I just thought of this. I realize it goes against pretty much everything D&D is lol but I recently played the Dark Souls board game, where the monsters automatically move towards the closest player and while they only have 1 attack, except the boss monsters attack in a repeated order of the same attacks.
Basically, I was wondering if anyone else had ever thought of this, or tried it even. How did it go? Or how would you see this going down?
The players as a group would end up being the DM, deciding where the story goes. Maybe they agree on a campaign, we go here and do this, and there could be a deck or random table that decides trap, monster, treasure, npc, plot twist or something, changing the story as they go. There are tons of encounter generators, some you can even put how big your party is, average player level and the environment (forest, underground, coast, etc) and it will generate an encounter for you.
Would you be interested in this at all, or think it wouldn't work? Just curious in the idea, and wanted some other thoughts.
Try checking out the D&D Board games, as they sound like they work much like the Dark Souls board game. I personally can't think of how an actual paper and pet style game could work in this way. Maybe someone else can think of something.
Try checking out the D&D Board games, as they sound like they work much like the Dark Souls board game. I personally can't think of how an actual paper and pet style game could work in this way. Maybe someone else can think of something.
I actually forgot those were a thing lol I'm not sure how different they are from D&D 5e as I know it, I assume different enough for it to be a separate entity from pen/paper D&D, but maybe some of the traits from the board game could carry over? I'll have to look into that as well.
I don't know about fiasco but i have played my campaign without a dm but i was the only player. Even so i think it would work if the players were aware of how the campaign works which i guess could be kind of time consuming, but the idea for no dm is taht every person has a master that is part of the story based on what alignment they choose for example if i play a dark elf rogue of bristlebane then i would be an enemy of the barbarian's of halas i would be set up to battle against their alignment in order to get the quest for my master or whatever i want to call it dungeon master or tea master or flex master. the reason i would go through so much trouble is i see everyone playing dnd making characters and having fun but let me ask this why then doesn't the dungeon master have to create a character to be in the story?
Well i think they should since with things that happen it makes sense for them to have a character that is the narrator of why the things i made up for my campaign are happening when someone gets angry with the pc's and causes a train into the zone that the pc's are encountering stuff in that dm should have a part in the story that explains how he would know what caused the train. and then people just need to know how it works one easy way i have found is everybody in the train has 4 monsters they need to beat up to accomplish a path because two of the monsters have the right hopes and dreams and two of them have the right needs and desires to complete a path that gets selected from a list that people make up and whatever number it is on the list is what the dc for people to just roll the dice and get whatever they need to know how to do to solve that path very simple. but what im not sure about
is if theres 4 people in the train and they can all fight 4 monsters each to solve a path but ive only learned how to make paths of three so when three people have solved quest path there would be another left over and im not sure how that would figure in.
so not only would people have to be able to understand this to play a no dm game they would need to know the rules to battle monsters and probably just be good players who wanted to play a complex and possibly time consuming game.
could probably just make the quest path have 4 parts to complete each part of the quest that there is three quest parts in order to accomplish the quest. that there is three of ^^ to mark the passage of a certain amount of time.
You don't have the ruleset to begin with, but it can be developed. Massive Darkness is another tabletop game that plays this way (and should have a free PDF on the CMON website). You do have to establish sight lines and how aggro works (and how stealthy people can avoid it). Basically you would need to rewrite lots of mechanical things... and there would be plenty of useless abilities and stats in a DMless campaign. In the end, though, someone has to kind of be the DM... because you need to flesh out the storyline that your D&D board game is now taking. I haven't played Dark Souls, but I've played plenty of Co-Op Tabletop games. This can work... just not in the current rulestate. But it should adapt easily to existing rulesets...
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I just thought of this. I realize it goes against pretty much everything D&D is lol but I recently played the Dark Souls board game, where the monsters automatically move towards the closest player and while they only have 1 attack, except the boss monsters attack in a repeated order of the same attacks.
Basically, I was wondering if anyone else had ever thought of this, or tried it even. How did it go? Or how would you see this going down?
The players as a group would end up being the DM, deciding where the story goes. Maybe they agree on a campaign, we go here and do this, and there could be a deck or random table that decides trap, monster, treasure, npc, plot twist or something, changing the story as they go. There are tons of encounter generators, some you can even put how big your party is, average player level and the environment (forest, underground, coast, etc) and it will generate an encounter for you.
Would you be interested in this at all, or think it wouldn't work? Just curious in the idea, and wanted some other thoughts.
Published Subclasses
Try checking out the D&D Board games, as they sound like they work much like the Dark Souls board game. I personally can't think of how an actual paper and pet style game could work in this way. Maybe someone else can think of something.
A dwarf with a canoe on his back? What could go wrong?
Published Subclasses
I think you're describing Fiasco.
While I've never played/heard of Fiasco until you brought it up, a quick google search enlightened me. So essentially yes. A fiasco version of D&D
Published Subclasses
I don't know about fiasco but i have played my campaign without a dm but i was the only player. Even so i think it would work if the players were aware of how the campaign works which i guess could be kind of time consuming, but the idea for no dm is taht every person has a master that is part of the story based on what alignment they choose for example if i play a dark elf rogue of bristlebane then i would be an enemy of the barbarian's of halas i would be set up to battle against their alignment in order to get the quest for my master or whatever i want to call it dungeon master or tea master or flex master. the reason i would go through so much trouble is i see everyone playing dnd making characters and having fun but let me ask this why then doesn't the dungeon master have to create a character to be in the story?
Well i think they should since with things that happen it makes sense for them to have a character that is the narrator of why the things i made up for my campaign are happening when someone gets angry with the pc's and causes a train into the zone that the pc's are encountering stuff in that dm should have a part in the story that explains how he would know what caused the train. and then people just need to know how it works one easy way i have found is everybody in the train has 4 monsters they need to beat up to accomplish a path because two of the monsters have the right hopes and dreams and two of them have the right needs and desires to complete a path that gets selected from a list that people make up and whatever number it is on the list is what the dc for people to just roll the dice and get whatever they need to know how to do to solve that path very simple. but what im not sure about
is if theres 4 people in the train and they can all fight 4 monsters each to solve a path but ive only learned how to make paths of three so when three people have solved quest path there would be another left over and im not sure how that would figure in.
so not only would people have to be able to understand this to play a no dm game they would need to know the rules to battle monsters and probably just be good players who wanted to play a complex and possibly time consuming game.
could probably just make the quest path have 4 parts to complete each part of the quest that there is three quest parts in order to accomplish the quest. that there is three of ^^ to mark the passage of a certain amount of time.
You don't have the ruleset to begin with, but it can be developed. Massive Darkness is another tabletop game that plays this way (and should have a free PDF on the CMON website). You do have to establish sight lines and how aggro works (and how stealthy people can avoid it). Basically you would need to rewrite lots of mechanical things... and there would be plenty of useless abilities and stats in a DMless campaign. In the end, though, someone has to kind of be the DM... because you need to flesh out the storyline that your D&D board game is now taking. I haven't played Dark Souls, but I've played plenty of Co-Op Tabletop games. This can work... just not in the current rulestate. But it should adapt easily to existing rulesets...