If I were to start a single class campaign, does anyone think that would be hard to accomplish or find players for? It would be druid centric, so I may be able to get other classes in, but they would probably need to have connections or backstory ties to druids or the wilderness or fey. Thoughts?
I'm curious why the campaign would have to be specifically just druids.
I mean, if you're going for a certain feel or vibe for the campaign, cool. But why not a fey warlock, or even a celestial warlock, or a nature cleric, or an oath of the ancients paladin, or a totem barbarian, or a scout rogue, or a hunter ranger?
If you just want to test the druid class to see if it can work in all the various roles of a party, that's one thing. It just seems like a weird arbitrary restriction otherwise.
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
To be honest, I think a single-class one-shot could be a lot of fun to play, especially if it was a class that had a ton of variety, like cleric or wizard. The adventure hooks alone would be killer: "You just finished making the last sin offering of the day when agents of your god's rival deity show up to settle a score! What do you do?" Or "Hey look, a Death Eater is at the Whomping Willow! Defense Against the Dark Arts class, assemble!"
A single-class campaign, on the other hand, might get a little stale because everyone is both good and bad at the same things. Also, high level druids are OP as heck. Be careful about that.
I agree that bringing in other classes with nature/fey ties could be a fun and effective way to keep the aesthetic while simultaneously balancing the party a bit more. Either way, you've got a cool idea.
I think it's very doable from a story perspective and also very intriguing (I'd play), but requires player buy-in up front so that everyone understands there's going to be weaknesses among specific skills and mechanics. But, I think that that's where encouraging variety in Race, Subclass, Feats, and Backgrounds help to fill the gap and provide diversity in perspectives, skills, languages, magic items, and equipment.
My prsonal opinion is that it'd be the type of set-up that encourages more character devoted rp'ers rather than powergamers who just want combat with nonsensical character/class combos.
I think it's a fun concept for a few 3 or 4 sessions (at which point to re-examine for viability for anything much longer).
Druids are versatile enough that you could have a pretty varied group. Taking different spells and circles you could easily split up tank, DPS, heal, have them have different good stats.
I would love to play in a single class campaign. It doesn't matter much which class either.
A group of clerics who all worship at the same temple who are sent out on a mission
A group of bards who form a traveling circus
A group of fighters who are all soldiers in the same military unit or city guard unit
A group of druids who all come from the same forest who saw a portent and were sent out to deal with it
A group of wizards from the same wizard academy
I can keep going and put together a origin for all of the classes. It could be a lot of fun with a group of people who enjoy role playing, but power gamers would hate it because mechanically it would be impossible to optimize that type of campaign to be "perfect".
I can keep going and put together a origin for all of the classes. It could be a lot of fun with a group of people who enjoy role playing, but power gamers would hate it because mechanically it would be impossible to optimize that type of campaign to be "perfect".
Eh, I'm not sure about that. Min-maxing a group of wizards to fill every role in a party is exactly the kind of thing power gamers like to do for fun. And conversely telling a group of RPers that they all must essentially have the same background and profession could feel pretty constraining.
I think it would be a lot more interesting if, say instead of all the clerics coming from the same temple, they've just met up at some kind of gathering when Plot Hook #1 hits, each representing their temple and some of those temples not exactly seeing eye to eye.
Cleric and bard are a lot easier to go single class. The domains/gods of a cleric let you simulate other classes, while Bard starts off as a jack of all trades to a certain extent.
The druids might be similar in abilities, but their beliefs could be completely different. One could respect civilization, while another yearns for its collapse and still another loves dead things.
Depending on the players and story, it could be awesome. But then, that's every game.
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If I were to start a single class campaign, does anyone think that would be hard to accomplish or find players for? It would be druid centric, so I may be able to get other classes in, but they would probably need to have connections or backstory ties to druids or the wilderness or fey. Thoughts?
I'm curious why the campaign would have to be specifically just druids.
I mean, if you're going for a certain feel or vibe for the campaign, cool. But why not a fey warlock, or even a celestial warlock, or a nature cleric, or an oath of the ancients paladin, or a totem barbarian, or a scout rogue, or a hunter ranger?
If you just want to test the druid class to see if it can work in all the various roles of a party, that's one thing. It just seems like a weird arbitrary restriction otherwise.
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Anzio Faro. Lvl 5 Prot. Aasimar Light Cleric.
To be honest, I think a single-class one-shot could be a lot of fun to play, especially if it was a class that had a ton of variety, like cleric or wizard. The adventure hooks alone would be killer: "You just finished making the last sin offering of the day when agents of your god's rival deity show up to settle a score! What do you do?" Or "Hey look, a Death Eater is at the Whomping Willow! Defense Against the Dark Arts class, assemble!"
A single-class campaign, on the other hand, might get a little stale because everyone is both good and bad at the same things. Also, high level druids are OP as heck. Be careful about that.
I agree that bringing in other classes with nature/fey ties could be a fun and effective way to keep the aesthetic while simultaneously balancing the party a bit more. Either way, you've got a cool idea.
I think it's very doable from a story perspective and also very intriguing (I'd play), but requires player buy-in up front so that everyone understands there's going to be weaknesses among specific skills and mechanics. But, I think that that's where encouraging variety in Race, Subclass, Feats, and Backgrounds help to fill the gap and provide diversity in perspectives, skills, languages, magic items, and equipment.
My prsonal opinion is that it'd be the type of set-up that encourages more character devoted rp'ers rather than powergamers who just want combat with nonsensical character/class combos.
I think it's a fun concept for a few 3 or 4 sessions (at which point to re-examine for viability for anything much longer).
Boldly go
It's a druid specific hook/prompt, like I said other classes could work, players would just have to work with backstory or subclasses
Druids are versatile enough that you could have a pretty varied group. Taking different spells and circles you could easily split up tank, DPS, heal, have them have different good stats.
I would love to play in a single class campaign. It doesn't matter much which class either.
I can keep going and put together a origin for all of the classes. It could be a lot of fun with a group of people who enjoy role playing, but power gamers would hate it because mechanically it would be impossible to optimize that type of campaign to be "perfect".
Professional computer geek
Eh, I'm not sure about that. Min-maxing a group of wizards to fill every role in a party is exactly the kind of thing power gamers like to do for fun. And conversely telling a group of RPers that they all must essentially have the same background and profession could feel pretty constraining.
I think it would be a lot more interesting if, say instead of all the clerics coming from the same temple, they've just met up at some kind of gathering when Plot Hook #1 hits, each representing their temple and some of those temples not exactly seeing eye to eye.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Its Cleric-Con when a bunch of demons show up, shenanigans insue
Cleric and bard are a lot easier to go single class. The domains/gods of a cleric let you simulate other classes, while Bard starts off as a jack of all trades to a certain extent.
The druids might be similar in abilities, but their beliefs could be completely different. One could respect civilization, while another yearns for its collapse and still another loves dead things.
Depending on the players and story, it could be awesome. But then, that's every game.