I’m VERY excited about the prospect of making an Autognome.
The Astral Elf race is…odd.
I like it, I mean…but it’s going to take some thought on how to roleplay them in a fun way.
The autognome could be interesting, but it's pretty much an overpowered, less flavorful (in my opinion) warforged at the moment.
The warforged are inherently tied to a more interesting setting, wheras the autognome is an setting generic, so there is not much you can do, especially not with these limited paragraphs.
That said the Integrated Protection feature from the warforged is just in every way better than the autognome's Armored Casing unless you are playing a wizard or sorcerer (and even then one casting of mage armor and the warforged is ahead again) and getting a skill instead of an tool is also more useful
If you think +1d4 on an attack/ save/ check a number of times per long rest and being able to spend hit dice outside of a long rest to heal yourself is worth a +1 always active ac buff, well that's on you. It certainly does not nessesarily feel all that powerful in comparison, even if it maybe is a bit strong
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I’m VERY excited about the prospect of making an Autognome.
The Astral Elf race is…odd.
I like it, I mean…but it’s going to take some thought on how to roleplay them in a fun way.
The autognome could be interesting, but it's pretty much an overpowered, less flavorful (in my opinion) warforged at the moment.
The warforged are inherently tied to a more interesting setting, wheras the autognome is an setting generic, so there is not much you can do, especially not with these limited paragraphs.
That said the Integrated Protection feature from the warforged is just in every way better than the autognome's Armored Casing unless you are playing a wizard or sorcerer (and even then one casting of mage armor and the warforged is ahead again) and getting a skill instead of an tool is also more useful
If you think +1d4 on an attack/ save/ check a number of times per long rest and being able to spend hit dice outside of a long rest to heal yourself is worth a +1 always active ac buff, well that's on you. It certainly does not nessesarily feel all that powerful in comparison, even if it maybe is a bit strong
It's the healing part. It can be healed normally or with a cantrip, and not just a few times a day either. It definitely feels strong to me.
Rollback Post to RevisionRollBack
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
I’m VERY excited about the prospect of making an Autognome.
The Astral Elf race is…odd.
I like it, I mean…but it’s going to take some thought on how to roleplay them in a fun way.
The autognome could be interesting, but it's pretty much an overpowered, less flavorful (in my opinion) warforged at the moment.
The warforged are inherently tied to a more interesting setting, wheras the autognome is an setting generic, so there is not much you can do, especially not with these limited paragraphs.
That said the Integrated Protection feature from the warforged is just in every way better than the autognome's Armored Casing unless you are playing a wizard or sorcerer (and even then one casting of mage armor and the warforged is ahead again) and getting a skill instead of an tool is also more useful
If you think +1d4 on an attack/ save/ check a number of times per long rest and being able to spend hit dice outside of a long rest to heal yourself is worth a +1 always active ac buff, well that's on you. It certainly does not nessesarily feel all that powerful in comparison, even if it maybe is a bit strong
It's the healing part. It can be healed normally or with a cantrip, and not just a few times a day either. It definitely feels strong to me.
to heal that way you must spend a hit dice, so at 1st level that is a total of once per long rest, or ten times total per long rest at 20th level (you only regain half your maximum hit dice rounded up every long rest, so that's an average). Given that each spellcaster gets so few cantrips to work with, that the particular cantrip otherwise has pretty niche uses and that mending's casting time is 1 minute so it cannot even be cast during combat, it is probably a lot less impressive than it sounds. Especially since the healing per hit dice here is the same as what you get for taking a short rest, and you are supposed to take two short rests per long rest and you can spend as many hit dice as you want during a short rest.
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I’m VERY excited about the prospect of making an Autognome.
The Astral Elf race is…odd.
I like it, I mean…but it’s going to take some thought on how to roleplay them in a fun way.
The autognome could be interesting, but it's pretty much an overpowered, less flavorful (in my opinion) warforged at the moment.
The warforged are inherently tied to a more interesting setting, wheras the autognome is an setting generic, so there is not much you can do, especially not with these limited paragraphs.
That said the Integrated Protection feature from the warforged is just in every way better than the autognome's Armored Casing unless you are playing a wizard or sorcerer (and even then one casting of mage armor and the warforged is ahead again) and getting a skill instead of an tool is also more useful
If you think +1d4 on an attack/ save/ check a number of times per long rest and being able to spend hit dice outside of a long rest to heal yourself is worth a +1 always active ac buff, well that's on you. It certainly does not nessesarily feel all that powerful in comparison, even if it maybe is a bit strong
It's the healing part. It can be healed normally or with a cantrip, and not just a few times a day either. It definitely feels strong to me.
It expends hit dice so not unlimited it's kind of like a 1 minute short rest (without any of the other benefits of a short rest). Potentially quite useful. Strong but not too strong. I rather like it.
So, let's brainstorm something: A Thri-Kreen Paladin with Find Steed (eventually taking Find Greater Steed), with a level 1 dip into Fighter to get the Two-Weapon Fighting Fighting Style, or taking the Fighting Initiate feat with their first ASI (Paladin Fighting Style will be Defense, Divine Warrior, or Interception. Doesn't really matter which).
Take the Duel Wielder feat at level 8, and mount on your Steed. Pull out two Lances, and duel wield them. You can duel wielding lances (the only d12 weapon that you can duel wield), while still having empty hands for spellcasting or pulling out other useful items (potions, magic items, holy water, etc). Once you reach level 5 as a paladin, you can make 3 attacks each round, each with a d12 damage dice, and you can smite on all of them if you wish. You also have an AC of 19 (Plate Armor for an 18, +1 from Duel Wielder), or a 20 if you have the Defense Fighting Style (if you cast Shield of Faith on yourself, you can get an AC of 22).
You're now the weirdest paladin ever. A 4-armed Bugman with two lances, a camel mount, and two empty hands for whatever purposes you wish.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
So, let's brainstorm something: A Thri-Kreen Paladin with Find Steed (eventually taking Find Greater Steed), with a level 1 dip into Fighter to get the Two-Weapon Fighting Fighting Style, or taking the Fighting Initiate feat with their first ASI (Paladin Fighting Style will be Defense, Divine Warrior, or Interception. Doesn't really matter which).
Take the Duel Wielder feat at level 8, and mount on your Steed. Pull out two Lances, and duel wield them. You can duel wielding lances (the only d12 weapon that you can duel wield), while still having empty hands for spellcasting or pulling out other useful items (potions, magic items, holy water, etc). Once you reach level 5 as a paladin, you can make 3 attacks each round, each with a d12 damage dice, and you can smite on all of them if you wish. You also have an AC of 19 (Plate Armor for an 18, +1 from Duel Wielder), or a 20 if you have the Defense Fighting Style (if you cast Shield of Faith on yourself, you can get an AC of 22).
You're now the weirdest paladin ever. A 4-armed Bugman with two lances, a camel mount, and two empty hands for whatever purposes you wish.
Throw in a shield for that extra +2 AC and you still have a free hand.
So, let's brainstorm something: A Thri-Kreen Paladin with Find Steed (eventually taking Find Greater Steed), with a level 1 dip into Fighter to get the Two-Weapon Fighting Fighting Style, or taking the Fighting Initiate feat with their first ASI (Paladin Fighting Style will be Defense, Divine Warrior, or Interception. Doesn't really matter which).
Take the Duel Wielder feat at level 8, and mount on your Steed. Pull out two Lances, and duel wield them. You can duel wielding lances (the only d12 weapon that you can duel wield), while still having empty hands for spellcasting or pulling out other useful items (potions, magic items, holy water, etc). Once you reach level 5 as a paladin, you can make 3 attacks each round, each with a d12 damage dice, and you can smite on all of them if you wish. You also have an AC of 19 (Plate Armor for an 18, +1 from Duel Wielder), or a 20 if you have the Defense Fighting Style (if you cast Shield of Faith on yourself, you can get an AC of 22).
You're now the weirdest paladin ever. A 4-armed Bugman with two lances, a camel mount, and two empty hands for whatever purposes you wish.
Throw in a shield for that extra +2 AC and you still have a free hand.
Can't do that. Your small arms can't hold shields or lances (as lances aren't "light" weapons). I originally made that mistake, but noticed it right before I posted that post, and edited it out.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
So, let's brainstorm something: A Thri-Kreen Paladin with Find Steed (eventually taking Find Greater Steed), with a level 1 dip into Fighter to get the Two-Weapon Fighting Fighting Style, or taking the Fighting Initiate feat with their first ASI (Paladin Fighting Style will be Defense, Divine Warrior, or Interception. Doesn't really matter which).
Take the Duel Wielder feat at level 8, and mount on your Steed. Pull out two Lances, and duel wield them. You can duel wielding lances (the only d12 weapon that you can duel wield), while still having empty hands for spellcasting or pulling out other useful items (potions, magic items, holy water, etc). Once you reach level 5 as a paladin, you can make 3 attacks each round, each with a d12 damage dice, and you can smite on all of them if you wish. You also have an AC of 19 (Plate Armor for an 18, +1 from Duel Wielder), or a 20 if you have the Defense Fighting Style (if you cast Shield of Faith on yourself, you can get an AC of 22).
You're now the weirdest paladin ever. A 4-armed Bugman with two lances, a camel mount, and two empty hands for whatever purposes you wish.
Throw in a shield for that extra +2 AC and you still have a free hand.
Can't do that. Your small arms can't hold shields or lances (as lances aren't "light" weapons). I originally made that mistake, but noticed it right before I posted that post, and edited it out.
That's right. Oh well :)
I wonder if the will change the Dual Wielder Feat wording or just a blurb in the Thri-kreen about requiring a weapon in each hand. I would certainly rule it as DM that they would not need 4 weapons in order to take full advantage of the Feat.
So, let's brainstorm something: A Thri-Kreen Paladin with Find Steed (eventually taking Find Greater Steed), with a level 1 dip into Fighter to get the Two-Weapon Fighting Fighting Style, or taking the Fighting Initiate feat with their first ASI (Paladin Fighting Style will be Defense, Divine Warrior, or Interception. Doesn't really matter which).
Take the Duel Wielder feat at level 8, and mount on your Steed. Pull out two Lances, and duel wield them. You can duel wielding lances (the only d12 weapon that you can duel wield), while still having empty hands for spellcasting or pulling out other useful items (potions, magic items, holy water, etc). Once you reach level 5 as a paladin, you can make 3 attacks each round, each with a d12 damage dice, and you can smite on all of them if you wish. You also have an AC of 19 (Plate Armor for an 18, +1 from Duel Wielder), or a 20 if you have the Defense Fighting Style (if you cast Shield of Faith on yourself, you can get an AC of 22).
You're now the weirdest paladin ever. A 4-armed Bugman with two lances, a camel mount, and two empty hands for whatever purposes you wish.
Throw in a shield for that extra +2 AC and you still have a free hand.
Can't do that. Your small arms can't hold shields or lances (as lances aren't "light" weapons). I originally made that mistake, but noticed it right before I posted that post, and edited it out.
That's right. Oh well :)
I wonder if the will change the Dual Wielder Feat wording or just a blurb in the Thri-kreen about requiring a weapon in each hand. I would certainly rule it as DM that they would not need 4 weapons in order to take full advantage of the Feat.
I really wish that it was possible for a Thri-Kreen to dual wield two-handed weapons. It would be awesome to be able to attack with two Double-Bladed Scimitars or even just two Greatswords/Greataxes/Mauls (or a Greatsword and a Halberd, or something like that).
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I really wish that it was possible for a Thri-Kreen to dual wield two-handed weapons. It would be awesome to be able to attack with two Double-Bladed Scimitars or even just two Greatswords/Greataxes/Mauls (or a Greatsword and a Halberd, or something like that).
As awesome as that would be, I can already hear screams of nerd-rage about power creep from the very suggestion....
I really wish that it was possible for a Thri-Kreen to dual wield two-handed weapons. It would be awesome to be able to attack with two Double-Bladed Scimitars or even just two Greatswords/Greataxes/Mauls (or a Greatsword and a Halberd, or something like that).
As awesome as that would be, I can already hear screams of nerd-rage about power creep from the very suggestion....
So what? It would be cool, and Rule as Cool overrides the Rules of Whiny Nerds 99% of the time.
(Strangely, most of the people that complain about Tasha's changes to races "making all races be the same" are the same as the ones that scream "POWER CREEP!!!" at the suggestion of adding more oomph to the races.)
I really wish that it was possible for a Thri-Kreen to dual wield two-handed weapons. It would be awesome to be able to attack with two Double-Bladed Scimitars or even just two Greatswords/Greataxes/Mauls (or a Greatsword and a Halberd, or something like that).
As awesome as that would be, I can already hear screams of nerd-rage about power creep from the very suggestion....
So what? It would be cool, and Rule as Cool overrides the Rules of Whiny Nerds 99% of the time.
(Strangely, the people that complain about Tasha's changes to races "making all races be the same" are the same as the ones that scream "POWER CREEP!!!" at the suggestion of adding more oomph to the races.)
Oooh dear not this again...
This reminds me - we still need a whale-pot-plant lineage.
So what? It would be cool, and Rule as Cool overrides the Rules of Whiny Nerds 99% of the time.
(Strangely, the people that complain about Tasha's changes to races "making all races be the same" are the same as the ones that scream "POWER CREEP!!!" at the suggestion of adding more oomph to the races.)
Listen, you're not the one who has to fix the Nerdrageometer every time it breaks, you don't know how expensive that shit gets!
(Seriously though, I'm in absolute agreement. I can't tell you how many times I despair seeing something cool pop up in UA, only for it to be destroyed by people who hate fun...)
This reminds me - we still need a whale-pot-plant lineage.
I just want you to know, you've inspired my next character, a Reborn whose memories consist entirely of their past lives being murdered by Arthur Dent...
So what? It would be cool, and Rule as Cool overrides the Rules of Whiny Nerds 99% of the time.
(Strangely, the people that complain about Tasha's changes to races "making all races be the same" are the same as the ones that scream "POWER CREEP!!!" at the suggestion of adding more oomph to the races.)
Listen, you're not the one who has to fix the Nerdrageometer every time it breaks, you don't know how expensive that shit gets!
(Seriously though, I'm in absolute agreement. I can't tell you how many times I despair seeing something cool pop up in UA, only for it to be destroyed by people who hate fun...)
This reminds me - we still need a whale-pot-plant lineage.
I just want you to know, you've inspired my next character, a Reborn whose memories consist entirely of their past lives being murdered by Arthur Dent...
And they are a Warlock with the Undying/fiend Patron, and your Patron is Arthur Dent. Or maybe Artus Hole? Oh no, that’s far too near a swear word…. Shoot, lack of a fantasy name for Arthur Dent! It’s obscured by a S.E.P. field, but that’s not my problem.
I really wish that it was possible for a Thri-Kreen to dual wield two-handed weapons. It would be awesome to be able to attack with two Double-Bladed Scimitars or even just two Greatswords/Greataxes/Mauls (or a Greatsword and a Halberd, or something like that).
As awesome as that would be, I can already hear screams of nerd-rage about power creep from the very suggestion....
So what? It would be cool, and Rule as Cool overrides the Rules of Whiny Nerds 99% of the time.
(Strangely, the people that complain about Tasha's changes to races "making all races be the same" are the same as the ones that scream "POWER CREEP!!!" at the suggestion of adding more oomph to the races.)
Now hold’up there friend. We go back a ways, you have pro’ly read many of the bagillion posts I’ve made, and pages & pages of PMs corespondents between us. Ya? Ya.
You know full well I am most assuredly one of the people complaining about, well, pretty much Tasha’s overall, but particularly the way they changed races. Ya? Ya.
But when the heck have you ever known me complain about “power creep” in general, specifically to do with D&D Races? Ne? Ne.
I have long said that I wished Race imparted more, and more significant things to a PC to further differentiate how they felt in play, even with the same subclasses. (I wish Backgrounds did too, frankly.) Not all members of the same Race/Species/Whatever are/get/have any genetic/cultural predispositions to ASI, etc, and things all have to be either not mentioned or otherwise have overtly deliberate qualifiers put on all things, You should really remember to put qualifiers onto your statements too. After all, not all’a us grognards are atavisticly terrified of a li’l power creep. ‘Kay?
I really wish that it was possible for a Thri-Kreen to dual wield two-handed weapons. It would be awesome to be able to attack with two Double-Bladed Scimitars or even just two Greatswords/Greataxes/Mauls (or a Greatsword and a Halberd, or something like that).
As awesome as that would be, I can already hear screams of nerd-rage about power creep from the very suggestion....
So what? It would be cool, and Rule as Cool overrides the Rules of Whiny Nerds 99% of the time.
(Strangely, the people that complain about Tasha's changes to races "making all races be the same" are the same as the ones that scream "POWER CREEP!!!" at the suggestion of adding more oomph to the races.)
Now hold’up there friend. We go back a ways, you have pro’ly read many of the bagillion posts I’ve made, and pages & pages of PMs corespondents between us. Ya? Ya.
You know full well I am most assuredly one of the people complaining about, well, pretty much Tasha’s overall, but particularly the way they changed races. Ya? Ya.
But when the heck have you ever known me complain about “power creep” in general, specifically to do with D&D Races? Ne? Ne.
I have long said that I wished Race imparted more, and more significant things to a PC to further differentiate how they felt in play, even with the same subclasses. (I wish Backgrounds did too, frankly.) Not all members of the same Race/Species/Whatever are/get/have any genetic/cultural predispositions to ASI, etc, and things all have to be either not mentioned or otherwise have overtly deliberate qualifiers put on all things, You should really remember to put qualifiers onto your statements too. After all, not all’a us grognards are atavisticly terrified of a li’l power creep. ‘Kay?
Ah, sorry there Sposta. I should have said "most". Apologies for the hyperbole.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
also Tri- kreen beast barbarian would be a pretty decent option, both flavour wise (the ones in the monster manual are able to bite, use claws and also leap great distances) and since you can make up to 4 attacks total with a combination of two-weapon fighting, claws and Extra Attack, you get to apply rage damage more often and conveniently get one attack coresponding to each limb. Will be interesting to see what comes up
I really wish that it was possible for a Thri-Kreen to dual wield two-handed weapons. It would be awesome to be able to attack with two Double-Bladed Scimitars or even just two Greatswords/Greataxes/Mauls (or a Greatsword and a Halberd, or something like that).
As awesome as that would be, I can already hear screams of nerd-rage about power creep from the very suggestion....
So what? It would be cool, and Rule as Cool overrides the Rules of Whiny Nerds 99% of the time.
(Strangely, most of the people that complain about Tasha's changes to races "making all races be the same" are the same as the ones that scream "POWER CREEP!!!" at the suggestion of adding more oomph to the races.)
i personally think that a tri-kreen having to use a combination of two-handed and light weapons in their attack rutine is more intersting and also better aestetically, and that allowing dual weilding two-handed weapons might turn that into the only option people use but eh
to clarify, when you say "add some more oomph" do you mean it as in outright more powerful races like the Yuan-ti or more funky, gameplay-altering races like the all-new ooze boi?
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The warforged are inherently tied to a more interesting setting, wheras the autognome is an setting generic, so there is not much you can do, especially not with these limited paragraphs.
That said the Integrated Protection feature from the warforged is just in every way better than the autognome's Armored Casing unless you are playing a wizard or sorcerer (and even then one casting of mage armor and the warforged is ahead again) and getting a skill instead of an tool is also more useful
If you think +1d4 on an attack/ save/ check a number of times per long rest and being able to spend hit dice outside of a long rest to heal yourself is worth a +1 always active ac buff, well that's on you. It certainly does not nessesarily feel all that powerful in comparison, even if it maybe is a bit strong
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
It's the healing part. It can be healed normally or with a cantrip, and not just a few times a day either. It definitely feels strong to me.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
to heal that way you must spend a hit dice, so at 1st level that is a total of once per long rest, or ten times total per long rest at 20th level (you only regain half your maximum hit dice rounded up every long rest, so that's an average). Given that each spellcaster gets so few cantrips to work with, that the particular cantrip otherwise has pretty niche uses and that mending's casting time is 1 minute so it cannot even be cast during combat, it is probably a lot less impressive than it sounds. Especially since the healing per hit dice here is the same as what you get for taking a short rest, and you are supposed to take two short rests per long rest and you can spend as many hit dice as you want during a short rest.
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
It expends hit dice so not unlimited it's kind of like a 1 minute short rest (without any of the other benefits of a short rest). Potentially quite useful. Strong but not too strong. I rather like it.
So Mantis boy is in the running for best hex blade race ever it seems.
So, let's brainstorm something: A Thri-Kreen Paladin with Find Steed (eventually taking Find Greater Steed), with a level 1 dip into Fighter to get the Two-Weapon Fighting Fighting Style, or taking the Fighting Initiate feat with their first ASI (Paladin Fighting Style will be Defense, Divine Warrior, or Interception. Doesn't really matter which).
Take the Duel Wielder feat at level 8, and mount on your Steed. Pull out two Lances, and duel wield them. You can duel wielding lances (the only d12 weapon that you can duel wield), while still having empty hands for spellcasting or pulling out other useful items (potions, magic items, holy water, etc). Once you reach level 5 as a paladin, you can make 3 attacks each round, each with a d12 damage dice, and you can smite on all of them if you wish. You also have an AC of 19 (Plate Armor for an 18, +1 from Duel Wielder), or a 20 if you have the Defense Fighting Style (if you cast Shield of Faith on yourself, you can get an AC of 22).
You're now the weirdest paladin ever. A 4-armed Bugman with two lances, a camel mount, and two empty hands for whatever purposes you wish.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Throw in a shield for that extra +2 AC and you still have a free hand.
She/Her Player and Dungeon Master
Can't do that. Your small arms can't hold shields or lances (as lances aren't "light" weapons). I originally made that mistake, but noticed it right before I posted that post, and edited it out.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
That's right. Oh well :)
I wonder if the will change the Dual Wielder Feat wording or just a blurb in the Thri-kreen about requiring a weapon in each hand. I would certainly rule it as DM that they would not need 4 weapons in order to take full advantage of the Feat.
She/Her Player and Dungeon Master
I really wish that it was possible for a Thri-Kreen to dual wield two-handed weapons. It would be awesome to be able to attack with two Double-Bladed Scimitars or even just two Greatswords/Greataxes/Mauls (or a Greatsword and a Halberd, or something like that).
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
As awesome as that would be, I can already hear screams of nerd-rage about power creep from the very suggestion....
So what? It would be cool, and Rule as Cool overrides the Rules of Whiny Nerds 99% of the time.
(Strangely, most of the people that complain about Tasha's changes to races "making all races be the same" are the same as the ones that scream "POWER CREEP!!!" at the suggestion of adding more oomph to the races.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Oooh dear not this again...
This reminds me - we still need a whale-pot-plant lineage.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
Listen, you're not the one who has to fix the Nerdrageometer every time it breaks, you don't know how expensive that shit gets!
(Seriously though, I'm in absolute agreement. I can't tell you how many times I despair seeing something cool pop up in UA, only for it to be destroyed by people who hate fun...)
I just want you to know, you've inspired my next character, a Reborn whose memories consist entirely of their past lives being murdered by Arthur Dent...
And they are a Warlock with the Undying/fiend Patron, and your Patron is Arthur Dent. Or maybe Artus Hole? Oh no, that’s far too near a swear word…. Shoot, lack of a fantasy name for Arthur Dent! It’s obscured by a S.E.P. field, but that’s not my problem.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
Now hold’up there friend. We go back a ways, you have pro’ly read many of the bagillion posts I’ve made, and pages & pages of PMs corespondents between us. Ya? Ya.
You know full well I am most assuredly one of the people complaining about, well, pretty much Tasha’s overall, but particularly the way they changed races. Ya? Ya.
But when the heck have you ever known me complain about “power creep” in general, specifically to do with D&D Races? Ne? Ne.
I have long said that I wished Race imparted more, and more significant things to a PC to further differentiate how they felt in play, even with the same subclasses. (I wish Backgrounds did too, frankly.) Not all members of the same Race/Species/Whatever are/get/have any genetic/cultural predispositions to ASI, etc, and things all have to be either not mentioned or otherwise have overtly deliberate qualifiers put on all things, You should really remember to put qualifiers onto your statements too. After all, not all’a us grognards are atavisticly terrified of a li’l power creep. ‘Kay?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Ah, sorry there Sposta. I should have said "most". Apologies for the hyperbole.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
No blood, no foul. But you see how those blanket statements can slip out, even from the most well-intentioned people.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
also Tri- kreen beast barbarian would be a pretty decent option, both flavour wise (the ones in the monster manual are able to bite, use claws and also leap great distances) and since you can make up to 4 attacks total with a combination of two-weapon fighting, claws and Extra Attack, you get to apply rage damage more often and conveniently get one attack coresponding to each limb. Will be interesting to see what comes up
i personally think that a tri-kreen having to use a combination of two-handed and light weapons in their attack rutine is more intersting and also better aestetically, and that allowing dual weilding two-handed weapons might turn that into the only option people use but eh
to clarify, when you say "add some more oomph" do you mean it as in outright more powerful races like the Yuan-ti or more funky, gameplay-altering races like the all-new ooze boi?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Adding thematic relevance I would guess. More like Triton and Tieflings and less like... well, dwarves.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!