My son has asked me to start playing D&D again. I haven't played since the 80's. I decided I would join him and bought the hard cover "Dungeons and Dragons Core Rulebook Gift Set". Is there a way to add the digital version of these books without having to pay twice. The books literally just arrived today. Being able to show proof of purchase to get the digital books as well would pretty much guarantee a subscription at this point. However, having to pay twice for the information feels clunky at best.
I understand you want to make money. As a businessman I understand completely! But, paying twice just plain feels bad. Many gaming companies have adopted a policy of including a registration code with physical copies to allow access to digital versions. Is this something that is possible or in the works?
No there is not. However, you could use the homebrew system to add anything you want from those books - as long as you do not publish it, the policy seems to be permitting homebrew for official content that you manually upload. Granted, that’s somewhat time consuming, so it is up to you if you would rather manually upload or just buy the digital version.
As for whether it is in the works, before Beyond was purchased by Hasbro, it was not in the works due to the way licensing works. There have been no updates post-acquisition, but that likely means there are no plans to change the status quo.
No there is not. However, you could use the homebrew system to add anything you want from those books - as long as you do not publish it, the policy seems to be permitting homebrew for official content that you manually upload. Granted, that’s somewhat time consuming, so it is up to you if you would rather manually upload or just buy the digital version.
As for whether it is in the works, before Beyond was purchased by Hasbro, it was not in the works due to the way licensing works. There have been no updates post-acquisition, but that likely means there are no plans to change the status quo.
Thanks for the info! I sincerely appreciate your assistance!
As for whether it is in the works, before Beyond was purchased by Hasbro, it was not in the works due to the way licensing works. There have been no updates post-acquisition, but that likely means there are no plans to change the status quo.
And with WotC just having spent loads to buy DDB, it's not exactly smart business to significantly cut the money they make from their new financial investment.
It would also raise code theft problems depending on how it was implemented.
A lot of people complain about this, but if you look at a thread such as this, you'll see people explain to the OP how giving someone a free physical copy of a book they bought physically wouldn't work.
Throwing an idea out, in case anyone from Wizards follows these threads for consumer opinions or anything. Now that Hasbro owns DDB, they COULD offer digital codes, one time use, when you buy the digital copy, for a rebate on proof of purchase of the hardcovers. Little clunky to work, but a good incentive to kickstart folks on the digital to paper connection.
Rollback Post to RevisionRollBack
Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
They could, if you add on the cost of adding in the 1 time use unique code slip to the book wrapping process and increasing the price to account for the digital toolset cost.
Unless dungeons and dragons popularity bottoms out, no one is buying their product, and they start losing customer base in droves, no cold blooded American capitalist is going to give away the milk for free.
Something will come and dndbeyond will be more tightly integrated into their product launches. We've already seen a bit with the 1st chapter of recent books being provided for free. These baby steps might get there one day. But until WoTC has some real competition out there from other entertainment sources and they see their revenue and profit forecasts dip, I doubt we'll see a major shift in their offerings.
Throwing an idea out, in case anyone from Wizards follows these threads for consumer opinions or anything. Now that Hasbro owns DDB, they COULD offer digital codes, one time use, when you buy the digital copy, for a rebate on proof of purchase of the hardcovers. Little clunky to work, but a good incentive to kickstart folks on the digital to paper connection.
Right now, there are NO physical products with digital codes. If they are not even willing to keep giving away codes for the Essentials Kit anymore, they are not willing to do it for books on a mass scale.
Seems like their strategy is to have just one box set with codes (they will release a new Starter Set) to draw people in with a really good value proposition, and hopefully people will be hooked enough to buy rest of the product line in whatever form, and if they really like something, they will probably buy both the digital and physical versions. Wizards probably does not feel the need to have multiple hooks when one will do.
The lack of PDFs despite the fact that they're available regardless tells us that WotC will or will not do something whether it makes sense or not. Either they will or they won't
The OP asked a question, and it was answered. Do we really need to keep digging up this same argument?
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Seems I sparked a conversation! First let say I am happy with the information I received from Caerwyn_Glyndwr . I'm deciding which way to go with homebrew vs buying the digital copy.
Looking over some of the responses I see a lot of capitalist type responses. As a business owner I am definitely a capitalist. Any business owner that says otherwise is being disingenuous. With that being said. Business is about marketing and perceived value. I own a roofing and siding company. I often will up the perceived value by adding something in for free. Mind you, when I add something in for free it cost real money for me to do so. Getting your roof replaced? I'll throw in those gutters you want for free. I make the sale and thousands in profits. I also gain good word of mouth advertising. In addition, I often get repeat customers that never question my prices. I build the base! A solid base outweighs small instant profits and keeps your company growing.
As I eluded to in the OP. If the digital copy was included with my physical copy it would have guaranteed an a subscription due to perceived value. Further purchases are almost guaranteed if the product impresses me. The earning potential is much greater if customers feel that the value out weighs the money they are about spend. Even if there was a 50% off coupon code with a 30 day limit to purchase the digital copy included with the physical copy I would of likely bought it instantly. Business is about the long game. You can can try for immediate profits and alienate some of your potential clients or, you can increase the perceived value and drive the sale for future revenue.
With all that being said. I'll add the content via homebrew or I'll buy the digital copy. I'm not offended by the lack of forward thinking by Hasbro or WoTC. However, this lack of understanding long term growth will cost them millions.
Edit: I broke my own personal rule about not getting super involved in these conversations (beyond just simple answers to new folks’ straightforward questions) and about not promulgating the already dozen existing threads on the subject by contributing to further discussion in a new thread. I am just going to delete my response, and instead suggest that, if you wish to discuss the topic and the monetisation of Beyond, there are other threads, including other threads already linked above.
What does providing a digital copy have to do with dndbeyond's subscription service? Dndbeyond's subscription service has nothing to do with content other than enabling the ability to share purchased content with up to 5 campaigns worth of players (master tier subscription only).
What does providing a digital copy have to do with dndbeyond's subscription service? Dndbeyond's subscription service has nothing to do with content other than enabling the ability to share purchased content with up to 5 campaigns worth of players (master tier subscription only).
A subscription gives online access to content with in the books does it not? The way I am reading it as it will allow using digital sheets and dice to use that data to simplify game play. If I am going to use the digital dice it would seem that having the digital books would be very beneficial (I already bought custom dice as well). Subscription and digital products seem highly integrated. Which is awesome!
Many business have seen mass growth due to the pandemic and corresponding government forced shutdowns. People have had lots of time on their hands and excess money due to taxpayer money being pumped into the system. Much like with the stock market these gains will start to slow or evaporate. Relying on data from a period of excess time and money is not a sound investment strategy. Many people have found this out as they lost their money via the stock market and crypto to much more savvy investors. There is also a lack of serious direct competitors at this point. Lets say the table top gaming industry continues to grow. You don't think new competitors will emerge? One of the first things I thought was about the business opportunity this type of gaming industry could present to a savvy tech buff. D&D has seen some serious growth but. This growth can be easy traced to a few things. 1) Pandemic 2) Government injection of money into the system 3) The "Stanger Things" show. I believe this to be mostly a tourist expedition into the past than the emergence of a sleeping giant. Time will tell!
Like I said. I'll decide what I want to do as far as buying the digital version vs homebrew. I'll wait until after my first campaign. Who knows, I might find that this type of gaming is not for me. I mean, I haven't played since the 80's. Lots of things change. Nostalgia may be at the core of me want to play this game. I agreed to play with my son and so I shall. For at least one campaign. If I feel compelled to keep playing in my limited free time I' likely spend money on the digital version to simplify game play as to make it more time efficient.
I can tell you this. There seems to be some passionate players right here in this forum. That by itself is very encouraging!
Dndbeyond's subscription service does not include access to any of the digital books.*
Dndbeyond's subscription service does not give access to content in the digital books in the digital toolset (character sheet).*
* Dndbeyond's Master Tier level subscription does give access to any already purchased digital books to of all users in a campaign in My Campaigns. Currently this feature is limited to 5 campaigns (it was limited to 3 before Covid). You do not have to be the campaign's DM to activate this feature. Activating this feature enables sharing of any purchased content from any user in that campaign.
For example, if the DM has purchased the DMG and the MM. Bill has purchased the PHB, and Sally has purchased XGTE. Bill uses 1 of his 5 Share Content activations to turn on content sharing for said campaign, then the DM, Bill, and Sally all have access to the compendiums for the PHB, MM, DMG, and XGTE. Bill and Sally have access to use those same options in their characters that are in that campaign. If they have characters outside of that campaign, they do not have access to the content shared within that campaign, for those characters.
I can feel ya wanting to get more bang for your buck and spitballing ideas on how to generate value for what we all as fans of this product want. But you really need to read up on the things you might invest money in. That or work on the nomenclature you're using for the different offerings here.
I will say this though, if you do decide to go the homebrew route in recreating all the official content in your own private homebrew, I seriously suggest checking out the Homebrew forum for how to do stuff. I'd be willing to offer my assistance on helping to make it work just like the official options do.
I believe my comment was misunderstood. I was saying that subscribers who purchase digital content (whole books) could be given/sent a 1 time use code of some form to gain a discount on buying the physical book. Or qualify them for a rebate, via an online form, where you submit your proof of purchase of the physical book you already own as a digital here. 10-15% rebate or maybe buying both could earn site credit or something? I was just saying there are several ways Wizards could implement incentives for players to own both the digital and paper copies of the product, now that they own both.
Rollback Post to RevisionRollBack
Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
But seriously, a yearly master tier subscription costs like 55 bucks when paid annually. Giving me a yearly $10 coupon sounds like a great idea… to me. But unless wotc is actually seeing a business decline, I don't expect that to happen. Showing favoritism and spoiling your customers doesn't make Wall Street happy and that's just the bottom line. If all of this talking about discounts or coupons or redeemable codes ever does come to fruition, I imagine it's because something bad has happened and Wotc/Hasbro is trying to keep from sinking.
I want this product to succeed. I want year after year, quarter after quarter, to be wowed by this game and constantly entertained. Purchasing this product for the price range offered on DNDbeyond now goes right to that product, supporting it and makes me very happy. If I'm impressed enough by a new book, I go to my local game store and buy it there too. Because I love this product and I want it to continually succeed for as long as I plan on playing it.
Whinging about the unfairness of having to pay full price to buy the same product in two distinctly different mediums is insulting and upsets me.
It sounds like you benefit from plenty of disposable income. Not everyone does. I play with two groups, one online, one at a table. I'm constantly having to choose between buying physical or digital copies because I can't and won't buy the same copy twice. It's not "whinging" to suggest that wizards of the Coast could offer some kind of incentive to folks who use both mediums. Plenty of industries already do that and make plenty of money. I like that this is constantly coming up because it functions as clear feedback to wizards that most folks want something like this.
It sounds like you benefit from plenty of disposable income. Not everyone does. I play with two groups, one online, one at a table. I'm constantly having to choose between buying physical or digital copies because I can't and won't buy the same copy twice. It's not "whinging" to suggest that wizards of the Coast could offer some kind of incentive to folks who use both mediums. Plenty of industries already do that and make plenty of money. I like that this is constantly coming up because it functions as clear feedback to wizards that most folks want something like this.
I am glad you understand that not everyone has high disposable income, so hopefully you can also understand that most people cannot work for free either. Wizard's buying Beyond does not mean all the expenses of Beyond suddenly went poof out of existence. Wizards still have to pay for all of Beyond's expenditures, not to mention employees who got bills to pay and families to feed just like you and me. You are not the only with a wallet. Unlike food, water, shelter, etc., D&D is not even remotely close to being a necessity, so I see no issue with them maximizing as much profits as possible.
D&D can also already be played for free on Beyond with the BR/SRD, EEPC, MFFV1, and LMOP, along with some CR homebrew options. It is only fair that people who want the convenience of digital options to pay for them to support the developers of the digital tools.
And just because Beyond is digital does not mean you cannot bring it to a physical table either. I run my physical in person games using Beyond, and there are plenty of people who run online games using physical books too.
My son has asked me to start playing D&D again. I haven't played since the 80's. I decided I would join him and bought the hard cover "Dungeons and Dragons Core Rulebook Gift Set". Is there a way to add the digital version of these books without having to pay twice. The books literally just arrived today. Being able to show proof of purchase to get the digital books as well would pretty much guarantee a subscription at this point. However, having to pay twice for the information feels clunky at best.
I understand you want to make money. As a businessman I understand completely! But, paying twice just plain feels bad. Many gaming companies have adopted a policy of including a registration code with physical copies to allow access to digital versions. Is this something that is possible or in the works?
Thanks in advance for reading my post!
No there is not. However, you could use the homebrew system to add anything you want from those books - as long as you do not publish it, the policy seems to be permitting homebrew for official content that you manually upload. Granted, that’s somewhat time consuming, so it is up to you if you would rather manually upload or just buy the digital version.
As for whether it is in the works, before Beyond was purchased by Hasbro, it was not in the works due to the way licensing works. There have been no updates post-acquisition, but that likely means there are no plans to change the status quo.
Thanks for the info! I sincerely appreciate your assistance!
And with WotC just having spent loads to buy DDB, it's not exactly smart business to significantly cut the money they make from their new financial investment.
It would also raise code theft problems depending on how it was implemented.
A lot of people complain about this, but if you look at a thread such as this, you'll see people explain to the OP how giving someone a free physical copy of a book they bought physically wouldn't work.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Throwing an idea out, in case anyone from Wizards follows these threads for consumer opinions or anything. Now that Hasbro owns DDB, they COULD offer digital codes, one time use, when you buy the digital copy, for a rebate on proof of purchase of the hardcovers. Little clunky to work, but a good incentive to kickstart folks on the digital to paper connection.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
They could, if you add on the cost of adding in the 1 time use unique code slip to the book wrapping process and increasing the price to account for the digital toolset cost.
Unless dungeons and dragons popularity bottoms out, no one is buying their product, and they start losing customer base in droves, no cold blooded American capitalist is going to give away the milk for free.
Something will come and dndbeyond will be more tightly integrated into their product launches. We've already seen a bit with the 1st chapter of recent books being provided for free. These baby steps might get there one day. But until WoTC has some real competition out there from other entertainment sources and they see their revenue and profit forecasts dip, I doubt we'll see a major shift in their offerings.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Right now, there are NO physical products with digital codes. If they are not even willing to keep giving away codes for the Essentials Kit anymore, they are not willing to do it for books on a mass scale.
Seems like their strategy is to have just one box set with codes (they will release a new Starter Set) to draw people in with a really good value proposition, and hopefully people will be hooked enough to buy rest of the product line in whatever form, and if they really like something, they will probably buy both the digital and physical versions. Wizards probably does not feel the need to have multiple hooks when one will do.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
The lack of PDFs despite the fact that they're available regardless tells us that WotC will or will not do something whether it makes sense or not. Either they will or they won't
The OP asked a question, and it was answered. Do we really need to keep digging up this same argument?
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Seems I sparked a conversation! First let say I am happy with the information I received from Caerwyn_Glyndwr . I'm deciding which way to go with homebrew vs buying the digital copy.
Looking over some of the responses I see a lot of capitalist type responses. As a business owner I am definitely a capitalist. Any business owner that says otherwise is being disingenuous. With that being said. Business is about marketing and perceived value. I own a roofing and siding company. I often will up the perceived value by adding something in for free. Mind you, when I add something in for free it cost real money for me to do so. Getting your roof replaced? I'll throw in those gutters you want for free. I make the sale and thousands in profits. I also gain good word of mouth advertising. In addition, I often get repeat customers that never question my prices. I build the base! A solid base outweighs small instant profits and keeps your company growing.
As I eluded to in the OP. If the digital copy was included with my physical copy it would have guaranteed an a subscription due to perceived value. Further purchases are almost guaranteed if the product impresses me. The earning potential is much greater if customers feel that the value out weighs the money they are about spend. Even if there was a 50% off coupon code with a 30 day limit to purchase the digital copy included with the physical copy I would of likely bought it instantly. Business is about the long game. You can can try for immediate profits and alienate some of your potential clients or, you can increase the perceived value and drive the sale for future revenue.
With all that being said. I'll add the content via homebrew or I'll buy the digital copy. I'm not offended by the lack of forward thinking by Hasbro or WoTC. However, this lack of understanding long term growth will cost them millions.
Edit: I broke my own personal rule about not getting super involved in these conversations (beyond just simple answers to new folks’ straightforward questions) and about not promulgating the already dozen existing threads on the subject by contributing to further discussion in a new thread. I am just going to delete my response, and instead suggest that, if you wish to discuss the topic and the monetisation of Beyond, there are other threads, including other threads already linked above.
What does providing a digital copy have to do with dndbeyond's subscription service? Dndbeyond's subscription service has nothing to do with content other than enabling the ability to share purchased content with up to 5 campaigns worth of players (master tier subscription only).
How is offering free or discounted prices on alternative media versions going to affect the long term success of a product that already has a huge market share and already increasing sales year over year (33% increase in 2020 per https://www.cnbc.com/2021/03/13/dungeons-dragons-had-its-biggest-year-despite-the-coronavirus.html)
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
A subscription gives online access to content with in the books does it not? The way I am reading it as it will allow using digital sheets and dice to use that data to simplify game play. If I am going to use the digital dice it would seem that having the digital books would be very beneficial (I already bought custom dice as well). Subscription and digital products seem highly integrated. Which is awesome!
Many business have seen mass growth due to the pandemic and corresponding government forced shutdowns. People have had lots of time on their hands and excess money due to taxpayer money being pumped into the system. Much like with the stock market these gains will start to slow or evaporate. Relying on data from a period of excess time and money is not a sound investment strategy. Many people have found this out as they lost their money via the stock market and crypto to much more savvy investors. There is also a lack of serious direct competitors at this point. Lets say the table top gaming industry continues to grow. You don't think new competitors will emerge? One of the first things I thought was about the business opportunity this type of gaming industry could present to a savvy tech buff. D&D has seen some serious growth but. This growth can be easy traced to a few things. 1) Pandemic 2) Government injection of money into the system 3) The "Stanger Things" show. I believe this to be mostly a tourist expedition into the past than the emergence of a sleeping giant. Time will tell!
Like I said. I'll decide what I want to do as far as buying the digital version vs homebrew. I'll wait until after my first campaign. Who knows, I might find that this type of gaming is not for me. I mean, I haven't played since the 80's. Lots of things change. Nostalgia may be at the core of me want to play this game. I agreed to play with my son and so I shall. For at least one campaign. If I feel compelled to keep playing in my limited free time I' likely spend money on the digital version to simplify game play as to make it more time efficient.
I can tell you this. There seems to be some passionate players right here in this forum. That by itself is very encouraging!
* Dndbeyond's Master Tier level subscription does give access to any already purchased digital books to of all users in a campaign in My Campaigns. Currently this feature is limited to 5 campaigns (it was limited to 3 before Covid). You do not have to be the campaign's DM to activate this feature. Activating this feature enables sharing of any purchased content from any user in that campaign.
For example, if the DM has purchased the DMG and the MM. Bill has purchased the PHB, and Sally has purchased XGTE. Bill uses 1 of his 5 Share Content activations to turn on content sharing for said campaign, then the DM, Bill, and Sally all have access to the compendiums for the PHB, MM, DMG, and XGTE. Bill and Sally have access to use those same options in their characters that are in that campaign. If they have characters outside of that campaign, they do not have access to the content shared within that campaign, for those characters.
I can feel ya wanting to get more bang for your buck and spitballing ideas on how to generate value for what we all as fans of this product want. But you really need to read up on the things you might invest money in. That or work on the nomenclature you're using for the different offerings here.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
I will say this though, if you do decide to go the homebrew route in recreating all the official content in your own private homebrew, I seriously suggest checking out the Homebrew forum for how to do stuff. I'd be willing to offer my assistance on helping to make it work just like the official options do.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
I believe my comment was misunderstood. I was saying that subscribers who purchase digital content (whole books) could be given/sent a 1 time use code of some form to gain a discount on buying the physical book. Or qualify them for a rebate, via an online form, where you submit your proof of purchase of the physical book you already own as a digital here. 10-15% rebate or maybe buying both could earn site credit or something? I was just saying there are several ways Wizards could implement incentives for players to own both the digital and paper copies of the product, now that they own both.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Hey that'd be cool AF. Save me some money.
But seriously, a yearly master tier subscription costs like 55 bucks when paid annually. Giving me a yearly $10 coupon sounds like a great idea… to me. But unless wotc is actually seeing a business decline, I don't expect that to happen. Showing favoritism and spoiling your customers doesn't make Wall Street happy and that's just the bottom line. If all of this talking about discounts or coupons or redeemable codes ever does come to fruition, I imagine it's because something bad has happened and Wotc/Hasbro is trying to keep from sinking.
I want this product to succeed. I want year after year, quarter after quarter, to be wowed by this game and constantly entertained. Purchasing this product for the price range offered on DNDbeyond now goes right to that product, supporting it and makes me very happy. If I'm impressed enough by a new book, I go to my local game store and buy it there too. Because I love this product and I want it to continually succeed for as long as I plan on playing it.
Whinging about the unfairness of having to pay full price to buy the same product in two distinctly different mediums is insulting and upsets me.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
It sounds like you benefit from plenty of disposable income. Not everyone does. I play with two groups, one online, one at a table. I'm constantly having to choose between buying physical or digital copies because I can't and won't buy the same copy twice. It's not "whinging" to suggest that wizards of the Coast could offer some kind of incentive to folks who use both mediums. Plenty of industries already do that and make plenty of money. I like that this is constantly coming up because it functions as clear feedback to wizards that most folks want something like this.
I am glad you understand that not everyone has high disposable income, so hopefully you can also understand that most people cannot work for free either. Wizard's buying Beyond does not mean all the expenses of Beyond suddenly went poof out of existence. Wizards still have to pay for all of Beyond's expenditures, not to mention employees who got bills to pay and families to feed just like you and me. You are not the only with a wallet. Unlike food, water, shelter, etc., D&D is not even remotely close to being a necessity, so I see no issue with them maximizing as much profits as possible.
D&D can also already be played for free on Beyond with the BR/SRD, EEPC, MFFV1, and LMOP, along with some CR homebrew options. It is only fair that people who want the convenience of digital options to pay for them to support the developers of the digital tools.
And just because Beyond is digital does not mean you cannot bring it to a physical table either. I run my physical in person games using Beyond, and there are plenty of people who run online games using physical books too.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >