Not a happy to post kinda thing. I've recently made a break with two players that I have no interest in conversing with at this time. How can I go about making sure that they no longer are active or have access to the campaign I'd previously invited them to? I deactivated the characters for both that I saw assigned, and I changed the Campaign link. I'm currently not deleting it while other player's in the group make their own decision on how they feel about the situation and to allow them to copy information as they need to (it's just 2 people that are persona non grata to me).
Yeah, I think you're on track there and have managed to weed out the "bad apples" as you appear to see them. Whatever the reason for dispute isn't relevant here, so the advice you've been given is sound. You UNassigned the characters and changed the campaign link, so the 2 are now on the outside.....I was going to say looking in, but they can't even do that as it stands, lol. No sense scrapping the whole thing if the other players are still invested.
Rollback Post to RevisionRollBack
Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
What if I want the character and just want to assign it to a new player?
Unassign, let the player claim it, done.
Thats what I dont know how to do. there doesnt seem to be an option for that
If you look at the character in your campaign, there should be either be an "unassign" or a "claim" button. If it's still assigned, click "unassign". Then send the new player the invite link to your campaign and tell them to click on "claim". That should do it.
Rollback Post to RevisionRollBack
Want to start playing but don't have anyone to play with? You can try these options: [link].
What if I want the character and just want to assign it to a new player?
Unassign, let the player claim it, done.
Thats what I dont know how to do. there doesnt seem to be an option for that
If you look at the character in your campaign, there should be either be an "unassign" or a "claim" button. If it's still assigned, click "unassign". Then send the new player the invite link to your campaign and tell them to click on "claim". That should do it.
TL:DR unassign is not available to claimed or otherwise owned characters.
You can't unassign characters that don't belong to you in the first place. You can remove or deactivate them.
My group has a mix of characters played by younger players that I administer so are "Midnightplat's" in DDB terms. I can unassigned then from myself and let someone else claim them. The rest of the mix are characters other players either brought into the game or were claimed by those players when I made them available in the game. As the DM of the campaign, I can't unassign them, I can remove or deactivate them.
I mean if you weren't playing digitally, and were doing it all on paper, you can't really say "you're kicked from my table, leave your character sheet here." I mean you could, but it wouldn't be a universally accepted or respected move. If you want these players gone, those characters go to unless you want to manually recreate the character in your account for other players to claim someday.
Since I haven't had these circumstances before I don't know what happens to removed or deactivated sheets.
TL:DR unassign is not available to claimed or otherwise owned characters.
Huh. I thought the campaign owner could always do that. I'll have to keep that in mind.
I guess claim creates ":ownership" between the sheet and the player account. So when you leave a character open for claiming, as a DM you're giving up ownership to the character. This could complicate things with some DM created characters, but I think the system errs on the side of player ownership to prevent DM takeovers of what usually belongs to the player anyway.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
TL:DR unassign is not available to claimed or otherwise owned characters.
Huh. I thought the campaign owner could always do that. I'll have to keep that in mind.
I guess claim creates ":ownership" between the sheet and the player account. So when you leave a character open for claiming, as a DM you're giving up ownership to the character. This could complicate things with some DM created characters, but I think the system errs on the side of player ownership to prevent DM takeovers of what usually belongs to the player anyway.
Sure, and that's understandable. I suppose in cases like SergeTroy's, if the DM really wants to keep the character, he'll have to recreate the charsheet.
You can only Unassign characters you have claimed / are playing.
Once claimed, the player would have to voluntarily unassign for you to be able to claim it again. Since I am guessing that won't be happening, you have to remove the character and then re-create it.
After removing both characters you want to reset the invitation link.
I think they would still have access to the campaign if their characters are still assigned but deactivated (not removed)
It sounds like the best option would be to write them out of the campaign somehow and open the door to introduce new players to replace them. I'd suggest maybe asking the new replacements to use the same race/class, if the party makeup is important, otherwise, simply have them at the right level to fit the team. Writing characters in and out CAN be pretty simple, if you don't feel much like really working up a big explanation, a simple "The Gods have deemed you UNWORTHY!" poof. New players can be met in a local tavern, temple, or on the road, seeking adventure....or on a quest of their own that links paths with the existing party.
Best of luck and I commend you for your willingness to try and keep it going for those who are playing well and enjoying it. Player conflict is never fun.
Rollback Post to RevisionRollBack
Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Not a happy to post kinda thing. I've recently made a break with two players that I have no interest in conversing with at this time. How can I go about making sure that they no longer are active or have access to the campaign I'd previously invited them to? I deactivated the characters for both that I saw assigned, and I changed the Campaign link. I'm currently not deleting it while other player's in the group make their own decision on how they feel about the situation and to allow them to copy information as they need to (it's just 2 people that are persona non grata to me).
Don't deactivate the characters, remove them completely.
That and changing the link should work.
What if I want the character and just want to assign it to a new player?
Unassign, let the player claim it, done.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Yeah, I think you're on track there and have managed to weed out the "bad apples" as you appear to see them. Whatever the reason for dispute isn't relevant here, so the advice you've been given is sound. You UNassigned the characters and changed the campaign link, so the 2 are now on the outside.....I was going to say looking in, but they can't even do that as it stands, lol. No sense scrapping the whole thing if the other players are still invested.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Thats what I dont know how to do. there doesnt seem to be an option for that
If you look at the character in your campaign, there should be either be an "unassign" or a "claim" button. If it's still assigned, click "unassign". Then send the new player the invite link to your campaign and tell them to click on "claim". That should do it.
Want to start playing but don't have anyone to play with? You can try these options: [link].
TL:DR unassign is not available to claimed or otherwise owned characters.
You can't unassign characters that don't belong to you in the first place. You can remove or deactivate them.
My group has a mix of characters played by younger players that I administer so are "Midnightplat's" in DDB terms. I can unassigned then from myself and let someone else claim them. The rest of the mix are characters other players either brought into the game or were claimed by those players when I made them available in the game. As the DM of the campaign, I can't unassign them, I can remove or deactivate them.
I mean if you weren't playing digitally, and were doing it all on paper, you can't really say "you're kicked from my table, leave your character sheet here." I mean you could, but it wouldn't be a universally accepted or respected move. If you want these players gone, those characters go to unless you want to manually recreate the character in your account for other players to claim someday.
Since I haven't had these circumstances before I don't know what happens to removed or deactivated sheets.
Jander Sunstar is the thinking person's Drizzt, fight me.
Huh. I thought the campaign owner could always do that. I'll have to keep that in mind.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Nope, DM is not allowed to steal characters. Owners have to give them away.
I guess claim creates ":ownership" between the sheet and the player account. So when you leave a character open for claiming, as a DM you're giving up ownership to the character. This could complicate things with some DM created characters, but I think the system errs on the side of player ownership to prevent DM takeovers of what usually belongs to the player anyway.
Jander Sunstar is the thinking person's Drizzt, fight me.
Sure, and that's understandable. I suppose in cases like SergeTroy's, if the DM really wants to keep the character, he'll have to recreate the charsheet.
Want to start playing but don't have anyone to play with? You can try these options: [link].
You can only Unassign characters you have claimed / are playing.
Once claimed, the player would have to voluntarily unassign for you to be able to claim it again. Since I am guessing that won't be happening, you have to remove the character and then re-create it.
After removing both characters you want to reset the invitation link.
I think they would still have access to the campaign if their characters are still assigned but deactivated (not removed)
Site Info: Wizard's ToS | Fan Content Policy | Forum Rules | Physical Books | Content Not Working | Contact Support
How To: Homebrew Rules | Create Homebrew | Snippet Codes | Tool Tips (Custom) | Rollables (Generator)
My Homebrew: Races | Subclasses | Backgrounds | Feats | Spells | Magic Items
Other: Beyond20 | Page References | Other Guides | Entitlements | Dice Randomization | Images Fix | FAQ
You'd want to copy the character manually in the builder and then remove, right? Removing would cut off the DMs access to the character I'd imagine.
Jander Sunstar is the thinking person's Drizzt, fight me.
It sounds like the best option would be to write them out of the campaign somehow and open the door to introduce new players to replace them. I'd suggest maybe asking the new replacements to use the same race/class, if the party makeup is important, otherwise, simply have them at the right level to fit the team. Writing characters in and out CAN be pretty simple, if you don't feel much like really working up a big explanation, a simple "The Gods have deemed you UNWORTHY!" poof. New players can be met in a local tavern, temple, or on the road, seeking adventure....or on a quest of their own that links paths with the existing party.
Best of luck and I commend you for your willingness to try and keep it going for those who are playing well and enjoying it. Player conflict is never fun.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
How do you remove the person fro mute group on dnd beyond?