I was thinking coagulated blood rite. landing 2 succ attacks on the same enemy will cause them to make a cons saving throw and if they fail they are held in place until damaged again or end of next turn
That make sense. i was thinking of a start ability that lets you know a enemies resistances and maybe health or for a in game stand point there life by judging the blood you can sense in there body.
That make sense. i was thinking of a start ability that lets you know a enemies resistances and maybe health or for a in game stand point there life by judging the blood you can sense in there body.
yeah that seems reasonable like this
bodily sense
as a bonus action on your turn you can learn the health and conditions affecting a creature within 30ft of you
i like that. i want to have a good damage ability as well. like blood boil. curse a enemy if they fail a con save there blood begins to super heat and boil inside. they take 1d10 dmg until the save is passed or they heal? not sure how to balance this one
i like that. i want to have a good damage ability as well. like blood boil. curse a enemy if they fail a con save there blood begins to super heat and boil inside. they take 1d10 dmg until the save is passed or they heal? not sure how to balance this one
this seems simple enough maybe 1d8 base and 1d10 and disadvantage on save empowered
starting at 3rd level ,your learn blood curses that affect ones blood directly choose one of the following blood curses.
blood curse of the bloodmire
you create a 20ft cube of dificult terrain as your blood clogs the battlefield
empowered:the affected area increases to 25ft and a creature that starts it turn in the area takes necrotic damage equal to one roll of your hemocraft die
blood curse of boiling
choose a creature within 30ft they must make a con save or take 1d8 fire damage at the start of their turn for 1 minute at the end of their turn they can remake the save ending the effect on a success
empowred:damage increases to 1d10 and the save is made with disadvantage
i have a great idea for a bloodhunter subclass but i need a experienced hand on the creation. please help me bring this creation to life
What do you want it to be able to do?
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sure i can help what is your subclass themed around
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their not asking for techinical advice
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
So I can’t help?!? Fine, I’ll take my “experienced hand” and go home.
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I am too stupid to work the home brew creation tabs. i want the subclass to be focused on control.
well lets think of features maybe a bloos curse for control or something of the like for a 3rd level feature
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I was thinking coagulated blood rite. landing 2 succ attacks on the same enemy will cause them to make a cons saving throw and if they fail they are held in place until damaged again or end of next turn
for a curse i was thinking bloodmire. using a aoe of blood as rough terrain and if they are in the aoe at the end of the turn they take dmg?
that seems pretty cool for starters how big should the area be and how damage (and also i think you should keep the damage for the empowered version)
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Yes thats a good idea. i was thinking 20ft and empowered would be pluse 5ft and 1d8 necro? thoughts
that seems pretty reasonable (for scaling the damage could scale with your hemocraft die too maybe though i think thats a bit weaker at low levels)
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i am a sauce priest
help create a world here
That make sense. i was thinking of a start ability that lets you know a enemies resistances and maybe health or for a in game stand point there life by judging the blood you can sense in there body.
yeah that seems reasonable like this
bodily sense
as a bonus action on your turn you can learn the health and conditions affecting a creature within 30ft of you
or something else
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
i like that. i want to have a good damage ability as well. like blood boil. curse a enemy if they fail a con save there blood begins to super heat and boil inside. they take 1d10 dmg until the save is passed or they heal? not sure how to balance this one
this seems simple enough maybe 1d8 base and 1d10 and disadvantage on save empowered
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
how to i put all this on the creation page lol. its so confusing
bloody power
starting at 3rd level ,your learn blood curses that affect ones blood directly choose one of the following blood curses.
blood curse of the bloodmire
you create a 20ft cube of dificult terrain as your blood clogs the battlefield
empowered:the affected area increases to 25ft and a creature that starts it turn in the area takes necrotic damage equal to one roll of your hemocraft die
blood curse of boiling
choose a creature within 30ft they must make a con save or take 1d8 fire damage at the start of their turn for 1 minute at the end of their turn they can remake the save ending the effect on a success
empowred:damage increases to 1d10 and the save is made with disadvantage
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
simple you make a subclass then a feature then right it down we can worry about function later
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Thank you for your help this is perfect.