Hi all. I am in the process of designing a "dual race" race in Homebrew (my second one) and am wondering if there is such a thing as too many Role Playing hooks.
Right now I have one for appearance (a choice of two, but only for RP purposes), one for enemies (can be literally ANY race), in fact one for just about everything except the actual traits of the race.
I am concerned that I am making it too difficult for those who like their races "cut and dried" with no choices to make if they use them. Does anyone have either advice or an opinion about this sort of thing?
I am not even sure that what I have left open could be called "hooks", but that is how I am thinking of them. I am very new to D&D so I may be using the incorrect terminology.
What I have left open, in no particular order (just as I recall them): Dual race origin, created by geneticists. Originally meant to be totally evil infiltration specialists, but there were flaws in their design. 1) Can appear to be of either race (by design, cannot switch between the two though) and are virtually indistinguishable from the originals. (Hook 1 and 2). 2) Escaped when their flaws became apparent to their creators, who then tried to destroy them completely, and there is a possibility that only one survived, but there may be a lot more. (Multiple hooks) 3) Any alignment possible, one of the flaws noted in 2) above. (again, multiple hooks, although I am really using my imagination here, of course). 4) Race that created them is totally unknown (hooks here for any race or combination of races to be enemies, or even allies that decide to help out). 5) It is unknown how they will behave in society, having been created and raised in laboratory conditions. (again, multiple hooks) 6) The information given in the description of the race is possibly not complete. Only the traits and races are locked in.
Once I finish designing this, I will provide a link. I am really concerned that it is just waaaay too open. Is that enough detail? (being sincere here, not sarcastic. I don't want to give too much away until I am finished).
I’m just one opinion. Get a few others just in case I’m wrong.
Look at the entry for Aasimar in Volo’s. That thing is full of implied hooks.
Keep in mind, a “hook” is just a way for the DM to give the character a personal reason to join the adventure. Some players won’t have their character leave the inn without an explicit hook, others will “go explore the abandoned ruins” at the mere rumor of riches. Hooks are only useful if the player cares.
Good points. My first attempt at a Homebrew race was "Aasimar/Tiefling Hybrid" which was amazingly accepted, so I am somewhat familiar with the Aasimar as a race.
I appreciate your comments though. Thank you. I will wait to see if anyone else is interested in commenting or advising.
I wouldn't really call those hooks, just description about the race. If you have players that need help coming up with RP seeds, just work with them on which of those aspects they want to explore.
I agree with IamSposta that if you remove your notes in ( ) it looks pretty normal. The only things that seem a little forced are the notes on alignment. To me, alignment isn't really a RP hook, just a minor tool for figuring out how your character would react to things.
I wouldn't really call those hooks, just description about the race. If you have players that need help coming up with RP seeds, just work with them on which of those aspects they want to explore.
I agree with IamSposta that if you remove your notes in ( ) it looks pretty normal. The only things that seem a little forced are the notes on alignment. To me, alignment isn't really a RP hook, just a minor tool for figuring out how your character would react to things.
They don’t mean “hooks” they mean things that are hard baked into the character build (that don’t rely on a player written backstory) that could be mined for hooks.
Also you’re right about alignment. Lots of people don’t even use it.
Well, if anyone is interested, here it is as a My Drive document. The formatting is missing. Drow/Tiefling Hybrid. If anyone would care to read over it and let me know if it is unbalanced, good, daft, whatever and suggest improvements or changes, please do so.
Hi all.
I am in the process of designing a "dual race" race in Homebrew (my second one) and am wondering if there is such a thing as too many Role Playing hooks.
Right now I have one for appearance (a choice of two, but only for RP purposes), one for enemies (can be literally ANY race), in fact one for just about everything except the actual traits of the race.
I am concerned that I am making it too difficult for those who like their races "cut and dried" with no choices to make if they use them. Does anyone have either advice or an opinion about this sort of thing?
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Without details it’s hard to say
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I am not even sure that what I have left open could be called "hooks", but that is how I am thinking of them. I am very new to D&D so I may be using the incorrect terminology.
What I have left open, in no particular order (just as I recall them):
Dual race origin, created by geneticists. Originally meant to be totally evil infiltration specialists, but there were flaws in their design.
1) Can appear to be of either race (by design, cannot switch between the two though) and are virtually indistinguishable from the originals. (Hook 1 and 2).
2) Escaped when their flaws became apparent to their creators, who then tried to destroy them completely, and there is a possibility that only one survived, but there may be a lot more. (Multiple hooks)
3) Any alignment possible, one of the flaws noted in 2) above. (again, multiple hooks, although I am really using my imagination here, of course).
4) Race that created them is totally unknown (hooks here for any race or combination of races to be enemies, or even allies that decide to help out).
5) It is unknown how they will behave in society, having been created and raised in laboratory conditions. (again, multiple hooks)
6) The information given in the description of the race is possibly not complete. Only the traits and races are locked in.
Once I finish designing this, I will provide a link. I am really concerned that it is just waaaay too open. Is that enough detail? (being sincere here, not sarcastic. I don't want to give too much away until I am finished).
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I think you’re over thinking things. If I take out everything you wrote within parentheses it reads like a normal entry to me.
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Okay. Thanks. As I said, it was just a thought. I have one friend that plays regularly that likes to have everything spelled out for them.
I will just continue down the road I am going then.
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I’m just one opinion. Get a few others just in case I’m wrong.
Look at the entry for Aasimar in Volo’s. That thing is full of implied hooks.
Keep in mind, a “hook” is just a way for the DM to give the character a personal reason to join the adventure. Some players won’t have their character leave the inn without an explicit hook, others will “go explore the abandoned ruins” at the mere rumor of riches. Hooks are only useful if the player cares.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Good points. My first attempt at a Homebrew race was "Aasimar/Tiefling Hybrid" which was amazingly accepted, so I am somewhat familiar with the Aasimar as a race.
I appreciate your comments though. Thank you. I will wait to see if anyone else is interested in commenting or advising.
Homebrew: | Races | Items | Monsters | Spells | Backgrounds | Feats
I wouldn't really call those hooks, just description about the race. If you have players that need help coming up with RP seeds, just work with them on which of those aspects they want to explore.
I agree with IamSposta that if you remove your notes in ( ) it looks pretty normal. The only things that seem a little forced are the notes on alignment. To me, alignment isn't really a RP hook, just a minor tool for figuring out how your character would react to things.
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They don’t mean “hooks” they mean things that are hard baked into the character build (that don’t rely on a player written backstory) that could be mined for hooks.
Also you’re right about alignment. Lots of people don’t even use it.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Well, if anyone is interested, here it is as a My Drive document. The formatting is missing. Drow/Tiefling Hybrid.
If anyone would care to read over it and let me know if it is unbalanced, good, daft, whatever and suggest improvements or changes, please do so.
https://docs.google.com/document/d/1OL2EShBYBfz_Erg2tblkaLtBIYK4-BAFOZiO-Bj-sFw/edit?usp=sharing
(and I tried to find anything against putting this link in, but was unable to do so. I hope it is legal.
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