“Wow. Sposta I’m disappointed that you would trade a deity for the release of you and your friends from a couple of bullywugs. For without me the game of life is nothing and all shall disappear without its lord! I now call upon the puppet masters, my true companions who control all the heroes of the world!!”
Rollback Post to RevisionRollBack
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Tawmis: great story. I can’t believe you did that. The hits just keep on coming.
Baalzeboop: nice campaign setting. I was thinking of making an earth apocalypse type campaign.
ChoirOfFire: does this mean the owl house is isekai?
I tell my family about this wackiness that is anything but that which we do not name and they just look at me like I’m crazy. Which I am
Rollback Post to RevisionRollBack
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Question of the day: What's the strangest thing one of your PCs has eaten?
I had a Wizard that got into a sandwich eating contest with another player. The two contestants were eating out of the same sandwich, so I think the idea was that whoever ate more of the sandwich won (kinda like tug of war). This was a "the only rule is there are no rules" kinda sandwich eating contest, so my Wizard, being of the School of Transmutation, used Minor Transmutation to turn the toothpicks that we decided must have been in the sandwich from wood into sand, but only on his foe's side.
So, to answer your question, a sandwich with actual sand in half of it.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Question of the day: What's the strangest thing one of your PCs has eaten?
My own PCs have been pretty tame in this regard but I know people like to get up to some nonsense. I had some PCs eat a blue dragon once.
I have one player who is really strange. In real life, they are calm and collected and quite sensible. However when they play Dnd they turn into crazy wackos who lack any common sense.
In the strixhaven game, they were attacked by a chest that was turned into a mimic by a magic slime. They killed it and discovered that the chest was oozing the slime and so they decided to eat it. Because the slime was supposed to make everyday objects go crazy and attack people, the character went insane, gained a level of madness, and attacked the other players.
We also had this warlock whose first response to finding any liquid was to drink it. This was actually useful the first couple of times because they discovered a couple potions. However, they were scouting ahead for us and found a pool of thick liquid that they immediately drank from. This happened to be the pool for mind flayer larva and they ingested the tiny brain eating aliens.
I may have eaten, or rather, drank, something odd a while back, but in my defense, this was perhaps session 30 of my first ever game. We had slain a Medusa, and my character was apprenticed to an alchemist, so he grabbed some blood to give the guy. We ended up traveling through some crazy stuff and ended up a long way from home. Lost in the jungle, without much food and water, I drank a bit of the blood to see if it was usable. It was not. I took 10 damage every 5 seconds. Luckily someone cast lesser restoration on me.
More recently, we have a dhampir in our party. This fellow enjoys trying new bloods, and at one point he drank some demon blood. No matter how much of the blood you drink in one gulp, you regain 10 HP and feel a ghostly hand close around your spine. We’ve used this as a replacement for a healer in our party and force-feed downed party members the blood. Nothing bad will happen to us. Nothing at all.
I am amused by how so many people play reckless characters in their games.
When I first played, all my characters where incredibly cautious and paranoid because I knew fantasy and knew that a chest could be a mimic, a demon could be hiding in the shadows, that puddle could be poisoned, a pit could be beneath that leaf, that commoner might be a shapeshifting dragon. I was really paranoid.
But so many other people were completely reckless, attacked on sight, and drank random stuff. I guess they can't do that kind of thing in real life but in this imaginary world they didn't see any consequences. Still, I wanted to explore these new worlds as much as I could, you couldn't do anything to bore me, and drinking out of every wineskin you found on a century old corpse seemed less than wise.
Different strokes for different folks I guess. I am also much less paranoid now, though I am still much more cautious than anyone else I play with.
Question of the day: What's the strangest thing one of your PCs has eaten? My own PCs have been pretty tame in this regard but I know people like to get up to some nonsense. I had some PCs eat a blue dragon once.
When I was in the Out of the Abyss campaign - I know at a few towns we ate some questionable food - but for the life of me can't recall what it was.
Question of the day: What's the strangest thing one of your PCs has eaten? My own PCs have been pretty tame in this regard but I know people like to get up to some nonsense. I had some PCs eat a blue dragon once.
I have one player who is really strange. In real life, they are calm and collected and quite sensible. However when they play Dnd they turn into crazy wackos who lack any common sense. In the strixhaven game, they were attacked by a chest that was turned into a mimic by a magic slime. They killed it and discovered that the chest was oozing the slime and so they decided to eat it. Because the slime was supposed to make everyday objects go crazy and attack people, the character went insane, gained a level of madness, and attacked the other players. We also had this warlock whose first response to finding any liquid was to drink it. This was actually useful the first couple of times because they discovered a couple potions. However, they were scouting ahead for us and found a pool of thick liquid that they immediately drank from. This happened to be the pool for mind flayer larva and they ingested the tiny brain eating aliens.
I think the thing with players - they tend to think:
Their character is essentially invulnerable. There's no way the DM is going to punish me for drinking ABC potion I just found with no label.
I will drink these random things simply to sew chaos in the game and be disruptive and chaotic.
To be fair, unrelated to eating, my Dwarf Fighter suffered a few levels of madness in Out of the Abyss (but was demonic possession whispering bad ideas to him, usually). The demon eventually would take control from time to time (I dipped one level Warlock to lean into the Madness thing) - and so occasionally when I did anything that was Warlock specific, my character would have no memory of it - as that was the demon at the wheel.
I am amused by how so many people play reckless characters in their games. When I first played, all my characters where incredibly cautious and paranoid because I knew fantasy and knew that a chest could be a mimic, a demon could be hiding in the shadows, that puddle could be poisoned, a pit could be beneath that leaf, that commoner might be a shapeshifting dragon. I was really paranoid. But so many other people were completely reckless, attacked on sight, and drank random stuff. I guess they can't do that kind of thing in real life but in this imaginary world they didn't see any consequences. Still, I wanted to explore these new worlds as much as I could, you couldn't do anything to bore me, and drinking out of every wineskin you found on a century old corpse seemed less than wise. Different strokes for different folks I guess. I am also much less paranoid now, though I am still much more cautious than anyone else I play with.
So I think it all depends on the game.
When I first began to DM eons ago (we're talking 1st and 2nd edition), I was wanting to tell a serious story. I wanted my own version of Lord of the Rings to be what my campaign was. Even in third edition there was more of this - but third edition introduced more females into my own game - and I started watching and listening to what they wanted. They'd occasionally want to do less aggressive things - and I thought, "I need to accommodate to not just combat and story - but give the characters chances to grow as well."
So now in my games, I welcome when someone rolls a skill check (say Arcana to see what something else, and rolls horribly and I say, "Yeah, you're not sure what it is" - but the player than says, "Ah ha. Just as I suspected. It's the ancient symbol of Hemadella, the goddess of death. We should be cautious!") All the players know this is not true, but they all lean into it and accept the answer from the wizard, who would normally know this kind of stuff. I love it because everyone laughs at the silliness. It's often quite fun to mess up and lean into those mistakes and not be very paranoid. But you definitely need to have the right chemistry between the players. Like I said, Off Week Game I run; they all lean into it. My normal game (which the three off week people are in - but there's 3 other players - who are not a fan of the silliness all the time - one of them especially - which is fine). But just adding one person can alter the chemistry at the table.
I am amused by how so many people play reckless characters in their games.
When I first played, all my characters where incredibly cautious and paranoid because I knew fantasy and knew that a chest could be a mimic, a demon could be hiding in the shadows, that puddle could be poisoned, a pit could be beneath that leaf, that commoner might be a shapeshifting dragon. I was really paranoid.
But so many other people were completely reckless, attacked on sight, and drank random stuff. I guess they can't do that kind of thing in real life but in this imaginary world they didn't see any consequences. Still, I wanted to explore these new worlds as much as I could, you couldn't do anything to bore me, and drinking out of every wineskin you found on a century old corpse seemed less than wise.
Different strokes for different folks I guess. I am also much less paranoid now, though I am still much more cautious than anyone else I play with.
My first character was reckless at times. Since then I’ve been much more cautious. The last time I had a reckless character was when my character acted directly on one of his flaws. It resulted in his death, but I don’t believe I could have played him better. Rest in peace Val.
The group I play with has this house rule where we roll a d20 when eating certain things to see how much our characters like it. Twenty means it is the best food we have ever tasted, one would probably result in vomiting or spewing the food in disgust. This has made fun interactions. We had one player whose character was a merchant who only sold fried rice. My character tried some of it and rolled a twenty. After that, my character and his character became very close and loyal to each other because I wanted fried rice and he wanted to make fried rice.
Somewhat related to the food question. The group I play with has this house rule where we roll a d20 when eating certain things to see how much our characters like it. Twenty means it is the best food we have ever tasted, one would probably result in vomiting or spewing the food in disgust. This has made fun interactions. We had one player whose character was a merchant who only sold fried rice. My character tried some of it and rolled a twenty. After that, my character and his character became very close and loyal to each other because I wanted fried rice and he wanted to make fried rice. So I was wondering, is this a widely used rule?
I use this rule also. The work group recently went into the Astral Plane - and they stopped at a location and went to a tavern. And I had them roll - and all three, oddly - rolled D20 on a Con Check. So they demanded to know what the meat was. So I asked them each to give me a word ("Highland Shaggy Cow") - and no joke. Right after, I made a quest that there was a monster slaughtering the Highland Shaggy Cows - and the party demanded that they be allowed to put a stop to it. Completely improvised that whole session.
“Wow. Sposta I’m disappointed that you would trade a deity for the release of you and your friends from a couple of bullywugs. For without me the game of life is nothing and all shall disappear without its lord! I now call upon the puppet masters, my true companions who control all the heroes of the world!!”
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Extended Signature
Also I really liked Baalzeboop’s campaign setting
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Extended Signature
Tawmis: great story. I can’t believe you did that. The hits just keep on coming.
Baalzeboop: nice campaign setting. I was thinking of making an earth apocalypse type campaign.
ChoirOfFire: does this mean the owl house is isekai?
I tell my family about this wackiness that is anything but that which we do not name and they just look at me like I’m crazy. Which I am
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Extended Signature
Finally got around to seeing the latest UA stuff and watched the video - and... not a fan.
So far, this whole D&D Next has been a miss for me.
And I am not sure how it would be considered "compatible" with 5e.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
I don’t exactly care about balance. My friends who play dnd aren’t the jealous or ‘that’s unfair’ kind of player.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Question of the day: What's the strangest thing one of your PCs has eaten?
My own PCs have been pretty tame in this regard but I know people like to get up to some nonsense. I had some PCs eat a blue dragon once.
I had a Wizard that got into a sandwich eating contest with another player. The two contestants were eating out of the same sandwich, so I think the idea was that whoever ate more of the sandwich won (kinda like tug of war). This was a "the only rule is there are no rules" kinda sandwich eating contest, so my Wizard, being of the School of Transmutation, used Minor Transmutation to turn the toothpicks that we decided must have been in the sandwich from wood into sand, but only on his foe's side.
So, to answer your question, a sandwich with actual sand in half of it.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I have one player who is really strange. In real life, they are calm and collected and quite sensible. However when they play Dnd they turn into crazy wackos who lack any common sense.
In the strixhaven game, they were attacked by a chest that was turned into a mimic by a magic slime. They killed it and discovered that the chest was oozing the slime and so they decided to eat it. Because the slime was supposed to make everyday objects go crazy and attack people, the character went insane, gained a level of madness, and attacked the other players.
We also had this warlock whose first response to finding any liquid was to drink it. This was actually useful the first couple of times because they discovered a couple potions. However, they were scouting ahead for us and found a pool of thick liquid that they immediately drank from. This happened to be the pool for mind flayer larva and they ingested the tiny brain eating aliens.
One of ‘em almost ate splintered chest mimic flesh, but then he through it at a king to prove they killed the mimic.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
I may have eaten, or rather, drank, something odd a while back, but in my defense, this was perhaps session 30 of my first ever game. We had slain a Medusa, and my character was apprenticed to an alchemist, so he grabbed some blood to give the guy. We ended up traveling through some crazy stuff and ended up a long way from home. Lost in the jungle, without much food and water, I drank a bit of the blood to see if it was usable. It was not. I took 10 damage every 5 seconds. Luckily someone cast lesser restoration on me.
More recently, we have a dhampir in our party. This fellow enjoys trying new bloods, and at one point he drank some demon blood. No matter how much of the blood you drink in one gulp, you regain 10 HP and feel a ghostly hand close around your spine. We’ve used this as a replacement for a healer in our party and force-feed downed party members the blood. Nothing bad will happen to us. Nothing at all.
I am amused by how so many people play reckless characters in their games.
When I first played, all my characters where incredibly cautious and paranoid because I knew fantasy and knew that a chest could be a mimic, a demon could be hiding in the shadows, that puddle could be poisoned, a pit could be beneath that leaf, that commoner might be a shapeshifting dragon. I was really paranoid.
But so many other people were completely reckless, attacked on sight, and drank random stuff. I guess they can't do that kind of thing in real life but in this imaginary world they didn't see any consequences. Still, I wanted to explore these new worlds as much as I could, you couldn't do anything to bore me, and drinking out of every wineskin you found on a century old corpse seemed less than wise.
Different strokes for different folks I guess. I am also much less paranoid now, though I am still much more cautious than anyone else I play with.
When I was in the Out of the Abyss campaign - I know at a few towns we ate some questionable food - but for the life of me can't recall what it was.
I think the thing with players - they tend to think:
To be fair, unrelated to eating, my Dwarf Fighter suffered a few levels of madness in Out of the Abyss (but was demonic possession whispering bad ideas to him, usually). The demon eventually would take control from time to time (I dipped one level Warlock to lean into the Madness thing) - and so occasionally when I did anything that was Warlock specific, my character would have no memory of it - as that was the demon at the wheel.
So I think it all depends on the game.
When I first began to DM eons ago (we're talking 1st and 2nd edition), I was wanting to tell a serious story. I wanted my own version of Lord of the Rings to be what my campaign was. Even in third edition there was more of this - but third edition introduced more females into my own game - and I started watching and listening to what they wanted. They'd occasionally want to do less aggressive things - and I thought, "I need to accommodate to not just combat and story - but give the characters chances to grow as well."
So now in my games, I welcome when someone rolls a skill check (say Arcana to see what something else, and rolls horribly and I say, "Yeah, you're not sure what it is" - but the player than says, "Ah ha. Just as I suspected. It's the ancient symbol of Hemadella, the goddess of death. We should be cautious!") All the players know this is not true, but they all lean into it and accept the answer from the wizard, who would normally know this kind of stuff. I love it because everyone laughs at the silliness. It's often quite fun to mess up and lean into those mistakes and not be very paranoid. But you definitely need to have the right chemistry between the players. Like I said, Off Week Game I run; they all lean into it. My normal game (which the three off week people are in - but there's 3 other players - who are not a fan of the silliness all the time - one of them especially - which is fine). But just adding one person can alter the chemistry at the table.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
My first character was reckless at times. Since then I’ve been much more cautious. The last time I had a reckless character was when my character acted directly on one of his flaws. It resulted in his death, but I don’t believe I could have played him better. Rest in peace Val.
Beholder Eye Soup. It was… not good.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Did the Chef come out and dramatically say, "BEHOLD!"
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Somewhat related to the food question.
The group I play with has this house rule where we roll a d20 when eating certain things to see how much our characters like it. Twenty means it is the best food we have ever tasted, one would probably result in vomiting or spewing the food in disgust. This has made fun interactions. We had one player whose character was a merchant who only sold fried rice. My character tried some of it and rolled a twenty. After that, my character and his character became very close and loyal to each other because I wanted fried rice and he wanted to make fried rice.
So I was wondering, is this a widely used rule?
I use this rule also. The work group recently went into the Astral Plane - and they stopped at a location and went to a tavern. And I had them roll - and all three, oddly - rolled D20 on a Con Check. So they demanded to know what the meat was. So I asked them each to give me a word ("Highland Shaggy Cow") - and no joke. Right after, I made a quest that there was a monster slaughtering the Highland Shaggy Cows - and the party demanded that they be allowed to put a stop to it. Completely improvised that whole session.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up