This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
It depends on the game. At the weekly game I run at my local library, I don't allow homebrew races or classes. The one exception I would make would be for someone who wants to run a Beastmaster Ranger. I would build something based on the Revised Ranger UA for them. I would allow certain homebrew spells, but that would be a case by case determination. There is at least one homebrew magic item in that game, created and given by my backup DM on a night I wasn't there.
In the games I play with my (teen) children, I would allow more homebrew, but even there it wouldn't be wide open. [Neither of them have currently asked for homebrew]
Well, I have a really ambitious homebrew campaign going on. You should check out the Eidolon/Rusalka campaign. I wonder what the fate of the Eidolons will be... Locked Down or Opened Up?
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This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
As a DM, I allow homebrew - but all homebrew stuff must be pre-approved prior to use. I create a lot of homebrew stuff as well - one of the players in my campaign is playing a highly-customized 'Balance' domain cleric (with eight sets of domain spells, depending on which of the eight divines his character is 'balancing' at the moment), for example.
I recommend all DMs to do some sort of approval process prior to allowing any single piece of homebrew stuff into the game. Some publishers you can trust to get something decently balanced/interesting in the game, but just allowing 'literally anything in the DM's Guild' is a bad, baaaad idea.
me, I really allow customs.
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
Do you mean Homebrew?
I like to brew, but since I am still a novice DM, I encourage my players to stick with official race and class options for the most part.
Same. I make homebrew, but tend to stay away from allowing it. It can get quite hard to manage, especially as a newer DM.
If a person really wants to use something homebrew, and checks with me and it looks fine, I'd let them use it.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
It depends on the game. At the weekly game I run at my local library, I don't allow homebrew races or classes. The one exception I would make would be for someone who wants to run a Beastmaster Ranger. I would build something based on the Revised Ranger UA for them. I would allow certain homebrew spells, but that would be a case by case determination. There is at least one homebrew magic item in that game, created and given by my backup DM on a night I wasn't there.
In the games I play with my (teen) children, I would allow more homebrew, but even there it wouldn't be wide open. [Neither of them have currently asked for homebrew]
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Well, I have a really ambitious homebrew campaign going on. You should check out the Eidolon/Rusalka campaign.
I wonder what the fate of the Eidolons will be... Locked Down or Opened Up?
This statement is meant to be both provocative and condescending. Look at these pathetic huddled masses in their private and closed games, cringing behind the policy of no homebrews and no custom content. This is an insult and injury even to fire types. HEED THIS! Your better off playing rpgmaker. It's everything this place wants to be when it grows up. Seriously. Otherwise, good luck, they will overdo things. All because of safety and security... kor.
As a DM, I allow homebrew - but all homebrew stuff must be pre-approved prior to use. I create a lot of homebrew stuff as well - one of the players in my campaign is playing a highly-customized 'Balance' domain cleric (with eight sets of domain spells, depending on which of the eight divines his character is 'balancing' at the moment), for example.
I recommend all DMs to do some sort of approval process prior to allowing any single piece of homebrew stuff into the game. Some publishers you can trust to get something decently balanced/interesting in the game, but just allowing 'literally anything in the DM's Guild' is a bad, baaaad idea.