I can’t believe the first three pages of LFG/LFP still have so many interested in that beginning campaign. There so many great stories out there to run, even for those new to D&D. I am so flabbergasted, that I want to run an evil campaign, where the players are the Goblinoid forces. Their clan was wiped out by adventurers, and forced into hiding, they must take to finding more goblin forces and raiding the local residents for resources. Contacting the Ogres or Orcs and “ally” with them. Maybe find a Hydra and make it their pet.
I am going to take a shot in the dark here at wondering just how many DMs have already done this, just to flip the script of that adventure! That’s what I do, I run the adventure as intended, and 1-3 years later run it again, but from the other sides’ perspective! Just imagine if you served the Cult of the Dragon in Rise of Tiamat, and needed to capture the Dragon Masks, or achieve greatness in Storm Giant’s Thunder for your tribe of Giants.
Nicely done, though the Goblins are naturally a cruel race, so were the Goblins using a ploy? If they believed that they were run out of there, a caster could have used Modify Memory on them.
I think a lot of tables (including mine) aren't super interested in being evil, so they'd be more into reframing the adventure to make the goblins victims of circumstance with motives that seemed justified to them. Just playing Evil McMurder who kills things for fun stopped being fun for me about 30 years ago.
I think a lot of tables (including mine) aren't super interested in being evil, so they'd be more into reframing the adventure to make the goblins victims of circumstance with motives that seemed justified to them. Just playing Evil McMurder who kills things for fun stopped being fun for me about 30 years ago.
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Murderhobo’s are a common element in ttrpg, not a matter of 30 years ago. There just not common at your table or my table, but I know a table where three of the four players love that playstyle and have Drow in a FR campaign. I’m surprised you dismissed my idea so quickly as murderhobo.
To the goblins portrayed in the adventure as default, the expansionist goblins want more land, and the evil invading adventurers are the murderhobos. If you belonged to such a tribe😧, and your people were weak and cowardly, I am certain you would want a big friend to back you up. 🤔
it might even be fun to hand goblin MM stats to the players and have them play monsters, to grow to become Goblin Champions, and add class levels after achieving 3 additional hit dice, versus a big adventuring guild.
Scatterbrained, I believe you aspired to greatness by not relying on one you’ve given, but changed it to your advantage. Pre-written modules can be fun, but it’s more fun for me to break the monotony with differing storylines; thinking outside the box.
I've become the gateway drug to D&D in my local area/friend groups.. I think I've DM'd LMP at least 6 times >.<
In fact, I have a new group starting in december haha.
Hah, that’s funny. Seriously though, run something other than LMP, there are plenty of pre-made adventures out there, and not just from D&D. Check out DMsguild.com for more fan made adventures, I would recommend Koboldpress. In fact, a friend and I are working on our own to put up there! There is a brand new book out by Dungeons & Dragons that features elements from John Carpenter’s The Thing, called Icewind Dale: Rime of the Frostmaiden. My group starts that adventure next week, and I finally get to play instead of run it. Levels 1-12.
I've become the gateway drug to D&D in my local area/friend groups.. I think I've DM'd LMP at least 6 times >.<
In fact, I have a new group starting in december haha.
Hah, that’s funny. Seriously though, run something other than LMP, there are plenty of pre-made adventures out there, and not just from D&D. Check out DMsguild.com for more fan made adventures, I would recommend Koboldpress. In fact, a friend and I are working on our own to put up there! There is a brand new book out by Dungeons & Dragons that features elements from John Carpenter’s The Thing, called Icewind Dale: Rime of the Frostmaiden. My group starts that adventure next week, and I finally get to play instead of run it. Levels 1-12.
LMoP is a great intro module though. It's fantastic for players who are completely new to D&D. Tons of credit for that, and that's why it continues to go strong. It's also fairly easy to start most of the longer modules - Rime in particular - at level 4-5 instead of level 1. In some cases (thinking of Curse of Strahd here) that's even the better way of going about it. So you play through Mines first, everybody gets a good grip on their character and the characters themselves get to toughen up a bit before getting thrown in the deep end. Good call to make for a lot of tables.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
LMoP is part of the starter set, so of course it's going to be prominent among new players looking for groups, and it may be all many players ever play. I think it's ubiquity is similar to Keep on the Borderlands as the starter adventure way back.
Sure, there are more "interesting" things you can do with more sophisticated adventures, and there's ways to adapt LMoP to play it different, and of course anyone can make their own adventures. But you're talking about something integral to the Starter Set. A new person player, takes the Starter Set, and would likely want to play everything in the box including LMoP before buying anything a new player would likely see as "expansions." It's just not most people's custom to buy a project, through out a third of it, and buy a second product to supplement the 2/3 of the product you're keeping. There's nothing really bewildering here if you demystify the basics of the product line.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I've never actually run LMoP, so I'm happy to contribute to it.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
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I can’t believe the first three pages of LFG/LFP still have so many interested in that beginning campaign. There so many great stories out there to run, even for those new to D&D. I am so flabbergasted, that I want to run an evil campaign, where the players are the Goblinoid forces. Their clan was wiped out by adventurers, and forced into hiding, they must take to finding more goblin forces and raiding the local residents for resources. Contacting the Ogres or Orcs and “ally” with them. Maybe find a Hydra and make it their pet.
I am going to take a shot in the dark here at wondering just how many DMs have already done this, just to flip the script of that adventure! That’s what I do, I run the adventure as intended, and 1-3 years later run it again, but from the other sides’ perspective! Just imagine if you served the Cult of the Dragon in Rise of Tiamat, and needed to capture the Dragon Masks, or achieve greatness in Storm Giant’s Thunder for your tribe of Giants.
Nicely done, though the Goblins are naturally a cruel race, so were the Goblins using a ploy? If they believed that they were run out of there, a caster could have used Modify Memory on them.
I think a lot of tables (including mine) aren't super interested in being evil, so they'd be more into reframing the adventure to make the goblins victims of circumstance with motives that seemed justified to them. Just playing Evil McMurder who kills things for fun stopped being fun for me about 30 years ago.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Murderhobo’s are a common element in ttrpg, not a matter of 30 years ago. There just not common at your table or my table, but I know a table where three of the four players love that playstyle and have Drow in a FR campaign. I’m surprised you dismissed my idea so quickly as murderhobo.
To the goblins portrayed in the adventure as default, the expansionist goblins want more land, and the evil invading adventurers are the murderhobos. If you belonged to such a tribe😧, and your people were weak and cowardly, I am certain you would want a big friend to back you up. 🤔
it might even be fun to hand goblin MM stats to the players and have them play monsters, to grow to become Goblin Champions, and add class levels after achieving 3 additional hit dice, versus a big adventuring guild.
Scatterbrained, I believe you aspired to greatness by not relying on one you’ve given, but changed it to your advantage. Pre-written modules can be fun, but it’s more fun for me to break the monotony with differing storylines; thinking outside the box.
I've become the gateway drug to D&D in my local area/friend groups.. I think I've DM'd LMP at least 6 times >.<
In fact, I have a new group starting in december haha.
Hah, that’s funny. Seriously though, run something other than LMP, there are plenty of pre-made adventures out there, and not just from D&D. Check out DMsguild.com for more fan made adventures, I would recommend Koboldpress. In fact, a friend and I are working on our own to put up there! There is a brand new book out by Dungeons & Dragons that features elements from John Carpenter’s The Thing, called Icewind Dale: Rime of the Frostmaiden. My group starts that adventure next week, and I finally get to play instead of run it. Levels 1-12.
LMoP is a great intro module though. It's fantastic for players who are completely new to D&D. Tons of credit for that, and that's why it continues to go strong. It's also fairly easy to start most of the longer modules - Rime in particular - at level 4-5 instead of level 1. In some cases (thinking of Curse of Strahd here) that's even the better way of going about it. So you play through Mines first, everybody gets a good grip on their character and the characters themselves get to toughen up a bit before getting thrown in the deep end. Good call to make for a lot of tables.
Want to start playing but don't have anyone to play with? You can try these options: [link].
LMoP is part of the starter set, so of course it's going to be prominent among new players looking for groups, and it may be all many players ever play. I think it's ubiquity is similar to Keep on the Borderlands as the starter adventure way back.
Sure, there are more "interesting" things you can do with more sophisticated adventures, and there's ways to adapt LMoP to play it different, and of course anyone can make their own adventures. But you're talking about something integral to the Starter Set. A new person player, takes the Starter Set, and would likely want to play everything in the box including LMoP before buying anything a new player would likely see as "expansions." It's just not most people's custom to buy a project, through out a third of it, and buy a second product to supplement the 2/3 of the product you're keeping. There's nothing really bewildering here if you demystify the basics of the product line.
Jander Sunstar is the thinking person's Drizzt, fight me.
I've never actually run LMoP, so I'm happy to contribute to it.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"