If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Campaign ideas.
Sorry, I edited this original post, and something went wrong. Not beholders, Campaign Ideas.
I want to do one in a world of floating islands, but never had the time to put it together.
speaking of campaign ideas, beholders make great campaign villains, you can make the texture of the beholder look like anything, from a giant pumpkin to covered in fur or bark or just good old scales, the eyestalks can be anything from kuman hands holding eyeballs to living snakes to anything, between unique minions and lairs and eye rays and class levels no two beholders should ever look the same and i think your world of floating islands could really benefit from some
also a lot of good werid concept campaigns can be born from an small, interconnected party, fo instance:
-buddy cop movie style adventure with an horizon walker ranger and an oath of the watchers paladin, both of them has the find vehicle spell and they go arround protecting the material plane from harm
-an tiefling celestial warlock and an aasimar warlock of the fiend are forced to work together to fight an common enemy, you could also do this with an wild soul and clockwork soul sorcerer, but it might work less well. Could be framed as a romantic comedy if found neccesary
-an death domain cleric and an necromancy wizard. Both are disciples of the demon lord orcus but the cleric is highly agressive and just wants to kill stuff wheras the wizard is highly defensive, has a very paranoid playstyle all about undead thralls between him and his enemy, buffing those thralls and healing himself with vampiric touch and eneveration, over time they learn to work together as the cleric learn to think before he acts and the wizard learns not to be a little coward
That sounds pretty cool! Another idea I had is that Yeenoghu has been summoned and the party has to find all the legendary items they can in order to beat him.
I almost did something similar to that once, but with Orcus, instead of Yeenoghu.
I have always wanted to do a time traveling campaign. I might introduce the concept in my Spelljammer campaign, but forgotten realms has such a detailed history and timeline that I don't think I could keep track of that in the Forgotten Realms. Wildemount or Eberron might work better.
What do you think?
first of all, is it not cannon in spelljammer that every dnd setting extists within an crystal sphere? in that sense is not all campaign settings spelljammer settings, and vice versa, since one can easily hop on an spelljamming vessel and go on a bit of an adventure throughout the planes. You could really pop papa orcus anywhere you want assuming you are outside the plogiston or whatever it is called
i really do like the idea of spelljammer, i really think they should explore the setting again, especially now that the giff race and the weird illithid spaceships are namedropped and we have more in depth vehicle rules than ever, we are exploring new campaign settings, time to hop aboard our vessels and explore cosmic space in 5e without homebrew, c'mon wizards of the coast, do it!
also here is the entirety of my last comment that took too long to write so it got left behind:
wait all the ledgendary items? all of them? including that really really potent glue? sounds pretty neat, not shure if yeenoghu specifically is nessesary like almost any demon lord would defenetly do but you shure you need all of the ledgendary items? every single ledgendary item that has ever been made ever? in an high magic campaign that has existed for a few millenia that might be thousands, even tens of tousands of ledgendary magic items and the players need all of them to defeat a puny demon lord?
whenever i make a campaign, i start to write a few variant homebrew rules and new player options, then i write a few more and a few more and a few more and so on and so fourth untill i have oh so many google docs documents full of a variety of curses the players can pick, subclass options, racial options, spellcasting variants, strange lore, and i end up making more content for a single campaign than what the players can experience in a hundred characters.... Yeah you might call it an "addiction", but i can stop whenever i want..... i promise... if i ever wanted.....
No, it isn't canon that every campaign setting exists in a Crystal Sphere. Eberron doesn't, and Ravnica and Theros don't have one.
But, yes, Spelljammer would be complicated to turn into a time-travel campaign because it also has a lot of campaign setting info you need to know, but I just find it easier to use time traveling in space, instead of Waterdeep or Chult.
LOL not all the legendary items; only the ones that
A) are combat-oriented
and B) they only need as many as they can attune to.
How big is the party? What level will they get the first legendary magic item?
It depends, honestly.
If they start at level 1, the first legendary item they get will probably be at level 3 and it will be the scarab of protection.
You might want to wait until above level 10 to award them with legendary items. They tend to break the game.
also, ya know having the players start at level 1 while an demon lord is entering the material plane is not always a good idea, in fact it is most often not a verry good idea becuase seeing as to how strong the typical demon lord is, well you only really got hours to stop him ifhe has already reached earth
also i got most of my information from this video and from reading 2e books that i got from totally legitimate sources.... i promise, so i might be wrong about some stuff but in general crystal spheres are supposed to represent diffrent campaign settings and spelljamming vessels are ways to move between them, like yeah probably the only crystal spheres officially in spelljammer are porbably only the ones that existed back then, but i am pretty shure the rest should also exist, the three dragons of ebberon were still aware of the other worlds, meaning that there must have been a cosmology that is aware of other cosmologies, the crystal sphere of ebberon has probably been sealed of to avoid unjust influence, but world hopping in ebberon is still possible, so who is to say that i cannot hop on one of em airships and simply fly into space?
True, but can someone give me ONE GOOD REASON why the Scarab of Protection is legendary!?
...the same reason people think that yuan-ti are op? plus you get an limited form of everybody's favorite ledgendary resistance, like what is that, you, a lich, cast power word kill on me, a level 1 peasant, and i failed my save? dont think so actiually
or it is becuase the magic items in the dmg are a little poorly balanced, same reason that "it's glue, but really really strong" and "the opposite of the really really strong glue that is only useful for sovereign glue related problems and to justify the existence of sovereign glue"?
edit: and while we talking about spelljammer, i feel that the Merrenoloth fits well with the "boats in space" aestetic they are going for there
DERTINUS QUOTED THE WRONG QUOTE CHAIN!
DUDE I SAW THAT!
anyways, i was absentmindedly fleshing out the lore of an ogre based nation for an campaign i am probably never going to run when i suddenly realized that the society structure, or at least the castes within the society strongly resembeled the castes and societal structure of saint domingue pre haitian revolution and i think i might have subconsciously been inspired by the video series done by extra credits on the subject, has anything similar happened to you, were you just kinda are world building and then accidentally make historical paralells? or are we still talking about our Brazilian friend over there?
Nope, but I have had alot of fun watching Matthew Colville (NOT MERCER)'s video where he created the lore behind a campaign
oh, might i get that link please? sounds fun
current campaign is an campaign were the players in a school teaching magic, but for some reason everyone wants to be a criminal...
Sorry, I don't know the link; I watch Youtube on Roku
Eberron definitely isn't in a Crystal Sphere, it is canon that it is hidden in some corner of the Great Wheel.
Ravnica and Theros don't have any crystal spheres, in my games they are in the Far Realm, and Wildemount doesn't have any Crystal Sphere info, but I assume it is in one.
I quoted the Wrong quote chain ???????
Opps......I missclicked it then... hahahahaha
Dortinaus did not follow the gamer rules correctly >>>:(((((
So, is that a Campaign Idea, that Dertinus didn't follow the rules correctly?
so the BBEG of the campaign is an person form Barcelona with an shaky understanding of the english language? what would the characters goals even be????
To destroy the Spanish Empire?
ah yes, a dude on the internet made an slight error, time to pick up our swords and wands, rise and shine gamers it is time to beat the spanish empire, flawless logic here i see, perhaps some kind of pesudo-magi-historical setting with colonialism, wizards and internet forums?
This is the internet, isn't it? The place where people go to show their true personalities without any real-world interactions? Perfect place to make unneeded campaign settings and ideas.
Well, we can be a party that comes from another world in the late 17th century of Earth, and discovers that the Spanish Empire is corrupt, or something, so you have to overthrow it.
Matt Colville is the best. When I was learning how to DM I watched all of is Running the Game videos. It made me the DM that I am today.
What other campaign ideas are there, besides spanish empire conquering?
well, i had this idea where the players are the avatars of an god of destruction who seeks to destroy the world so that it can be born anew with phoenix imagery to boot and the enemy is this god of entropy with cold magic and undead / liches as their servants, having heavy themes of letting go of attachments
campaign of twelve paragons, put several high level people in an game world, give each a sepperate class or alignment, each is meant to truly embody that alognment, and each has a set of beliefs that strongly influences their world view. Possibly some of them also have acess to armies, magic items or epic boons, but basically its one big social experiment
an campaign with an certain theme such as "abberations/psionics" "dreams and the feywild" "pirates and the deep sea" etc
demigod campaign, in this campaign you play as characters with 30 hit dice at the start, were the level cap is infinite but you can only have 20 levels in a single class, where you have these characters with epic boons who can also choose to adopt an monster stat block and apply levels to it until you have 30 hit dice, really cool consept i wish i could use
i had this idea for an troplical campaign set in a tropical region to try out 3.5e and like everything else i do i added an unhealthy amount of homebrew
the campaign i am currently playing is one where the players are all student at a place that teaches magic sort of like hogwarts, and oh boy did i add WAY too much homebrew and so little playtesting
i also am working on an campaign that is heavily influenced by abberations and psionics, as well as dreams, the feywild and dark cults, has this whole nature vs un-nature thing going on, an weird cosmology and i might make an unique alignment system
also am working on an society of ogres, as i mentioned in a prior post, no idea if it will fit in anywhere, we will have to wait and see where it heads of but already i have made like 16 - 31 ish races and subraces for me players to pick, including an new (large size) half ogre race with several subraces and an way to play as an sentient horse if you want to
I really (like really) like your demigod campaign!
I kinda wanna play. :3
Most...interesting...
Why...is...this...so...interesting...to...you...
maybe because i have a lot of interesting ideas, i mean not to brag like a massive butt but most of those concepts i threw out there were pretty golden, if only i was good at actually running campaigns, im like an great artist but horrible animator
Lol same
I have all sorts of ideas rolling around my head but I have SO MUCH trouble putting them on paper, and when I do, the players ask a question I don't know the answer to
I HAVE TOO MANY CAMPAIGN IDEAS IN MY MIND, BUT NOT ENOUGH TIME TO DO ALL OF THEM! I'M SO TIRED OF BEING CREATIVE!!!
I wish that was my problem 3:
like why are we all having the same problem is this just kinda a part of the human condition or whatever? imagine being the lucky person who does not know much about the game and only ever plays like one character who is not constantly being flooded with ideas, that would just be so nice right?
Much yes
indeed verry much yes, anyways since the post th0at started the post chain is no longer visible within the post chain, it may or mat not be time for us to move on, but of course that is not my decission to make, LeviRocks what do you think? is it time to move on? has the conversation ended yet?
No, not yet.
What do you think about Wildemount?
dont watch critical role, so am not really personally invested in the setting, but new magic sounds really cool and i wish this was the time for them to officially add blood hunter to the game
I think they did; you can play it on here.
no but i mean like, properly added to the game, like "AL legal and also it is in a sourcebook" levels of in the game, like its just as official as the artificer and all classes from the PHB
Ohh I get it now
Yeah, there should be more classes in 5e. The new ones since the PHB are Artificer, Blood Hunter, and Mystic, and only the Artificer is official. I wish we could get more.
I preordered Wildemount, it should be delivered to me on Tuesday, and I'm excited for it. I've probably watched about 20 episodes of Critical Role, but I don't have enough time to watch all of it. I do like the campaign setting though, and am super excited for new races/subraces and the magic items, spells, and subclasses that it will contain.
really interesting how all the new classes are INT casters of all things, presumaby to fix the lack of int casters in the main game, even blood hunter, who was previously an wisdom caster is now an intelegence caster.
i wish we got an new version of mystic, like just remove mystical recovery, strength of mind and psionic body, move psionic focus to second level, possibly make the mystic choose between adding intelegence to disiplince damage or adding 1d8 or 2d8 to melee damge or have it be linked to your mystic order, and presto you got yourself an decently fine and balanced class, or take the four elements monk, and replace elemental disiplinces with psionic disiplinces from the mystic class, it was weak before but with the myriad of effects an psionic discipline has the severe lack of versatillity does not matter that much.
if you really dont like psionic masterÿ you can also like use the spell point rules to give the mystic certain spells they can cast with their psi points and give them more psi points, but it should not be nessesary
also while 5e has fewer classes than other editions, the classes they do have are more broad, for instance in 3.5e ninja, scout, warmage, favoured soul, hexblade, samurai, swashbuckler, knight and gladiator were all unique classes instead of subclasses or variants of the original twelve, and perhaps that is a good thing, while having psion and artificer as wizard subclasses is a terrible things, 5e needs a lot less character classes to convey an large and diverse cast of archetypes, that being said yes having more classes to work with is always better and i want both mystic and blood hunter to be official so badly
5th edition fulfills the same amount of character roles with a fewer amount of classes, but i do see the need for the mystic, the artificer and the blood hunter as valuable additions to the game that should all be made official
I agree, but I prefer a good, old-fashioned Archfey Warlock
wait how does that contradict anything i just said?
What if I tell you I'm alredy a Good old fashion lover boy.... (noone could guess the reference here )
Can't guess it, don't want to either.
I agree that it is good that 5e classes are more broad, but there is definitely a line that should be drawn. Psion shouldn't only exist as Wizard Subclass, same as Artificer, but there shouldn't be a different class for each character idea.
so we on the same page here, psion and artificer wizard bad, shadow monk fantastic, great.
so i have been working on an campaign idea where everyone is an beast master and so i have ported over the subclass over to the fighter, blood hunter and palladin, and i made some changes so the ranger beast is more feral, the fighter beast is more well trained, the blood hunter beast is more evil and the palladin beast is more supernatural and holy, so they all fit th alignment spectrum and you have plenty of options. It did mean letting the fighter make two attacks when commanding the beast to take one at 11th level and giving the paladin companion improved divine smite, but i am happy with what i have made, y'all wanna know more?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I even have a Xanathar plushie that holds my dice! :3
My players killed Xanathar, twice. He has a ring of mind shielding that his mind got trapped in after the first death, and the players didn't destroy the ring, so a remnant of the Xanathar Guild stole the ring, put it on a rival beholder in Waterdeep, and used strange magic to cause Xanathar's consciousness to move into the beholder's mind. They then had to kill Xanathar again, but again didn't destroy the ring, instead threw it into a bag of devouring.
My character has worked with a member of the Xanathar Guild in HotDQ
Ugh, Hoard of the Dragon Queen SUCKS! :( It was the first adventure book I bought when I started 5e, it totally screwed with me when I started DMing.
I love beholders. Sylgar is great. In my games (I don't know if this is canon) Xanathar thinks Sylgar is immortal, because he's been there through several generations of Xanathars, and he hasn't ever seen him die in those hundreds of years.
I know that some people replace him whenever he dies so you might be right
Yeah, they even have a role as Sylgar's caretaker. Otto Steeltoes is the current one if I remember correctly. A crazy dwarf guy. I just thought it would be funny to have the hyper-intelligent alien crime lord think his goldfish is immortal, so if it isn't canon that he believes this, I have it true in my games, though when my party killed Xanathar, they took Sylgar and displayed him in their tavern, and he eventually died of old age.
R.I.P. Sylgar, may you forever swim in fishy heaven.
NOO SYLGAR
I'm just here to keep from getting shunned by all of society....or at least the parts that matter.
Sylgar will live on in our hearts
RIP Sylgar forever
What would happen to Sylgar if Xanathar became a Death Tyrant?
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Second, don't change the topic. Once the quote chain gets too long, we will change it.
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Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
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Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
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Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
why, it is just an perfectly normal fish, the only reason people love him is becuase he has a connection to a beholder, and the only reason people care about xanatar is becuase he is a beholder with a goldfish (and also he is on the cover for two dnd sourcebooks, monster manual and xanatars guide to everything (yeah check the description for the image in the monster manual that beholder on the front is supposed to be xanatar))
also why is the shorthand for future big sourcebooks xanatar 2.0 when we have no real idea what exactly it might look like, the thing you proposed right here is rather removed from what xanatars guide to everything was structured
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
why, it is just an perfectly normal fish, the only reason people love him is becuase he has a connection to a beholder, and the only reason people care about xanatar is becuase he is a beholder with a goldfish (and also he is on the cover for two dnd sourcebooks, monster manual and xanatars guide to everything (yeah check the description for the image in the monster manual that beholder on the front is supposed to be xanatar))
also why is the shorthand for future big sourcebooks xanatar 2.0 when we have no real idea what exactly it might look like, the thing you proposed right here is rather removed from what xanatars guide to everything was structured
Because Xanathar explains it better and, puts a decent description on those missing parts the PHB still carries.
ANd .... why RAHTANAX reminds me about a medicine pill to watch rainbows and dragons...... ??? IYKWIM xD
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
why, it is just an perfectly normal fish, the only reason people love him is becuase he has a connection to a beholder, and the only reason people care about xanatar is becuase he is a beholder with a goldfish (and also he is on the cover for two dnd sourcebooks, monster manual and xanatars guide to everything (yeah check the description for the image in the monster manual that beholder on the front is supposed to be xanatar))
also why is the shorthand for future big sourcebooks xanatar 2.0 when we have no real idea what exactly it might look like, the thing you proposed right here is rather removed from what xanatars guide to everything was structured
Because Xanathar explains it better and, puts a decent description on those missing parts the PHB still carries.
ANd .... why RAHTANAX reminds me about a medicine pill to watch rainbows and dragons...... ??? IYKWIM xD
Xanathar is also on the cover of Dragon Heist. He's the only thing to appear on 3 books in 5e. Xanathar's Guide to Everything, Monster Manual, and Dragon Heist.
Xanathar's 2.0 won't be called Xanathar's, it will definitely be some other narrator.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
why, it is just an perfectly normal fish, the only reason people love him is becuase he has a connection to a beholder, and the only reason people care about xanatar is becuase he is a beholder with a goldfish (and also he is on the cover for two dnd sourcebooks, monster manual and xanatars guide to everything (yeah check the description for the image in the monster manual that beholder on the front is supposed to be xanatar))
also why is the shorthand for future big sourcebooks xanatar 2.0 when we have no real idea what exactly it might look like, the thing you proposed right here is rather removed from what xanatars guide to everything was structured
Because Xanathar explains it better and, puts a decent description on those missing parts the PHB still carries.
ANd .... why RAHTANAX reminds me about a medicine pill to watch rainbows and dragons...... ??? IYKWIM xD
Xanathar is also on the cover of Dragon Heist. He's the only thing to appear on 3 books in 5e. Xanathar's Guide to Everything, Monster Manual, and Dragon Heist.
Xanathar's 2.0 won't be called Xanathar's, it will definitely be some other narrator.
wait xanatar is on the cover of dragon heist? oh yeah now i can see him, did not notice becuase he was covered up by the slick, pirate looking drow gentleman
yeah but like why did we decide on the code name xanatar's 2.0, why is that the particular shorthand commonly used? that is my question
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
why, it is just an perfectly normal fish, the only reason people love him is becuase he has a connection to a beholder, and the only reason people care about xanatar is becuase he is a beholder with a goldfish (and also he is on the cover for two dnd sourcebooks, monster manual and xanatars guide to everything (yeah check the description for the image in the monster manual that beholder on the front is supposed to be xanatar))
also why is the shorthand for future big sourcebooks xanatar 2.0 when we have no real idea what exactly it might look like, the thing you proposed right here is rather removed from what xanatars guide to everything was structured
Because Xanathar explains it better and, puts a decent description on those missing parts the PHB still carries.
ANd .... why RAHTANAX reminds me about a medicine pill to watch rainbows and dragons...... ??? IYKWIM xD
Xanathar is also on the cover of Dragon Heist. He's the only thing to appear on 3 books in 5e. Xanathar's Guide to Everything, Monster Manual, and Dragon Heist.
Xanathar's 2.0 won't be called Xanathar's, it will definitely be some other narrator.
wait xanatar is on the cover of dragon heist? oh yeah now i can see him, did not notice becuase he was covered up by the slick, pirate looking drow gentleman
yeah but like why did we decide on the code name xanatar's 2.0, why is that the particular shorthand commonly used? that is my question
The reason we decided on the code-name Xanathar's 2.0 is because Xanathar's Guide to Everything added a ton of character options for subclasses, a lot of new spells, feats, and rule clarifications. Everyone loves the book, so we call a second book to add character subclasses (maybe races, classes, spells, feats, and backgrounds) is Xanathar's 2.0, because there's nothing better to call it.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
why, it is just an perfectly normal fish, the only reason people love him is becuase he has a connection to a beholder, and the only reason people care about xanatar is becuase he is a beholder with a goldfish (and also he is on the cover for two dnd sourcebooks, monster manual and xanatars guide to everything (yeah check the description for the image in the monster manual that beholder on the front is supposed to be xanatar))
also why is the shorthand for future big sourcebooks xanatar 2.0 when we have no real idea what exactly it might look like, the thing you proposed right here is rather removed from what xanatars guide to everything was structured
Because Xanathar explains it better and, puts a decent description on those missing parts the PHB still carries.
ANd .... why RAHTANAX reminds me about a medicine pill to watch rainbows and dragons...... ??? IYKWIM xD
Xanathar is also on the cover of Dragon Heist. He's the only thing to appear on 3 books in 5e. Xanathar's Guide to Everything, Monster Manual, and Dragon Heist.
Xanathar's 2.0 won't be called Xanathar's, it will definitely be some other narrator.
wait xanatar is on the cover of dragon heist? oh yeah now i can see him, did not notice becuase he was covered up by the slick, pirate looking drow gentleman
yeah but like why did we decide on the code name xanatar's 2.0, why is that the particular shorthand commonly used? that is my question
The reason we decided on the code-name Xanathar's 2.0 is because Xanathar's Guide to Everything added a ton of character options for subclasses, a lot of new spells, feats, and rule clarifications. Everyone loves the book, so we call a second book to add character subclasses (maybe races, classes, spells, feats, and backgrounds) is Xanathar's 2.0, because there's nothing better to call it.
ah, that actiually makes sense, thank you
what makes y'all think it will have anything to do with the planes tho?
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
why, it is just an perfectly normal fish, the only reason people love him is becuase he has a connection to a beholder, and the only reason people care about xanatar is becuase he is a beholder with a goldfish (and also he is on the cover for two dnd sourcebooks, monster manual and xanatars guide to everything (yeah check the description for the image in the monster manual that beholder on the front is supposed to be xanatar))
also why is the shorthand for future big sourcebooks xanatar 2.0 when we have no real idea what exactly it might look like, the thing you proposed right here is rather removed from what xanatars guide to everything was structured
Because Xanathar explains it better and, puts a decent description on those missing parts the PHB still carries.
ANd .... why RAHTANAX reminds me about a medicine pill to watch rainbows and dragons...... ??? IYKWIM xD
Xanathar is also on the cover of Dragon Heist. He's the only thing to appear on 3 books in 5e. Xanathar's Guide to Everything, Monster Manual, and Dragon Heist.
Xanathar's 2.0 won't be called Xanathar's, it will definitely be some other narrator.
wait xanatar is on the cover of dragon heist? oh yeah now i can see him, did not notice becuase he was covered up by the slick, pirate looking drow gentleman
yeah but like why did we decide on the code name xanatar's 2.0, why is that the particular shorthand commonly used? that is my question
The reason we decided on the code-name Xanathar's 2.0 is because Xanathar's Guide to Everything added a ton of character options for subclasses, a lot of new spells, feats, and rule clarifications. Everyone loves the book, so we call a second book to add character subclasses (maybe races, classes, spells, feats, and backgrounds) is Xanathar's 2.0, because there's nothing better to call it.
ah, that actiually makes sense, thank you
what makes y'all think it will have anything to do with the planes tho?
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
why, it is just an perfectly normal fish, the only reason people love him is becuase he has a connection to a beholder, and the only reason people care about xanatar is becuase he is a beholder with a goldfish (and also he is on the cover for two dnd sourcebooks, monster manual and xanatars guide to everything (yeah check the description for the image in the monster manual that beholder on the front is supposed to be xanatar))
also why is the shorthand for future big sourcebooks xanatar 2.0 when we have no real idea what exactly it might look like, the thing you proposed right here is rather removed from what xanatars guide to everything was structured
Because Xanathar explains it better and, puts a decent description on those missing parts the PHB still carries.
ANd .... why RAHTANAX reminds me about a medicine pill to watch rainbows and dragons...... ??? IYKWIM xD
Xanathar is also on the cover of Dragon Heist. He's the only thing to appear on 3 books in 5e. Xanathar's Guide to Everything, Monster Manual, and Dragon Heist.
Xanathar's 2.0 won't be called Xanathar's, it will definitely be some other narrator.
wait xanatar is on the cover of dragon heist? oh yeah now i can see him, did not notice becuase he was covered up by the slick, pirate looking drow gentleman
yeah but like why did we decide on the code name xanatar's 2.0, why is that the particular shorthand commonly used? that is my question
The reason we decided on the code-name Xanathar's 2.0 is because Xanathar's Guide to Everything added a ton of character options for subclasses, a lot of new spells, feats, and rule clarifications. Everyone loves the book, so we call a second book to add character subclasses (maybe races, classes, spells, feats, and backgrounds) is Xanathar's 2.0, because there's nothing better to call it.
ah, that actiually makes sense, thank you
what makes y'all think it will have anything to do with the planes tho?
IDK. Maybe "Xanathar's guide to Everything Else"?
there is already a homebrew thing on dnd beyond that is called "xanatars lost notes to everything else" also they have tried their best to have a new narrator each book so that is a no-go.
If we gonna go for an planescape thing, might we get an point based racial option where you get a certain number of points that you can spend to easily customize your race by using these points to purchase traits like dwarven resilience, magic resistance or innate spellcasting, thus letting you play an planetouched of any race and any plane. Perhaps even an variant rule where if you are using the point buy system, you can choose to only get 18 points to spend and in exchange get slightly wilder racial traits available and maybe one or two more racial points to spend, thus creating something similar to an level adjustment in 5e without really having to adjust your actiual level but rather your abillity scores but still letting a player play with an race that is out of the norm while having significant drawbacks because of it? could that work?
Rollback Post to RevisionRollBack
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
why, it is just an perfectly normal fish, the only reason people love him is becuase he has a connection to a beholder, and the only reason people care about xanatar is becuase he is a beholder with a goldfish (and also he is on the cover for two dnd sourcebooks, monster manual and xanatars guide to everything (yeah check the description for the image in the monster manual that beholder on the front is supposed to be xanatar))
also why is the shorthand for future big sourcebooks xanatar 2.0 when we have no real idea what exactly it might look like, the thing you proposed right here is rather removed from what xanatars guide to everything was structured
Because Xanathar explains it better and, puts a decent description on those missing parts the PHB still carries.
ANd .... why RAHTANAX reminds me about a medicine pill to watch rainbows and dragons...... ??? IYKWIM xD
Xanathar is also on the cover of Dragon Heist. He's the only thing to appear on 3 books in 5e. Xanathar's Guide to Everything, Monster Manual, and Dragon Heist.
Xanathar's 2.0 won't be called Xanathar's, it will definitely be some other narrator.
wait xanatar is on the cover of dragon heist? oh yeah now i can see him, did not notice becuase he was covered up by the slick, pirate looking drow gentleman
yeah but like why did we decide on the code name xanatar's 2.0, why is that the particular shorthand commonly used? that is my question
The reason we decided on the code-name Xanathar's 2.0 is because Xanathar's Guide to Everything added a ton of character options for subclasses, a lot of new spells, feats, and rule clarifications. Everyone loves the book, so we call a second book to add character subclasses (maybe races, classes, spells, feats, and backgrounds) is Xanathar's 2.0, because there's nothing better to call it.
ah, that actiually makes sense, thank you
what makes y'all think it will have anything to do with the planes tho?
IDK. Maybe "Xanathar's guide to Everything Else"?
there is already a homebrew thing on dnd beyond that is called "xanatars lost notes to everything else" also they have tried their best to have a new narrator each book so that is a no-go.
If we gonna go for an planescape thing, might we get an point based racial option where you get a certain number of points that you can spend to easily customize your race by using these points to purchase traits like dwarven resilience, magic resistance or innate spellcasting, thus letting you play an planetouched of any race and any plane. Perhaps even an variant rule where if you are using the point buy system, you can choose to only get 18 points to spend and in exchange get slightly wilder racial traits available and maybe one or two more racial points to spend, thus creating something similar to an level adjustment in 5e without really having to adjust your actiual level but rather your abillity scores but still letting a player play with an race that is out of the norm while having significant drawbacks because of it? could that work?
The reason I think it is Planescape related is because of these few things:
The recent UA have almost all been planescape in theme. The Fey Wanderer Ranger, Astral Self Monk, Aberrant Mind Sorcerer, Lurker in the Deep/Noble Genie Warlocks. Those have all been planar themed.
The new summoning spells all are planar in theme.
Baldur's Gate: Descent Into Avernus had a map of the first layer of an outer plane. They could easily do this for every outer plane.
This is a bit of a stretch, but Volo's Guide to Monsters had a creature called a Shadow Mastiff, a creature from the Shadowfell. Then, when Mordenkainen's Tome of Foes came out, there were a ton of Shadowfell creatures. There was a Marut in Mordenkainen's Tome of Foes, and no other creatures from Mechanus, and some hints about Sigil and it mentioned a Hexton Modron. This led me to believe that the next rule-book might have more information on Mechanus, and maybe other planes of existence as well.
I am 100% certain that either Xanathar's 2.0 is a Planescape source book about the size of Eberron: Rising from the Last War, or it is book similar in size to Xanathar's Guide to Everything planar in theme, without any guides on running a Planescape campaign.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
why, it is just an perfectly normal fish, the only reason people love him is becuase he has a connection to a beholder, and the only reason people care about xanatar is becuase he is a beholder with a goldfish (and also he is on the cover for two dnd sourcebooks, monster manual and xanatars guide to everything (yeah check the description for the image in the monster manual that beholder on the front is supposed to be xanatar))
also why is the shorthand for future big sourcebooks xanatar 2.0 when we have no real idea what exactly it might look like, the thing you proposed right here is rather removed from what xanatars guide to everything was structured
Because Xanathar explains it better and, puts a decent description on those missing parts the PHB still carries.
ANd .... why RAHTANAX reminds me about a medicine pill to watch rainbows and dragons...... ??? IYKWIM xD
Xanathar is also on the cover of Dragon Heist. He's the only thing to appear on 3 books in 5e. Xanathar's Guide to Everything, Monster Manual, and Dragon Heist.
Xanathar's 2.0 won't be called Xanathar's, it will definitely be some other narrator.
wait xanatar is on the cover of dragon heist? oh yeah now i can see him, did not notice becuase he was covered up by the slick, pirate looking drow gentleman
yeah but like why did we decide on the code name xanatar's 2.0, why is that the particular shorthand commonly used? that is my question
The reason we decided on the code-name Xanathar's 2.0 is because Xanathar's Guide to Everything added a ton of character options for subclasses, a lot of new spells, feats, and rule clarifications. Everyone loves the book, so we call a second book to add character subclasses (maybe races, classes, spells, feats, and backgrounds) is Xanathar's 2.0, because there's nothing better to call it.
ah, that actiually makes sense, thank you
what makes y'all think it will have anything to do with the planes tho?
IDK. Maybe "Xanathar's guide to Everything Else"?
there is already a homebrew thing on dnd beyond that is called "xanatars lost notes to everything else" also they have tried their best to have a new narrator each book so that is a no-go.
If we gonna go for an planescape thing, might we get an point based racial option where you get a certain number of points that you can spend to easily customize your race by using these points to purchase traits like dwarven resilience, magic resistance or innate spellcasting, thus letting you play an planetouched of any race and any plane. Perhaps even an variant rule where if you are using the point buy system, you can choose to only get 18 points to spend and in exchange get slightly wilder racial traits available and maybe one or two more racial points to spend, thus creating something similar to an level adjustment in 5e without really having to adjust your actiual level but rather your abillity scores but still letting a player play with an race that is out of the norm while having significant drawbacks because of it? could that work?
The reason I think it is Planescape related is because of these few things:
The recent UA have almost all been planescape in theme. The Fey Wanderer Ranger, Astral Self Monk, Aberrant Mind Sorcerer, Lurker in the Deep/Noble Genie Warlocks. Those have all been planar themed.
The new summoning spells all are planar in theme.
Baldur's Gate: Descent Into Avernus had a map of the first layer of an outer plane. They could easily do this for every outer plane.
This is a bit of a stretch, but Volo's Guide to Monsters had a creature called a Shadow Mastiff, a creature from the Shadowfell. Then, when Mordenkainen's Tome of Foes came out, there were a ton of Shadowfell creatures. There was a Marut in Mordenkainen's Tome of Foes, and no other creatures from Mechanus, and some hints about Sigil and it mentioned a Hexton Modron. This led me to believe that the next rule-book might have more information on Mechanus, and maybe other planes of existence as well.
I am 100% certain that either Xanathar's 2.0 is a Planescape source book about the size of Eberron: Rising from the Last War, or it is book similar in size to Xanathar's Guide to Everything planar in theme, without any guides on running a Planescape campaign.
Hi.
Hello.
Rollback Post to RevisionRollBack
Leader of the Dwarf Lovers Association. Join today here!
If you don't you are banished, and ignored. Not only in this thread, but all, for one day by all who post on this thread.
Second, don't change the topic. Once the quote chain gets too long, we will change it.
Third, always respond in some way to the person you are quoting. Don't just quote to follow rule #1, do it to actually build on the last post.
Fourth, only I restart the Quote Chain. No one else. Breaking this rule has the same punishments as the first rule.
Fifth, no posting two times in a row. If you break this rule, both posts are ignored, and the next person must not quote either post.
Current Topic: Xanathar's 2.0.
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
Player Options
Planes Descriptions
Sigil Gazetteer.
Adventuring in Planescape
Monsters of Planescape
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
why, it is just an perfectly normal fish, the only reason people love him is becuase he has a connection to a beholder, and the only reason people care about xanatar is becuase he is a beholder with a goldfish (and also he is on the cover for two dnd sourcebooks, monster manual and xanatars guide to everything (yeah check the description for the image in the monster manual that beholder on the front is supposed to be xanatar))
also why is the shorthand for future big sourcebooks xanatar 2.0 when we have no real idea what exactly it might look like, the thing you proposed right here is rather removed from what xanatars guide to everything was structured
Because Xanathar explains it better and, puts a decent description on those missing parts the PHB still carries.
ANd .... why RAHTANAX reminds me about a medicine pill to watch rainbows and dragons...... ??? IYKWIM xD
Xanathar is also on the cover of Dragon Heist. He's the only thing to appear on 3 books in 5e. Xanathar's Guide to Everything, Monster Manual, and Dragon Heist.
Xanathar's 2.0 won't be called Xanathar's, it will definitely be some other narrator.
wait xanatar is on the cover of dragon heist? oh yeah now i can see him, did not notice becuase he was covered up by the slick, pirate looking drow gentleman
yeah but like why did we decide on the code name xanatar's 2.0, why is that the particular shorthand commonly used? that is my question
The reason we decided on the code-name Xanathar's 2.0 is because Xanathar's Guide to Everything added a ton of character options for subclasses, a lot of new spells, feats, and rule clarifications. Everyone loves the book, so we call a second book to add character subclasses (maybe races, classes, spells, feats, and backgrounds) is Xanathar's 2.0, because there's nothing better to call it.
ah, that actiually makes sense, thank you
what makes y'all think it will have anything to do with the planes tho?
IDK. Maybe "Xanathar's guide to Everything Else"?
there is already a homebrew thing on dnd beyond that is called "xanatars lost notes to everything else" also they have tried their best to have a new narrator each book so that is a no-go.
If we gonna go for an planescape thing, might we get an point based racial option where you get a certain number of points that you can spend to easily customize your race by using these points to purchase traits like dwarven resilience, magic resistance or innate spellcasting, thus letting you play an planetouched of any race and any plane. Perhaps even an variant rule where if you are using the point buy system, you can choose to only get 18 points to spend and in exchange get slightly wilder racial traits available and maybe one or two more racial points to spend, thus creating something similar to an level adjustment in 5e without really having to adjust your actiual level but rather your abillity scores but still letting a player play with an race that is out of the norm while having significant drawbacks because of it? could that work?
The reason I think it is Planescape related is because of these few things:
The recent UA have almost all been planescape in theme. The Fey Wanderer Ranger, Astral Self Monk, Aberrant Mind Sorcerer, Lurker in the Deep/Noble Genie Warlocks. Those have all been planar themed.
The new summoning spells all are planar in theme.
Baldur's Gate: Descent Into Avernus had a map of the first layer of an outer plane. They could easily do this for every outer plane.
This is a bit of a stretch, but Volo's Guide to Monsters had a creature called a Shadow Mastiff, a creature from the Shadowfell. Then, when Mordenkainen's Tome of Foes came out, there were a ton of Shadowfell creatures. There was a Marut in Mordenkainen's Tome of Foes, and no other creatures from Mechanus, and some hints about Sigil and it mentioned a Hexton Modron. This led me to believe that the next rule-book might have more information on Mechanus, and maybe other planes of existence as well.
I am 100% certain that either Xanathar's 2.0 is a Planescape source book about the size of Eberron: Rising from the Last War, or it is book similar in size to Xanathar's Guide to Everything planar in theme, without any guides on running a Planescape campaign.
Hi.
Hello.
How is everyone?
Rollback Post to RevisionRollBack
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so we on the same page here, psion and artificer wizard bad, shadow monk fantastic, great.
so i have been working on an campaign idea where everyone is an beast master and so i have ported over the subclass over to the fighter, blood hunter and palladin, and i made some changes so the ranger beast is more feral, the fighter beast is more well trained, the blood hunter beast is more evil and the palladin beast is more supernatural and holy, so they all fit th alignment spectrum and you have plenty of options. It did mean letting the fighter make two attacks when commanding the beast to take one at 11th level and giving the paladin companion improved divine smite, but i am happy with what i have made, y'all wanna know more?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
My chars once tried to steal sylgar, but xanathar came in and decimated them
Claim: Xanathar's 2.0 will be Planescape.
Discuss.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
so you mean that the planescape book will be underwhemingly short and half of it will be full of weird tables you did not know you wanted, but the other half has subclasses and roleplay advice for the classes? heccin yes sir that sounds fun, always in the mood for some adventurous planeshopping and i want spelljamming vessels using the new and improved vehicle rules, hopefully new monster stat blocks for mosters as well as nalutioids or however they are spelled ya know those illithid spelljamming vessels? yeah those in vehicle rules so i can fight them with my cool boat, preferably it should have like super high AC and lower HP compared to a regular ship, and maybe it is not immune to psychic damage due to being partially living? perhaps a few tentacle and psionic wave weapons are available?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Psionics and Nautiloids fall more into the Spelljammer category of D&D, not Planescape, but I would love rules for those as well.
First, Xanathar's two will likely not have half of it be character options if it is the Planescape book. Xanathar's Guide to Everything is less than 175 pages, only 70ish pages of that was character options. So, if Xanathar's 2.0 is the size of say, Dungeon of the Mad Mage, the first 80 pages of the book (I increased the amount a bit just in case they add the artificer to it, and some new/reprinted races) can be player subclasses, races and tables and stuff. The next chapter of the book can be a chapter on what planes of existence there are, and what adventures to do there, and stuff like that, which will be about 100 pages, making the book around 180 pages so far. The next chapter can be 40 pages detailing Sigil, and how to have adventures there, making the book about 220 pages so far. Then, the next section could detail how to make adventures in Planescape, probably around 50 pages, so that would make the book 270 pages. The last 54-ish pages of the book can be new monsters, if they're needed. This makes the complete book 324 pages. There is a chapter for the following:
They could even leave out the last chapter for monsters, and either expand the other chapters, or leave the book at the nice 256 pages, which a lot of D&D books have in 5e.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
That sounds cool. I personally am A HUGE FAN OF DA XANATHAR and Sylgar is the best.
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
why, it is just an perfectly normal fish, the only reason people love him is becuase he has a connection to a beholder, and the only reason people care about xanatar is becuase he is a beholder with a goldfish (and also he is on the cover for two dnd sourcebooks, monster manual and xanatars guide to everything (yeah check the description for the image in the monster manual that beholder on the front is supposed to be xanatar))
also why is the shorthand for future big sourcebooks xanatar 2.0 when we have no real idea what exactly it might look like, the thing you proposed right here is rather removed from what xanatars guide to everything was structured
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Because Xanathar explains it better and, puts a decent description on those missing parts the PHB still carries.
ANd .... why RAHTANAX reminds me about a medicine pill to watch rainbows and dragons...... ??? IYKWIM xD
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Xanathar is also on the cover of Dragon Heist. He's the only thing to appear on 3 books in 5e. Xanathar's Guide to Everything, Monster Manual, and Dragon Heist.
Xanathar's 2.0 won't be called Xanathar's, it will definitely be some other narrator.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
wait xanatar is on the cover of dragon heist? oh yeah now i can see him, did not notice becuase he was covered up by the slick, pirate looking drow gentleman
yeah but like why did we decide on the code name xanatar's 2.0, why is that the particular shorthand commonly used? that is my question
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The reason we decided on the code-name Xanathar's 2.0 is because Xanathar's Guide to Everything added a ton of character options for subclasses, a lot of new spells, feats, and rule clarifications. Everyone loves the book, so we call a second book to add character subclasses (maybe races, classes, spells, feats, and backgrounds) is Xanathar's 2.0, because there's nothing better to call it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
ah, that actiually makes sense, thank you
what makes y'all think it will have anything to do with the planes tho?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
IDK. Maybe "Xanathar's guide to Everything Else"?
Homebrew is fun.
there is already a homebrew thing on dnd beyond that is called "xanatars lost notes to everything else" also they have tried their best to have a new narrator each book so that is a no-go.
If we gonna go for an planescape thing, might we get an point based racial option where you get a certain number of points that you can spend to easily customize your race by using these points to purchase traits like dwarven resilience, magic resistance or innate spellcasting, thus letting you play an planetouched of any race and any plane. Perhaps even an variant rule where if you are using the point buy system, you can choose to only get 18 points to spend and in exchange get slightly wilder racial traits available and maybe one or two more racial points to spend, thus creating something similar to an level adjustment in 5e without really having to adjust your actiual level but rather your abillity scores but still letting a player play with an race that is out of the norm while having significant drawbacks because of it? could that work?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The reason I think it is Planescape related is because of these few things:
I am 100% certain that either Xanathar's 2.0 is a Planescape source book about the size of Eberron: Rising from the Last War, or it is book similar in size to Xanathar's Guide to Everything planar in theme, without any guides on running a Planescape campaign.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
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