If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Beholders.
Lets start!
are we still talking about beholders? well then whatcha all think of the variant eye rays in volo's guide to monsters, pretty cool right? almost tempted to use them on every beholder
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Beholders.
Lets start!
are we still talking about beholders? well then whatcha all think of the variant eye rays in volo's guide to monsters, pretty cool right? almost tempted to use them on every beholder
I really like them; I have a cool idea for a story and the beholders have variant eye rays.
So the story is that this life cleric and her party are exploring a cave and meet a NG beholder named Chatakhoa. They find out that she has a twin named Zushaxx and are tasked with killing him. How do you like it?
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Beholders.
Lets start!
are we still talking about beholders? well then whatcha all think of the variant eye rays in volo's guide to monsters, pretty cool right? almost tempted to use them on every beholder
I really like them; I have a cool idea for a story and the beholders have variant eye rays.
So the story is that this life cleric and her party are exploring a cave and meet a NG beholder named Chatakhoa. They find out that she has a twin named Zushaxx and are tasked with killing him. How do you like it?
interesting, is the life cleric vital to the story somehow, and does the NG beholder have more non lethal eye rays like otto's irrisistible dance, eyebite, polymorph etc weras the other has stuff like create undead or were does the eye rays come into the equation?
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found nessesary
-an death domain cleric and an necromancy wizard. Both are disiples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff weras the wizard is highly defensive, has an verry paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
I even have a Xanathar plushie that holds my dice! :3
My players killed Xanathar, twice. He has a ring of mind shielding that his mind got trapped in after the first death, and the players didn't destroy the ring, so a remnant of the Xanathar Guild stole the ring, put it on a rival beholder in Waterdeep, and used strange magic to cause Xanathar's consciousness to move into the beholder's mind. They then had to kill Xanathar again, but again didn't destroy the ring, instead threw it into a bag of devouring.
My character has worked with a member of the Xanathar Guild in HotDQ
Ugh, Hoard of the Dragon Queen SUCKS! :( It was the first adventure book I bought when I started 5e, it totally screwed with me when I started DMing.
I love beholders. Sylgar is great. In my games (I don't know if this is canon) Xanathar thinks Sylgar is immortal, because he's been there through several generations of Xanathars, and he hasn't ever seen him die in those hundreds of years.
I know that some people replace him whenever he dies so you might be right
Yeah, they even have a role as Sylgar's caretaker. Otto Steeltoes is the current one if I remember correctly. A crazy dwarf guy. I just thought it would be funny to have the hyper-intelligent alien crime lord think his goldfish is immortal, so if it isn't canon that he believes this, I have it true in my games, though when my party killed Xanathar, they took Sylgar and displayed him in their tavern, and he eventually died of old age.
R.I.P. Sylgar, may you forever swim in fishy heaven.
NOO SYLGAR
I'm just here to keep from getting shunned by all of society....or at least the parts that matter.
Sylgar will live on in our hearts
RIP Sylgar forever
What would happen to Sylgar if Xanathar became a Death Tyrant?
I mean, there have been multiple Sylgar’s through the years, and the lich fish would outlive them all, sooooooo.
Did you know that (because of Twist the Wish) I have a very successful hoodie line?
This is relevant because Xanathar is a secret fan and buys them for his servants
If Lich Fish exists there will be merch of it LOL.... That and the guy who has to replace it all of the time is now either out of a job or has a very easy one... Maybe he or she sells the new merch lol.
Again, lol
Maybe Ott Steeltoes pickles Sylgar after he dies, and then sells him?
That would be hilarious, and scary. He could get away with that? Level 20 rogue he must be, otherwise Xanathar would notice.
I think he's only like CR 2, so no, but he and the other guild members that existed before him managed to replace Sylgar for hundreds of years without the Xanathar finding out, so I don't find it totally unlikely.
Ok. Thanks for clarifying. Must be a real pain trying to hide something from a psychic beholder, who has psychic mind seers throughout the lair.
( ( ( ( ( [-_-] ) ) ) ) )
?
It's supposed to be a person sending psychic mind waves; maybe my edit will help clarify
Psychic Beholders would be cool.
i mean, they from the far realm and have telekinesis, also mind whitnesses are a thing so i think what you meant is psychic Beholders ARE cool
Mindwitnesses barely count as beholders. They're not even included in the beholderkin section of Volo's
eh, i guess that is fair, they are really just beholders transformed by mind flayers
dertinus is that an reaction image?
Yes, it is .... hahahahahaha
OMG yes I love that image I agree
lads the quotes is reaching a point were we are breaking dnd beyond, this is a good sign, it means progress, it means SCIENCE has been made, onwards companions, we must dig deeper, we must uncover more beholder lore, we shall converse until the end of time!
wait a sec does this post break rule three? i cannot tell the rule text has become impossible to read
If this quote it is now Impossibru to read then it is the right time to insert 1 whole novel book here and still it could be readable...............
New chain.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Lets start!
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
are we still talking about beholders? well then whatcha all think of the variant eye rays in volo's guide to monsters, pretty cool right? almost tempted to use them on every beholder
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I really like them; I have a cool idea for a story and the beholders have variant eye rays.
So the story is that this life cleric and her party are exploring a cave and meet a NG beholder named Chatakhoa. They find out that she has a twin named Zushaxx and are tasked with killing him. How do you like it?
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
interesting, is the life cleric vital to the story somehow, and does the NG beholder have more non lethal eye rays like otto's irrisistible dance, eyebite, polymorph etc weras the other has stuff like create undead or were does the eye rays come into the equation?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found nessesary
-an death domain cleric and an necromancy wizard. Both are disiples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff weras the wizard is highly defensive, has an verry paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
That sounds pretty cool!
Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
How big is the party? What level will they get the first legendary magic item?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If this quote it is now Impossibru to read then it is the right time to insert 1 whole novel book here and still it could be readable...............
hahahahahaha
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk