If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
Rollback Post to RevisionRollBack
Characters: Borin, mountain dwarf cleric (knowledge) (inactive) Varis Ilphelkiir, high elf bard (swords) (inactive) Reckoner, warforged fighter (eldritch knight) (inactive) Archduke Gerald, half-orc warlock (pact of the fire elemental) (inactive) Kurak of Yini Chai, changeling sorcerer (blue draconic bloodline) (active)
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Rollback Post to RevisionRollBack
Characters: Borin, mountain dwarf cleric (knowledge) (inactive) Varis Ilphelkiir, high elf bard (swords) (inactive) Reckoner, warforged fighter (eldritch knight) (inactive) Archduke Gerald, half-orc warlock (pact of the fire elemental) (inactive) Kurak of Yini Chai, changeling sorcerer (blue draconic bloodline) (active)
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
To post a comment, please login or register a new account.
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Sorry, I don't know the link; I watch Youtube on Roku
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Dortinaus did not follow the gamer rules correctly >>>:(((((
Characters:
Borin, mountain dwarf cleric (knowledge) (inactive)
Varis Ilphelkiir, high elf bard (swords) (inactive)
Reckoner, warforged fighter (eldritch knight) (inactive)
Archduke Gerald, half-orc warlock (pact of the fire elemental) (inactive)
Kurak of Yini Chai, changeling sorcerer (blue draconic bloodline) (active)
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
To destroy the Spanish Empire?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
LOL
I love pandas
and I FOUND THE LINK, Artifice! https://www.youtube.com/results?search_query=mcdm+worldbuilding
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
Most...interesting...
Characters:
Borin, mountain dwarf cleric (knowledge) (inactive)
Varis Ilphelkiir, high elf bard (swords) (inactive)
Reckoner, warforged fighter (eldritch knight) (inactive)
Archduke Gerald, half-orc warlock (pact of the fire elemental) (inactive)
Kurak of Yini Chai, changeling sorcerer (blue draconic bloodline) (active)
Why...is...this...so...interesting...to...you...
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.