What kind of ideas do you guys have for the new feats? I really want to get my hands on that fey magic feat. Imagine wild magic sorcerer or archfey warlock! Or even a Stars druid! Arcane archer and even rogue benefit so well. I prefer to have a stars druid with this feat. You would get a spell that wouldn't really be on your list (illusion or enchantment), and would be fun to play. Give me your ideas!
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Think my favorite for the moment is the Barely-Sorcerer I mentioned in the other thread.
Take Metamagic Adept - not because you're so awesome at being whatever other caster you are that you just spontaneously developed sorcery out of nowhere, but because you were so bad at being a sorcerer that you had to train with a different style of magic just to get any practical use out of your sorcerous gift. The end result is the same, but the journey the character goes on to get there makes all the difference, especially when one plays up what must have gone through the character's head when they understood that their magical gift was so minor it didn't even qualify them as a spellcaster until they trained as a wizard, bard, or whatever else.
An Eladrin Shadow Sorcerer, taking Fey Touched, with the 1st level spell being hex. You got your power from being warped by a hag, and have inherited the ability to curse others from your otherworldly warping.
A Variant Human Conjuration Wizard taking Artificer Initiate, with your spellcasting focus being Alchemists' Supplies, being an actually good Alchemist. Your summoned creatures are your "homunculi", your blasting spells (blight, ray of sickness, acid arrow, acid splash) are you as an Alchemist creating concoctions and flinging them at others.
Shadar-Kai with Shadow Touched and Eldritch Adept (Devil's Sight), as a Way of Shadows monk or Hexblade sorcerer.
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Please check out my homebrew, I would appreciate feedback:
An Eladrin Shadow Sorcerer, taking Fey Touched, with the 1st level spell being hex. You got your power from being warped by a hag, and have inherited the ability to curse others from your otherworldly warping.
Damn. Sounds great. Be winter for that frighten and it sounds very fun to play as.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
An Eladrin Shadow Sorcerer, taking Fey Touched, with the 1st level spell being hex. You got your power from being warped by a hag, and have inherited the ability to curse others from your otherworldly warping.
Damn. Sounds great. Be winter for that frighten and it sounds very fun to play as.
Yep, that would work well with it as well.
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Please check out my homebrew, I would appreciate feedback:
A Changeling/Any race with Eldritch Adept for Mask of Many Faces Whispers Bard. You take the Poisoner and Chef feats, and act as a happy, bubbly bard that likes making food and treats for others, but when you meet someone they want/need to kill for story or character reasons, you sneak poison into the food you give them. Then, you take their identity and do whatever you like.
A Half-Orc Barbarian (any subclass) that takes the Fighting Initiate and Martial Adept feats, acting like a Roman-inspired fighter, with your rage being reflavored as a Battle-Mode.
A VHuman Conjuration Wizard, taking Magic Initiate (Warlock), Shadow Touched, and Eldritch Adept. You act as a researcher of occult lore, master of hidden and dark secrets, and an actual Intelligence-based Warlock.
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playing an artificer with a disease called the "shadowblack" it is basically swirling markings that have a connection to an esoteric plane, and someday I will turn into a stygian, who will destroy the world. the shadow touched is a nice feat for thematic reasons.
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“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Gotta say, I'm diggin' the idea of using Fighting Initiate on a barbarian to make something of a Spartan centurion - this savage, brutal warrior who nonetheless hews to a code of fierce, unflinching discipline - pretty damn hard. I know you can do that with just fighter levels, but Fighting Initiate just makes it even better. Barbarian (whichever)[X] / Fighter (Battlemaster) 4 w/Fighting Initiate. Not only is this guy an unstoppable pillar of murderous battle fury, but he's mastered multiple combat disciplines and specialized combat maneuvers specifically to spite you while he's stabbing you in the everything.
I have a Whispers Bard 5/Divine Soul 1 Half-Elf. There was a story reason for the Multiclass that tied into both the Campaign, and my character’s background. Also, at the time we were a party of 2, the other being a Hexblade, Healing Word was simply not going to cut it all by itself.
Anyway, I had been intending to not take anymore levels of Sorcerer and just focus on Bard the rest of the way, especially since our group picked up a Wizard recently. However, I am now strongly considering a second level in Sorcerer and Metamagic Adept. My characters most favoritest spells are things like Suggestion, Enthrall, and Detect Thoughts. I think Subtle Spell has his name written all over it, and Heightened Spell for when I really need them to fail a Saving Throw. And with 4 Sorcery Points, 2 from Calss levels and 2 from the feat, he should be in good shape.
Poisoner Feat works really fun with Alchemist Artificer. It lets them use several of their spells better. the poison itself (while it has issues) is great for helping an alchemist who wants to try melee. or at worst it lets you apply it to your alies' weapons. (Though a melee alchemist is rpetty doable with green flame blade if you get it somewhere. extra points if you're allowed to use your alch focus for the savant bonus). It also really helps the flavor of the alchemist.
Tandem Tactitian is also great on that alchemist. Giving a bonu action really helps it. Further more the fluffing! You help by throwign a smoke bomb! or by throwing blinding powder, flash powder, you stab them with a short lived pain poison, does nothing but grants your ally an opening to attack!
Basically those two feat wil let me make Adlet Meyers from Rokka no YuushaAdlet vs nobodies That one is the first scene of the anime, no spoilrs. This one however spoiles a lot. But also shows that adlet is skileld but he isn't powerful like the rest, he's an all rounder... Which is near perfet for an Alchemist Artficer fluff. FRankly he's got so much wonderful fluffing concepts. Though I haven't figured out a good spell to replicate the poison darts. it works nicely a a save vs thing. Maybe Blight at high levels. Maybe Fey Touched and certain enchantment spells It really makes me want to dip 3 into Rogue though. Fey Touched seems super useful there too because you can get Bane I believe. and then cast it with your slots too? So that combos with your role as a debuf/buff/off healer support. And combos with your Sav spells and poisons.
metamagic Adept is great for a warlock. (assuming it works like I think). It can let you quicken right? So you could quicken that cantrip that does the Save debuff, and then fire the big Save vs spell. Really maximize that spell. but I haven't read the metamagic in a while. The fluff is great. you were a nobody.. your patron did give you power.. but that power actually awoke your natural abilities as well. Or you had the abilities, and you hated it, and you took a pact to 'remove it' but it lingers. and fights your pact.
Metamagic Adept is great for a warlock. (assuming it works like I think). It can let you quicken right? So you could quicken that cantrip that does the Save debuff, and then fire the big Save vs spell. Really maximize that spell. but I haven't read the metamagic in a while. The fluff is great. you were a nobody.. your patron did give you power.. but that power actually awoke your natural abilities as well. Or you had the abilities, and you hated it, and you took a pact to 'remove it' but it lingers. and fights your pact.
As soon as you cast any spell as a Bonus Action, even a cantrip, the only other spell you can cast that turn is a cantrip with a casting time of 1 Action. That also works retroactively, so if you cast a leveled spell as an Action, you cannot cast a spell as a Bonus Action that turn. You won’t find that rule under Metamagic, but instead under Spellcasting in Chapter 10 of the PHB.
To make your plan work, you would have to cast the cantrip as an Action, and then Quicken the leveled spell as the Bonus Action. That would circumvent the rule as a technicality.
I had a thought, a Variant Monk can select a Whip as a Monk weapon, but this would also work with a standard Kensei too. Now you have a 10-foot reach with Martial Arts damage, and then add Slasher as a feat for the imposes speed reduction.
It's always super weird to see whips being treated as Real Weapons. I get it, Castlevania and such, and I can see it when someone uses a whip as the focus for Green Flame/Booming Blade, but the idea of a whip dealing any sort of meaningful harm to anything but an unarmored beast or humanoid just janks my brain.
"I'm gonna whip the Earth Elemental" "...come again? No no, I get it, 5e Problems. Just...carry on. #_#"
It's always super weird to see whips being treated as Real Weapons. I get it, Castlevania and such, and I can see it when someone uses a whip as the focus for Green Flame/Booming Blade, but the idea of a whip dealing any sort of meaningful harm to anything but an unarmored beast or humanoid just janks my brain.
"I'm gonna whip the Earth Elemental" "...come again? No no, I get it, 5e Problems. Just...carry on. #_#"
A whip is also amazeballs for a Dex built Battle Master. Being able to pop Maneuvers at 10 feet with a melee attack and not needing a freaking Polearm is very nice.
Arguablly I could see something like a chain whip or one of those whips with those steel balls wrapped din the end (Monkey chain? Monkey fist?) types. Since that is a lot of spun up force on a small area. But that would be bashing damage not the slashing whips do. but you can generate a ton of force from spinning a weight and letting it fly accurately.
but i would agree with the standard india jones style whipping
Also I do wish my Alchemist had whips as a profiency. It would help with that whole "one hit per round" aspect. Also. now would pair with Tandum Tactian for some fun flair/fluffing. also might work amusingly with green flame blade via spell sniper....now i might need to go figure that out.
Had a really cool idea hit me. Doesn't rely on the new feats, but one of them does make it better.
An Ancestral Guardians barbarian (my own is a wood elf, but it works with any species) who is tasked with hunting those who pervert and misuse the weave of the world (i.e. magic). The restless ghosts of their clan drive them on and grant them power against the mages who are the barbarian's prey (Mage Hunter). The spirits also guide the barbarian's sight, showing them where the foul twisters the barbarian hunts have hidden their unclean workings amongst the mundane, natural realms (Eldritch Adept: Eldritch Sight Invocation for at-will Detect Magic, which is played as the ancestral ghosts invisibly pointing out magical shit).
Not mechanically perfect, since Ancestral Guardians don't really do much against spells, but man. The aesthetics are just cool.
I have a new one (well, 2). The first is a saytr druid, with the fey touched feat. Taking sleep makes you Lilia from League of legends, and you can jump in and out of the fray. The other is a shadow touched hexblade, with any spell, showing how the weapon has been corrupting the warlock.
And another one! Someone with both the touched feats, showing a duel person, influenced by both the shadowfell and the feywild. I think that a shadow sorcerer/archfey warlock could work, maybe they have the dark power, but don't want to unleash it. A creature from the shadowfell tries to turn them over to shadow. I think it would be fun to play.
Rollback Post to RevisionRollBack
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
What kind of ideas do you guys have for the new feats? I really want to get my hands on that fey magic feat. Imagine wild magic sorcerer or archfey warlock! Or even a Stars druid! Arcane archer and even rogue benefit so well. I prefer to have a stars druid with this feat. You would get a spell that wouldn't really be on your list (illusion or enchantment), and would be fun to play. Give me your ideas!
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Think my favorite for the moment is the Barely-Sorcerer I mentioned in the other thread.
Take Metamagic Adept - not because you're so awesome at being whatever other caster you are that you just spontaneously developed sorcery out of nowhere, but because you were so bad at being a sorcerer that you had to train with a different style of magic just to get any practical use out of your sorcerous gift. The end result is the same, but the journey the character goes on to get there makes all the difference, especially when one plays up what must have gone through the character's head when they understood that their magical gift was so minor it didn't even qualify them as a spellcaster until they trained as a wizard, bard, or whatever else.
Please do not contact or message me.
An Eladrin Shadow Sorcerer, taking Fey Touched, with the 1st level spell being hex. You got your power from being warped by a hag, and have inherited the ability to curse others from your otherworldly warping.
A Variant Human Conjuration Wizard taking Artificer Initiate, with your spellcasting focus being Alchemists' Supplies, being an actually good Alchemist. Your summoned creatures are your "homunculi", your blasting spells (blight, ray of sickness, acid arrow, acid splash) are you as an Alchemist creating concoctions and flinging them at others.
Shadar-Kai with Shadow Touched and Eldritch Adept (Devil's Sight), as a Way of Shadows monk or Hexblade sorcerer.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
All of these are pretty cool ideas
She/Her Player and Dungeon Master
An Eladrin Shadow Sorcerer, taking Fey Touched, with the 1st level spell being hex. You got your power from being warped by a hag, and have inherited the ability to curse others from your otherworldly warping.
Damn. Sounds great. Be winter for that frighten and it sounds very fun to play as.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Yep, that would work well with it as well.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I thought of a few other character concepts:
A Changeling/Any race with Eldritch Adept for Mask of Many Faces Whispers Bard. You take the Poisoner and Chef feats, and act as a happy, bubbly bard that likes making food and treats for others, but when you meet someone they want/need to kill for story or character reasons, you sneak poison into the food you give them. Then, you take their identity and do whatever you like.
A Half-Orc Barbarian (any subclass) that takes the Fighting Initiate and Martial Adept feats, acting like a Roman-inspired fighter, with your rage being reflavored as a Battle-Mode.
A VHuman Conjuration Wizard, taking Magic Initiate (Warlock), Shadow Touched, and Eldritch Adept. You act as a researcher of occult lore, master of hidden and dark secrets, and an actual Intelligence-based Warlock.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
playing an artificer with a disease called the "shadowblack" it is basically swirling markings that have a connection to an esoteric plane, and someday I will turn into a stygian, who will destroy the world. the shadow touched is a nice feat for thematic reasons.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Gotta say, I'm diggin' the idea of using Fighting Initiate on a barbarian to make something of a Spartan centurion - this savage, brutal warrior who nonetheless hews to a code of fierce, unflinching discipline - pretty damn hard. I know you can do that with just fighter levels, but Fighting Initiate just makes it even better. Barbarian (whichever)[X] / Fighter (Battlemaster) 4 w/Fighting Initiate. Not only is this guy an unstoppable pillar of murderous battle fury, but he's mastered multiple combat disciplines and specialized combat maneuvers specifically to spite you while he's stabbing you in the everything.
Please do not contact or message me.
also, a fighter with PAM, slasher and bludgeoner..... pretty deadly
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
I have a Whispers Bard 5/Divine Soul 1 Half-Elf. There was a story reason for the Multiclass that tied into both the Campaign, and my character’s background. Also, at the time we were a party of 2, the other being a Hexblade, Healing Word was simply not going to cut it all by itself.
Anyway, I had been intending to not take anymore levels of Sorcerer and just focus on Bard the rest of the way, especially since our group picked up a Wizard recently. However, I am now strongly considering a second level in Sorcerer and Metamagic Adept. My characters most favoritest spells are things like Suggestion, Enthrall, and Detect Thoughts. I think Subtle Spell has his name written all over it, and Heightened Spell for when I really need them to fail a Saving Throw. And with 4 Sorcery Points, 2 from Calss levels and 2 from the feat, he should be in good shape.
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Poisoner Feat works really fun with Alchemist Artificer. It lets them use several of their spells better. the poison itself (while it has issues) is great for helping an alchemist who wants to try melee. or at worst it lets you apply it to your alies' weapons. (Though a melee alchemist is rpetty doable with green flame blade if you get it somewhere. extra points if you're allowed to use your alch focus for the savant bonus). It also really helps the flavor of the alchemist.
Tandem Tactitian is also great on that alchemist. Giving a bonu action really helps it. Further more the fluffing! You help by throwign a smoke bomb! or by throwing blinding powder, flash powder, you stab them with a short lived pain poison, does nothing but grants your ally an opening to attack!
Basically those two feat wil let me make Adlet Meyers from Rokka no YuushaAdlet vs nobodies That one is the first scene of the anime, no spoilrs. This one however spoiles a lot. But also shows that adlet is skileld but he isn't powerful like the rest, he's an all rounder... Which is near perfet for an Alchemist Artficer fluff. FRankly he's got so much wonderful fluffing concepts. Though I haven't figured out a good spell to replicate the poison darts. it works nicely a a save vs thing. Maybe Blight at high levels. Maybe Fey Touched and certain enchantment spells It really makes me want to dip 3 into Rogue though. Fey Touched seems super useful there too because you can get Bane I believe. and then cast it with your slots too? So that combos with your role as a debuf/buff/off healer support. And combos with your Sav spells and poisons.
metamagic Adept is great for a warlock. (assuming it works like I think). It can let you quicken right? So you could quicken that cantrip that does the Save debuff, and then fire the big Save vs spell. Really maximize that spell. but I haven't read the metamagic in a while.
The fluff is great. you were a nobody.. your patron did give you power.. but that power actually awoke your natural abilities as well. Or you had the abilities, and you hated it, and you took a pact to 'remove it' but it lingers. and fights your pact.
As soon as you cast any spell as a Bonus Action, even a cantrip, the only other spell you can cast that turn is a cantrip with a casting time of 1 Action. That also works retroactively, so if you cast a leveled spell as an Action, you cannot cast a spell as a Bonus Action that turn. You won’t find that rule under Metamagic, but instead under Spellcasting in Chapter 10 of the PHB.
To make your plan work, you would have to cast the cantrip as an Action, and then Quicken the leveled spell as the Bonus Action. That would circumvent the rule as a technicality.
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I had a thought, a Variant Monk can select a Whip as a Monk weapon, but this would also work with a standard Kensei too. Now you have a 10-foot reach with Martial Arts damage, and then add Slasher as a feat for the imposes speed reduction.
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It's always super weird to see whips being treated as Real Weapons. I get it, Castlevania and such, and I can see it when someone uses a whip as the focus for Green Flame/Booming Blade, but the idea of a whip dealing any sort of meaningful harm to anything but an unarmored beast or humanoid just janks my brain.
"I'm gonna whip the Earth Elemental"
"...come again? No no, I get it, 5e Problems. Just...carry on. #_#"
Please do not contact or message me.
A whip is also amazeballs for a Dex built Battle Master. Being able to pop Maneuvers at 10 feet with a melee attack and not needing a freaking Polearm is very nice.
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Arguablly I could see something like a chain whip or one of those whips with those steel balls wrapped din the end (Monkey chain? Monkey fist?) types. Since that is a lot of spun up force on a small area. But that would be bashing damage not the slashing whips do. but you can generate a ton of force from spinning a weight and letting it fly accurately.
but i would agree with the standard india jones style whipping
Also I do wish my Alchemist had whips as a profiency. It would help with that whole "one hit per round" aspect. Also. now would pair with Tandum Tactian for some fun flair/fluffing. also might work amusingly with green flame blade via spell sniper....now i might need to go figure that out.
Had a really cool idea hit me. Doesn't rely on the new feats, but one of them does make it better.
An Ancestral Guardians barbarian (my own is a wood elf, but it works with any species) who is tasked with hunting those who pervert and misuse the weave of the world (i.e. magic). The restless ghosts of their clan drive them on and grant them power against the mages who are the barbarian's prey (Mage Hunter). The spirits also guide the barbarian's sight, showing them where the foul twisters the barbarian hunts have hidden their unclean workings amongst the mundane, natural realms (Eldritch Adept: Eldritch Sight Invocation for at-will Detect Magic, which is played as the ancestral ghosts invisibly pointing out magical shit).
Not mechanically perfect, since Ancestral Guardians don't really do much against spells, but man. The aesthetics are just cool.
Please do not contact or message me.
I have a new one (well, 2). The first is a saytr druid, with the fey touched feat. Taking sleep makes you Lilia from League of legends, and you can jump in and out of the fray. The other is a shadow touched hexblade, with any spell, showing how the weapon has been corrupting the warlock.
And another one! Someone with both the touched feats, showing a duel person, influenced by both the shadowfell and the feywild. I think that a shadow sorcerer/archfey warlock could work, maybe they have the dark power, but don't want to unleash it. A creature from the shadowfell tries to turn them over to shadow. I think it would be fun to play.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I just want a vegetarian druid with Chef, adventuring to raise the money to start a cafe in the big cities.