What is your most favorite character you've ever played and why? I am interested to hear everyone's experiences.
For me, I played Da'naar, a dragonborn warlock who made a pact with Aegir. He was a pirate whose captain and crew died in a horrible storm, and in an effort to save himself from the same fate made this pact. I'm not going to go into the details, but this backstory gave him the critical flaw of selfishness (he saved himself at the last second and not his crew or captain) and he became known among pirates who were of the same fleet as a deserter and a traitor. He was my favorite character to play because I was able to pull his story into game play and combat, as well as how unique he was. His skills came in handy in uncanny situations, and he provided magical strength that was lacking in my party at the time.
It was my 1E/2E wizard named Kinbard. I had played him for several years in all of the classic modules, and eventually reached level 32. (you could go beyond 20 back in the day).
One day, the DM said, congratulations, Kinbard is now the demi-god of magic. Roll up another character.
Actually having a lot of fun playing my current Changeling Warlock/Bard. It's a campaign world where Changelings are either hunted and/or feared, depending on who you're talking to. New world for the DM, when I asked to play a Changeling he ran with it into a significant part of the plot for the campaign. The bad guys, among other things, became bad guys in the past to root out Changelings after a bunch of evil Changelings killed and took over (replaced) an entire town.
I didn't reveal myself as a Changeling to my party (not even player-to-player) for months. That was a pretty cool moment, and there's at least one guy who still doesn't really trust me now because of it (in-character). Cool catch-22. "Why didn't you tell us? Now we don't trust you!" "Because this is what happens when I tell people!" :) He/She is a high-Cha character (20 now), but of my two main personas, one tries to lay low and not call attention to himself, and the other intentionally tries to provoke people she talks to much of the time, largely because she doesn't want to get close to anyone for her own protection. I'm having fun at the moment doing sneaky things behind everyone's back that are actually intended to help us--I'm just so used to not trusting people. (I'm currently, without telling anyone, trying to use Speak With Animals to convince a Dire Wolf that our ranger rescued from magically-enforced slavery that the ranger is also 'without his pack', and that the dire wolf should take the ranger on as its pack leader...doing it because I decided the ranger needs a friend. Not sure if it'll work in the end, but the DM is letting me try. I'm fairly confident given his reaction when I asked. He's cool like that.)
My favorite character I've played in D&D was Mara, an Ashmadai priestess on the run from Neverwinter. She had all the regalia of a dark cultist, a list of fiery spells worthy of any Fiend Pact Warlock, but was actually in a pact with a Great Old One (from beneath the gaping chasm that was in Neverwinter for a while) which had touched and warped her mind during a ritual sacrifice.
As far as she was concerned she was blessed with powers from Asmodeus, and aspired to return to Neverwinter and raise the Ashmadai cult from the ashes (figuratively). To the other players she and her spells all seemed doubly weird as I leaned into eerie cosmetic descriptions like her spells manifesting as strange whispers or as erupting from the void rather than a fiery chasm etc.
I always want to choose characters I am currently playing. So at the moment it'd be a tie between Orkira (my Dragonborn cleric enamored with fire who just wants to help people) and Roc (my Aarakocra Rogue who has such a high perception she can see through space and time but a -2 Charisma so no one believes what she says). My precious character children who I love and hope they live forever or die in epic heroic fashion.
But if you go with former characters, among the dozen to choose from I will always go back to Klayed, my human cleric from 4e. The perfect innocent, do gooder, just wants to help people person who's character arc over the course of his 12 levels made him wiser, smarter, more cautious, and more savvy. But he never lost his desire to help people, even if he grew more wary of those asking for help. He fell in love with a Minotaur, rolled a nat 20 on his third and final death save, and saved the world a few times before dying in a TPK trying to save it again. His mini forever sits on my shelf, and reminds me that some of the best characters start off simple.
I'm going to have to go with my first ever 5e character, Willator, the Dwarven Barbarian. I was supposed to be an Elven Sorcerer, but I had my friend fill out my character sheet for me so I could play for the first time. I was not happy in the first session when I found out, but I joined in on the second session so I not much I missed. So my character was a newbie himself, someone you could see that fish out of water look(Insert piper from fallout 4 joke here), so I was always weirded out by adventures, like when shrek appeared out of nowhere and used a giant onion as a bowling ball, or when another player was trapped in a soul gem, or when we were transported to the realm of lost souls, where we will all spend eternity until we destroyed the KING OF DEMONS AND SINS. Yeah our campaign got a little meta, but Willator was always amazed by everything, so happy I got a leg sweep, and killed the final boss(In a dance battle). So all in all, he was someone to go with the flow, but was easily amazed, for he was just your average barbarian wannabe.
I will have to go with Nishi, my oh so very young Woodelf Druid who I'm playing right now. He's only 24 and never liked listening during his druid lessons, so he fails most history checks. xDD His Int is a straight 10, so in new situations it's always a fight between his common sense and his curiousity.
I haven't Played for more than a few sessions at a stretch in a very long time - being the group's DM - but the one I remember best was Chiang Ketsu - Katana wielding Kensai from Advanced Dungeons and DragonsOriental Adventures, played circa 1987-1989.
That may have been the first Character with which I really "got" role-playing a Character, and not just a collection of game stats.
I'm sure the short, slight, wiry, bald, 16th level Kensai, with his mystical dragon tattoos ( hey, I was young - I used a lot of stereotypes! :D ), and the relic magical Katana won in his adventures, is still in Waterdeep somewhere, where he retired from the adventuring company Dragonwing to open a dojo and tend bonsai ;)
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My current rogue is my favorite so far... I came to the game with a lot of backstory but also a lot of room for flexibility to work with the group, which really helps.
Jack keeps finding himself as the group spokesperson because of his recall, though as the party has never seen him with his charm turned on, they only know him as a very terse man with an occasional stammer, and I'm having a lot of fun finding his 'voice' and playing him, and looking forward to bringing out his charismatic side when a serious social encounter comes up. He was briefly forced into the role of front-line fighter when we were between players with fighter characters, which was... a harrowing experience for him, but narrative fun as he had to struggle to work with the two casters to get through a dungeon after losing our fighter.
And as for his backstory, his past as a courier during the recent war came out of the DM's worldbuilding and the backstory of another player, putting them in the same side during the war (if in very different capacities), whereas what I brought from the start was his personal quest to find his kidnapped husband-- whose disappearance he's currently on the hook for.
I haven't Played for more than a few sessions at a stretch in a very long time - being the group's DM - but the one I remember best was Chiang Ketsu - Katana wielding Kensai from Advanced Dungeons and DragonsOriental Adventures, played circa 1987-1989.
That may have been the first Character with which I really "got" role-playing a Character, and not just a collection of game stats.
I'm sure the short, slight, wiry, bald, 16th level Kensai, with his mystical dragon tattoos ( hey, I was young - I used a lot of stereotypes! :D ), and the relic magical Katana won in his adventures, is still in Waterdeep somewhere, where he retired from the adventuring company Dragonwing to open a dojo and tend bonsai ;)
Oriental Adventures (I kind of cringe at the title now) is still one of my favorite books, and I had a lot of memorable characters from that. That and the Ninja Handbook from 2nd ed. I had an 'ambassador' from a far off land, traveling in Faerun, trying to open up political and business opportunities. He had a sword, but really 'hated to use it' and was really here just to talk. He was actually a ninja, and was totally spying on everything so his warlord could plan an invasion. :)
I also got handed a one-off character at GenCon that I brought home and used for a number of other one-offs. He was a Monk from an 'Asian' sort of land, but he spoke very little 'Common', and had to rely on a phrasebook and the kindness of the other players quite often. Happy go lucky kind of guy, just talented and fast enough to get out of most trouble. So much fun.
Oriental Adventures (I kind of cringe at the title now) is still one of my favorite books, and I had a lot of memorable characters from that. That and the Ninja Handbook from 2nd ed. I had an 'ambassador' from a far off land, traveling in Faerun, trying to open up political and business opportunities. He had a sword, but really 'hated to use it' and was really here just to talk. He was actually a ninja, and was totally spying on everything so his warlord could plan an invasion. :)
I also got handed a one-off character at GenCon that I brought home and used for a number of other one-offs. He was a Monk from an 'Asian' sort of land, but he spoke very little 'Common', and had to rely on a phrasebook and the kindness of the other players quite often. Happy go lucky kind of guy, just talented and fast enough to get out of most trouble. So much fun.
Oh yeah, totally cringe-worthy these days! No cultural or racial stereotypes in that book, nope, none-at-all ...
My Kensai was pretty much the same way - made his way to Faerun from the OA setting.
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Oriental Adventures (I kind of cringe at the title now) is still one of my favorite books, and I had a lot of memorable characters from that. That and the Ninja Handbook from 2nd ed. I had an 'ambassador' from a far off land, traveling in Faerun, trying to open up political and business opportunities. He had a sword, but really 'hated to use it' and was really here just to talk. He was actually a ninja, and was totally spying on everything so his warlord could plan an invasion. :)
I also got handed a one-off character at GenCon that I brought home and used for a number of other one-offs. He was a Monk from an 'Asian' sort of land, but he spoke very little 'Common', and had to rely on a phrasebook and the kindness of the other players quite often. Happy go lucky kind of guy, just talented and fast enough to get out of most trouble. So much fun.
Oh yeah, totally cringe-worthy these days! No cultural or racial stereotypes in that book, nope, none-at-all ...
My Kensai was pretty much the same way - made his way to Faerun from the OA setting.
Everything 'oriental' is so 'exotic'! Groan. To be fair, a lot of it was treated pretty matter of factly, But there were some parts that were't great. The rules though were cool.
I never actually played in an OA setting, at least not a whole campaign. It was OA characters in western settings, or brief visits to OA places. I think an entire setting was too much for western-raised DMs to try to handle.
Oh, all the OA setting origin part was handled off camera. I was marginally familiar with the setting so I could make backstory references, but we never actually played in that setting.
I'm actually kind of happy how a lot of the OA class rules have been rolled into the 5e instance of the Monk. In fact after posting in this thread I went to see if I could recreate that Character in DDB. I'm working from memory 30 years old, so it's not likely perfect, but I can come damn close :)
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
I had a Minotaur Warpriest in 4e that I dearly loved. He was arrogant and haughty anytime someone was slovenly or dirty. A vegan, he would take great pains to tell everyone eating meat how unhealthy it was, but he had a SERIOUS weakness for halfling and terrible stealth/deception so he constantly got caught nibbling on dead halflings.
Also have a gnome witch doctor from chult (using warlock stats) named Buurp who got bitten by a weretiger, making him a werebobcat. Retrained an invocation to get the at-will Jump spell and he screeched into combat jumped over bushes at people.
Probably my current gnome sorcerer Zook. He is such a goofball and I love playing him. Working on getting him commissioned right now actually. So if someone from the future finds this thread and my picture isn't a picture of freddie freaker and is some gnome, I finally got around to getting it done.
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~If I were a D&D race it would be an Aarakocra, because when I DM I usually wingit.~
Currently my two favorite characters I've made are one in the same. I had created a Firbolg Grave Cleric who died from a wraith king while our DM was running the Lost Laboratory of Kwalish, and he kinda got panicked because that character was going to be the basis of the next plot in the main campaign he was writing. We came up with a way for that character to kinda remain while also giving me something new to play with. So now I'm playing a Firbolg Oath of the Ancients Paladin who's being possessed by the previous character using the Lingering Soul class MM created.
So far the party has no idea I'm playing two characters, let alone one character being their previous Cleric, despite having two initiative orders and knowledge of the party that the Paladin wouldn't normally have.
What is your most favorite character you've ever played and why? I am interested to hear everyone's experiences.
For me, I played Da'naar, a dragonborn warlock who made a pact with Aegir. He was a pirate whose captain and crew died in a horrible storm, and in an effort to save himself from the same fate made this pact. I'm not going to go into the details, but this backstory gave him the critical flaw of selfishness (he saved himself at the last second and not his crew or captain) and he became known among pirates who were of the same fleet as a deserter and a traitor. He was my favorite character to play because I was able to pull his story into game play and combat, as well as how unique he was. His skills came in handy in uncanny situations, and he provided magical strength that was lacking in my party at the time.
Chuk-Chuk, the goblin alchemist. His whole family died in a cave accident when he was young but was found by a priest of Deneir and raised at the temple. He was very trusting and would tell pretty much anyone whatever they wanted to know from him, but would also run on and ramble a bit. The usual reaction was stunned silence to the information overload. He even had a note so people didn't kill him. Chuk-Chuk's favorite thing to do in combat was to grease where the big bad is standing and watch them lose their dignity. It worked way more times than it should have.
The most fun I've had playing was as a barbarian back in 3e. He was a big dumb dude who always looked to punch something and use brute strength to solve problems. Smash the puzzle instead of solve it or break through the wall instead of open the door. My DM was also really good at providing me with fun ways to hulk out. My most memorable session was when I was mind controlled and I ended up attacking my party. Our bard disarmed me and I ended up breaking his back over my knee. Felt bad about that one after the encounter! He ended up being fine eventually. I also found myself bound up at one point when a fight broke out and I had to hulk out to break out of my restraints. I spent several rounds failing strength checks but was able to finally bust out and go nuts!
He was certainly my most memorable character but it also had a lot to do with how the good the DM was at giving characters opportunities to shine.
It would have to be my current character, a Half-Elf Lore Bard named Erevan.
I had actually rolled weak stats for him initially, but stuck it out and now have him right where I want him. He has the party role and the traits and spells that fit him perfectly, and I get a kick out of roleplaying him. He's not the typical over-the-top super-outgoing traditional bard, but he can be persuasive when he needs to be. A good idea of his personality might be: a younger, more reserved cross between Tyrian Lannister ("I drink and I know things") and Gandalf. He also loves planning ahead and scheming, so I'm frequently having him make tactical plans (like expanding the team's HQ by several rooms and adding a private teleportation circle,) work to fulfill them, and eventually unleash them onto opponents ("didn't expect glyphs of warding to trap strangers inside the teleportation circle, eh?")
We've just taken care of a problematic dragon in the campaign, so now he feels like he can dedicate a few weeks to shoring up reserve materials and spell scrolls, before ensuring everyone's prepared to start exploring the fire realm (now that we've got a temporary conduit to it!)
I'm also curiously getting attached to a low-level Hexblade Warlock I just created for PbP forum gaming. I've got a clear background already thought out for him, and a set idea of what his personality is, so I'm eager to see how he progresses.
What is your most favorite character you've ever played and why? I am interested to hear everyone's experiences.
For me, I played Da'naar, a dragonborn warlock who made a pact with Aegir. He was a pirate whose captain and crew died in a horrible storm, and in an effort to save himself from the same fate made this pact. I'm not going to go into the details, but this backstory gave him the critical flaw of selfishness (he saved himself at the last second and not his crew or captain) and he became known among pirates who were of the same fleet as a deserter and a traitor. He was my favorite character to play because I was able to pull his story into game play and combat, as well as how unique he was. His skills came in handy in uncanny situations, and he provided magical strength that was lacking in my party at the time.
tabaxi arcane trickster just so much fun to be had
It was my 1E/2E wizard named Kinbard. I had played him for several years in all of the classic modules, and eventually reached level 32. (you could go beyond 20 back in the day).
One day, the DM said, congratulations, Kinbard is now the demi-god of magic. Roll up another character.
(Restricting this to just D&D)
Actually having a lot of fun playing my current Changeling Warlock/Bard. It's a campaign world where Changelings are either hunted and/or feared, depending on who you're talking to. New world for the DM, when I asked to play a Changeling he ran with it into a significant part of the plot for the campaign. The bad guys, among other things, became bad guys in the past to root out Changelings after a bunch of evil Changelings killed and took over (replaced) an entire town.
I didn't reveal myself as a Changeling to my party (not even player-to-player) for months. That was a pretty cool moment, and there's at least one guy who still doesn't really trust me now because of it (in-character). Cool catch-22. "Why didn't you tell us? Now we don't trust you!" "Because this is what happens when I tell people!" :) He/She is a high-Cha character (20 now), but of my two main personas, one tries to lay low and not call attention to himself, and the other intentionally tries to provoke people she talks to much of the time, largely because she doesn't want to get close to anyone for her own protection. I'm having fun at the moment doing sneaky things behind everyone's back that are actually intended to help us--I'm just so used to not trusting people. (I'm currently, without telling anyone, trying to use Speak With Animals to convince a Dire Wolf that our ranger rescued from magically-enforced slavery that the ranger is also 'without his pack', and that the dire wolf should take the ranger on as its pack leader...doing it because I decided the ranger needs a friend. Not sure if it'll work in the end, but the DM is letting me try. I'm fairly confident given his reaction when I asked. He's cool like that.)
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
My favorite character I've played in D&D was Mara, an Ashmadai priestess on the run from Neverwinter. She had all the regalia of a dark cultist, a list of fiery spells worthy of any Fiend Pact Warlock, but was actually in a pact with a Great Old One (from beneath the gaping chasm that was in Neverwinter for a while) which had touched and warped her mind during a ritual sacrifice.
As far as she was concerned she was blessed with powers from Asmodeus, and aspired to return to Neverwinter and raise the Ashmadai cult from the ashes (figuratively). To the other players she and her spells all seemed doubly weird as I leaned into eerie cosmetic descriptions like her spells manifesting as strange whispers or as erupting from the void rather than a fiery chasm etc.
I am one with the Force. The Force is with me.
I always want to choose characters I am currently playing. So at the moment it'd be a tie between Orkira (my Dragonborn cleric enamored with fire who just wants to help people) and Roc (my Aarakocra Rogue who has such a high perception she can see through space and time but a -2 Charisma so no one believes what she says). My precious character children who I love and hope they live forever or die in epic heroic fashion.
But if you go with former characters, among the dozen to choose from I will always go back to Klayed, my human cleric from 4e. The perfect innocent, do gooder, just wants to help people person who's character arc over the course of his 12 levels made him wiser, smarter, more cautious, and more savvy. But he never lost his desire to help people, even if he grew more wary of those asking for help. He fell in love with a Minotaur, rolled a nat 20 on his third and final death save, and saved the world a few times before dying in a TPK trying to save it again. His mini forever sits on my shelf, and reminds me that some of the best characters start off simple.
Find me on Twitter: @OboeLauren
I'm going to have to go with my first ever 5e character, Willator, the Dwarven Barbarian. I was supposed to be an Elven Sorcerer, but I had my friend fill out my character sheet for me so I could play for the first time. I was not happy in the first session when I found out, but I joined in on the second session so I not much I missed. So my character was a newbie himself, someone you could see that fish out of water look(Insert piper from fallout 4 joke here), so I was always weirded out by adventures, like when shrek appeared out of nowhere and used a giant onion as a bowling ball, or when another player was trapped in a soul gem, or when we were transported to the realm of lost souls, where we will all spend eternity until we destroyed the KING OF DEMONS AND SINS. Yeah our campaign got a little meta, but Willator was always amazed by everything, so happy I got a leg sweep, and killed the final boss(In a dance battle). So all in all, he was someone to go with the flow, but was easily amazed, for he was just your average barbarian wannabe.
-Jedi
I will have to go with Nishi, my oh so very young Woodelf Druid who I'm playing right now.
He's only 24 and never liked listening during his druid lessons, so he fails most history checks. xDD
His Int is a straight 10, so in new situations it's always a fight between his common sense and his curiousity.
I haven't Played for more than a few sessions at a stretch in a very long time - being the group's DM - but the one I remember best was Chiang Ketsu - Katana wielding Kensai from Advanced Dungeons and Dragons Oriental Adventures, played circa 1987-1989.
That may have been the first Character with which I really "got" role-playing a Character, and not just a collection of game stats.
I'm sure the short, slight, wiry, bald, 16th level Kensai, with his mystical dragon tattoos ( hey, I was young - I used a lot of stereotypes! :D ), and the relic magical Katana won in his adventures, is still in Waterdeep somewhere, where he retired from the adventuring company Dragonwing to open a dojo and tend bonsai ;)
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
My current rogue is my favorite so far... I came to the game with a lot of backstory but also a lot of room for flexibility to work with the group, which really helps.
Jack keeps finding himself as the group spokesperson because of his recall, though as the party has never seen him with his charm turned on, they only know him as a very terse man with an occasional stammer, and I'm having a lot of fun finding his 'voice' and playing him, and looking forward to bringing out his charismatic side when a serious social encounter comes up. He was briefly forced into the role of front-line fighter when we were between players with fighter characters, which was... a harrowing experience for him, but narrative fun as he had to struggle to work with the two casters to get through a dungeon after losing our fighter.
And as for his backstory, his past as a courier during the recent war came out of the DM's worldbuilding and the backstory of another player, putting them in the same side during the war (if in very different capacities), whereas what I brought from the start was his personal quest to find his kidnapped husband-- whose disappearance he's currently on the hook for.
Oriental Adventures (I kind of cringe at the title now) is still one of my favorite books, and I had a lot of memorable characters from that. That and the Ninja Handbook from 2nd ed. I had an 'ambassador' from a far off land, traveling in Faerun, trying to open up political and business opportunities. He had a sword, but really 'hated to use it' and was really here just to talk. He was actually a ninja, and was totally spying on everything so his warlord could plan an invasion. :)
I also got handed a one-off character at GenCon that I brought home and used for a number of other one-offs. He was a Monk from an 'Asian' sort of land, but he spoke very little 'Common', and had to rely on a phrasebook and the kindness of the other players quite often. Happy go lucky kind of guy, just talented and fast enough to get out of most trouble. So much fun.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Oh yeah, totally cringe-worthy these days! No cultural or racial stereotypes in that book, nope, none-at-all ...
My Kensai was pretty much the same way - made his way to Faerun from the OA setting.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Everything 'oriental' is so 'exotic'! Groan. To be fair, a lot of it was treated pretty matter of factly, But there were some parts that were't great. The rules though were cool.
I never actually played in an OA setting, at least not a whole campaign. It was OA characters in western settings, or brief visits to OA places. I think an entire setting was too much for western-raised DMs to try to handle.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Oh, all the OA setting origin part was handled off camera. I was marginally familiar with the setting so I could make backstory references, but we never actually played in that setting.
I'm actually kind of happy how a lot of the OA class rules have been rolled into the 5e instance of the Monk. In fact after posting in this thread I went to see if I could recreate that Character in DDB. I'm working from memory 30 years old, so it's not likely perfect, but I can come damn close :)
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
I had a Minotaur Warpriest in 4e that I dearly loved. He was arrogant and haughty anytime someone was slovenly or dirty. A vegan, he would take great pains to tell everyone eating meat how unhealthy it was, but he had a SERIOUS weakness for halfling and terrible stealth/deception so he constantly got caught nibbling on dead halflings.
Also have a gnome witch doctor from chult (using warlock stats) named Buurp who got bitten by a weretiger, making him a werebobcat. Retrained an invocation to get the at-will Jump spell and he screeched into combat jumped over bushes at people.
Probably my current gnome sorcerer Zook. He is such a goofball and I love playing him. Working on getting him commissioned right now actually. So if someone from the future finds this thread and my picture isn't a picture of freddie freaker and is some gnome, I finally got around to getting it done.
~If I were a D&D race it would be an Aarakocra, because when I DM I usually wing it.~
Currently my two favorite characters I've made are one in the same. I had created a Firbolg Grave Cleric who died from a wraith king while our DM was running the Lost Laboratory of Kwalish, and he kinda got panicked because that character was going to be the basis of the next plot in the main campaign he was writing. We came up with a way for that character to kinda remain while also giving me something new to play with. So now I'm playing a Firbolg Oath of the Ancients Paladin who's being possessed by the previous character using the Lingering Soul class MM created.
So far the party has no idea I'm playing two characters, let alone one character being their previous Cleric, despite having two initiative orders and knowledge of the party that the Paladin wouldn't normally have.
Chuk-Chuk, the goblin alchemist. His whole family died in a cave accident when he was young but was found by a priest of Deneir and raised at the temple. He was very trusting and would tell pretty much anyone whatever they wanted to know from him, but would also run on and ramble a bit. The usual reaction was stunned silence to the information overload. He even had a note so people didn't kill him. Chuk-Chuk's favorite thing to do in combat was to grease where the big bad is standing and watch them lose their dignity. It worked way more times than it should have.
https://docs.google.com/presentation/d/1TkqZq7wLOl5v37BUVQpJK0byEZCzPlHhdJtlVgzP6Pk/edit?usp=sharing
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The most fun I've had playing was as a barbarian back in 3e. He was a big dumb dude who always looked to punch something and use brute strength to solve problems. Smash the puzzle instead of solve it or break through the wall instead of open the door. My DM was also really good at providing me with fun ways to hulk out. My most memorable session was when I was mind controlled and I ended up attacking my party. Our bard disarmed me and I ended up breaking his back over my knee. Felt bad about that one after the encounter! He ended up being fine eventually. I also found myself bound up at one point when a fight broke out and I had to hulk out to break out of my restraints. I spent several rounds failing strength checks but was able to finally bust out and go nuts!
He was certainly my most memorable character but it also had a lot to do with how the good the DM was at giving characters opportunities to shine.
It would have to be my current character, a Half-Elf Lore Bard named Erevan.
I had actually rolled weak stats for him initially, but stuck it out and now have him right where I want him. He has the party role and the traits and spells that fit him perfectly, and I get a kick out of roleplaying him. He's not the typical over-the-top super-outgoing traditional bard, but he can be persuasive when he needs to be. A good idea of his personality might be: a younger, more reserved cross between Tyrian Lannister ("I drink and I know things") and Gandalf. He also loves planning ahead and scheming, so I'm frequently having him make tactical plans (like expanding the team's HQ by several rooms and adding a private teleportation circle,) work to fulfill them, and eventually unleash them onto opponents ("didn't expect glyphs of warding to trap strangers inside the teleportation circle, eh?")
We've just taken care of a problematic dragon in the campaign, so now he feels like he can dedicate a few weeks to shoring up reserve materials and spell scrolls, before ensuring everyone's prepared to start exploring the fire realm (now that we've got a temporary conduit to it!)
I'm also curiously getting attached to a low-level Hexblade Warlock I just created for PbP forum gaming. I've got a clear background already thought out for him, and a set idea of what his personality is, so I'm eager to see how he progresses.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
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