This is my first proper post on the forum, so I apologize if I chose the wrong section. I've spent quite some time trying to find an answer to this on the forums - is it possible to use a die in a weapon's to-hit modifier? I've tried several modifier subtypes, but nothing seems to stick. Any help will be appreciated, even if the answer is "it's not possible". :)
I'm curious what you're trying to represent for your weapon in a random modifier, are you trying to make it more chaotic or unreliable?
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Greetings all!
This is my first proper post on the forum, so I apologize if I chose the wrong section. I've spent quite some time trying to find an answer to this on the forums - is it possible to use a die in a weapon's to-hit modifier? I've tried several modifier subtypes, but nothing seems to stick. Any help will be appreciated, even if the answer is "it's not possible". :)
It is not possible.
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I was afraid of that. Thanks, though.
I'm curious what you're trying to represent for your weapon in a random modifier, are you trying to make it more chaotic or unreliable?
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
It's a cursed weapon, and I guess in a way "chaotic". It's not a negative modifier, but a changing to-hit bonus instead of a flat +1 or something.
Until this is possible in Beyond, we'll use an Avrae -b snippet.