If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive ***** most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
I think they did; you can play it on here.
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
I think they did; you can play it on here.
no but i mean like, properly added to the game, like "AL legal and also it is in a sourcebook" levels of in the game, like its just as official as the artificer and all classes from the PHB
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
I think they did; you can play it on here.
no but i mean like, properly added to the game, like "AL legal and also it is in a sourcebook" levels of in the game, like its just as official as the artificer and all classes from the PHB
Ohh I get it now
Rollback Post to RevisionRollBack
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
I think they did; you can play it on here.
no but i mean like, properly added to the game, like "AL legal and also it is in a sourcebook" levels of in the game, like its just as official as the artificer and all classes from the PHB
Ohh I get it now
Yeah, there should be more classes in 5e. The new ones since the PHB are Artificer, Blood Hunter, and Mystic, and only the Artificer is official. I wish we could get more.
I preordered Wildemount, it should be delivered to me on Tuesday, and I'm excited for it. I've probably watched about 20 episodes of Critical Role, but I don't have enough time to watch all of it. I do like the campaign setting though, and am super excited for new races/subraces and the magic items, spells, and subclasses that it will contain.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
I think they did; you can play it on here.
no but i mean like, properly added to the game, like "AL legal and also it is in a sourcebook" levels of in the game, like its just as official as the artificer and all classes from the PHB
Ohh I get it now
Yeah, there should be more classes in 5e. The new ones since the PHB are Artificer, Blood Hunter, and Mystic, and only the Artificer is official. I wish we could get more.
I preordered Wildemount, it should be delivered to me on Tuesday, and I'm excited for it. I've probably watched about 20 episodes of Critical Role, but I don't have enough time to watch all of it. I do like the campaign setting though, and am super excited for new races/subraces and the magic items, spells, and subclasses that it will contain.
really interesting how all the new classes are INT casters of all things, presumaby to fix the lack of int casters in the main game, even blood hunter, who was previously an wisdom caster is now an intelegence caster.
i wish we got an new version of mystic, like just remove mystical recovery, strength of mind and psionic body, move psionic focus to second level, possibly make the mystic choose between adding intelegence to disiplince damage or adding 1d8 or 2d8 to melee damge or have it be linked to your mystic order, and presto you got yourself an decently fine and balanced class, or take the four elements monk, and replace elemental disiplinces with psionic disiplinces from the mystic class, it was weak before but with the myriad of effects an psionic discipline has the severe lack of versatillity does not matter that much.
if you really dont like psionic masterÿ you can also like use the spell point rules to give the mystic certain spells they can cast with their psi points and give them more psi points, but it should not be nessesary
also while 5e has fewer classes than other editions, the classes they do have are more broad, for instance in 3.5e ninja, scout, warmage, favoured soul, hexblade, samurai, swashbuckler, knight and gladiator were all unique classes instead of subclasses or variants of the original twelve, and perhaps that is a good thing, while having psion and artificer as wizard subclasses is a terrible things, 5e needs a lot less character classes to convey an large and diverse cast of archetypes, that being said yes having more classes to work with is always better and i want both mystic and blood hunter to be official so badly
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
I think they did; you can play it on here.
no but i mean like, properly added to the game, like "AL legal and also it is in a sourcebook" levels of in the game, like its just as official as the artificer and all classes from the PHB
Ohh I get it now
Yeah, there should be more classes in 5e. The new ones since the PHB are Artificer, Blood Hunter, and Mystic, and only the Artificer is official. I wish we could get more.
I preordered Wildemount, it should be delivered to me on Tuesday, and I'm excited for it. I've probably watched about 20 episodes of Critical Role, but I don't have enough time to watch all of it. I do like the campaign setting though, and am super excited for new races/subraces and the magic items, spells, and subclasses that it will contain.
really interesting how all the new classes are INT casters of all things, presumaby to fix the lack of int casters in the main game, even blood hunter, who was previously an wisdom caster is now an intelegence caster.
i wish we got an new version of mystic, like just remove mystical recovery, strength of mind and psionic body, move psionic focus to second level, possibly make the mystic choose between adding intelegence to disiplince damage or adding 1d8 or 2d8 to melee damge or have it be linked to your mystic order, and presto you got yourself an decently fine and balanced class, or take the four elements monk, and replace elemental disiplinces with psionic disiplinces from the mystic class, it was weak before but with the myriad of effects an psionic discipline has the severe lack of versatillity does not matter that much.
if you really dont like psionic masterÿ you can also like use the spell point rules to give the mystic certain spells they can cast with their psi points and give them more psi points, but it should not be nessesary
also while 5e has fewer classes than other editions, the classes they do have are more broad, for instance in 3.5e ninja, scout, warmage, favoured soul, hexblade, samurai, swashbuckler, knight and gladiator were all unique classes instead of subclasses or variants of the original twelve, and perhaps that is a good thing, while having psion and artificer as wizard subclasses is a terrible things, 5e needs a lot less character classes to convey an large and diverse cast of archetypes, that being said yes having more classes to work with is always better and i want both mystic and blood hunter to be official so badly
How' going the Paranoia of papersheets's buy-buy-buy-buy, huh ????
I'm seriously enough of that. It's annoying watching ppl being stressed by a simple virus that can be cured with Lemonade drinks or pills......
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
I think they did; you can play it on here.
no but i mean like, properly added to the game, like "AL legal and also it is in a sourcebook" levels of in the game, like its just as official as the artificer and all classes from the PHB
Ohh I get it now
Yeah, there should be more classes in 5e. The new ones since the PHB are Artificer, Blood Hunter, and Mystic, and only the Artificer is official. I wish we could get more.
I preordered Wildemount, it should be delivered to me on Tuesday, and I'm excited for it. I've probably watched about 20 episodes of Critical Role, but I don't have enough time to watch all of it. I do like the campaign setting though, and am super excited for new races/subraces and the magic items, spells, and subclasses that it will contain.
really interesting how all the new classes are INT casters of all things, presumaby to fix the lack of int casters in the main game, even blood hunter, who was previously an wisdom caster is now an intelegence caster.
i wish we got an new version of mystic, like just remove mystical recovery, strength of mind and psionic body, move psionic focus to second level, possibly make the mystic choose between adding intelegence to disiplince damage or adding 1d8 or 2d8 to melee damge or have it be linked to your mystic order, and presto you got yourself an decently fine and balanced class, or take the four elements monk, and replace elemental disiplinces with psionic disiplinces from the mystic class, it was weak before but with the myriad of effects an psionic discipline has the severe lack of versatillity does not matter that much.
if you really dont like psionic masterÿ you can also like use the spell point rules to give the mystic certain spells they can cast with their psi points and give them more psi points, but it should not be nessesary
also while 5e has fewer classes than other editions, the classes they do have are more broad, for instance in 3.5e ninja, scout, warmage, favoured soul, hexblade, samurai, swashbuckler, knight and gladiator were all unique classes instead of subclasses or variants of the original twelve, and perhaps that is a good thing, while having psion and artificer as wizard subclasses is a terrible things, 5e needs a lot less character classes to convey an large and diverse cast of archetypes, that being said yes having more classes to work with is always better and i want both mystic and blood hunter to be official so badly
How' going the Paranoia of papersheets's buy-buy-buy-buy, huh ????
I'm seriously enough of that. It's annoying watching ppl being stressed by a simple virus that can be cured with Lemonade drinks or pills......
this quote chain is not about coronavirus, so dont even try to make it about that.
can we go back to talking about classes, subclasses and campaign ideas, as i was sayin 5th edition fulfills the same amount of character roles with a fewer amount of classes, but i do see the need for the mystic, the artificer and the blood hunter as valuable additions to the game that should all be made official
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
I think they did; you can play it on here.
no but i mean like, properly added to the game, like "AL legal and also it is in a sourcebook" levels of in the game, like its just as official as the artificer and all classes from the PHB
Ohh I get it now
Yeah, there should be more classes in 5e. The new ones since the PHB are Artificer, Blood Hunter, and Mystic, and only the Artificer is official. I wish we could get more.
I preordered Wildemount, it should be delivered to me on Tuesday, and I'm excited for it. I've probably watched about 20 episodes of Critical Role, but I don't have enough time to watch all of it. I do like the campaign setting though, and am super excited for new races/subraces and the magic items, spells, and subclasses that it will contain.
really interesting how all the new classes are INT casters of all things, presumaby to fix the lack of int casters in the main game, even blood hunter, who was previously an wisdom caster is now an intelegence caster.
i wish we got an new version of mystic, like just remove mystical recovery, strength of mind and psionic body, move psionic focus to second level, possibly make the mystic choose between adding intelegence to disiplince damage or adding 1d8 or 2d8 to melee damge or have it be linked to your mystic order, and presto you got yourself an decently fine and balanced class, or take the four elements monk, and replace elemental disiplinces with psionic disiplinces from the mystic class, it was weak before but with the myriad of effects an psionic discipline has the severe lack of versatillity does not matter that much.
if you really dont like psionic masterÿ you can also like use the spell point rules to give the mystic certain spells they can cast with their psi points and give them more psi points, but it should not be nessesary
also while 5e has fewer classes than other editions, the classes they do have are more broad, for instance in 3.5e ninja, scout, warmage, favoured soul, hexblade, samurai, swashbuckler, knight and gladiator were all unique classes instead of subclasses or variants of the original twelve, and perhaps that is a good thing, while having psion and artificer as wizard subclasses is a terrible things, 5e needs a lot less character classes to convey an large and diverse cast of archetypes, that being said yes having more classes to work with is always better and i want both mystic and blood hunter to be official so badly
5th edition fulfills the same amount of character roles with a fewer amount of classes, but i do see the need for the mystic, the artificer and the blood hunter as valuable additions to the game that should all be made official
I agree, but I prefer a good, old-fashioned Archfey Warlock
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Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
I think they did; you can play it on here.
no but i mean like, properly added to the game, like "AL legal and also it is in a sourcebook" levels of in the game, like its just as official as the artificer and all classes from the PHB
Ohh I get it now
Yeah, there should be more classes in 5e. The new ones since the PHB are Artificer, Blood Hunter, and Mystic, and only the Artificer is official. I wish we could get more.
I preordered Wildemount, it should be delivered to me on Tuesday, and I'm excited for it. I've probably watched about 20 episodes of Critical Role, but I don't have enough time to watch all of it. I do like the campaign setting though, and am super excited for new races/subraces and the magic items, spells, and subclasses that it will contain.
really interesting how all the new classes are INT casters of all things, presumaby to fix the lack of int casters in the main game, even blood hunter, who was previously an wisdom caster is now an intelegence caster.
i wish we got an new version of mystic, like just remove mystical recovery, strength of mind and psionic body, move psionic focus to second level, possibly make the mystic choose between adding intelegence to disiplince damage or adding 1d8 or 2d8 to melee damge or have it be linked to your mystic order, and presto you got yourself an decently fine and balanced class, or take the four elements monk, and replace elemental disiplinces with psionic disiplinces from the mystic class, it was weak before but with the myriad of effects an psionic discipline has the severe lack of versatillity does not matter that much.
if you really dont like psionic masterÿ you can also like use the spell point rules to give the mystic certain spells they can cast with their psi points and give them more psi points, but it should not be nessesary
also while 5e has fewer classes than other editions, the classes they do have are more broad, for instance in 3.5e ninja, scout, warmage, favoured soul, hexblade, samurai, swashbuckler, knight and gladiator were all unique classes instead of subclasses or variants of the original twelve, and perhaps that is a good thing, while having psion and artificer as wizard subclasses is a terrible things, 5e needs a lot less character classes to convey an large and diverse cast of archetypes, that being said yes having more classes to work with is always better and i want both mystic and blood hunter to be official so badly
5th edition fulfills the same amount of character roles with a fewer amount of classes, but i do see the need for the mystic, the artificer and the blood hunter as valuable additions to the game that should all be made official
I agree, but I prefer a good, old-fashioned Archfey Warlock
wait how does that contradict anything i just said?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
I think they did; you can play it on here.
no but i mean like, properly added to the game, like "AL legal and also it is in a sourcebook" levels of in the game, like its just as official as the artificer and all classes from the PHB
Ohh I get it now
Yeah, there should be more classes in 5e. The new ones since the PHB are Artificer, Blood Hunter, and Mystic, and only the Artificer is official. I wish we could get more.
I preordered Wildemount, it should be delivered to me on Tuesday, and I'm excited for it. I've probably watched about 20 episodes of Critical Role, but I don't have enough time to watch all of it. I do like the campaign setting though, and am super excited for new races/subraces and the magic items, spells, and subclasses that it will contain.
really interesting how all the new classes are INT casters of all things, presumaby to fix the lack of int casters in the main game, even blood hunter, who was previously an wisdom caster is now an intelegence caster.
i wish we got an new version of mystic, like just remove mystical recovery, strength of mind and psionic body, move psionic focus to second level, possibly make the mystic choose between adding intelegence to disiplince damage or adding 1d8 or 2d8 to melee damge or have it be linked to your mystic order, and presto you got yourself an decently fine and balanced class, or take the four elements monk, and replace elemental disiplinces with psionic disiplinces from the mystic class, it was weak before but with the myriad of effects an psionic discipline has the severe lack of versatillity does not matter that much.
if you really dont like psionic masterÿ you can also like use the spell point rules to give the mystic certain spells they can cast with their psi points and give them more psi points, but it should not be nessesary
also while 5e has fewer classes than other editions, the classes they do have are more broad, for instance in 3.5e ninja, scout, warmage, favoured soul, hexblade, samurai, swashbuckler, knight and gladiator were all unique classes instead of subclasses or variants of the original twelve, and perhaps that is a good thing, while having psion and artificer as wizard subclasses is a terrible things, 5e needs a lot less character classes to convey an large and diverse cast of archetypes, that being said yes having more classes to work with is always better and i want both mystic and blood hunter to be official so badly
5th edition fulfills the same amount of character roles with a fewer amount of classes, but i do see the need for the mystic, the artificer and the blood hunter as valuable additions to the game that should all be made official
I agree, but I prefer a good, old-fashioned Archfey Warlock
wait how does that contradict anything i just said?
What if I tell you I'm alredy a Good old fashion lover boy.... (noone could guess the reference here )
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
I think they did; you can play it on here.
no but i mean like, properly added to the game, like "AL legal and also it is in a sourcebook" levels of in the game, like its just as official as the artificer and all classes from the PHB
Ohh I get it now
Yeah, there should be more classes in 5e. The new ones since the PHB are Artificer, Blood Hunter, and Mystic, and only the Artificer is official. I wish we could get more.
I preordered Wildemount, it should be delivered to me on Tuesday, and I'm excited for it. I've probably watched about 20 episodes of Critical Role, but I don't have enough time to watch all of it. I do like the campaign setting though, and am super excited for new races/subraces and the magic items, spells, and subclasses that it will contain.
really interesting how all the new classes are INT casters of all things, presumaby to fix the lack of int casters in the main game, even blood hunter, who was previously an wisdom caster is now an intelegence caster.
i wish we got an new version of mystic, like just remove mystical recovery, strength of mind and psionic body, move psionic focus to second level, possibly make the mystic choose between adding intelegence to disiplince damage or adding 1d8 or 2d8 to melee damge or have it be linked to your mystic order, and presto you got yourself an decently fine and balanced class, or take the four elements monk, and replace elemental disiplinces with psionic disiplinces from the mystic class, it was weak before but with the myriad of effects an psionic discipline has the severe lack of versatillity does not matter that much.
if you really dont like psionic masterÿ you can also like use the spell point rules to give the mystic certain spells they can cast with their psi points and give them more psi points, but it should not be nessesary
also while 5e has fewer classes than other editions, the classes they do have are more broad, for instance in 3.5e ninja, scout, warmage, favoured soul, hexblade, samurai, swashbuckler, knight and gladiator were all unique classes instead of subclasses or variants of the original twelve, and perhaps that is a good thing, while having psion and artificer as wizard subclasses is a terrible things, 5e needs a lot less character classes to convey an large and diverse cast of archetypes, that being said yes having more classes to work with is always better and i want both mystic and blood hunter to be official so badly
5th edition fulfills the same amount of character roles with a fewer amount of classes, but i do see the need for the mystic, the artificer and the blood hunter as valuable additions to the game that should all be made official
I agree, but I prefer a good, old-fashioned Archfey Warlock
wait how does that contradict anything i just said?
What if I tell you I'm alredy a Good old fashion lover boy.... (noone could guess the reference here )
Can't guess it, don't want to either.
I agree that it is good that 5e classes are more broad, but there is definitely a line that should be drawn. Psion shouldn't only exist as Wizard Subclass, same as Artificer, but there shouldn't be a different class for each character idea.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
maybe because i have a lot of interesting ideas, i mean not to brag like a massive ***** most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I wish that was my problem 3:
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Much yes
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
No, not yet.
What do you think about Wildemount?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I think they did; you can play it on here.
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
no but i mean like, properly added to the game, like "AL legal and also it is in a sourcebook" levels of in the game, like its just as official as the artificer and all classes from the PHB
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Ohh I get it now
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
Yeah, there should be more classes in 5e. The new ones since the PHB are Artificer, Blood Hunter, and Mystic, and only the Artificer is official. I wish we could get more.
I preordered Wildemount, it should be delivered to me on Tuesday, and I'm excited for it. I've probably watched about 20 episodes of Critical Role, but I don't have enough time to watch all of it. I do like the campaign setting though, and am super excited for new races/subraces and the magic items, spells, and subclasses that it will contain.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
really interesting how all the new classes are INT casters of all things, presumaby to fix the lack of int casters in the main game, even blood hunter, who was previously an wisdom caster is now an intelegence caster.
i wish we got an new version of mystic, like just remove mystical recovery, strength of mind and psionic body, move psionic focus to second level, possibly make the mystic choose between adding intelegence to disiplince damage or adding 1d8 or 2d8 to melee damge or have it be linked to your mystic order, and presto you got yourself an decently fine and balanced class, or take the four elements monk, and replace elemental disiplinces with psionic disiplinces from the mystic class, it was weak before but with the myriad of effects an psionic discipline has the severe lack of versatillity does not matter that much.
if you really dont like psionic masterÿ you can also like use the spell point rules to give the mystic certain spells they can cast with their psi points and give them more psi points, but it should not be nessesary
also while 5e has fewer classes than other editions, the classes they do have are more broad, for instance in 3.5e ninja, scout, warmage, favoured soul, hexblade, samurai, swashbuckler, knight and gladiator were all unique classes instead of subclasses or variants of the original twelve, and perhaps that is a good thing, while having psion and artificer as wizard subclasses is a terrible things, 5e needs a lot less character classes to convey an large and diverse cast of archetypes, that being said yes having more classes to work with is always better and i want both mystic and blood hunter to be official so badly
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
How' going the Paranoia of papersheets's buy-buy-buy-buy, huh ????
I'm seriously enough of that. It's annoying watching ppl being stressed by a simple virus that can be cured with Lemonade drinks or pills......
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
this quote chain is not about coronavirus, so dont even try to make it about that.
can we go back to talking about classes, subclasses and campaign ideas, as i was sayin 5th edition fulfills the same amount of character roles with a fewer amount of classes, but i do see the need for the mystic, the artificer and the blood hunter as valuable additions to the game that should all be made official
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I agree, but I prefer a good, old-fashioned Archfey Warlock
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
wait how does that contradict anything i just said?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
What if I tell you I'm alredy a Good old fashion lover boy.... (noone could guess the reference here )
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Can't guess it, don't want to either.
I agree that it is good that 5e classes are more broad, but there is definitely a line that should be drawn. Psion shouldn't only exist as Wizard Subclass, same as Artificer, but there shouldn't be a different class for each character idea.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms