I would say a late game vehicle that is often piloted by monsters.
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I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it. Clones would have saved Star Wars, and Kylo Ren sucks. MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
Languagesany three languages (usually one of which is common)
Challenge2 (450 XP)
Proficiency Bonus+2
Expert Tracker. if the bounty hunter roll a 7 or lower on a survival check made for tracking a creature, treat it as an 8.
Actions
Multiattack. The bounty hunter makes 2 blaster attacks.
Vibro Cutlass.Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage, and the target must make a DC 12 constitution saving throw, taking 10 (4d4) slashing damage on a failed save, or half as much on a successful one.
Muffled Sniper Rifle Blaster. Ranged Weapon Attack: +6 to hit, range 250/750 ft., 1 target. Hit: 8 (1d10 + 3) fire damage.
Grappling Rope. Melee Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: 4 (1d6+1) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 12).
Explosive (2/day). The bounty hunter chooses a point within 30 feet, where the explosive attaches. When the bounty hunter uses a bonus action to detonate the explosive, it exploded in a 25 feet sphere, centered on where the explosive was. Each creature in the sphere must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.
The spell's base damage is 3d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6, to a maximum of 6d6.
If the explosive is touched before it has exploded, the creature touching it must make a Dexterity saving throw. On a failed save, the the explosive explodes. On a successful save, the creature can throw the explosive up to 30 feet. When it strikes a creature or a solid object, the the explosive explodes.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.
Description
Bounty hunters are scoundrels who live on the edge of the galaxy, hunting down people with bounties on their head. They are often pragmatic warriors, not afraid to fight dirty if it allows them to win. They chase down, capture, and occasionally kill those who the wealthy beings of the galaxy put bounties on.
Languagesany three languages (usually one of which is common)
Challenge2 (450 XP)
Proficiency Bonus+2
Expert Tracker. if the bounty hunter roll a 7 or lower on a survival check made for tracking a creature, treat it as an 8.
Actions
Multiattack. The bounty hunter makes 2 blaster attacks.
Vibro Cutlass.Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage, and the target must make a DC 12 constitution saving throw, taking 10 (4d4) slashing damage on a failed save, or half as much on a successful one.
Muffled Sniper Rifle Blaster. Ranged Weapon Attack: +6 to hit, range 250/750 ft., 1 target. Hit: 8 (1d10 + 3) fire damage.
Grappling Rope. Melee Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: 4 (1d6+1) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 12).
Explosive (2/day). The bounty hunter chooses a point within 30 feet, where the explosive attaches. When the bounty hunter uses a bonus action to detonate the explosive, it exploded in a 25 feet sphere, centered on where the explosive was. Each creature in the sphere must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.
The spell's base damage is 3d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6, to a maximum of 6d6.
If the explosive is touched before it has exploded, the creature touching it must make a Dexterity saving throw. On a failed save, the the explosive explodes. On a successful save, the creature can throw the explosive up to 30 feet. When it strikes a creature or a solid object, the the explosive explodes.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.
Description
Bounty hunters are scoundrels who live on the edge of the galaxy, hunting down people with bounties on their head. They are often pragmatic warriors, not afraid to fight dirty if it allows them to win. They chase down, capture, and occasionally kill those who the wealthy beings of the galaxy put bounties on.
Make it CR 4 at least.
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I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it. Clones would have saved Star Wars, and Kylo Ren sucks. MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
Languagesany three languages (usually one of which is common)
Challenge2 (450 XP)
Proficiency Bonus+2
Expert Tracker. if the bounty hunter roll a 7 or lower on a survival check made for tracking a creature, treat it as an 8.
Actions
Multiattack. The bounty hunter makes 2 blaster attacks.
Vibro Cutlass.Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage, and the target must make a DC 12 constitution saving throw, taking 10 (4d4) slashing damage on a failed save, or half as much on a successful one.
Muffled Sniper Rifle Blaster. Ranged Weapon Attack: +6 to hit, range 250/750 ft., 1 target. Hit: 8 (1d10 + 3) fire damage.
Grappling Rope. Melee Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: 4 (1d6+1) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 12).
Explosive (2/day). The bounty hunter chooses a point within 30 feet, where the explosive attaches. When the bounty hunter uses a bonus action to detonate the explosive, it exploded in a 25 feet sphere, centered on where the explosive was. Each creature in the sphere must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.
The spell's base damage is 3d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6, to a maximum of 6d6.
If the explosive is touched before it has exploded, the creature touching it must make a Dexterity saving throw. On a failed save, the the explosive explodes. On a successful save, the creature can throw the explosive up to 30 feet. When it strikes a creature or a solid object, the the explosive explodes.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.
Description
Bounty hunters are scoundrels who live on the edge of the galaxy, hunting down people with bounties on their head. They are often pragmatic warriors, not afraid to fight dirty if it allows them to win. They chase down, capture, and occasionally kill those who the wealthy beings of the galaxy put bounties on.
Make it CR 4 at least.
changed it to be op and cr 4. the new version if on the homebrewery.
Agile Warrior. The sith lord adds half its proficiency bonus to any Dexterity check that doesn't already use its proficiency bonus. In addition, when the sith lord makes a high jump, the height it can leap increases by a number of feet equal to its Dexterity modifier.
Evasion. If the sith lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the sith lord instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Spellcasting.The sith lord is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The sith lord has the following sith spells prepared:
Lightsaber.Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 9 (2d8) radiant damage, plus 2 (1d4) force damage.
Force Choke. The sith lord chooses a creature that it can see within 30 feet of it. The creature must succeed on a DC 16 Constitution saving throw or take 1d8 bludgeoning damage and be grappled by the sith lord. While a creature is grappled in this way, the sith lord can use its bonus action to deal 1d8 bludgeoning damage to the creature.
The sith lord can have only one creature grappled in this way at a time.
Reactions
Combat Disciple. The sith lord adds 2 to its AC against one melee attack that would hit it. To do so, the sith lord must see the attacker and be wielding a melee weapon.
Quick Instincts. When the sith lord takes damage from a creature within 5 feet of it, it can make a melee weapon attack against that creature.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
i agree
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
I would say a late game vehicle that is often piloted by monsters.
I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it.
Clones would have saved Star Wars, and Kylo Ren sucks.
MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
Don't even TRY to argue with me about Star Wars.
I give up on the AT-AT.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Fun fact about Tusken Raiders, They have to defeat a "Dragon" to become an adult
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
So work on the AT-PT.
Join the Oboe Orchestra!
Semicolons are the most addictive punctuation mark there is; and also one of the most helpful.
If you like grammar, go to the Cult of Grammar, for grammatical sticklers. And my grammar may not be perfect, okay, but SHHHHHHH!!!
The HLE; my homebrew monster/character.
It is not a one person job. Help.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
monster:
Expert Tracker. if the bounty hunter roll a 7 or lower on a survival check made for tracking a creature, treat it as an 8.
Multiattack. The bounty hunter makes 2 blaster attacks.
Vibro Cutlass. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage, and the target must make a DC 12 constitution saving throw, taking 10 (4d4) slashing damage on a failed save, or half as much on a successful one.
Muffled Sniper Rifle Blaster. Ranged Weapon Attack: +6 to hit, range 250/750 ft., 1 target. Hit: 8 (1d10 + 3) fire damage.
Grappling Rope. Melee Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: 4 (1d6+1) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 12).
Explosive (2/day). The bounty hunter chooses a point within 30 feet, where the explosive attaches. When the bounty hunter uses a bonus action to detonate the explosive, it exploded in a 25 feet sphere, centered on where the explosive was. Each creature in the sphere must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.
The spell's base damage is 3d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6, to a maximum of 6d6.
If the explosive is touched before it has exploded, the creature touching it must make a Dexterity saving throw. On a failed save, the the explosive explodes. On a successful save, the creature can throw the explosive up to 30 feet. When it strikes a creature or a solid object, the the explosive explodes.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.
Description
Bounty hunters are scoundrels who live on the edge of the galaxy, hunting down people with bounties on their head. They are often pragmatic warriors, not afraid to fight dirty if it allows them to win. They chase down, capture, and occasionally kill those who the wealthy beings of the galaxy put bounties on.
I am an average mathematics enjoyer.
>Extended Signature<
Legs, head, blasters. I'll try.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Make it CR 4 at least.
I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it.
Clones would have saved Star Wars, and Kylo Ren sucks.
MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
Don't even TRY to argue with me about Star Wars.
Ranged Weapon Attack: +6 to hit, range 10/480 ft., one target. Hit: 16 (3d10) FIre damage.
Speed ?
Please tell me what to change
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
changed it to be op and cr 4. the new version if on the homebrewery.
I am an average mathematics enjoyer.
>Extended Signature<
Done with the sith lord.
Agile Warrior. The sith lord adds half its proficiency bonus to any Dexterity check that doesn't already use its proficiency bonus.
In addition, when the sith lord makes a high jump, the height it can leap increases by a number of feet equal to its Dexterity modifier.
Evasion. If the sith lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the sith lord instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Spellcasting. The sith lord is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The sith lord has the following sith spells prepared:
2nd level (3 slots): hold person, ray of enfeeblement, shatter
3rd level (3 slots): blink, counterspell, spirit shroud
Multiattack. The sith lord makes two attacks.
Lightsaber. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 9 (2d8) radiant damage, plus 2 (1d4) force damage.
Force Choke. The sith lord chooses a creature that it can see within 30 feet of it. The creature must succeed on a DC 16 Constitution saving throw or take 1d8 bludgeoning damage and be grappled by the sith lord. While a creature is grappled in this way, the sith lord can use its bonus action to deal 1d8 bludgeoning damage to the creature.
The sith lord can have only one creature grappled in this way at a time.
Combat Disciple. The sith lord adds 2 to its AC against one melee attack that would hit it. To do so, the sith lord must see the attacker and be wielding a melee weapon.
Quick Instincts. When the sith lord takes damage from a creature within 5 feet of it, it can make a melee weapon attack against that creature.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
AT-AT Walker:
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)