Was just curious about what magic items people thought seemed to be especially overlooked? For me, it's the Belt of Dwarvenkind- for a Rare item it's absolutely loaded. If you're playing a non-dwarf it basically gives you the equivalent of at least three different magic items simultaneously (Con boost, darkvision, poison resistance), and getting advantage on charisma checks against dwarves and the ability to speak and read dwarven isn't bad either.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Pole of collapsing. The things a 10-foot pole is handy for are nigh limitless, but carrying one is a pain in the 455. This magic item is perfect for just such occasions.
Okay, here's another one I've noticed: the Cloak of the Manta Ray. Lets you breath underwater and gives a 60 swim speed for an uncommon item that doesn't even require attunement.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The Antimagic Armor from the Book of Many Things is formidable. Antimagic field is a really powerful spell, so a free casting of it once per day is certainly nothing to scoff at. What makes the item even better is that the spell normally has to be centered on the caster who casts it, but with the armor, you can just give it to a martial who wades into combat away from all the casters, and you skirt around the nasty debuff of almost completely disabling a character to keep the spell active.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Other swanky items that don’t even require attunement: Periapt of Proof Against Poison, Cap of Water Breathing, Ring of Water Walking, Gloves of Thievery, Goggles of Night.
Illusionist's Bracers if you cast a cantrip as an action, you can cast that cantrip again as a bonus action.
May not seem that powerful. Until you give this to the Warlock with Eldritch Blast and Hex spell. 2d10+2d6 per round at level 1. By end level you're getting 8d10+8d6 a round. Now throw in Agonising Blast, Hexblade Curse and you could be churning out 8d10+8d6+40+48. That's a lot of damage for almost no resource cost beyond one casting of Hex (which you can do multiple times per short rest, with multiple feats that can let you cast it extra times for free).
It's insane, especially for warlocks with limited other options in a combat. Especially when considering the other EB invocations or multiclassing to Sorcerer with their metamagic options like Seeking Spell or Empowered Spell. Or, since the Curse doubles your base crit chance drop Hex and use Darkness with Devil's Sight and the feat Elven Accuracy: super advantage on 8 attack rolls with increase crit range. Better if you're using Hex and an ally is using Darkness.
Even without all the shenanigans above, it's still an incredible item. Doubling your cantrips per turn for free. Sorcs could Firebolt 4 enemies in a turn with 2 sorc points (twin spell). Even out of combat: Minor Illusion, Prestidigitation, Thaumaturgy, Message, Shape Water... All could have some extra creative uses with this item.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
The cursed Shield of Missile Attraction is great for meat shield as it help them resist damage from ranged weapon attack in addition to automatically redirect nearby one against him instead (no action required)
Big fan of the Staff of the Python, myself. I know DMs hate summons, but boy is that sucker useful for defending squishies and acting as muscle. And given that you have to be strategic with your actions and bonus actions to prevent it from getting destroyed, I find it ends up pretty balanced in gameplay.
Big fan of the Staff of the Python, myself. I know DMs hate summons, but boy is that sucker useful for defending squishies and acting as muscle. And given that you have to be strategic with your actions and bonus actions to prevent it from getting destroyed, I find it ends up pretty balanced in gameplay.
I was considering allowing one of the player to buy the Staff of the Python in a big city (i.e. Waterdeep), isn't it a bit overpowered to be able to summon the snake back and forth without any restriction? I mean, when the snake reverts to staff, it regains all its hit points, and then the player can summon it again.
Maybe adding some kind of waiting time or charges could be an option.
Was just curious about what magic items people thought seemed to be especially overlooked? For me, it's the Belt of Dwarvenkind- for a Rare item it's absolutely loaded. If you're playing a non-dwarf it basically gives you the equivalent of at least three different magic items simultaneously (Con boost, darkvision, poison resistance), and getting advantage on charisma checks against dwarves and the ability to speak and read dwarven isn't bad either.
and a beard. You can't beat a something that let's 'anyone' grow a beard.
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Thank you for your time and please have a very pleasant day.
Big fan of the Staff of the Python, myself. I know DMs hate summons, but boy is that sucker useful for defending squishies and acting as muscle. And given that you have to be strategic with your actions and bonus actions to prevent it from getting destroyed, I find it ends up pretty balanced in gameplay.
I was considering allowing one of the player to buy the Staff of the Python in a big city (i.e. Waterdeep), isn't it a bit overpowered to be able to summon the snake back and forth without any restriction? I mean, when the snake reverts to staff, it regains all its hit points, and then the player can summon it again.
Maybe adding some kind of waiting time or charges could be an option.
The player is level 4 now.
It's not OP - and I say this as a player and DM who hates anything remotely powergamy. Yes, you can resummon the snake at full health as much as you like, but you sacrifice your entire turn to do it, which means you also sacrifice your chance at healing yourself or attacking the enemy. It's not a sustainable combat tactic, it's best used as a reprieve.
Any smart enemy will target the caster and force them to prioritize themselves over their snake. Any dumb enemy will beat the living crap out of the summons, necessitating the staff owner to be very careful with when they use it and how often they recall it or else their item gets destroyed forever. As for getting it at level 4...I was level 7 I think when I got mine. The big HP pool might mean a big difference for a tier 1 party, but the action economy tradeoffs remain the same.
Plus, I find that if you give your players a too-powerful item, it's easier to adjust on the DM side to balance it by just hitting harder or throwing more environmental challenges at the party. Can't summon a Large creature in a tight sewer or jail cell, for example...
Big fan of the Staff of the Python, myself. I know DMs hate summons, but boy is that sucker useful for defending squishies and acting as muscle. And given that you have to be strategic with your actions and bonus actions to prevent it from getting destroyed, I find it ends up pretty balanced in gameplay.
I was considering allowing one of the player to buy the Staff of the Python in a big city (i.e. Waterdeep), isn't it a bit overpowered to be able to summon the snake back and forth without any restriction? I mean, when the snake reverts to staff, it regains all its hit points, and then the player can summon it again.
Maybe adding some kind of waiting time or charges could be an option.
The player is level 4 now.
It's not OP - and I say this as a player and DM who hates anything remotely powergamy. Yes, you can resummon the snake at full health as much as you like, but you sacrifice your entire turn to do it, which means you also sacrifice your chance at healing yourself or attacking the enemy. It's not a sustainable combat tactic, it's best used as a reprieve.
Any smart enemy will target the caster and force them to prioritize themselves over their snake. Any dumb enemy will beat the living crap out of the summons, necessitating the staff owner to be very careful with when they use it and how often they recall it or else their item gets destroyed forever. As for getting it at level 4...I was level 7 I think when I got mine. The big HP pool might mean a big difference for a tier 1 party, but the action economy tradeoffs remain the same.
Plus, I find that if you give your players a too-powerful item, it's easier to adjust on the DM side to balance it by just hitting harder or throwing more environmental challenges at the party. Can't summon a Large creature in a tight sewer or jail cell, for example...
Thanks for your reply and your thoughts!
I was reading the books (DMG, XGtE) and I think the uncommon rarity is good for tier 1-4, right? The party already has some magic items (two of them are rare, in fact), and they are ok for now in terms of balance.
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Was just curious about what magic items people thought seemed to be especially overlooked? For me, it's the Belt of Dwarvenkind- for a Rare item it's absolutely loaded. If you're playing a non-dwarf it basically gives you the equivalent of at least three different magic items simultaneously (Con boost, darkvision, poison resistance), and getting advantage on charisma checks against dwarves and the ability to speak and read dwarven isn't bad either.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Pole of collapsing. The things a 10-foot pole is handy for are nigh limitless, but carrying one is a pain in the 455. This magic item is perfect for just such occasions.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Heh, there's a magic item adventurers should buy in bulk.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Okay, here's another one I've noticed: the Cloak of the Manta Ray. Lets you breath underwater and gives a 60 swim speed for an uncommon item that doesn't even require attunement.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The Antimagic Armor from the Book of Many Things is formidable. Antimagic field is a really powerful spell, so a free casting of it once per day is certainly nothing to scoff at. What makes the item even better is that the spell normally has to be centered on the caster who casts it, but with the armor, you can just give it to a martial who wades into combat away from all the casters, and you skirt around the nasty debuff of almost completely disabling a character to keep the spell active.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Other swanky items that don’t even require attunement: Periapt of Proof Against Poison, Cap of Water Breathing, Ring of Water Walking, Gloves of Thievery, Goggles of Night.
Illusionist's Bracers if you cast a cantrip as an action, you can cast that cantrip again as a bonus action.
May not seem that powerful. Until you give this to the Warlock with Eldritch Blast and Hex spell. 2d10+2d6 per round at level 1. By end level you're getting 8d10+8d6 a round. Now throw in Agonising Blast, Hexblade Curse and you could be churning out 8d10+8d6+40+48. That's a lot of damage for almost no resource cost beyond one casting of Hex (which you can do multiple times per short rest, with multiple feats that can let you cast it extra times for free).
It's insane, especially for warlocks with limited other options in a combat. Especially when considering the other EB invocations or multiclassing to Sorcerer with their metamagic options like Seeking Spell or Empowered Spell. Or, since the Curse doubles your base crit chance drop Hex and use Darkness with Devil's Sight and the feat Elven Accuracy: super advantage on 8 attack rolls with increase crit range. Better if you're using Hex and an ally is using Darkness.
Even without all the shenanigans above, it's still an incredible item. Doubling your cantrips per turn for free. Sorcs could Firebolt 4 enemies in a turn with 2 sorc points (twin spell). Even out of combat: Minor Illusion, Prestidigitation, Thaumaturgy, Message, Shape Water... All could have some extra creative uses with this item.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
The cursed Shield of Missile Attraction is great for meat shield as it help them resist damage from ranged weapon attack in addition to automatically redirect nearby one against him instead (no action required)
Big fan of the Staff of the Python, myself. I know DMs hate summons, but boy is that sucker useful for defending squishies and acting as muscle. And given that you have to be strategic with your actions and bonus actions to prevent it from getting destroyed, I find it ends up pretty balanced in gameplay.
Definitely the spell restoring ring
I wonder how plummeting hundreds of feet feels
Useful for any caster, great for Eldritch Blasters!
I was considering allowing one of the player to buy the Staff of the Python in a big city (i.e. Waterdeep), isn't it a bit overpowered to be able to summon the snake back and forth without any restriction? I mean, when the snake reverts to staff, it regains all its hit points, and then the player can summon it again.
Maybe adding some kind of waiting time or charges could be an option.
The player is level 4 now.
combined with a sling: pellets dust of dryness, explosive seed, tangler grenade
playing since 1986
and a beard. You can't beat a something that let's 'anyone' grow a beard.
Thank you for your time and please have a very pleasant day.
It's not OP - and I say this as a player and DM who hates anything remotely powergamy. Yes, you can resummon the snake at full health as much as you like, but you sacrifice your entire turn to do it, which means you also sacrifice your chance at healing yourself or attacking the enemy. It's not a sustainable combat tactic, it's best used as a reprieve.
Any smart enemy will target the caster and force them to prioritize themselves over their snake. Any dumb enemy will beat the living crap out of the summons, necessitating the staff owner to be very careful with when they use it and how often they recall it or else their item gets destroyed forever. As for getting it at level 4...I was level 7 I think when I got mine. The big HP pool might mean a big difference for a tier 1 party, but the action economy tradeoffs remain the same.
Plus, I find that if you give your players a too-powerful item, it's easier to adjust on the DM side to balance it by just hitting harder or throwing more environmental challenges at the party. Can't summon a Large creature in a tight sewer or jail cell, for example...
Thanks for your reply and your thoughts!
I was reading the books (DMG, XGtE) and I think the uncommon rarity is good for tier 1-4, right? The party already has some magic items (two of them are rare, in fact), and they are ok for now in terms of balance.