so an thing that has been bugging me about bards is their magical secrets feature. It makes sense for bards to have the feature, they are an traveler, and often the preservers of the oral tradition, inspired by the great deeds of previous heroes. It makes some amount of sense for an bard to be able to compose an ballad that animates dead after walking bare foot on land cursed by necromancers, as he composes to create an outlet for the feelings he or she may have felt after such an experience, makes sense for them to be inspired by the divine resonance of an cleric after hearing them cast divine word or conjure celestial or by divine insight sent by a god of art and music for them to be inspired to compose an holy song, incorporating the words of creation themselves in new and interesting ways and thus being able to cast cleric spells. It makes sense for them to read the work of an great archmage and think "this is just musical notations, these verbal components are really just lyrics and these somatic components are really just chords on an instrument, i can make a song out of this!", it makes sense for them to be inspired by the beauty of nature or an visit to the feywild, and suddenly finding themselves able to attract fey creatures with their music, bards are the ultimate jack of all trades and it makes sense for them to have access to all kinds of different spells, and the feature can add to the story of your particular bard as we get to learn what magics he or she has composed
but i feel that the feature also makes a lot of sense for a sorcerer. Think about it, no two sorcerers are the same, no magical heritage should give birth to the same selection of spells as others. Because imagine the stories these new spell can tell. Imagine the mark of an demon turning a wild magic sorcerer into what is essentially a living portal to the abyss, his link to that plane giving him summon lesser demons. Imagine the influence of an dryad manifesting in a sorcerer as not only enchantment spells but also powerful nature magic such as awaken or conjure fey. Imagine an divine soul sorcerer, marked at birth to fight evil, manifesting the ability to conjure fourth an lojal magical steed who will aid him in battle like the mighty paladins. Imagine an shadow sorcerer who gained his powers after his village was devastated by an lich's army, now finding himself able to use the same foul arcane magic to create undead minions of his own but unable to find a real use for them. I feel that while these concepts can already be partially made with multiclassing and some spells the sorcerer already has, but at the same time i think that an great amount of flavor and story can be made from giving sorcerers an similar feature. And so i was wondering if i should create the following variant:
instead of an sorcerer getting an subclass feature at 6th level, they gain the magical secrets feature from the bard, thus gaining two more spells known that can come from the spell list of any class. You may also substitute learning a new meta magic option at 10th level for two more magical secrets.
this variant is built on two assumptions: the first being that since most full spell casters gain an feature from their subclass at 6th level, these subclass features should be approximately the same in power level, and so moving an subclass feature from one class to another will not greatly affect the power balance of the classes. The only fear i have with adding this potential feature is that it would make bards less special, less unique, since now one of the features giving the bard class its personality, magical secrets, is now shared with the sorcerer. And while the bard still has access to higher level magical secrets, rarely does anyone really get to this stage of the game.
so whatcha' all think? is this an balanced and valid variant feature to the sorcerer, that can add a great deal of flavor to an otherwise slightly stale class, or will this just break everything?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
and on the topic of 6th 10th and 14th level benefits and the potential to move features between classes, i made an dnd campaign that takes place in an magical school somewhat like Hogwarts, and since i decided that every spellcaster will lore wise be casting spells the same way (with study, research and an understanding of the weave), i felt there was no reason tat an particular student could learn for instance how to better animate the dead while another could not, all based on a difference in class choice, whom in this campaigns case did not represent different ways to cast spells but rather different personalities, and so i simply changed the system and created an pool of 6th level benefits, 10th level benefits and 14th level benefits from all kinds of different classes (meaning that no specific sub classes exist anymore), could this too affect the balance of the classes or will the game stay in balance?
also another another thing i did was allow casters who know spells to have an additional number of spells known equal to their intelligence modifier and allow prepare casters to steal a number of spells equal to their intelligence modifier from the wizard spell list and add them to their list of spells they can prepare and thus making int more important, might this also affect the power balance of classes?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Spell Consumption If you cast a spell that requires an attack roll, and the attack misses, you can use a reaction to to "Swallow" the spell and choose to either not expend the spell slot, or regain a number of Sorcery points equal to the spell slot level. Once you use this ability you cannot do so again until you complete a short rest.
yes but he did not say anything other than that feature. Is he trying to say that the feature he is suggesting is in some way superior, or fullfills similar niches without encroaching on the territory of the bard, or is he just throwing an alternate class feature in the comments of me post with no relation to what is being said? becuase it is not really doing much, (and the feature itself seems kinda op, making save or suck spells more viable)
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
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so an thing that has been bugging me about bards is their magical secrets feature. It makes sense for bards to have the feature, they are an traveler, and often the preservers of the oral tradition, inspired by the great deeds of previous heroes. It makes some amount of sense for an bard to be able to compose an ballad that animates dead after walking bare foot on land cursed by necromancers, as he composes to create an outlet for the feelings he or she may have felt after such an experience, makes sense for them to be inspired by the divine resonance of an cleric after hearing them cast divine word or conjure celestial or by divine insight sent by a god of art and music for them to be inspired to compose an holy song, incorporating the words of creation themselves in new and interesting ways and thus being able to cast cleric spells. It makes sense for them to read the work of an great archmage and think "this is just musical notations, these verbal components are really just lyrics and these somatic components are really just chords on an instrument, i can make a song out of this!", it makes sense for them to be inspired by the beauty of nature or an visit to the feywild, and suddenly finding themselves able to attract fey creatures with their music, bards are the ultimate jack of all trades and it makes sense for them to have access to all kinds of different spells, and the feature can add to the story of your particular bard as we get to learn what magics he or she has composed
but i feel that the feature also makes a lot of sense for a sorcerer. Think about it, no two sorcerers are the same, no magical heritage should give birth to the same selection of spells as others. Because imagine the stories these new spell can tell. Imagine the mark of an demon turning a wild magic sorcerer into what is essentially a living portal to the abyss, his link to that plane giving him summon lesser demons. Imagine the influence of an dryad manifesting in a sorcerer as not only enchantment spells but also powerful nature magic such as awaken or conjure fey. Imagine an divine soul sorcerer, marked at birth to fight evil, manifesting the ability to conjure fourth an lojal magical steed who will aid him in battle like the mighty paladins. Imagine an shadow sorcerer who gained his powers after his village was devastated by an lich's army, now finding himself able to use the same foul arcane magic to create undead minions of his own but unable to find a real use for them. I feel that while these concepts can already be partially made with multiclassing and some spells the sorcerer already has, but at the same time i think that an great amount of flavor and story can be made from giving sorcerers an similar feature. And so i was wondering if i should create the following variant:
instead of an sorcerer getting an subclass feature at 6th level, they gain the magical secrets feature from the bard, thus gaining two more spells known that can come from the spell list of any class. You may also substitute learning a new meta magic option at 10th level for two more magical secrets.
this variant is built on two assumptions: the first being that since most full spell casters gain an feature from their subclass at 6th level, these subclass features should be approximately the same in power level, and so moving an subclass feature from one class to another will not greatly affect the power balance of the classes. The only fear i have with adding this potential feature is that it would make bards less special, less unique, since now one of the features giving the bard class its personality, magical secrets, is now shared with the sorcerer. And while the bard still has access to higher level magical secrets, rarely does anyone really get to this stage of the game.
so whatcha' all think? is this an balanced and valid variant feature to the sorcerer, that can add a great deal of flavor to an otherwise slightly stale class, or will this just break everything?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
and on the topic of 6th 10th and 14th level benefits and the potential to move features between classes, i made an dnd campaign that takes place in an magical school somewhat like Hogwarts, and since i decided that every spellcaster will lore wise be casting spells the same way (with study, research and an understanding of the weave), i felt there was no reason tat an particular student could learn for instance how to better animate the dead while another could not, all based on a difference in class choice, whom in this campaigns case did not represent different ways to cast spells but rather different personalities, and so i simply changed the system and created an pool of 6th level benefits, 10th level benefits and 14th level benefits from all kinds of different classes (meaning that no specific sub classes exist anymore), could this too affect the balance of the classes or will the game stay in balance?
also another another thing i did was allow casters who know spells to have an additional number of spells known equal to their intelligence modifier and allow prepare casters to steal a number of spells equal to their intelligence modifier from the wizard spell list and add them to their list of spells they can prepare and thus making int more important, might this also affect the power balance of classes?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
excuse me but what?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
They are suggesting an alternate Class feature for Sorcerers.
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yes but he did not say anything other than that feature. Is he trying to say that the feature he is suggesting is in some way superior, or fullfills similar niches without encroaching on the territory of the bard, or is he just throwing an alternate class feature in the comments of me post with no relation to what is being said? becuase it is not really doing much, (and the feature itself seems kinda op, making save or suck spells more viable)
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes