All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
the chain quote has gotten too large; let's replace it with this one
this chain quote will surpass all others
But what do you think of my ramble
I like your ramble. cool ideas.
1. Not sure if I'll use this, I like it, might not use it.
2. One of my characters just got stuck in Carceri from Prismatic Spray, I might use this when they go to save him.
3. I already basically use this. Feywild is the realm of increased emotions, and emotions taking form. This doesn't mean good. It means terror is embodied as a certain fey creature, same with happiness, and glee, and youth, but they aren't all necessarily good. Evil fey exist, like hags and meenlocks. In my Shadowfell, most creatures are evil and neutral, but there are pockets of good creatures, Shadow Metallic Dragons with enclaves of shadow dragonborn, shadar-kai which are occasionally helpful, some good undead.
It is nice to know that you like it
one more thing about carceri, there are certain prisoners who are powerful and have such a drive to survive that they take means to survive the draining of their power. This takes the form of consuming the power of others, so play them as the a ever hunger amalgamation of dead bodys and what not. I like to call them Blood Lords. The Demodands seek to starve them since they are really the only threat to their power.
So, my players went to Carceri to save their Dwarf Artificer that got stuck there from prismatic spray, this is in my Dungeon of the Mad Mage campaign. He had a sending stone connected with the party's paladin's sending stone. They were communicating to each other what was happening until they could get a spell scroll of wish for their escape from Carceri once they got there.
Their wizard used a Spell Scroll of Gate to get them there, and their dwarf artificer was chained up above a giant blue fire pit. Around the fire pit were 5 Frost Giants, and Kostchtchie, the demon lord of frost giants. Kostchtchie was banished to Carceri by a dwarf cleric of Moradin, and was attempting to free himself from Carceri by threatening to kill the dwarf artificer named Alberich Trollbleeder. The paladin walked in, casting stoneskin on himself, then pulling out a +2 greatsword named Justice. The paladin almost immediately dug into the flesh of the nearest frost giant 3 times in 6 seconds, smiting the heck out of the giant, killing it in one round. The halfling rogue then entered the cavern, cutting off the foot of a nearby frost giant with a sunblade in one hand, and another sunblade in the other hand (did you know you can dual wield sunblades as a rogue? I didn't until they found a second sunblade.)
The high elf divination wizard Lia Liadon then entered with her shield guardian Snorri. She trapped Kostchtchie in globe of invulneability with her Staff of Power. The frost giants then started targeting her, breaking her concentration 3 rounds later. Kostchtchie then charged forward, cursing the human paladin Henenu Bakafre, causing him to have vulnerability to all damage dealt by the demon lord until the end of Kostchtchie's next turn. Kostchtchie then attacked, dealing more than 150 damage in one round, breaking the paladin's concentration on stoneskin, and nearly knocking him to 0 hit points. The paladin then attacked the demon lord, hitting every time, smiting each time, causing his blade to catch on fire with a mixture of slashing, fire, and radiant damage. In one round, the paladin reduced the demon lord from 266 hit points to 83. The wizard then cast prismatic spray, getting 3 giants in it, the demon lord, her shield guardian, and the paladin and rogue, who agreed it was the best idea for the turn. Rogue, succeeded on the Dexterity saving throw, took no damage. Paladin succeeded on the saving throw, took 14 fire damage. All 3 frost giants failed, one of them took 40 lightning damage, the second was petrified in 3 rounds, and the third was killed from fire damage. Kostchtchie succeeded on his saving throw, and took 3 fire damage after the halving from the successful saving throw, and his fire resistance. The shield guardian was blinded for one round, not a big deal when they have blindsight.
The paladin was then dropped down to 0 hit points on the demon lord's next turn, so was the halfling rogue, Jasper Copperkettel. Jasper and Henenu were down, Alberich was chained above the fire, and Lia and her shield guardians were the last ones standing. Lia then cast life transference on the paladin using a level 5 spell slot, healing the paladin 44 hit points. The paladin, enraged, stood up, grasping his Justice in both hands, brought down his blade on the thick skin of the demon lord. Natural 20.
The paladin jumped up in the air, bringing his sword through the demon lord's chest, spraying demon ichor everywhere as the demon lord melted into black, oily ichor, with the glowing blade barely slowed down by the impact of the blade. Henenu charged forward to the 2nd last frost giant, who threw their great axe at him. The great axe impacted into his chest, when the paladin grabbed the rod connected to the axe head, using the strength granted to him by his belt of Storm Giant Strength, then he dug the giant's own axe through his stomach, impaling him on the cavern wall with his blade. The paladin then charged forward to the last giant, leaving behind his sword and the giant axe, pulling out his revolver named Psych. The last frost giant took a rock, and threw it at the chain that was suspending Alberich above the blue fire. The chain link shattered on impact, pushing the chain, that then wrapped itself more around Alberich from the momentum given to it by the rock. He then fell 30 feet into the fire, taking fall damage, bludgeoning damage from the chain's hitting his chest, and fire damage from the blue fire pit.
Lia then used telekinesis to lift Alberich out of the pit, now covered in glowing red iron chains, she then used her ring of telekinesis to unwrap the chains from around Alberich's body. Henenu, the paladin, then shot 3 bullets from his revolver into the Frost Giant's flesh, killing him as he bled out of his bullet wounds. Lia then used her ring of telekinesis to clean up the cavern, levitating the frost giant statue off the side of the cliff outside the entrance to the cavern.
They then gained enough experience points to level up. The dwarf artificer then upgraded his chest, modifying it to increase his hit point maximum, making him gain an insanity. If he had gained the insanity, he would have turned into a construct and started killing the party. In an act of desperation, Lia, the wizard, used her spell scroll of wish to wish Alberich's insanity away. It worked, and Alberich didn't turn into a construct.
They were stuck in Carceri. They had gained the hammer of Kostchtchie, Matalotok, a legendary magic item. but were stuck. The paladin, Henenu Bakafre, then heard in his mind from a strange melodic voice, "Take the hammer, and throw it off the ledge. If you do so, I will free you."
Without question, the paladin immediately took the hammer, and threw it off the cliff. Alberich screamed, and threw himself off the cliff. Lia angrily questioned Henenu, "What are you doing?!?!", and Jasper patiently waited for an explanation. They then disappeared, reappearing inside their tavern, and Henenu heard in his mind, "Thank you."
Henenu replied, "No, thank you Torm."
"I'm not Torm. I'm Zariel," Was the last thing Henenu heard in his mind from the voice.
That is how my players went to Carceri yesterday, and got back.
the chain quote has gotten too large; let's replace it with this one
this chain quote will surpass all others
But what do you think of my ramble
I like your ramble. cool ideas.
1. Not sure if I'll use this, I like it, might not use it.
2. One of my characters just got stuck in Carceri from Prismatic Spray, I might use this when they go to save him.
3. I already basically use this. Feywild is the realm of increased emotions, and emotions taking form. This doesn't mean good. It means terror is embodied as a certain fey creature, same with happiness, and glee, and youth, but they aren't all necessarily good. Evil fey exist, like hags and meenlocks. In my Shadowfell, most creatures are evil and neutral, but there are pockets of good creatures, Shadow Metallic Dragons with enclaves of shadow dragonborn, shadar-kai which are occasionally helpful, some good undead.
It is nice to know that you like it
one more thing about carceri, there are certain prisoners who are powerful and have such a drive to survive that they take means to survive the draining of their power. This takes the form of consuming the power of others, so play them as the a ever hunger amalgamation of dead bodys and what not. I like to call them Blood Lords. The Demodands seek to starve them since they are really the only threat to their power.
So, my players went to Carceri to save their Dwarf Artificer that got stuck there from prismatic spray, this is in my Dungeon of the Mad Mage campaign. He had a sending stone connected with the party's paladin's sending stone. They were communicating to each other what was happening until they could get a spell scroll of wish for their escape from Carceri once they got there.
Their wizard used a Spell Scroll of Gate to get them there, and their dwarf artificer was chained up above a giant blue fire pit. Around the fire pit were 5 Frost Giants, and Kostchtchie, the demon lord of frost giants. Kostchtchie was banished to Carceri by a dwarf cleric of Moradin, and was attempting to free himself from Carceri by threatening to kill the dwarf artificer named Alberich Trollbleeder. The paladin walked in, casting stoneskin on himself, then pulling out a +2 greatsword named Justice. The paladin almost immediately dug into the flesh of the nearest frost giant 3 times in 6 seconds, smiting the heck out of the giant, killing it in one round. The halfling rogue then entered the cavern, cutting off the foot of a nearby frost giant with a sunblade in one hand, and another sunblade in the other hand (did you know you can dual wield sunblades as a rogue? I didn't until they found a second sunblade.)
The high elf divination wizard Lia Liadon then entered with her shield guardian Snorri. She trapped Kostchtchie in globe of invulneability with her Staff of Power. The frost giants then started targeting her, breaking her concentration 3 rounds later. Kostchtchie then charged forward, cursing the human paladin Henenu Bakafre, causing him to have vulnerability to all damage dealt by the demon lord until the end of Kostchtchie's next turn. Kostchtchie then attacked, dealing more than 150 damage in one round, breaking the paladin's concentration on stoneskin, and nearly knocking him to 0 hit points. The paladin then attacked the demon lord, hitting every time, smiting each time, causing his blade to catch on fire with a mixture of slashing, fire, and radiant damage. In one round, the paladin reduced the demon lord from 266 hit points to 83. The wizard then cast prismatic spray, getting 3 giants in it, the demon lord, her shield guardian, and the paladin and rogue, who agreed it was the best idea for the turn. Rogue, succeeded on the Dexterity saving throw, took no damage. Paladin succeeded on the saving throw, took 14 fire damage. All 3 frost giants failed, one of them took 40 lightning damage, the second was petrified in 3 rounds, and the third was killed from fire damage. Kostchtchie succeeded on his saving throw, and took 3 fire damage after the halving from the successful saving throw, and his fire resistance. The shield guardian was blinded for one round, not a big deal when they have blindsight.
The paladin was then dropped down to 0 hit points on the demon lord's next turn, so was the halfling rogue, Jasper Copperkettel. Jasper and Henenu were down, Alberich was chained above the fire, and Lia and her shield guardians were the last ones standing. Lia then cast life transference on the paladin using a level 5 spell slot, healing the paladin 44 hit points. The paladin, enraged, stood up, grasping his Justice in both hands, brought down his blade on the thick skin of the demon lord. Natural 20.
The paladin jumped up in the air, bringing his sword through the demon lord's chest, spraying demon ichor everywhere as the demon lord melted into black, oily ichor, with the glowing blade barely slowed down by the impact of the blade. Henenu charged forward to the 2nd last frost giant, who threw their great axe at him. The great axe impacted into his chest, when the paladin grabbed the rod connected to the axe head, using the strength granted to him by his belt of Storm Giant Strength, then he dug the giant's own axe through his stomach, impaling him on the cavern wall with his blade. The paladin then charged forward to the last giant, leaving behind his sword and the giant axe, pulling out his revolver named Psych. The last frost giant took a rock, and threw it at the chain that was suspending Alberich above the blue fire. The chain link shattered on impact, pushing the chain, that then wrapped itself more around Alberich from the momentum given to it by the rock. He then fell 30 feet into the fire, taking fall damage, bludgeoning damage from the chain's hitting his chest, and fire damage from the blue fire pit.
Lia then used telekinesis to lift Alberich out of the pit, now covered in glowing red iron chains, she then used her ring of telekinesis to unwrap the chains from around Alberich's body. Henenu, the paladin, then shot 3 bullets from his revolver into the Frost Giant's flesh, killing him as he bled out of his bullet wounds. Lia then used her ring of telekinesis to clean up the cavern, levitating the frost giant statue off the side of the cliff outside the entrance to the cavern.
They then gained enough experience points to level up. The dwarf artificer then upgraded his chest, modifying it to increase his hit point maximum, making him gain an insanity. If he had gained the insanity, he would have turned into a construct and started killing the party. In an act of desperation, Lia, the wizard, used her spell scroll of wish to wish Alberich's insanity away. It worked, and Alberich didn't turn into a construct.
They were stuck in Carceri. They had gained the hammer of Kostchtchie, Matalotok, a legendary magic item. but were stuck. The paladin, Henenu Bakafre, then heard in his mind from a strange melodic voice, "Take the hammer, and throw it off the ledge. If you do so, I will free you."
Without question, the paladin immediately took the hammer, and threw it off the cliff. Alberich screamed, and threw himself off the cliff. Lia angrily questioned Henenu, "What are you doing?!?!", and Jasper patiently waited for an explanation. They then disappeared, reappearing inside their tavern, and Henenu heard in his mind, "Thank you."
Henenu replied, "No, thank you Torm."
"I'm not Torm. I'm Zariel," Was the last thing Henenu heard in his mind from the voice.
That is how my players went to Carceri yesterday, and got back.
So what is going to happen with Zariel
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Basically, it Baldur's Gate Descent Into Avernus, it has Zariel, who has Matalotok the hammer of Kostchtchie and Kostchtchie is trying to retrieve his hammer from her. This is a link between two of my campaigns right now. Henenu Bakafre gave Zariel Matalotok in our Dungeon of the Mad Mage campaign and in our Descent Into Avernus campaign, the party leader is Irsu Bakafre, half-elf Redemption paladin son of Henenu Bakafre. My Descent into Avernus campaign takes place in 1529 DR, and this is just a link between the two games, so if the characters question how an archdevil acquired a demon lord's legendary hammer, I'll be able to say, "Actually, it was your father that caused you this problem!"
Just a small fact about my campaign's extended timeline affecting the Sword Coast.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
the chain quote has gotten too large; let's replace it with this one
this chain quote will surpass all others
But what do you think of my ramble
I like your ramble. cool ideas.
1. Not sure if I'll use this, I like it, might not use it.
2. One of my characters just got stuck in Carceri from Prismatic Spray, I might use this when they go to save him.
3. I already basically use this. Feywild is the realm of increased emotions, and emotions taking form. This doesn't mean good. It means terror is embodied as a certain fey creature, same with happiness, and glee, and youth, but they aren't all necessarily good. Evil fey exist, like hags and meenlocks. In my Shadowfell, most creatures are evil and neutral, but there are pockets of good creatures, Shadow Metallic Dragons with enclaves of shadow dragonborn, shadar-kai which are occasionally helpful, some good undead.
It is nice to know that you like it
one more thing about carceri, there are certain prisoners who are powerful and have such a drive to survive that they take means to survive the draining of their power. This takes the form of consuming the power of others, so play them as the a ever hunger amalgamation of dead bodys and what not. I like to call them Blood Lords. The Demodands seek to starve them since they are really the only threat to their power.
So, my players went to Carceri to save their Dwarf Artificer that got stuck there from prismatic spray, this is in my Dungeon of the Mad Mage campaign. He had a sending stone connected with the party's paladin's sending stone. They were communicating to each other what was happening until they could get a spell scroll of wish for their escape from Carceri once they got there.
Their wizard used a Spell Scroll of Gate to get them there, and their dwarf artificer was chained up above a giant blue fire pit. Around the fire pit were 5 Frost Giants, and Kostchtchie, the demon lord of frost giants. Kostchtchie was banished to Carceri by a dwarf cleric of Moradin, and was attempting to free himself from Carceri by threatening to kill the dwarf artificer named Alberich Trollbleeder. The paladin walked in, casting stoneskin on himself, then pulling out a +2 greatsword named Justice. The paladin almost immediately dug into the flesh of the nearest frost giant 3 times in 6 seconds, smiting the heck out of the giant, killing it in one round. The halfling rogue then entered the cavern, cutting off the foot of a nearby frost giant with a sunblade in one hand, and another sunblade in the other hand (did you know you can dual wield sunblades as a rogue? I didn't until they found a second sunblade.)
The high elf divination wizard Lia Liadon then entered with her shield guardian Snorri. She trapped Kostchtchie in globe of invulneability with her Staff of Power. The frost giants then started targeting her, breaking her concentration 3 rounds later. Kostchtchie then charged forward, cursing the human paladin Henenu Bakafre, causing him to have vulnerability to all damage dealt by the demon lord until the end of Kostchtchie's next turn. Kostchtchie then attacked, dealing more than 150 damage in one round, breaking the paladin's concentration on stoneskin, and nearly knocking him to 0 hit points. The paladin then attacked the demon lord, hitting every time, smiting each time, causing his blade to catch on fire with a mixture of slashing, fire, and radiant damage. In one round, the paladin reduced the demon lord from 266 hit points to 83. The wizard then cast prismatic spray, getting 3 giants in it, the demon lord, her shield guardian, and the paladin and rogue, who agreed it was the best idea for the turn. Rogue, succeeded on the Dexterity saving throw, took no damage. Paladin succeeded on the saving throw, took 14 fire damage. All 3 frost giants failed, one of them took 40 lightning damage, the second was petrified in 3 rounds, and the third was killed from fire damage. Kostchtchie succeeded on his saving throw, and took 3 fire damage after the halving from the successful saving throw, and his fire resistance. The shield guardian was blinded for one round, not a big deal when they have blindsight.
The paladin was then dropped down to 0 hit points on the demon lord's next turn, so was the halfling rogue, Jasper Copperkettel. Jasper and Henenu were down, Alberich was chained above the fire, and Lia and her shield guardians were the last ones standing. Lia then cast life transference on the paladin using a level 5 spell slot, healing the paladin 44 hit points. The paladin, enraged, stood up, grasping his Justice in both hands, brought down his blade on the thick skin of the demon lord. Natural 20.
The paladin jumped up in the air, bringing his sword through the demon lord's chest, spraying demon ichor everywhere as the demon lord melted into black, oily ichor, with the glowing blade barely slowed down by the impact of the blade. Henenu charged forward to the 2nd last frost giant, who threw their great axe at him. The great axe impacted into his chest, when the paladin grabbed the rod connected to the axe head, using the strength granted to him by his belt of Storm Giant Strength, then he dug the giant's own axe through his stomach, impaling him on the cavern wall with his blade. The paladin then charged forward to the last giant, leaving behind his sword and the giant axe, pulling out his revolver named Psych. The last frost giant took a rock, and threw it at the chain that was suspending Alberich above the blue fire. The chain link shattered on impact, pushing the chain, that then wrapped itself more around Alberich from the momentum given to it by the rock. He then fell 30 feet into the fire, taking fall damage, bludgeoning damage from the chain's hitting his chest, and fire damage from the blue fire pit.
Lia then used telekinesis to lift Alberich out of the pit, now covered in glowing red iron chains, she then used her ring of telekinesis to unwrap the chains from around Alberich's body. Henenu, the paladin, then shot 3 bullets from his revolver into the Frost Giant's flesh, killing him as he bled out of his bullet wounds. Lia then used her ring of telekinesis to clean up the cavern, levitating the frost giant statue off the side of the cliff outside the entrance to the cavern.
They then gained enough experience points to level up. The dwarf artificer then upgraded his chest, modifying it to increase his hit point maximum, making him gain an insanity. If he had gained the insanity, he would have turned into a construct and started killing the party. In an act of desperation, Lia, the wizard, used her spell scroll of wish to wish Alberich's insanity away. It worked, and Alberich didn't turn into a construct.
They were stuck in Carceri. They had gained the hammer of Kostchtchie, Matalotok, a legendary magic item. but were stuck. The paladin, Henenu Bakafre, then heard in his mind from a strange melodic voice, "Take the hammer, and throw it off the ledge. If you do so, I will free you."
Without question, the paladin immediately took the hammer, and threw it off the cliff. Alberich screamed, and threw himself off the cliff. Lia angrily questioned Henenu, "What are you doing?!?!", and Jasper patiently waited for an explanation. They then disappeared, reappearing inside their tavern, and Henenu heard in his mind, "Thank you."
Henenu replied, "No, thank you Torm."
"I'm not Torm. I'm Zariel," Was the last thing Henenu heard in his mind from the voice.
That is how my players went to Carceri yesterday, and got back.
Basically, it Baldur's Gate Descent Into Avernus, it has Zariel, who has Matalotok the hammer of Kostchtchie and Kostchtchie is trying to retrieve his hammer from her. This is a link between two of my campaigns right now. Henenu Bakafre gave Zariel Matalotok in our Dungeon of the Mad Mage campaign and in our Descent Into Avernus campaign, the party leader is Irsu Bakafre, half-elf Redemption paladin son of Henenu Bakafre. My Descent into Avernus campaign takes place in 1529 DR, and this is just a link between the two games, so if the characters question how an archdevil acquired a demon lord's legendary hammer, I'll be able to say, "Actually, it was your father that caused you this problem!"
Just a small fact about my campaign's extended timeline affecting the Sword Coast.
Nice 1. you forget to quote the quote chain 2. it's all was nice to see a players PC make a problem for another PC
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
the chain quote has gotten too large; let's replace it with this one
this chain quote will surpass all others
But what do you think of my ramble
I like your ramble. cool ideas.
1. Not sure if I'll use this, I like it, might not use it.
2. One of my characters just got stuck in Carceri from Prismatic Spray, I might use this when they go to save him.
3. I already basically use this. Feywild is the realm of increased emotions, and emotions taking form. This doesn't mean good. It means terror is embodied as a certain fey creature, same with happiness, and glee, and youth, but they aren't all necessarily good. Evil fey exist, like hags and meenlocks. In my Shadowfell, most creatures are evil and neutral, but there are pockets of good creatures, Shadow Metallic Dragons with enclaves of shadow dragonborn, shadar-kai which are occasionally helpful, some good undead.
It is nice to know that you like it
one more thing about carceri, there are certain prisoners who are powerful and have such a drive to survive that they take means to survive the draining of their power. This takes the form of consuming the power of others, so play them as the a ever hunger amalgamation of dead bodys and what not. I like to call them Blood Lords. The Demodands seek to starve them since they are really the only threat to their power.
So, my players went to Carceri to save their Dwarf Artificer that got stuck there from prismatic spray, this is in my Dungeon of the Mad Mage campaign. He had a sending stone connected with the party's paladin's sending stone. They were communicating to each other what was happening until they could get a spell scroll of wish for their escape from Carceri once they got there.
Their wizard used a Spell Scroll of Gate to get them there, and their dwarf artificer was chained up above a giant blue fire pit. Around the fire pit were 5 Frost Giants, and Kostchtchie, the demon lord of frost giants. Kostchtchie was banished to Carceri by a dwarf cleric of Moradin, and was attempting to free himself from Carceri by threatening to kill the dwarf artificer named Alberich Trollbleeder. The paladin walked in, casting stoneskin on himself, then pulling out a +2 greatsword named Justice. The paladin almost immediately dug into the flesh of the nearest frost giant 3 times in 6 seconds, smiting the heck out of the giant, killing it in one round. The halfling rogue then entered the cavern, cutting off the foot of a nearby frost giant with a sunblade in one hand, and another sunblade in the other hand (did you know you can dual wield sunblades as a rogue? I didn't until they found a second sunblade.)
The high elf divination wizard Lia Liadon then entered with her shield guardian Snorri. She trapped Kostchtchie in globe of invulneability with her Staff of Power. The frost giants then started targeting her, breaking her concentration 3 rounds later. Kostchtchie then charged forward, cursing the human paladin Henenu Bakafre, causing him to have vulnerability to all damage dealt by the demon lord until the end of Kostchtchie's next turn. Kostchtchie then attacked, dealing more than 150 damage in one round, breaking the paladin's concentration on stoneskin, and nearly knocking him to 0 hit points. The paladin then attacked the demon lord, hitting every time, smiting each time, causing his blade to catch on fire with a mixture of slashing, fire, and radiant damage. In one round, the paladin reduced the demon lord from 266 hit points to 83. The wizard then cast prismatic spray, getting 3 giants in it, the demon lord, her shield guardian, and the paladin and rogue, who agreed it was the best idea for the turn. Rogue, succeeded on the Dexterity saving throw, took no damage. Paladin succeeded on the saving throw, took 14 fire damage. All 3 frost giants failed, one of them took 40 lightning damage, the second was petrified in 3 rounds, and the third was killed from fire damage. Kostchtchie succeeded on his saving throw, and took 3 fire damage after the halving from the successful saving throw, and his fire resistance. The shield guardian was blinded for one round, not a big deal when they have blindsight.
The paladin was then dropped down to 0 hit points on the demon lord's next turn, so was the halfling rogue, Jasper Copperkettel. Jasper and Henenu were down, Alberich was chained above the fire, and Lia and her shield guardians were the last ones standing. Lia then cast life transference on the paladin using a level 5 spell slot, healing the paladin 44 hit points. The paladin, enraged, stood up, grasping his Justice in both hands, brought down his blade on the thick skin of the demon lord. Natural 20.
The paladin jumped up in the air, bringing his sword through the demon lord's chest, spraying demon ichor everywhere as the demon lord melted into black, oily ichor, with the glowing blade barely slowed down by the impact of the blade. Henenu charged forward to the 2nd last frost giant, who threw their great axe at him. The great axe impacted into his chest, when the paladin grabbed the rod connected to the axe head, using the strength granted to him by his belt of Storm Giant Strength, then he dug the giant's own axe through his stomach, impaling him on the cavern wall with his blade. The paladin then charged forward to the last giant, leaving behind his sword and the giant axe, pulling out his revolver named Psych. The last frost giant took a rock, and threw it at the chain that was suspending Alberich above the blue fire. The chain link shattered on impact, pushing the chain, that then wrapped itself more around Alberich from the momentum given to it by the rock. He then fell 30 feet into the fire, taking fall damage, bludgeoning damage from the chain's hitting his chest, and fire damage from the blue fire pit.
Lia then used telekinesis to lift Alberich out of the pit, now covered in glowing red iron chains, she then used her ring of telekinesis to unwrap the chains from around Alberich's body. Henenu, the paladin, then shot 3 bullets from his revolver into the Frost Giant's flesh, killing him as he bled out of his bullet wounds. Lia then used her ring of telekinesis to clean up the cavern, levitating the frost giant statue off the side of the cliff outside the entrance to the cavern.
They then gained enough experience points to level up. The dwarf artificer then upgraded his chest, modifying it to increase his hit point maximum, making him gain an insanity. If he had gained the insanity, he would have turned into a construct and started killing the party. In an act of desperation, Lia, the wizard, used her spell scroll of wish to wish Alberich's insanity away. It worked, and Alberich didn't turn into a construct.
They were stuck in Carceri. They had gained the hammer of Kostchtchie, Matalotok, a legendary magic item. but were stuck. The paladin, Henenu Bakafre, then heard in his mind from a strange melodic voice, "Take the hammer, and throw it off the ledge. If you do so, I will free you."
Without question, the paladin immediately took the hammer, and threw it off the cliff. Alberich screamed, and threw himself off the cliff. Lia angrily questioned Henenu, "What are you doing?!?!", and Jasper patiently waited for an explanation. They then disappeared, reappearing inside their tavern, and Henenu heard in his mind, "Thank you."
Henenu replied, "No, thank you Torm."
"I'm not Torm. I'm Zariel," Was the last thing Henenu heard in his mind from the voice.
That is how my players went to Carceri yesterday, and got back.
Basically, it Baldur's Gate Descent Into Avernus, it has Zariel, who has Matalotok the hammer of Kostchtchie and Kostchtchie is trying to retrieve his hammer from her. This is a link between two of my campaigns right now. Henenu Bakafre gave Zariel Matalotok in our Dungeon of the Mad Mage campaign and in our Descent Into Avernus campaign, the party leader is Irsu Bakafre, half-elf Redemption paladin son of Henenu Bakafre. My Descent into Avernus campaign takes place in 1529 DR, and this is just a link between the two games, so if the characters question how an archdevil acquired a demon lord's legendary hammer, I'll be able to say, "Actually, it was your father that caused you this problem!"
Just a small fact about my campaign's extended timeline affecting the Sword Coast.
Nice 1. you forget to quote the quote chain 2. it's all was nice to see a players PC make a problem for another PC
Question, which is better for a water character, water genasi, sea elf, of triton
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
the chain quote has gotten too large; let's replace it with this one
this chain quote will surpass all others
But what do you think of my ramble
I like your ramble. cool ideas.
1. Not sure if I'll use this, I like it, might not use it.
2. One of my characters just got stuck in Carceri from Prismatic Spray, I might use this when they go to save him.
3. I already basically use this. Feywild is the realm of increased emotions, and emotions taking form. This doesn't mean good. It means terror is embodied as a certain fey creature, same with happiness, and glee, and youth, but they aren't all necessarily good. Evil fey exist, like hags and meenlocks. In my Shadowfell, most creatures are evil and neutral, but there are pockets of good creatures, Shadow Metallic Dragons with enclaves of shadow dragonborn, shadar-kai which are occasionally helpful, some good undead.
It is nice to know that you like it
one more thing about carceri, there are certain prisoners who are powerful and have such a drive to survive that they take means to survive the draining of their power. This takes the form of consuming the power of others, so play them as the a ever hunger amalgamation of dead bodys and what not. I like to call them Blood Lords. The Demodands seek to starve them since they are really the only threat to their power.
So, my players went to Carceri to save their Dwarf Artificer that got stuck there from prismatic spray, this is in my Dungeon of the Mad Mage campaign. He had a sending stone connected with the party's paladin's sending stone. They were communicating to each other what was happening until they could get a spell scroll of wish for their escape from Carceri once they got there.
Their wizard used a Spell Scroll of Gate to get them there, and their dwarf artificer was chained up above a giant blue fire pit. Around the fire pit were 5 Frost Giants, and Kostchtchie, the demon lord of frost giants. Kostchtchie was banished to Carceri by a dwarf cleric of Moradin, and was attempting to free himself from Carceri by threatening to kill the dwarf artificer named Alberich Trollbleeder. The paladin walked in, casting stoneskin on himself, then pulling out a +2 greatsword named Justice. The paladin almost immediately dug into the flesh of the nearest frost giant 3 times in 6 seconds, smiting the heck out of the giant, killing it in one round. The halfling rogue then entered the cavern, cutting off the foot of a nearby frost giant with a sunblade in one hand, and another sunblade in the other hand (did you know you can dual wield sunblades as a rogue? I didn't until they found a second sunblade.)
The high elf divination wizard Lia Liadon then entered with her shield guardian Snorri. She trapped Kostchtchie in globe of invulneability with her Staff of Power. The frost giants then started targeting her, breaking her concentration 3 rounds later. Kostchtchie then charged forward, cursing the human paladin Henenu Bakafre, causing him to have vulnerability to all damage dealt by the demon lord until the end of Kostchtchie's next turn. Kostchtchie then attacked, dealing more than 150 damage in one round, breaking the paladin's concentration on stoneskin, and nearly knocking him to 0 hit points. The paladin then attacked the demon lord, hitting every time, smiting each time, causing his blade to catch on fire with a mixture of slashing, fire, and radiant damage. In one round, the paladin reduced the demon lord from 266 hit points to 83. The wizard then cast prismatic spray, getting 3 giants in it, the demon lord, her shield guardian, and the paladin and rogue, who agreed it was the best idea for the turn. Rogue, succeeded on the Dexterity saving throw, took no damage. Paladin succeeded on the saving throw, took 14 fire damage. All 3 frost giants failed, one of them took 40 lightning damage, the second was petrified in 3 rounds, and the third was killed from fire damage. Kostchtchie succeeded on his saving throw, and took 3 fire damage after the halving from the successful saving throw, and his fire resistance. The shield guardian was blinded for one round, not a big deal when they have blindsight.
The paladin was then dropped down to 0 hit points on the demon lord's next turn, so was the halfling rogue, Jasper Copperkettel. Jasper and Henenu were down, Alberich was chained above the fire, and Lia and her shield guardians were the last ones standing. Lia then cast life transference on the paladin using a level 5 spell slot, healing the paladin 44 hit points. The paladin, enraged, stood up, grasping his Justice in both hands, brought down his blade on the thick skin of the demon lord. Natural 20.
The paladin jumped up in the air, bringing his sword through the demon lord's chest, spraying demon ichor everywhere as the demon lord melted into black, oily ichor, with the glowing blade barely slowed down by the impact of the blade. Henenu charged forward to the 2nd last frost giant, who threw their great axe at him. The great axe impacted into his chest, when the paladin grabbed the rod connected to the axe head, using the strength granted to him by his belt of Storm Giant Strength, then he dug the giant's own axe through his stomach, impaling him on the cavern wall with his blade. The paladin then charged forward to the last giant, leaving behind his sword and the giant axe, pulling out his revolver named Psych. The last frost giant took a rock, and threw it at the chain that was suspending Alberich above the blue fire. The chain link shattered on impact, pushing the chain, that then wrapped itself more around Alberich from the momentum given to it by the rock. He then fell 30 feet into the fire, taking fall damage, bludgeoning damage from the chain's hitting his chest, and fire damage from the blue fire pit.
Lia then used telekinesis to lift Alberich out of the pit, now covered in glowing red iron chains, she then used her ring of telekinesis to unwrap the chains from around Alberich's body. Henenu, the paladin, then shot 3 bullets from his revolver into the Frost Giant's flesh, killing him as he bled out of his bullet wounds. Lia then used her ring of telekinesis to clean up the cavern, levitating the frost giant statue off the side of the cliff outside the entrance to the cavern.
They then gained enough experience points to level up. The dwarf artificer then upgraded his chest, modifying it to increase his hit point maximum, making him gain an insanity. If he had gained the insanity, he would have turned into a construct and started killing the party. In an act of desperation, Lia, the wizard, used her spell scroll of wish to wish Alberich's insanity away. It worked, and Alberich didn't turn into a construct.
They were stuck in Carceri. They had gained the hammer of Kostchtchie, Matalotok, a legendary magic item. but were stuck. The paladin, Henenu Bakafre, then heard in his mind from a strange melodic voice, "Take the hammer, and throw it off the ledge. If you do so, I will free you."
Without question, the paladin immediately took the hammer, and threw it off the cliff. Alberich screamed, and threw himself off the cliff. Lia angrily questioned Henenu, "What are you doing?!?!", and Jasper patiently waited for an explanation. They then disappeared, reappearing inside their tavern, and Henenu heard in his mind, "Thank you."
Henenu replied, "No, thank you Torm."
"I'm not Torm. I'm Zariel," Was the last thing Henenu heard in his mind from the voice.
That is how my players went to Carceri yesterday, and got back.
Basically, it Baldur's Gate Descent Into Avernus, it has Zariel, who has Matalotok the hammer of Kostchtchie and Kostchtchie is trying to retrieve his hammer from her. This is a link between two of my campaigns right now. Henenu Bakafre gave Zariel Matalotok in our Dungeon of the Mad Mage campaign and in our Descent Into Avernus campaign, the party leader is Irsu Bakafre, half-elf Redemption paladin son of Henenu Bakafre. My Descent into Avernus campaign takes place in 1529 DR, and this is just a link between the two games, so if the characters question how an archdevil acquired a demon lord's legendary hammer, I'll be able to say, "Actually, it was your father that caused you this problem!"
Just a small fact about my campaign's extended timeline affecting the Sword Coast.
Nice 1. you forget to quote the quote chain 2. it's all was nice to see a players PC make a problem for another PC
Question, which is better for a water character, water genasi, sea elf, of triton
False, black bear.
Tritons are really good paladins, Sea elves are okay rogues/rangers, water genasi are great druids.
Answer: depends on what you want to do.
P.S. Sorry for not quoting the chain quote last time. I'll make up for it next time.
the chain quote has gotten too large; let's replace it with this one
this chain quote will surpass all others
But what do you think of my ramble
I like your ramble. cool ideas.
1. Not sure if I'll use this, I like it, might not use it.
2. One of my characters just got stuck in Carceri from Prismatic Spray, I might use this when they go to save him.
3. I already basically use this. Feywild is the realm of increased emotions, and emotions taking form. This doesn't mean good. It means terror is embodied as a certain fey creature, same with happiness, and glee, and youth, but they aren't all necessarily good. Evil fey exist, like hags and meenlocks. In my Shadowfell, most creatures are evil and neutral, but there are pockets of good creatures, Shadow Metallic Dragons with enclaves of shadow dragonborn, shadar-kai which are occasionally helpful, some good undead.
It is nice to know that you like it
one more thing about carceri, there are certain prisoners who are powerful and have such a drive to survive that they take means to survive the draining of their power. This takes the form of consuming the power of others, so play them as the a ever hunger amalgamation of dead bodys and what not. I like to call them Blood Lords. The Demodands seek to starve them since they are really the only threat to their power.
So, my players went to Carceri to save their Dwarf Artificer that got stuck there from prismatic spray, this is in my Dungeon of the Mad Mage campaign. He had a sending stone connected with the party's paladin's sending stone. They were communicating to each other what was happening until they could get a spell scroll of wish for their escape from Carceri once they got there.
Their wizard used a Spell Scroll of Gate to get them there, and their dwarf artificer was chained up above a giant blue fire pit. Around the fire pit were 5 Frost Giants, and Kostchtchie, the demon lord of frost giants. Kostchtchie was banished to Carceri by a dwarf cleric of Moradin, and was attempting to free himself from Carceri by threatening to kill the dwarf artificer named Alberich Trollbleeder. The paladin walked in, casting stoneskin on himself, then pulling out a +2 greatsword named Justice. The paladin almost immediately dug into the flesh of the nearest frost giant 3 times in 6 seconds, smiting the heck out of the giant, killing it in one round. The halfling rogue then entered the cavern, cutting off the foot of a nearby frost giant with a sunblade in one hand, and another sunblade in the other hand (did you know you can dual wield sunblades as a rogue? I didn't until they found a second sunblade.)
The high elf divination wizard Lia Liadon then entered with her shield guardian Snorri. She trapped Kostchtchie in globe of invulneability with her Staff of Power. The frost giants then started targeting her, breaking her concentration 3 rounds later. Kostchtchie then charged forward, cursing the human paladin Henenu Bakafre, causing him to have vulnerability to all damage dealt by the demon lord until the end of Kostchtchie's next turn. Kostchtchie then attacked, dealing more than 150 damage in one round, breaking the paladin's concentration on stoneskin, and nearly knocking him to 0 hit points. The paladin then attacked the demon lord, hitting every time, smiting each time, causing his blade to catch on fire with a mixture of slashing, fire, and radiant damage. In one round, the paladin reduced the demon lord from 266 hit points to 83. The wizard then cast prismatic spray, getting 3 giants in it, the demon lord, her shield guardian, and the paladin and rogue, who agreed it was the best idea for the turn. Rogue, succeeded on the Dexterity saving throw, took no damage. Paladin succeeded on the saving throw, took 14 fire damage. All 3 frost giants failed, one of them took 40 lightning damage, the second was petrified in 3 rounds, and the third was killed from fire damage. Kostchtchie succeeded on his saving throw, and took 3 fire damage after the halving from the successful saving throw, and his fire resistance. The shield guardian was blinded for one round, not a big deal when they have blindsight.
The paladin was then dropped down to 0 hit points on the demon lord's next turn, so was the halfling rogue, Jasper Copperkettel. Jasper and Henenu were down, Alberich was chained above the fire, and Lia and her shield guardians were the last ones standing. Lia then cast life transference on the paladin using a level 5 spell slot, healing the paladin 44 hit points. The paladin, enraged, stood up, grasping his Justice in both hands, brought down his blade on the thick skin of the demon lord. Natural 20.
The paladin jumped up in the air, bringing his sword through the demon lord's chest, spraying demon ichor everywhere as the demon lord melted into black, oily ichor, with the glowing blade barely slowed down by the impact of the blade. Henenu charged forward to the 2nd last frost giant, who threw their great axe at him. The great axe impacted into his chest, when the paladin grabbed the rod connected to the axe head, using the strength granted to him by his belt of Storm Giant Strength, then he dug the giant's own axe through his stomach, impaling him on the cavern wall with his blade. The paladin then charged forward to the last giant, leaving behind his sword and the giant axe, pulling out his revolver named Psych. The last frost giant took a rock, and threw it at the chain that was suspending Alberich above the blue fire. The chain link shattered on impact, pushing the chain, that then wrapped itself more around Alberich from the momentum given to it by the rock. He then fell 30 feet into the fire, taking fall damage, bludgeoning damage from the chain's hitting his chest, and fire damage from the blue fire pit.
Lia then used telekinesis to lift Alberich out of the pit, now covered in glowing red iron chains, she then used her ring of telekinesis to unwrap the chains from around Alberich's body. Henenu, the paladin, then shot 3 bullets from his revolver into the Frost Giant's flesh, killing him as he bled out of his bullet wounds. Lia then used her ring of telekinesis to clean up the cavern, levitating the frost giant statue off the side of the cliff outside the entrance to the cavern.
They then gained enough experience points to level up. The dwarf artificer then upgraded his chest, modifying it to increase his hit point maximum, making him gain an insanity. If he had gained the insanity, he would have turned into a construct and started killing the party. In an act of desperation, Lia, the wizard, used her spell scroll of wish to wish Alberich's insanity away. It worked, and Alberich didn't turn into a construct.
They were stuck in Carceri. They had gained the hammer of Kostchtchie, Matalotok, a legendary magic item. but were stuck. The paladin, Henenu Bakafre, then heard in his mind from a strange melodic voice, "Take the hammer, and throw it off the ledge. If you do so, I will free you."
Without question, the paladin immediately took the hammer, and threw it off the cliff. Alberich screamed, and threw himself off the cliff. Lia angrily questioned Henenu, "What are you doing?!?!", and Jasper patiently waited for an explanation. They then disappeared, reappearing inside their tavern, and Henenu heard in his mind, "Thank you."
Henenu replied, "No, thank you Torm."
"I'm not Torm. I'm Zariel," Was the last thing Henenu heard in his mind from the voice.
That is how my players went to Carceri yesterday, and got back.
Basically, it Baldur's Gate Descent Into Avernus, it has Zariel, who has Matalotok the hammer of Kostchtchie and Kostchtchie is trying to retrieve his hammer from her. This is a link between two of my campaigns right now. Henenu Bakafre gave Zariel Matalotok in our Dungeon of the Mad Mage campaign and in our Descent Into Avernus campaign, the party leader is Irsu Bakafre, half-elf Redemption paladin son of Henenu Bakafre. My Descent into Avernus campaign takes place in 1529 DR, and this is just a link between the two games, so if the characters question how an archdevil acquired a demon lord's legendary hammer, I'll be able to say, "Actually, it was your father that caused you this problem!"
Just a small fact about my campaign's extended timeline affecting the Sword Coast.
Nice 1. you forget to quote the quote chain 2. it's all was nice to see a players PC make a problem for another PC
Question, which is better for a water character, water genasi, sea elf, of triton
False, black bear.
Tritons are really good paladins, Sea elves are okay rogues/rangers, water genasi are great druids.
Answer: depends on what you want to do.
P.S. Sorry for not quoting the chain quote last time. I'll make up for it next time.
thanks
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
the chain quote has gotten too large; let's replace it with this one
this chain quote will surpass all others
But what do you think of my ramble
I like your ramble. cool ideas.
1. Not sure if I'll use this, I like it, might not use it.
2. One of my characters just got stuck in Carceri from Prismatic Spray, I might use this when they go to save him.
3. I already basically use this. Feywild is the realm of increased emotions, and emotions taking form. This doesn't mean good. It means terror is embodied as a certain fey creature, same with happiness, and glee, and youth, but they aren't all necessarily good. Evil fey exist, like hags and meenlocks. In my Shadowfell, most creatures are evil and neutral, but there are pockets of good creatures, Shadow Metallic Dragons with enclaves of shadow dragonborn, shadar-kai which are occasionally helpful, some good undead.
It is nice to know that you like it
one more thing about carceri, there are certain prisoners who are powerful and have such a drive to survive that they take means to survive the draining of their power. This takes the form of consuming the power of others, so play them as the a ever hunger amalgamation of dead bodys and what not. I like to call them Blood Lords. The Demodands seek to starve them since they are really the only threat to their power.
So, my players went to Carceri to save their Dwarf Artificer that got stuck there from prismatic spray, this is in my Dungeon of the Mad Mage campaign. He had a sending stone connected with the party's paladin's sending stone. They were communicating to each other what was happening until they could get a spell scroll of wish for their escape from Carceri once they got there.
Their wizard used a Spell Scroll of Gate to get them there, and their dwarf artificer was chained up above a giant blue fire pit. Around the fire pit were 5 Frost Giants, and Kostchtchie, the demon lord of frost giants. Kostchtchie was banished to Carceri by a dwarf cleric of Moradin, and was attempting to free himself from Carceri by threatening to kill the dwarf artificer named Alberich Trollbleeder. The paladin walked in, casting stoneskin on himself, then pulling out a +2 greatsword named Justice. The paladin almost immediately dug into the flesh of the nearest frost giant 3 times in 6 seconds, smiting the heck out of the giant, killing it in one round. The halfling rogue then entered the cavern, cutting off the foot of a nearby frost giant with a sunblade in one hand, and another sunblade in the other hand (did you know you can dual wield sunblades as a rogue? I didn't until they found a second sunblade.)
The high elf divination wizard Lia Liadon then entered with her shield guardian Snorri. She trapped Kostchtchie in globe of invulneability with her Staff of Power. The frost giants then started targeting her, breaking her concentration 3 rounds later. Kostchtchie then charged forward, cursing the human paladin Henenu Bakafre, causing him to have vulnerability to all damage dealt by the demon lord until the end of Kostchtchie's next turn. Kostchtchie then attacked, dealing more than 150 damage in one round, breaking the paladin's concentration on stoneskin, and nearly knocking him to 0 hit points. The paladin then attacked the demon lord, hitting every time, smiting each time, causing his blade to catch on fire with a mixture of slashing, fire, and radiant damage. In one round, the paladin reduced the demon lord from 266 hit points to 83. The wizard then cast prismatic spray, getting 3 giants in it, the demon lord, her shield guardian, and the paladin and rogue, who agreed it was the best idea for the turn. Rogue, succeeded on the Dexterity saving throw, took no damage. Paladin succeeded on the saving throw, took 14 fire damage. All 3 frost giants failed, one of them took 40 lightning damage, the second was petrified in 3 rounds, and the third was killed from fire damage. Kostchtchie succeeded on his saving throw, and took 3 fire damage after the halving from the successful saving throw, and his fire resistance. The shield guardian was blinded for one round, not a big deal when they have blindsight.
The paladin was then dropped down to 0 hit points on the demon lord's next turn, so was the halfling rogue, Jasper Copperkettel. Jasper and Henenu were down, Alberich was chained above the fire, and Lia and her shield guardians were the last ones standing. Lia then cast life transference on the paladin using a level 5 spell slot, healing the paladin 44 hit points. The paladin, enraged, stood up, grasping his Justice in both hands, brought down his blade on the thick skin of the demon lord. Natural 20.
The paladin jumped up in the air, bringing his sword through the demon lord's chest, spraying demon ichor everywhere as the demon lord melted into black, oily ichor, with the glowing blade barely slowed down by the impact of the blade. Henenu charged forward to the 2nd last frost giant, who threw their great axe at him. The great axe impacted into his chest, when the paladin grabbed the rod connected to the axe head, using the strength granted to him by his belt of Storm Giant Strength, then he dug the giant's own axe through his stomach, impaling him on the cavern wall with his blade. The paladin then charged forward to the last giant, leaving behind his sword and the giant axe, pulling out his revolver named Psych. The last frost giant took a rock, and threw it at the chain that was suspending Alberich above the blue fire. The chain link shattered on impact, pushing the chain, that then wrapped itself more around Alberich from the momentum given to it by the rock. He then fell 30 feet into the fire, taking fall damage, bludgeoning damage from the chain's hitting his chest, and fire damage from the blue fire pit.
Lia then used telekinesis to lift Alberich out of the pit, now covered in glowing red iron chains, she then used her ring of telekinesis to unwrap the chains from around Alberich's body. Henenu, the paladin, then shot 3 bullets from his revolver into the Frost Giant's flesh, killing him as he bled out of his bullet wounds. Lia then used her ring of telekinesis to clean up the cavern, levitating the frost giant statue off the side of the cliff outside the entrance to the cavern.
They then gained enough experience points to level up. The dwarf artificer then upgraded his chest, modifying it to increase his hit point maximum, making him gain an insanity. If he had gained the insanity, he would have turned into a construct and started killing the party. In an act of desperation, Lia, the wizard, used her spell scroll of wish to wish Alberich's insanity away. It worked, and Alberich didn't turn into a construct.
They were stuck in Carceri. They had gained the hammer of Kostchtchie, Matalotok, a legendary magic item. but were stuck. The paladin, Henenu Bakafre, then heard in his mind from a strange melodic voice, "Take the hammer, and throw it off the ledge. If you do so, I will free you."
Without question, the paladin immediately took the hammer, and threw it off the cliff. Alberich screamed, and threw himself off the cliff. Lia angrily questioned Henenu, "What are you doing?!?!", and Jasper patiently waited for an explanation. They then disappeared, reappearing inside their tavern, and Henenu heard in his mind, "Thank you."
Henenu replied, "No, thank you Torm."
"I'm not Torm. I'm Zariel," Was the last thing Henenu heard in his mind from the voice.
That is how my players went to Carceri yesterday, and got back.
Basically, it Baldur's Gate Descent Into Avernus, it has Zariel, who has Matalotok the hammer of Kostchtchie and Kostchtchie is trying to retrieve his hammer from her. This is a link between two of my campaigns right now. Henenu Bakafre gave Zariel Matalotok in our Dungeon of the Mad Mage campaign and in our Descent Into Avernus campaign, the party leader is Irsu Bakafre, half-elf Redemption paladin son of Henenu Bakafre. My Descent into Avernus campaign takes place in 1529 DR, and this is just a link between the two games, so if the characters question how an archdevil acquired a demon lord's legendary hammer, I'll be able to say, "Actually, it was your father that caused you this problem!"
Just a small fact about my campaign's extended timeline affecting the Sword Coast.
Nice 1. you forget to quote the quote chain 2. it's all was nice to see a players PC make a problem for another PC
Question, which is better for a water character, water genasi, sea elf, of triton
False, black bear.
Tritons are really good paladins, Sea elves are okay rogues/rangers, water genasi are great druids.
Answer: depends on what you want to do.
P.S. Sorry for not quoting the chain quote last time. I'll make up for it next time.
TL:DR Version?
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
the chain quote has gotten too large; let's replace it with this one
this chain quote will surpass all others
But what do you think of my ramble
I like your ramble. cool ideas.
1. Not sure if I'll use this, I like it, might not use it.
2. One of my characters just got stuck in Carceri from Prismatic Spray, I might use this when they go to save him.
3. I already basically use this. Feywild is the realm of increased emotions, and emotions taking form. This doesn't mean good. It means terror is embodied as a certain fey creature, same with happiness, and glee, and youth, but they aren't all necessarily good. Evil fey exist, like hags and meenlocks. In my Shadowfell, most creatures are evil and neutral, but there are pockets of good creatures, Shadow Metallic Dragons with enclaves of shadow dragonborn, shadar-kai which are occasionally helpful, some good undead.
It is nice to know that you like it
one more thing about carceri, there are certain prisoners who are powerful and have such a drive to survive that they take means to survive the draining of their power. This takes the form of consuming the power of others, so play them as the a ever hunger amalgamation of dead bodys and what not. I like to call them Blood Lords. The Demodands seek to starve them since they are really the only threat to their power.
So, my players went to Carceri to save their Dwarf Artificer that got stuck there from prismatic spray, this is in my Dungeon of the Mad Mage campaign. He had a sending stone connected with the party's paladin's sending stone. They were communicating to each other what was happening until they could get a spell scroll of wish for their escape from Carceri once they got there.
Their wizard used a Spell Scroll of Gate to get them there, and their dwarf artificer was chained up above a giant blue fire pit. Around the fire pit were 5 Frost Giants, and Kostchtchie, the demon lord of frost giants. Kostchtchie was banished to Carceri by a dwarf cleric of Moradin, and was attempting to free himself from Carceri by threatening to kill the dwarf artificer named Alberich Trollbleeder. The paladin walked in, casting stoneskin on himself, then pulling out a +2 greatsword named Justice. The paladin almost immediately dug into the flesh of the nearest frost giant 3 times in 6 seconds, smiting the heck out of the giant, killing it in one round. The halfling rogue then entered the cavern, cutting off the foot of a nearby frost giant with a sunblade in one hand, and another sunblade in the other hand (did you know you can dual wield sunblades as a rogue? I didn't until they found a second sunblade.)
The high elf divination wizard Lia Liadon then entered with her shield guardian Snorri. She trapped Kostchtchie in globe of invulneability with her Staff of Power. The frost giants then started targeting her, breaking her concentration 3 rounds later. Kostchtchie then charged forward, cursing the human paladin Henenu Bakafre, causing him to have vulnerability to all damage dealt by the demon lord until the end of Kostchtchie's next turn. Kostchtchie then attacked, dealing more than 150 damage in one round, breaking the paladin's concentration on stoneskin, and nearly knocking him to 0 hit points. The paladin then attacked the demon lord, hitting every time, smiting each time, causing his blade to catch on fire with a mixture of slashing, fire, and radiant damage. In one round, the paladin reduced the demon lord from 266 hit points to 83. The wizard then cast prismatic spray, getting 3 giants in it, the demon lord, her shield guardian, and the paladin and rogue, who agreed it was the best idea for the turn. Rogue, succeeded on the Dexterity saving throw, took no damage. Paladin succeeded on the saving throw, took 14 fire damage. All 3 frost giants failed, one of them took 40 lightning damage, the second was petrified in 3 rounds, and the third was killed from fire damage. Kostchtchie succeeded on his saving throw, and took 3 fire damage after the halving from the successful saving throw, and his fire resistance. The shield guardian was blinded for one round, not a big deal when they have blindsight.
The paladin was then dropped down to 0 hit points on the demon lord's next turn, so was the halfling rogue, Jasper Copperkettel. Jasper and Henenu were down, Alberich was chained above the fire, and Lia and her shield guardians were the last ones standing. Lia then cast life transference on the paladin using a level 5 spell slot, healing the paladin 44 hit points. The paladin, enraged, stood up, grasping his Justice in both hands, brought down his blade on the thick skin of the demon lord. Natural 20.
The paladin jumped up in the air, bringing his sword through the demon lord's chest, spraying demon ichor everywhere as the demon lord melted into black, oily ichor, with the glowing blade barely slowed down by the impact of the blade. Henenu charged forward to the 2nd last frost giant, who threw their great axe at him. The great axe impacted into his chest, when the paladin grabbed the rod connected to the axe head, using the strength granted to him by his belt of Storm Giant Strength, then he dug the giant's own axe through his stomach, impaling him on the cavern wall with his blade. The paladin then charged forward to the last giant, leaving behind his sword and the giant axe, pulling out his revolver named Psych. The last frost giant took a rock, and threw it at the chain that was suspending Alberich above the blue fire. The chain link shattered on impact, pushing the chain, that then wrapped itself more around Alberich from the momentum given to it by the rock. He then fell 30 feet into the fire, taking fall damage, bludgeoning damage from the chain's hitting his chest, and fire damage from the blue fire pit.
Lia then used telekinesis to lift Alberich out of the pit, now covered in glowing red iron chains, she then used her ring of telekinesis to unwrap the chains from around Alberich's body. Henenu, the paladin, then shot 3 bullets from his revolver into the Frost Giant's flesh, killing him as he bled out of his bullet wounds. Lia then used her ring of telekinesis to clean up the cavern, levitating the frost giant statue off the side of the cliff outside the entrance to the cavern.
They then gained enough experience points to level up. The dwarf artificer then upgraded his chest, modifying it to increase his hit point maximum, making him gain an insanity. If he had gained the insanity, he would have turned into a construct and started killing the party. In an act of desperation, Lia, the wizard, used her spell scroll of wish to wish Alberich's insanity away. It worked, and Alberich didn't turn into a construct.
They were stuck in Carceri. They had gained the hammer of Kostchtchie, Matalotok, a legendary magic item. but were stuck. The paladin, Henenu Bakafre, then heard in his mind from a strange melodic voice, "Take the hammer, and throw it off the ledge. If you do so, I will free you."
Without question, the paladin immediately took the hammer, and threw it off the cliff. Alberich screamed, and threw himself off the cliff. Lia angrily questioned Henenu, "What are you doing?!?!", and Jasper patiently waited for an explanation. They then disappeared, reappearing inside their tavern, and Henenu heard in his mind, "Thank you."
Henenu replied, "No, thank you Torm."
"I'm not Torm. I'm Zariel," Was the last thing Henenu heard in his mind from the voice.
That is how my players went to Carceri yesterday, and got back.
Basically, it Baldur's Gate Descent Into Avernus, it has Zariel, who has Matalotok the hammer of Kostchtchie and Kostchtchie is trying to retrieve his hammer from her. This is a link between two of my campaigns right now. Henenu Bakafre gave Zariel Matalotok in our Dungeon of the Mad Mage campaign and in our Descent Into Avernus campaign, the party leader is Irsu Bakafre, half-elf Redemption paladin son of Henenu Bakafre. My Descent into Avernus campaign takes place in 1529 DR, and this is just a link between the two games, so if the characters question how an archdevil acquired a demon lord's legendary hammer, I'll be able to say, "Actually, it was your father that caused you this problem!"
Just a small fact about my campaign's extended timeline affecting the Sword Coast.
Nice 1. you forget to quote the quote chain 2. it's all was nice to see a players PC make a problem for another PC
Question, which is better for a water character, water genasi, sea elf, of triton
False, black bear.
Tritons are really good paladins, Sea elves are okay rogues/rangers, water genasi are great druids.
Answer: depends on what you want to do.
P.S. Sorry for not quoting the chain quote last time. I'll make up for it next time.
TL:DR Version?
meep
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Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
You mean the one in which you entered half orc stats instead of bear stats?
Thanks
Yes, where it says half-orc instead of black bear. I am coming up with some subraces (dependent on age). Baby Black Bears are small, and can summon their mother (black bear monster stats) once each day. Adult Black Bears are compelled to rescue any endangered bears, have claw attacks, and can charge towards people. Elderly Black Bears gain more Wisdom, survival skill proficiency, and their able to once each combat grant advantage on one other creature's ability checks, saving throws, or attack rolls on their next turn with the downside being the elderly black bear has disadvantage on the next d20 roll they make.
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Please check out my homebrew, I would appreciate feedback:
You mean the one in which you entered half orc stats instead of bear stats?
Thanks
Yes, where it says half-orc instead of black bear. I am coming up with some subraces (dependent on age). Baby Black Bears are small, and can summon their mother (black bear monster stats) once each day. Adult Black Bears are compelled to rescue any endangered bears, have claw attacks, and can charge towards people. Elderly Black Bears gain more Wisdom, survival skill proficiency, and their able to once each combat grant advantage on one other creature's ability checks, saving throws, or attack rolls on their next turn with the downside being the elderly black bear has disadvantage on the next d20 roll they make.
What is that
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
You mean the one in which you entered half orc stats instead of bear stats?
Thanks
Yes, where it says half-orc instead of black bear. I am coming up with some subraces (dependent on age). Baby Black Bears are small, and can summon their mother (black bear monster stats) once each day. Adult Black Bears are compelled to rescue any endangered bears, have claw attacks, and can charge towards people. Elderly Black Bears gain more Wisdom, survival skill proficiency, and their able to once each combat grant advantage on one other creature's ability checks, saving throws, or attack rolls on their next turn with the downside being the elderly black bear has disadvantage on the next d20 roll they make.
What is that
No idea
its in spanish
dun
Dun
DUN
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Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
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Last comment
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
No
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
So, my players went to Carceri to save their Dwarf Artificer that got stuck there from prismatic spray, this is in my Dungeon of the Mad Mage campaign. He had a sending stone connected with the party's paladin's sending stone. They were communicating to each other what was happening until they could get a spell scroll of wish for their escape from Carceri once they got there.
Their wizard used a Spell Scroll of Gate to get them there, and their dwarf artificer was chained up above a giant blue fire pit. Around the fire pit were 5 Frost Giants, and Kostchtchie, the demon lord of frost giants. Kostchtchie was banished to Carceri by a dwarf cleric of Moradin, and was attempting to free himself from Carceri by threatening to kill the dwarf artificer named Alberich Trollbleeder. The paladin walked in, casting stoneskin on himself, then pulling out a +2 greatsword named Justice. The paladin almost immediately dug into the flesh of the nearest frost giant 3 times in 6 seconds, smiting the heck out of the giant, killing it in one round. The halfling rogue then entered the cavern, cutting off the foot of a nearby frost giant with a sunblade in one hand, and another sunblade in the other hand (did you know you can dual wield sunblades as a rogue? I didn't until they found a second sunblade.)
The high elf divination wizard Lia Liadon then entered with her shield guardian Snorri. She trapped Kostchtchie in globe of invulneability with her Staff of Power. The frost giants then started targeting her, breaking her concentration 3 rounds later. Kostchtchie then charged forward, cursing the human paladin Henenu Bakafre, causing him to have vulnerability to all damage dealt by the demon lord until the end of Kostchtchie's next turn. Kostchtchie then attacked, dealing more than 150 damage in one round, breaking the paladin's concentration on stoneskin, and nearly knocking him to 0 hit points. The paladin then attacked the demon lord, hitting every time, smiting each time, causing his blade to catch on fire with a mixture of slashing, fire, and radiant damage. In one round, the paladin reduced the demon lord from 266 hit points to 83. The wizard then cast prismatic spray, getting 3 giants in it, the demon lord, her shield guardian, and the paladin and rogue, who agreed it was the best idea for the turn. Rogue, succeeded on the Dexterity saving throw, took no damage. Paladin succeeded on the saving throw, took 14 fire damage. All 3 frost giants failed, one of them took 40 lightning damage, the second was petrified in 3 rounds, and the third was killed from fire damage. Kostchtchie succeeded on his saving throw, and took 3 fire damage after the halving from the successful saving throw, and his fire resistance. The shield guardian was blinded for one round, not a big deal when they have blindsight.
The paladin was then dropped down to 0 hit points on the demon lord's next turn, so was the halfling rogue, Jasper Copperkettel. Jasper and Henenu were down, Alberich was chained above the fire, and Lia and her shield guardians were the last ones standing. Lia then cast life transference on the paladin using a level 5 spell slot, healing the paladin 44 hit points. The paladin, enraged, stood up, grasping his Justice in both hands, brought down his blade on the thick skin of the demon lord. Natural 20.
The paladin jumped up in the air, bringing his sword through the demon lord's chest, spraying demon ichor everywhere as the demon lord melted into black, oily ichor, with the glowing blade barely slowed down by the impact of the blade. Henenu charged forward to the 2nd last frost giant, who threw their great axe at him. The great axe impacted into his chest, when the paladin grabbed the rod connected to the axe head, using the strength granted to him by his belt of Storm Giant Strength, then he dug the giant's own axe through his stomach, impaling him on the cavern wall with his blade. The paladin then charged forward to the last giant, leaving behind his sword and the giant axe, pulling out his revolver named Psych. The last frost giant took a rock, and threw it at the chain that was suspending Alberich above the blue fire. The chain link shattered on impact, pushing the chain, that then wrapped itself more around Alberich from the momentum given to it by the rock. He then fell 30 feet into the fire, taking fall damage, bludgeoning damage from the chain's hitting his chest, and fire damage from the blue fire pit.
Lia then used telekinesis to lift Alberich out of the pit, now covered in glowing red iron chains, she then used her ring of telekinesis to unwrap the chains from around Alberich's body. Henenu, the paladin, then shot 3 bullets from his revolver into the Frost Giant's flesh, killing him as he bled out of his bullet wounds. Lia then used her ring of telekinesis to clean up the cavern, levitating the frost giant statue off the side of the cliff outside the entrance to the cavern.
They then gained enough experience points to level up. The dwarf artificer then upgraded his chest, modifying it to increase his hit point maximum, making him gain an insanity. If he had gained the insanity, he would have turned into a construct and started killing the party. In an act of desperation, Lia, the wizard, used her spell scroll of wish to wish Alberich's insanity away. It worked, and Alberich didn't turn into a construct.
They were stuck in Carceri. They had gained the hammer of Kostchtchie, Matalotok, a legendary magic item. but were stuck. The paladin, Henenu Bakafre, then heard in his mind from a strange melodic voice, "Take the hammer, and throw it off the ledge. If you do so, I will free you."
Without question, the paladin immediately took the hammer, and threw it off the cliff. Alberich screamed, and threw himself off the cliff. Lia angrily questioned Henenu, "What are you doing?!?!", and Jasper patiently waited for an explanation. They then disappeared, reappearing inside their tavern, and Henenu heard in his mind, "Thank you."
Henenu replied, "No, thank you Torm."
"I'm not Torm. I'm Zariel," Was the last thing Henenu heard in his mind from the voice.
That is how my players went to Carceri yesterday, and got back.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
So what is going to happen with Zariel
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Basically, it Baldur's Gate Descent Into Avernus, it has Zariel, who has Matalotok the hammer of Kostchtchie and Kostchtchie is trying to retrieve his hammer from her. This is a link between two of my campaigns right now. Henenu Bakafre gave Zariel Matalotok in our Dungeon of the Mad Mage campaign and in our Descent Into Avernus campaign, the party leader is Irsu Bakafre, half-elf Redemption paladin son of Henenu Bakafre. My Descent into Avernus campaign takes place in 1529 DR, and this is just a link between the two games, so if the characters question how an archdevil acquired a demon lord's legendary hammer, I'll be able to say, "Actually, it was your father that caused you this problem!"
Just a small fact about my campaign's extended timeline affecting the Sword Coast.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Nice 1. you forget to quote the quote chain 2. it's all was nice to see a players PC make a problem for another PC
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Question, which is better for a water character, water genasi, sea elf, of triton
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
False, black bear.
Tritons are really good paladins, Sea elves are okay rogues/rangers, water genasi are great druids.
Answer: depends on what you want to do.
P.S. Sorry for not quoting the chain quote last time. I'll make up for it next time.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
thanks
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
TL:DR Version?
TL:DR Version?
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
meep
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Chain Quote is too long again
New one now
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Okay
Were can I get the race stats for the black bear?
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Here. Black Bear
(I am aware of the typo in the racial features)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
You mean the one in which you entered half orc stats instead of bear stats?
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
Thanks
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Yes, where it says half-orc instead of black bear. I am coming up with some subraces (dependent on age). Baby Black Bears are small, and can summon their mother (black bear monster stats) once each day. Adult Black Bears are compelled to rescue any endangered bears, have claw attacks, and can charge towards people. Elderly Black Bears gain more Wisdom, survival skill proficiency, and their able to once each combat grant advantage on one other creature's ability checks, saving throws, or attack rolls on their next turn with the downside being the elderly black bear has disadvantage on the next d20 roll they make.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
What is that
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
No idea
its in spanish
dun
Dun
DUN
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.