(Should lesta have a standing army. Given the hive are invading I would think that there should be some resistance to their advance. If there is standing army what would it be called?)
Good lord I thought we got rid of the hive months ago!?!?!?
nope. VTL relied on our intelligence to get rid of them, so they stayed
*face palm*
Is the hive causing mayhem in Lesta or are they peacefully inhabiting the land?
they are all dead. minus crota, who is LN now
Phew sweet relief
Rollback Post to RevisionRollBack
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
(Should lesta have a standing army. Given the hive are invading I would think that there should be some resistance to their advance. If there is standing army what would it be called?)
Good lord I thought we got rid of the hive months ago!?!?!?
nope. VTL relied on our intelligence to get rid of them, so they stayed
*face palm*
Is the hive causing mayhem in Lesta or are they peacefully inhabiting the land?
(Should lesta have a standing army. Given the hive are invading I would think that there should be some resistance to their advance. If there is standing army what would it be called?)
Good lord I thought we got rid of the hive months ago!?!?!?
nope. VTL relied on our intelligence to get rid of them, so they stayed
*face palm*
Is the hive causing mayhem in Lesta or are they peacefully inhabiting the land?
they are all dead. minus crota, who is LN now
Phew sweet relief
yep.
And TTB has the final pieces set for the final battle with Cally-Boy.
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
(Should lesta have a standing army. Given the hive are invading I would think that there should be some resistance to their advance. If there is standing army what would it be called?)
Good lord I thought we got rid of the hive months ago!?!?!?
nope. VTL relied on our intelligence to get rid of them, so they stayed
*face palm*
Is the hive causing mayhem in Lesta or are they peacefully inhabiting the land?
they are all dead. minus crota, who is LN now
Phew sweet relief
yep.
And TTB has the final pieces set for the final battle with Cally-Boy.
Yep! Once the Devil Encounter is over, at least. It's taken a lot longer than expected, but it's almost done.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
(Should lesta have a standing army. Given the hive are invading I would think that there should be some resistance to their advance. If there is standing army what would it be called?)
Good lord I thought we got rid of the hive months ago!?!?!?
nope. VTL relied on our intelligence to get rid of them, so they stayed
*face palm*
Is the hive causing mayhem in Lesta or are they peacefully inhabiting the land?
they are all dead. minus crota, who is LN now
Phew sweet relief
yep.
And TTB has the final pieces set for the final battle with Cally-Boy.
Yep! Once the Devil Encounter is over, at least. It's taken a lot longer than expected, but it's almost done.
Then, the final battle, the final fight, the last run-in with Calius... SHALL BE THE MOST GLORIUS COMBAT OF ALL!!!!!!!!!
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
(Should lesta have a standing army. Given the hive are invading I would think that there should be some resistance to their advance. If there is standing army what would it be called?)
Good lord I thought we got rid of the hive months ago!?!?!?
nope. VTL relied on our intelligence to get rid of them, so they stayed
*face palm*
Is the hive causing mayhem in Lesta or are they peacefully inhabiting the land?
they are all dead. minus crota, who is LN now
Phew sweet relief
yep.
And TTB has the final pieces set for the final battle with Cally-Boy.
Yep! Once the Devil Encounter is over, at least. It's taken a lot longer than expected, but it's almost done.
Then, the final battle, the final fight, the last run-in with Calius... SHALL BE THE MOST GLORIUS COMBAT OF ALL!!!!!!!!!
Obadiah is looking forward to it. He hasn’t been able to kill anything in days. Did I say days? I meant months, of course.
(Should lesta have a standing army. Given the hive are invading I would think that there should be some resistance to their advance. If there is standing army what would it be called?)
Good lord I thought we got rid of the hive months ago!?!?!?
nope. VTL relied on our intelligence to get rid of them, so they stayed
*face palm*
Is the hive causing mayhem in Lesta or are they peacefully inhabiting the land?
they are all dead. minus crota, who is LN now
Phew sweet relief
yep.
And TTB has the final pieces set for the final battle with Cally-Boy.
Yep! Once the Devil Encounter is over, at least. It's taken a lot longer than expected, but it's almost done.
Then, the final battle, the final fight, the last run-in with Calius... SHALL BE THE MOST GLORIUS COMBAT OF ALL!!!!!!!!!
Obadiah is looking forward to it. He hasn’t been able to kill anything in days. Did I say days? I meant months, of course.
Haha I’m glad y’all are excited for it. TTB has been planning this for a long while so I’m sure he’s excited as well
Rollback Post to RevisionRollBack
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
I think lesta should have a standing army as there has been two major invasions and a failed one in a year.
the army should be focused on defense specificity slowing tactics and ranged weapons as most of what they fight will obliterate them in melee.
They will be unable to defeat any major incursions but will help slow and weaken the enemy for the guardians to defeat.
Hmm, I’ll think about it. I like the idea but I need to sort out a few details about it 🙂 it’s a good and reasonable suggestion so I’m pretty sure we’ll end up doing that
Rollback Post to RevisionRollBack
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
(Should lesta have a standing army. Given the hive are invading I would think that there should be some resistance to their advance. If there is standing army what would it be called?)
Good lord I thought we got rid of the hive months ago!?!?!?
nope. VTL relied on our intelligence to get rid of them, so they stayed
*face palm*
Is the hive causing mayhem in Lesta or are they peacefully inhabiting the land?
they are all dead. minus crota, who is LN now
Phew sweet relief
yep.
And TTB has the final pieces set for the final battle with Cally-Boy.
Yep! Once the Devil Encounter is over, at least. It's taken a lot longer than expected, but it's almost done.
Then, the final battle, the final fight, the last run-in with Calius... SHALL BE THE MOST GLORIUS COMBAT OF ALL!!!!!!!!!
Obadiah is looking forward to it. He hasn’t been able to kill anything in days. Did I say days? I meant months, of course.
I think you meant hours.
Rollback Post to RevisionRollBack
— δ cyno • he/him • number one paladin fanδ — making a smoothie for meta ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
(Should lesta have a standing army. Given the hive are invading I would think that there should be some resistance to their advance. If there is standing army what would it be called?)
Good lord I thought we got rid of the hive months ago!?!?!?
nope. VTL relied on our intelligence to get rid of them, so they stayed
*face palm*
Is the hive causing mayhem in Lesta or are they peacefully inhabiting the land?
they are all dead. minus crota, who is LN now
Phew sweet relief
yep.
And TTB has the final pieces set for the final battle with Cally-Boy.
Yep! Once the Devil Encounter is over, at least. It's taken a lot longer than expected, but it's almost done.
Then, the final battle, the final fight, the last run-in with Calius... SHALL BE THE MOST GLORIUS COMBAT OF ALL!!!!!!!!!
Obadiah is looking forward to it. He hasn’t been able to kill anything in days. Did I say days? I meant months, of course.
Question: what would happen if someone were to tell xavian: "this statement is false."? After all he can tell if a statement is true or not and that specific statement is a logical paradox
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Question: what would happen if someone were to tell xavian: "this statement is false."? After all he can tell if a statement is true or not and that specific statement is a logical paradox
Angelic Weapons. The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).
Divine Awareness. The solar knows if it hears a lie.
Innate Spellcasting. The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:
Magic Resistance. The solar has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The solar makes two greatsword attacks.
Greatsword. Melee Weapon Attack:+15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.
Slaying Longbow. Ranged Weapon Attack:+13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.
Healing Touch (4/Day). The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Legendary Actions
The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.
Teleport. The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Searing Burst (Costs 2 Actions). The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.
Blinding Gaze (Costs 3 Actions). The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
Question: what would happen if someone were to tell xavian: "this statement is false."? After all he can tell if a statement is true or not and that specific statement is a logical paradox
Angelic Weapons. The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).
Divine Awareness. The solar knows if it hears a lie.
Innate Spellcasting. The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:
Magic Resistance. The solar has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The solar makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.
Slaying Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.
Healing Touch (4/Day). The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Legendary Actions
The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.
Teleport. The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Searing Burst (Costs 2 Actions). The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.
Blinding Gaze (Costs 3 Actions). The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.
The question is, would Pinocchio's nose grow if he said that?
Sooo.... Who would you say would be the core character of the tavern? I would say Atemos, Nox/Whathisnameisnow, Mithris...
Any other ideas for core characters?
Cally boy, eris, a few others
Eris tends to play a supporting role rather then lead the story most of the time. Calius Is a villain so I don’t think he counts as a core character.
Astra tends to be the target of a lot of villains probably because her mental state is unstable. She also gets a lot of development so I’d guess she is a core character.
Phew sweet relief
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
yep.
N/A
And TTB has the final pieces set for the final battle with Cally-Boy.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
Yep! Once the Devil Encounter is over, at least. It's taken a lot longer than expected, but it's almost done.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Then, the final battle, the final fight, the last run-in with Calius... SHALL BE THE MOST GLORIUS COMBAT OF ALL!!!!!!!!!
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
I think lesta should have a standing army as there has been two major invasions and a failed one in a year.
the army should be focused on defense specificity slowing tactics and ranged weapons as most of what they fight will obliterate them in melee.
They will be unable to defeat any major incursions but will help slow and weaken the enemy for the guardians to defeat.
Mostly nocturnal
help build a world here
Obadiah is looking forward to it. He hasn’t been able to kill anything in days. Did I say days? I meant months, of course.
I can’t remember what’s supposed to go here.
Haha I’m glad y’all are excited for it. TTB has been planning this for a long while so I’m sure he’s excited as well
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
Hmm, I’ll think about it. I like the idea but I need to sort out a few details about it 🙂 it’s a good and reasonable suggestion so I’m pretty sure we’ll end up doing that
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
I think you meant hours.
— δ cyno • he/him • number one paladin fan δ —
making a smoothie for meta
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Shush. They don’t need to know that.
I can’t remember what’s supposed to go here.
Question: what would happen if someone were to tell xavian: "this statement is false."? After all he can tell if a statement is true or not and that specific statement is a logical paradox
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Look at the stats and the bolded part.
Angelic Weapons. The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).
Divine Awareness. The solar knows if it hears a lie.
Innate Spellcasting. The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, resurrection
1/day each: commune, control weather
Magic Resistance. The solar has advantage on saving throws against spells and other magical effects.
Multiattack. The solar makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.
Slaying Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.
Healing Touch (4/Day). The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.
Teleport. The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Searing Burst (Costs 2 Actions). The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.
Blinding Gaze (Costs 3 Actions). The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
The question is, would Pinocchio's nose grow if he said that?
Looking for a campaign? Or, perhaps, trying to start one? Come join Rolegate! Just send me a friend request (same name as here) and I'll help you get started!
Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
Istari and White Counsel in Club. Not the wish-granter of a thread.
Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
Today is national moon day in the USA
Mostly nocturnal
help build a world here
Jack, since you are using google docs for the Tavernpedia now, do you want me to update the link for that on the first page of the tavern thread?
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
That would be great
Mostly nocturnal
help build a world here
Sooo.... Who would you say would be the core character of the tavern? I would say Atemos, Nox/Whathisnameisnow, Mithris...
Any other ideas for core characters?
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Cally boy, eris, a few others
N/A
Eris tends to play a supporting role rather then lead the story most of the time. Calius Is a villain so I don’t think he counts as a core character.
Astra tends to be the target of a lot of villains probably because her mental state is unstable. She also gets a lot of development so I’d guess she is a core character.
Mostly nocturnal
help build a world here