Just a question, but would it be okay for me to make my own Dragon warlock subclass (I'm not going to rip off yours)?
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Infiltrator Armbands has been upgraded again. This time with gems for better power storage. I left the ability to skip stealth checks the same because it can only be used ones per full charge
Infiltrator Armbands has been upgraded again. This time with gems for better power storage. I left the ability to skip stealth checks the same because it can only be used ones per full charge
You never said how many charges the armbands have.
Infiltrator Armbands has been upgraded again. This time with gems for better power storage. I left the ability to skip stealth checks the same because it can only be used ones per full charge
You never said how many charges the armbands have.
Infiltrator Armbands has been upgraded again. This time with gems for better power storage. I left the ability to skip stealth checks the same because it can only be used ones per full charge
You never said how many charges the armbands have.
radiant wings is really strong for a 1st level feature but otherwise this is amazing
strong how? what would you do to change it?
you dont simply hand a player the near equivilant of a 3rd level spell right of the bat (plus the blinding but that's fine keep that" i would reduce the speed till 6th level or make it give you a simple speed boost/disadvantage on oppurtunity attacks until that point.
Your patron is an ancient dragon of immense magical strength. They might use you as a treasure hunter to acquire new items for their hoard, a mouthpiece in the humanoid world to advance their ambitions, or simply a point of insight into the lives of the smaller folk. Whatever your patron's goals may be, they've chosen to gift you with the might of the dragons, a power few can claim to possess.
Dragon Color
You choose your patron’s color or determine it randomly, using the Dragon Color table.
d8
COLOR
BREATH WEAPON
1
Black
Acid
2
Blue
Lightning
3
Brass
Fire
4
Bronze
Lightning
5
Copper
Acid
6
Gold
Fire
7
Green
Poison
8
Red
Fire
9
Silver
Cold
10
White
Cold
Expanded Spell List
1st-level Wyvern feature
The Wyvern lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
You gain blindsight out to a range of 10 feet. You also gain proficiency in the Insight or Perception skill (your choice).
Tongue of the Wyrm
1st-level Wyvern feature
You can read, write, and speak Draconic. In addition, you gain a ranged natural weapon attack that deals a number of d6s equal to your proficiency bonus on a hit. Each creature within 5 feet of the target must succeed on a Dexterity saving throw against your spell save DC or take half as much damage. This attack uses your Charisma modifier to hit, has a range of 120 feet, and deals damage of a type corresponding to the color of your patron. You can use this part of the feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Draconic Enhancements
6th-level Wyvern feature
You gain some attributes of your draconic patron. You only take half damage from falling, and you gain one of the additional features listed below.
Draconic Enhancements - Black
You have a swimming speed equal to your walking speed, and you can breathe normally underwater. In addition, you gain darkvision out to a range of 60 feet, or your darkvision's range increases by 30 feet if you already have it.
Draconic Enhancements - Blue
Your melee weapon attacks and unarmed strikes deal an extra 1d4 lightning damage on a hit. In addition, whenever you take lightning damage, you gain temporary hit points equal to a fourth of the damage taken.
Draconic Enhancements - Brass
When a creature takes damage from your Tongue of the Wyrm feature, you can force them to make a Constitution saving throw against your spell save DC or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Draconic Enhancements - Bronze
When a creature takes damage from your Tongue of the Wyrm feature, you can force them to make a Strength saving throw against your spell save DC or be pushed 30 feet away from you. In addition, you have advantage on saving throws against being knocked prone.
Draconic Enhancements - Copper
When a creature takes damage from your Tongue of the Wyrm feature, you can force it to make a Constitution saving throw against your spell save DC or have its speed halved for 1 minute. In addition, for the duration, the creature can take an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Draconic Enhancements - Gold
When a creature takes damage from your Tongue of the Wyrm feature, you can force it to make a Strength check against your spell save DC or have disadvantage on Strength checks and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Draconic Enhancements - Green
You have a swimming speed equal to your walking speed, and you can breathe normally underwater. In addition, creatures that took damage from your Tongue of the Wyrm feature within the past minute have disadvantage on Wisdom (Perception) checks made to find you.
Draconic Enhancements - Red
You have resistance to fire damage. In addition, when you're hit by a melee attack from a creature within 5 feet of you, you can cause that creature to take 1d4 fire damage.
Draconic Enhancements - Silver
When a creature takes damage from your Tongue of the Wyrm feature, you can force it to make a Constitution saving throw against your spell save DC or be paralyzed until the start of your next turn.
Draconic Enhancements - White
You have resistance to cold damage. In addition, your Tongue of the Wyrm feature deals an extra 1d6 damage on a hit.
Terrifying Aura
10th-level Wyvern feature
As an action, you can exude an aura of fear in a 60-foot radius. Each creature of your choice within that area must succeed on a Wisdom saving throw against your spell save DC or be frightened for 1 minute. While frightened in this way, a creature takes 1d6 damage of your patron's breath weapon type at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Once you use this feature, you can't use it again until you finish a long rest.
Wings of the Wyvern
14th-level Wyvern feature
Draconic wings sprout from your back, granting you a flying speed of 30 feet. In addition, you can use a bonus action to flap your wings, forcing each creature within 10 feet of you to succeed on a Strength saving throw against your spell save DC or take 2d6 bludgeoning damage and be knocked prone. You can then move up to half your flying speed.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
To post a comment, please login or register a new account.
Fixed level 14 ability
The Dragon (Updated)
(Edit: Fixed it again, it said "equal to" instead of "equal to or less than"
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Just a question, but would it be okay for me to make my own Dragon warlock subclass (I'm not going to rip off yours)?
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Infiltrator Armbands has been upgraded again. This time with gems for better power storage. I left the ability to skip stealth checks the same because it can only be used ones per full charge
Mostly nocturnal
help build a world here
absolutely.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
You never said how many charges the armbands have.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I will fix that
Mostly nocturnal
help build a world here
Infiltrator Armband
Mostly nocturnal
help build a world here
403 forbidden
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Try this infiltrator armband
Mostly nocturnal
help build a world here
That one works
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Good to hear
Mostly nocturnal
help build a world here
All is well in the world again
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
some inspiration for blood hunter orders
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Hollow Knight-Inspired Subclass
The Radiance
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
radiant wings is really strong for a 1st level feature but otherwise this is amazing
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
strong how? what would you do to change it?
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
you dont simply hand a player the near equivilant of a 3rd level spell right of the bat (plus the blinding but that's fine keep that" i would reduce the speed till 6th level or make it give you a simple speed boost/disadvantage on oppurtunity attacks until that point.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
I intend to keep the wings, but I'll reduce the fly speed to 20 feet (So that resplendent recovery makes sense.)
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Here's the fixed version:
The Radiance (Fixed)
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Okay, here's my taken on the dragon warlock. Feedback/constructive criticism is much appreciated.
The Wyvern
Your patron is an ancient dragon of immense magical strength. They might use you as a treasure hunter to acquire new items for their hoard, a mouthpiece in the humanoid world to advance their ambitions, or simply a point of insight into the lives of the smaller folk. Whatever your patron's goals may be, they've chosen to gift you with the might of the dragons, a power few can claim to possess.
Dragon Color
You choose your patron’s color or determine it randomly, using the Dragon Color table.
Expanded Spell List
1st-level Wyvern feature
The Wyvern lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Wyvern Expanded Spells
Eyes of the Wyrm
1st-level Wyvern feature
You gain blindsight out to a range of 10 feet. You also gain proficiency in the Insight or Perception skill (your choice).
Tongue of the Wyrm
1st-level Wyvern feature
You can read, write, and speak Draconic. In addition, you gain a ranged natural weapon attack that deals a number of d6s equal to your proficiency bonus on a hit. Each creature within 5 feet of the target must succeed on a Dexterity saving throw against your spell save DC or take half as much damage. This attack uses your Charisma modifier to hit, has a range of 120 feet, and deals damage of a type corresponding to the color of your patron. You can use this part of the feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Draconic Enhancements
6th-level Wyvern feature
You gain some attributes of your draconic patron. You only take half damage from falling, and you gain one of the additional features listed below.
Draconic Enhancements - Black
You have a swimming speed equal to your walking speed, and you can breathe normally underwater. In addition, you gain darkvision out to a range of 60 feet, or your darkvision's range increases by 30 feet if you already have it.
Draconic Enhancements - Blue
Your melee weapon attacks and unarmed strikes deal an extra 1d4 lightning damage on a hit. In addition, whenever you take lightning damage, you gain temporary hit points equal to a fourth of the damage taken.
Draconic Enhancements - Brass
When a creature takes damage from your Tongue of the Wyrm feature, you can force them to make a Constitution saving throw against your spell save DC or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Draconic Enhancements - Bronze
When a creature takes damage from your Tongue of the Wyrm feature, you can force them to make a Strength saving throw against your spell save DC or be pushed 30 feet away from you. In addition, you have advantage on saving throws against being knocked prone.
Draconic Enhancements - Copper
When a creature takes damage from your Tongue of the Wyrm feature, you can force it to make a Constitution saving throw against your spell save DC or have its speed halved for 1 minute. In addition, for the duration, the creature can take an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Draconic Enhancements - Gold
When a creature takes damage from your Tongue of the Wyrm feature, you can force it to make a Strength check against your spell save DC or have disadvantage on Strength checks and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Draconic Enhancements - Green
You have a swimming speed equal to your walking speed, and you can breathe normally underwater. In addition, creatures that took damage from your Tongue of the Wyrm feature within the past minute have disadvantage on Wisdom (Perception) checks made to find you.
Draconic Enhancements - Red
You have resistance to fire damage. In addition, when you're hit by a melee attack from a creature within 5 feet of you, you can cause that creature to take 1d4 fire damage.
Draconic Enhancements - Silver
When a creature takes damage from your Tongue of the Wyrm feature, you can force it to make a Constitution saving throw against your spell save DC or be paralyzed until the start of your next turn.
Draconic Enhancements - White
You have resistance to cold damage. In addition, your Tongue of the Wyrm feature deals an extra 1d6 damage on a hit.
Terrifying Aura
10th-level Wyvern feature
As an action, you can exude an aura of fear in a 60-foot radius. Each creature of your choice within that area must succeed on a Wisdom saving throw against your spell save DC or be frightened for 1 minute. While frightened in this way, a creature takes 1d6 damage of your patron's breath weapon type at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Once you use this feature, you can't use it again until you finish a long rest.
Wings of the Wyvern
14th-level Wyvern feature
Draconic wings sprout from your back, granting you a flying speed of 30 feet. In addition, you can use a bonus action to flap your wings, forcing each creature within 10 feet of you to succeed on a Strength saving throw against your spell save DC or take 2d6 bludgeoning damage and be knocked prone. You can then move up to half your flying speed.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.