4th-level necromancy Casting Time: 1 action Range: self Components: V Duration: Concentration, up to a minute Class: Warlock, Ranger
You fire a bolt of shadowy energy. All creatures in an 80 foot line that is 10 feet wide emanating from you must make a constitution saving throw, taking 8d6 necrotic damage on a failed save, or half as much on a successful one. Creatures who failed the saving throw also have their speed reduced by 10 feet for the duration. A creature can repeat the save at the end of each of it's turns, ending the effect on a success.
Additionally, the area of the line becomes magically dark. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.
Eddie's Egregious Quicksand
5th-level transmutation Casting Time: 1 action Range: 60 ft. Components: V, S Duration: Concentration, up to 10 minutes Class: Bard, Druid
You create a lake of deadly quicksand. Choose a point within range. A deep pool of quicksand appears in a 10 foot circle on the ground centered on that point. The area is difficult terrain, and when a creature enters this area for the first time (including when you cast this spell) or ends their turn in it, they must make a strength saving throw, becoming restrained on a failed save.
At the start of a creature restrained by the quicksand's turn, they must make a strength saving throw. On a successful save, they are no longer restrained, and go the the top of the quicksand. On a failure, the creature is pulled a layer deeper into the quicksand.
A creature has the effects of the layer they are in, in addition to each layer before that one, as shown on the table below. Additionally, a creature takes 1d6 bludgeoning damage at the start of their turns for each layer deep they are.
2nd-level evocation Casting Time: 1 action Range: 80 ft. Components: V, S Duration: Instantaneous Class: Bard, Druid, Sorcerer, Wizard
Make a ranged spell attack against a creature within range. On a hit, the target takes 3d6 lightning damage. Additionally, after the target makes it's next attack in the next minute, it takes another 3d6 lightning damage.
This spell attack ignores half and three quarters cover.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d6 for each slot level above 2nd.
Willows Bounded Tempest
1st-level evocation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to an hour Class: Druid, Sorcerer
A mighty tempest grows inside of you. For the duration, your walking speed increases by 5 and you gain an advantage on strength checks.
As an action before the spell ends you can end the spell to let the tempest out. All creatures in a 20 foot sphere centered on you must make a strength saving throw, taking 1d8 bludgeoning damage on a failed save, or half as much on a successful one. Additionally, creatures who fail the save are knocked prone and are flung 20 feet in a random direction. If the flung creature hits another creature, the other creature is also knocked prone. If the creature hits an object, it takes 1d6 bludgeoning damage.
they all look awesome! one thing, willows bounded tempest seems a bit op for first level. maybe increase the damage and make it second level? or remove some of the effects?
they all look awesome! one thing, willows bounded tempest seems a bit op for first level. maybe increase the damage and make it second level? or remove some of the effects?
Pretty solid an flavorful item.Though sidenote,the use of corpse,instead of remains or ruins when referring to empire seems like,an odd choice.Do you have an reason to do so?
Pretty solid an flavorful item.Though sidenote,the use of corpse,instead of remains or ruins when referring to empire seems like,an odd choice.Do you have an reason to do so?
Made a race and I want to make sure it’s good before publishing it. Here it is:
Ainok Race Details
“Turn your back and die, traitor.” Segel stared with deceptive confidence into the fierce, accusing eyes of his kin as they held bows drawn at him. “Trust me,” he began, “I’m not the one who betrayed you. It was Calas that has been deceiving all of us from the beginning, as I’ve just recently discovered.” A few of his kin shifted and looked at each other, fur all standing on end. Then Diran stepped forward through the veil of the sandstorm. “Show us.”
— From “The Tyrant and the Pup,” an ainok legend
In the edges of civilization, the clans of canine nomadic ainok have persevered and traveled, collecting and selling the fruits of their labors as they travel, whether through desert or mountains high, such as textiles, exotic berries, or carved wood.
Because of the nomadic lifestyle of the average ainok, adventuring is no strange thing — moving place to place, with or without direction. No matter what, ainok are above else, tough. They are a people of survival.
While they usually try to stay out of attention, ainoks’ doglike appearance draws many eyes, and many minds can speculate, leading to false rumors of ainok’s fell mystical powers and demonic dealings.
Ainok Traits
Your ainok race grants a number of benefits.
Ability Score Increase
Your Constitution increases by 1 and your Wisdom increases by 1.
Age
Ainoks mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 60 years.
Alignment
Ainoks, because of their nomadic lifestyle among clans, keep to themselves while abiding by the clan’s laws. They tend toward lawful neutral.
Size
Ainoks are thinner and leaner than humans, and they range from slightly less than 5 to little more than 6 feet tall. Your size is Medium.
Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common and Ainok. Ainok is a language with soft consonants and short vowels. Its script is Elvish.
Mountain Ainok
The ainok of the mountains are strong and slightly resemble bears or wolves, living among the cold rocky climes which make up the environment. Their trades of choice include foraging and hunting. Although they are sometimes assumed to be possessed of brutality, they possess a keen awareness and a tactician’s mind.
Climbing
You have a climbing speed equal to your walking speed.
Ability Score Increase
Your Strength increases by 1.
Tactical Analysis
You can spend one minute assessing a creature or group of creatures you can see clearly. When you finish doing so, you learn a number of the following elements equal to your proficiency bonus:
Their number
Their average challenge rating or level (if applicable)
Their average number of hit dice
Their group’s most common damage resistances
Their group’s most common save proficiencies
How many of them can cast any spells
Once you use this trait, you can’t use it again until you finish a short or long rest.
Sand Ainok
The ainok of the sand are adapted to be better suited for the desert’s hot climate and rough sandstorms. They slightly resemble hyenas or jackals in fur color and pattern and are somewhat tougher due to the need for resilience against the desert sands.
Ability Score Increase
Your Constitution increases by 1.
Sandstorm Resilience
Your hide has adapted against the harsh cuts of sandstorms. You have resistance to slashing damage.
Lope
Your ancestry grants you the speed of a hunter. You can Dash as a bonus action.
I made a APC and want to know if it's the right Challenge rating
Definitely a complex monster. Before I go on, just know these things: that temporary hit points don’t stack, that the “secondary gun” is better worded as a multiattack, and that it isn’t usually possible for a creature to have double proficiency in an attack.
“Turn your back and die, traitor.” Segel stared with deceptive confidence into the fierce, accusing eyes of his kin as they held bows drawn at him. “Trust me,” he began, “I’m not the one who betrayed you. It was Calas that has been deceiving all of us from the beginning, as I’ve just recently discovered.” A few of his kin shifted and looked at each other, fur all standing on end. Then Diran stepped forward through the veil of the sandstorm. “Show us.”
— From “The Tyrant and the Pup,” an ainok legend
In the edges of civilization, the clans of canine nomadic ainok have persevered and traveled, collecting and selling the fruits of their labors as they travel, whether through desert or mountains high, such as textiles, exotic berries, or carved wood.
Because of the nomadic lifestyle of the average ainok, adventuring is no strange thing — moving place to place, with or without direction. No matter what, ainok are above else, tough. They are a people of survival.
While they usually try to stay out of attention, ainoks’ doglike appearance draws many eyes, and many minds can speculate, leading to false rumors of ainok’s fell mystical powers and demonic dealings.
Ainok Traits
Your ainok race grants a number of benefits.
Ability Score Increase
Your Constitution increases by 1 and your Wisdom increases by 1.
Age
Ainoks mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 60 years.
Alignment
Ainoks, because of their nomadic lifestyle among clans, keep to themselves while abiding by the clan’s laws. They tend toward lawful neutral.
Size
Ainoks are thinner and leaner than humans, and they range from slightly less than 5 to little more than 6 feet tall. Your size is Medium.
Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common and Ainok. Ainok is a language with soft consonants and short vowels. Its script is Elvish.
Mountain Ainok
The ainok of the mountains are strong and slightly resemble bears or wolves, living among the cold rocky climes which make up the environment. Their trades of choice include foraging and hunting. Although they are sometimes assumed to be possessed of brutality, they possess a keen awareness and a tactician’s mind.
Climbing
You have a climbing speed equal to your walking speed.
Ability Score Increase
Your Strength increases by 1.
Tactical Analysis
You can spend one minute assessing a creature or group of creatures you can see clearly. When you finish doing so, you learn a number of the following elements equal to your proficiency bonus:
Their number
Their average challenge rating or level (if applicable)
Their average number of hit dice
Their group’s most common damage resistances
Their group’s most common save proficiencies
How many of them can cast any spells
Once you use this trait, you can’t use it again until you finish a short or long rest.
Sand Ainok
The ainok of the sand are adapted to be better suited for the desert’s hot climate and rough sandstorms. They slightly resemble hyenas or jackals in fur color and pattern and are somewhat tougher due to the need for resilience against the desert sands.
Ability Score Increase
Your Constitution increases by 1.
Sandstorm Resilience
Your hide has adapted against the harsh cuts of sandstorms. You have resistance to slashing damage.
Lope
Your ancestry grants you the speed of a hunter. You can Dash as a bonus action.
“Turn your back and die, traitor.” Segel stared with deceptive confidence into the fierce, accusing eyes of his kin as they held bows drawn at him. “Trust me,” he began, “I’m not the one who betrayed you. It was Calas that has been deceiving all of us from the beginning, as I’ve just recently discovered.” A few of his kin shifted and looked at each other, fur all standing on end. Then Diran stepped forward through the veil of the sandstorm. “Show us.”
— From “The Tyrant and the Pup,” an ainok legend
In the edges of civilization, the clans of canine nomadic ainok have persevered and traveled, collecting and selling the fruits of their labors as they travel, whether through desert or mountains high, such as textiles, exotic berries, or carved wood.
Because of the nomadic lifestyle of the average ainok, adventuring is no strange thing — moving place to place, with or without direction. No matter what, ainok are above else, tough. They are a people of survival.
While they usually try to stay out of attention, ainoks’ doglike appearance draws many eyes, and many minds can speculate, leading to false rumors of ainok’s fell mystical powers and demonic dealings.
Ainok Traits
Your ainok race grants a number of benefits.
Ability Score Increase
Your Constitution increases by 1 and your Wisdom increases by 1.
Age
Ainoks mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 60 years.
Alignment
Ainoks, because of their nomadic lifestyle among clans, keep to themselves while abiding by the clan’s laws. They tend toward lawful neutral.
Size
Ainoks are thinner and leaner than humans, and they range from slightly less than 5 to little more than 6 feet tall. Your size is Medium.
Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common and Ainok. Ainok is a language with soft consonants and short vowels. Its script is Elvish.
Mountain Ainok
The ainok of the mountains are strong and slightly resemble bears or wolves, living among the cold rocky climes which make up the environment. Their trades of choice include foraging and hunting. Although they are sometimes assumed to be possessed of brutality, they possess a keen awareness and a tactician’s mind.
Climbing
You have a climbing speed equal to your walking speed.
Ability Score Increase
Your Strength increases by 1.
Tactical Analysis
You can spend one minute assessing a creature or group of creatures you can see clearly. When you finish doing so, you learn a number of the following elements equal to your proficiency bonus:
Their number
Their average challenge rating or level (if applicable)
Their average number of hit dice
Their group’s most common damage resistances
Their group’s most common save proficiencies
How many of them can cast any spells
Once you use this trait, you can’t use it again until you finish a short or long rest.
Sand Ainok
The ainok of the sand are adapted to be better suited for the desert’s hot climate and rough sandstorms. They slightly resemble hyenas or jackals in fur color and pattern and are somewhat tougher due to the need for resilience against the desert sands.
Ability Score Increase
Your Constitution increases by 1.
Sandstorm Resilience
Your hide has adapted against the harsh cuts of sandstorms. You have resistance to slashing damage.
Lope
Your ancestry grants you the speed of a hunter. You can Dash as a bonus action.
Pretty solid item,I would change the auto success to advantage.
“Turn your back and die, traitor.” Segel stared with deceptive confidence into the fierce, accusing eyes of his kin as they held bows drawn at him. “Trust me,” he began, “I’m not the one who betrayed you. It was Calas that has been deceiving all of us from the beginning, as I’ve just recently discovered.” A few of his kin shifted and looked at each other, fur all standing on end. Then Diran stepped forward through the veil of the sandstorm. “Show us.”
— From “The Tyrant and the Pup,” an ainok legend
In the edges of civilization, the clans of canine nomadic ainok have persevered and traveled, collecting and selling the fruits of their labors as they travel, whether through desert or mountains high, such as textiles, exotic berries, or carved wood.
Because of the nomadic lifestyle of the average ainok, adventuring is no strange thing — moving place to place, with or without direction. No matter what, ainok are above else, tough. They are a people of survival.
While they usually try to stay out of attention, ainoks’ doglike appearance draws many eyes, and many minds can speculate, leading to false rumors of ainok’s fell mystical powers and demonic dealings.
Ainok Traits
Your ainok race grants a number of benefits.
Ability Score Increase
Your Constitution increases by 1 and your Wisdom increases by 1.
Age
Ainoks mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 60 years.
Alignment
Ainoks, because of their nomadic lifestyle among clans, keep to themselves while abiding by the clan’s laws. They tend toward lawful neutral.
Size
Ainoks are thinner and leaner than humans, and they range from slightly less than 5 to little more than 6 feet tall. Your size is Medium.
Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common and Ainok. Ainok is a language with soft consonants and short vowels. Its script is Elvish.
Mountain Ainok
The ainok of the mountains are strong and slightly resemble bears or wolves, living among the cold rocky climes which make up the environment. Their trades of choice include foraging and hunting. Although they are sometimes assumed to be possessed of brutality, they possess a keen awareness and a tactician’s mind.
Climbing
You have a climbing speed equal to your walking speed.
Ability Score Increase
Your Strength increases by 1.
Tactical Analysis
You can spend one minute assessing a creature or group of creatures you can see clearly. When you finish doing so, you learn a number of the following elements equal to your proficiency bonus:
Their number
Their average challenge rating or level (if applicable)
Their average number of hit dice
Their group’s most common damage resistances
Their group’s most common save proficiencies
How many of them can cast any spells
Once you use this trait, you can’t use it again until you finish a short or long rest.
Sand Ainok
The ainok of the sand are adapted to be better suited for the desert’s hot climate and rough sandstorms. They slightly resemble hyenas or jackals in fur color and pattern and are somewhat tougher due to the need for resilience against the desert sands.
Ability Score Increase
Your Constitution increases by 1.
Sandstorm Resilience
Your hide has adapted against the harsh cuts of sandstorms. You have resistance to slashing damage.
Lope
Your ancestry grants you the speed of a hunter. You can Dash as a bonus action.
Pretty solid item,I would change the auto success to advantage.
“Turn your back and die, traitor.” Segel stared with deceptive confidence into the fierce, accusing eyes of his kin as they held bows drawn at him. “Trust me,” he began, “I’m not the one who betrayed you. It was Calas that has been deceiving all of us from the beginning, as I’ve just recently discovered.” A few of his kin shifted and looked at each other, fur all standing on end. Then Diran stepped forward through the veil of the sandstorm. “Show us.”
— From “The Tyrant and the Pup,” an ainok legend
In the edges of civilization, the clans of canine nomadic ainok have persevered and traveled, collecting and selling the fruits of their labors as they travel, whether through desert or mountains high, such as textiles, exotic berries, or carved wood.
Because of the nomadic lifestyle of the average ainok, adventuring is no strange thing — moving place to place, with or without direction. No matter what, ainok are above else, tough. They are a people of survival.
While they usually try to stay out of attention, ainoks’ doglike appearance draws many eyes, and many minds can speculate, leading to false rumors of ainok’s fell mystical powers and demonic dealings.
Ainok Traits
Your ainok race grants a number of benefits.
Ability Score Increase
Your Constitution increases by 1 and your Wisdom increases by 1.
Age
Ainoks mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 60 years.
Alignment
Ainoks, because of their nomadic lifestyle among clans, keep to themselves while abiding by the clan’s laws. They tend toward lawful neutral.
Size
Ainoks are thinner and leaner than humans, and they range from slightly less than 5 to little more than 6 feet tall. Your size is Medium.
Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common and Ainok. Ainok is a language with soft consonants and short vowels. Its script is Elvish.
Mountain Ainok
The ainok of the mountains are strong and slightly resemble bears or wolves, living among the cold rocky climes which make up the environment. Their trades of choice include foraging and hunting. Although they are sometimes assumed to be possessed of brutality, they possess a keen awareness and a tactician’s mind.
Climbing
You have a climbing speed equal to your walking speed.
Ability Score Increase
Your Strength increases by 1.
Tactical Analysis
You can spend one minute assessing a creature or group of creatures you can see clearly. When you finish doing so, you learn a number of the following elements equal to your proficiency bonus:
Their number
Their average challenge rating or level (if applicable)
Their average number of hit dice
Their group’s most common damage resistances
Their group’s most common save proficiencies
How many of them can cast any spells
Once you use this trait, you can’t use it again until you finish a short or long rest.
Sand Ainok
The ainok of the sand are adapted to be better suited for the desert’s hot climate and rough sandstorms. They slightly resemble hyenas or jackals in fur color and pattern and are somewhat tougher due to the need for resilience against the desert sands.
Ability Score Increase
Your Constitution increases by 1.
Sandstorm Resilience
Your hide has adapted against the harsh cuts of sandstorms. You have resistance to slashing damage.
Lope
Your ancestry grants you the speed of a hunter. You can Dash as a bonus action.
Pretty solid item,I would change the auto success to advantage.
And the race?
its good, but a bit op. maybe give a few less abilities?
Gogo's Shadow Bolt
4th-level necromancy
Casting Time: 1 action
Range: self
Components: V
Duration: Concentration, up to a minute
Class: Warlock, Ranger
You fire a bolt of shadowy energy. All creatures in an 80 foot line that is 10 feet wide emanating from you must make a constitution saving throw, taking 8d6 necrotic damage on a failed save, or half as much on a successful one. Creatures who failed the saving throw also have their speed reduced by 10 feet for the duration. A creature can repeat the save at the end of each of it's turns, ending the effect on a success.
Additionally, the area of the line becomes magically dark. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.
Eddie's Egregious Quicksand
5th-level transmutation
Casting Time: 1 action
Range: 60 ft.
Components: V, S
Duration: Concentration, up to 10 minutes
Class: Bard, Druid
You create a lake of deadly quicksand. Choose a point within range. A deep pool of quicksand appears in a 10 foot circle on the ground centered on that point. The area is difficult terrain, and when a creature enters this area for the first time (including when you cast this spell) or ends their turn in it, they must make a strength saving throw, becoming restrained on a failed save.
At the start of a creature restrained by the quicksand's turn, they must make a strength saving throw. On a successful save, they are no longer restrained, and go the the top of the quicksand. On a failure, the creature is pulled a layer deeper into the quicksand.
A creature has the effects of the layer they are in, in addition to each layer before that one, as shown on the table below. Additionally, a creature takes 1d6 bludgeoning damage at the start of their turns for each layer deep they are.
Neyola's Electric Arch
2nd-level evocation
Casting Time: 1 action
Range: 80 ft.
Components: V, S
Duration: Instantaneous
Class: Bard, Druid, Sorcerer, Wizard
Make a ranged spell attack against a creature within range. On a hit, the target takes 3d6 lightning damage. Additionally, after the target makes it's next attack in the next minute, it takes another 3d6 lightning damage.
This spell attack ignores half and three quarters cover.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d6 for each slot level above 2nd.
Willows Bounded Tempest
1st-level evocation
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to an hour
Class: Druid, Sorcerer
A mighty tempest grows inside of you. For the duration, your walking speed increases by 5 and you gain an advantage on strength checks.
As an action before the spell ends you can end the spell to let the tempest out. All creatures in a 20 foot sphere centered on you must make a strength saving throw, taking 1d8 bludgeoning damage on a failed save, or half as much on a successful one. Additionally, creatures who fail the save are knocked prone and are flung 20 feet in a random direction. If the flung creature hits another creature, the other creature is also knocked prone. If the creature hits an object, it takes 1d6 bludgeoning damage.
I am an average mathematics enjoyer.
>Extended Signature<
Any feedback?
I am an average mathematics enjoyer.
>Extended Signature<
they all look awesome! one thing, willows bounded tempest seems a bit op for first level. maybe increase the damage and make it second level? or remove some of the effects?
N/A
I'll do that, thanks for the feedback!
I am an average mathematics enjoyer.
>Extended Signature<
I had a really cool brew in mind, but now I forgot it :p
Made a thing, just want to see what you all think (not that I’ll be changing it, it was literally made to destroy civilizations.)
Wand of Vel Doran
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Pretty solid an flavorful item.Though sidenote,the use of corpse,instead of remains or ruins when referring to empire seems like,an odd choice.Do you have an reason to do so?
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
No
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Made a race and I want to make sure it’s good before publishing it. Here it is:
Ainok Race Details
In the edges of civilization, the clans of canine nomadic ainok have persevered and traveled, collecting and selling the fruits of their labors as they travel, whether through desert or mountains high, such as textiles, exotic berries, or carved wood.
Because of the nomadic lifestyle of the average ainok, adventuring is no strange thing — moving place to place, with or without direction. No matter what, ainok are above else, tough. They are a people of survival.
While they usually try to stay out of attention, ainoks’ doglike appearance draws many eyes, and many minds can speculate, leading to false rumors of ainok’s fell mystical powers and demonic dealings.
Ainok Traits
Your ainok race grants a number of benefits.
Ability Score Increase
Your Constitution increases by 1 and your Wisdom increases by 1.
Age
Ainoks mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 60 years.
Alignment
Ainoks, because of their nomadic lifestyle among clans, keep to themselves while abiding by the clan’s laws. They tend toward lawful neutral.
Size
Ainoks are thinner and leaner than humans, and they range from slightly less than 5 to little more than 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
People of Means
You gain proficiency in the Survival skill.
Bite
Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common and Ainok. Ainok is a language with soft consonants and short vowels. Its script is Elvish.
Mountain Ainok
The ainok of the mountains are strong and slightly resemble bears or wolves, living among the cold rocky climes which make up the environment. Their trades of choice include foraging and hunting. Although they are sometimes assumed to be possessed of brutality, they possess a keen awareness and a tactician’s mind.
Climbing
You have a climbing speed equal to your walking speed.
Ability Score Increase
Your Strength increases by 1.
Tactical Analysis
You can spend one minute assessing a creature or group of creatures you can see clearly. When you finish doing so, you learn a number of the following elements equal to your proficiency bonus:
Once you use this trait, you can’t use it again until you finish a short or long rest.
Sand Ainok
The ainok of the sand are adapted to be better suited for the desert’s hot climate and rough sandstorms. They slightly resemble hyenas or jackals in fur color and pattern and are somewhat tougher due to the need for resilience against the desert sands.
Ability Score Increase
Your Constitution increases by 1.
Sandstorm Resilience
Your hide has adapted against the harsh cuts of sandstorms. You have resistance to slashing damage.
Lope
Your ancestry grants you the speed of a hunter. You can Dash as a bonus action.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I made a APC and want to know if it's the right Challenge rating
Mostly nocturnal
help build a world here
Definitely a complex monster. Before I go on, just know these things: that temporary hit points don’t stack, that the “secondary gun” is better worded as a multiattack, and that it isn’t usually possible for a creature to have double proficiency in an attack.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Two things I want feedback on:
Blackened Edge
Ainok Race Details
In the edges of civilization, the clans of canine nomadic ainok have persevered and traveled, collecting and selling the fruits of their labors as they travel, whether through desert or mountains high, such as textiles, exotic berries, or carved wood.
Because of the nomadic lifestyle of the average ainok, adventuring is no strange thing — moving place to place, with or without direction. No matter what, ainok are above else, tough. They are a people of survival.
While they usually try to stay out of attention, ainoks’ doglike appearance draws many eyes, and many minds can speculate, leading to false rumors of ainok’s fell mystical powers and demonic dealings.
Ainok Traits
Your ainok race grants a number of benefits.
Ability Score Increase
Your Constitution increases by 1 and your Wisdom increases by 1.
Age
Ainoks mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 60 years.
Alignment
Ainoks, because of their nomadic lifestyle among clans, keep to themselves while abiding by the clan’s laws. They tend toward lawful neutral.
Size
Ainoks are thinner and leaner than humans, and they range from slightly less than 5 to little more than 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
People of Means
You gain proficiency in the Survival skill.
Bite
Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common and Ainok. Ainok is a language with soft consonants and short vowels. Its script is Elvish.
Mountain Ainok
The ainok of the mountains are strong and slightly resemble bears or wolves, living among the cold rocky climes which make up the environment. Their trades of choice include foraging and hunting. Although they are sometimes assumed to be possessed of brutality, they possess a keen awareness and a tactician’s mind.
Climbing
You have a climbing speed equal to your walking speed.
Ability Score Increase
Your Strength increases by 1.
Tactical Analysis
You can spend one minute assessing a creature or group of creatures you can see clearly. When you finish doing so, you learn a number of the following elements equal to your proficiency bonus:
Once you use this trait, you can’t use it again until you finish a short or long rest.
Sand Ainok
The ainok of the sand are adapted to be better suited for the desert’s hot climate and rough sandstorms. They slightly resemble hyenas or jackals in fur color and pattern and are somewhat tougher due to the need for resilience against the desert sands.
Ability Score Increase
Your Constitution increases by 1.
Sandstorm Resilience
Your hide has adapted against the harsh cuts of sandstorms. You have resistance to slashing damage.
Lope
Your ancestry grants you the speed of a hunter. You can Dash as a bonus action.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Pretty solid item,I would change the auto success to advantage.
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And the race?
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
its good, but a bit op. maybe give a few less abilities?
N/A
The sand Aniok are super broken,the mountain ones are also pretty strong,but the base race is pretty solid.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
How are the sand Ainok broken
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
The resistance to one of the 3 psychical damage types is right out,the bonus action dash is also slightly sketch but it's fine.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Undead of velobarn
A race I made for a homebrew setting,This is version two.Might add more subraces later.
The focus is on the subraces with this race,it's also a bit contrary to alot of modern race design,so it's a bit of a testing ground.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
and on top of the bight attack from the base race. maybe get rid of the damage resistance? and replace it? because slashing is super common
N/A