1. New game your best (and most unique) city in your homebrewed campaign or
2. the craziest city that was a official city (like Waterdeep) that was morphed by your characters and remember:
3.ALWAYS QUOTE THE QUOTE CHAIN
My city is a smuggler city-state named Point Crin. In my homebrew setting there is a continent surrounded by mountains on all sides (think good gigantic Mordor). It is located on a dry river aquifer and is there for one of the few passes into Gigantic Mordor. Point Crin government is centered on three pillars, 1. the guilds, 2. the mob/people and 3. the pirates.
Crin (it's founder) wanted a type of government where the people got there say. At first Point Crin followed its founders system of government. But after a trade deal that removed a lot of trade tariffs (and a smuggler market) a group of smugglers guild move to Point Crin (which was the best smugglers trade route at the time). They then bought/bribed nearly every office in government. The people rallied behind the Vice mayor (who was not as important as the Mayor and thus was not brided) delcared all the resent election void because of the guild intervening and declare them the new government.
After some more years a group of local pirates moved in after some anti-pirate campaigns by the great powers. The pirates leader is the Rear Admiral of the 9th fleet. Long ago a Rear Admiral became a pirate and, in desecrate, the nation retired the positions. The title was passed on by the pirate and who ever hold it is the de facto leader of the pirates. Anyway the pirate resettled in the Point Crin Lagoon.
The pirate control the in and out of the port (the Rear Admiral has the ability to search any cargo that he/she deems suspicious). The smuggler guides has the ability to control all shipping and smuggling operations. The Vice Mayor is in charge of the people and can order lynchings and attacks on others. The Current Vice Mayor is a tiefling by the name of Lestra (CG). She seeks to (like many vice mayor before her) restore the old government. To do this she needs money so she sells her services to the highest bider. The current Rear Admiral is a water genasi chosen of Umberlee by the name of Crooks (CE). She seeks money and seeing the powerful-est nations of the word fall to her knees. If it was not for this she could take Point Crin by force. The Guilds form a council, with each guild getting one vote. The Guild master who get over 50% of the vote is declared the head guild master. The head guild master is a High Elf by the name Allen the old. In reality he does not exist and the people who rule the guilds are a group of Doppelgangers.
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
1. New game your best (and most unique) city in your homebrewed campaign or
2. the craziest city that was a official city (like Waterdeep) that was morphed by your characters and remember:
3.ALWAYS QUOTE THE QUOTE CHAIN
My city is a smuggler city-state named Point Crin. In my homebrew setting there is a continent surrounded by mountains on all sides (think good gigantic Mordor). It is located on a dry river aquifer and is there for one of the few passes into Gigantic Mordor. Point Crin government is centered on three pillars, 1. the guilds, 2. the mob/people and 3. the pirates.
Crin (it's founder) wanted a type of government where the people got there say. At first Point Crin followed its founders system of government. But after a trade deal that removed a lot of trade tariffs (and a smuggler market) a group of smugglers guild move to Point Crin (which was the best smugglers trade route at the time). They then bought/bribed nearly every office in government. The people rallied behind the Vice mayor (who was not as important as the Mayor and thus was not brided) delcared all the resent election void because of the guild intervening and declare them the new government.
After some more years a group of local pirates moved in after some anti-pirate campaigns by the great powers. The pirates leader is the Rear Admiral of the 9th fleet. Long ago a Rear Admiral became a pirate and, in desecrate, the nation retired the positions. The title was passed on by the pirate and who ever hold it is the de facto leader of the pirates. Anyway the pirate resettled in the Point Crin Lagoon.
The pirate control the in and out of the port (the Rear Admiral has the ability to search any cargo that he/she deems suspicious). The smuggler guides has the ability to control all shipping and smuggling operations. The Vice Mayor is in charge of the people and can order lynchings and attacks on others. The Current Vice Mayor is a tiefling by the name of Lestra (CG). She seeks to (like many vice mayor before her) restore the old government. To do this she needs money so she sells her services to the highest bider. The current Rear Admiral is a water genasi chosen of Umberlee by the name of Crooks (CE). She seeks money and seeing the powerful-est nations of the word fall to her knees. If it was not for this she could take Point Crin by force. The Guilds form a council, with each guild getting one vote. The Guild master who get over 50% of the vote is declared the head guild master. The head guild master is a High Elf by the name Allen the old. In reality he does not exist and the people who rule the guilds are a group of Doppelgangers.
hello. anyone ...
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
1. New game your best (and most unique) city in your homebrewed campaign or
2. the craziest city that was a official city (like Waterdeep) that was morphed by your characters and remember:
3.ALWAYS QUOTE THE QUOTE CHAIN
My city is a smuggler city-state named Point Crin. In my homebrew setting there is a continent surrounded by mountains on all sides (think good gigantic Mordor). It is located on a dry river aquifer and is there for one of the few passes into Gigantic Mordor. Point Crin government is centered on three pillars, 1. the guilds, 2. the mob/people and 3. the pirates.
Crin (it's founder) wanted a type of government where the people got there say. At first Point Crin followed its founders system of government. But after a trade deal that removed a lot of trade tariffs (and a smuggler market) a group of smugglers guild move to Point Crin (which was the best smugglers trade route at the time). They then bought/bribed nearly every office in government. The people rallied behind the Vice mayor (who was not as important as the Mayor and thus was not brided) delcared all the resent election void because of the guild intervening and declare them the new government.
After some more years a group of local pirates moved in after some anti-pirate campaigns by the great powers. The pirates leader is the Rear Admiral of the 9th fleet. Long ago a Rear Admiral became a pirate and, in desecrate, the nation retired the positions. The title was passed on by the pirate and who ever hold it is the de facto leader of the pirates. Anyway the pirate resettled in the Point Crin Lagoon.
The pirate control the in and out of the port (the Rear Admiral has the ability to search any cargo that he/she deems suspicious). The smuggler guides has the ability to control all shipping and smuggling operations. The Vice Mayor is in charge of the people and can order lynchings and attacks on others. The Current Vice Mayor is a tiefling by the name of Lestra (CG). She seeks to (like many vice mayor before her) restore the old government. To do this she needs money so she sells her services to the highest bider. The current Rear Admiral is a water genasi chosen of Umberlee by the name of Crooks (CE). She seeks money and seeing the powerful-est nations of the word fall to her knees. If it was not for this she could take Point Crin by force. The Guilds form a council, with each guild getting one vote. The Guild master who get over 50% of the vote is declared the head guild master. The head guild master is a High Elf by the name Allen the old. In reality he does not exist and the people who rule the guilds are a group of Doppelgangers.
hello. anyone ...
This has happened, but we haven't run it yet. Hard to explain.
Long story short, we are running Dragon Heist, now Dungeon of the Mad Mage, and our party is composed of a Elf Diviner Wizard, Lia Liadon, human conquest paladin, Henenu Bakafre, a halfling swashbuckler rogue, Jasper Copperkettel, and dwarf artificer, Alberich Trollbleeder. Henenu is level 17, Lia and Alberich are level 16, and Jasper is level 13, none of them multiclassed.
Essentially, we started a new campaign, while still doing Dungeon of the Mad Mage on and off. We are doing Baldur's Gate: Descent Into Avernus, but 30 years in the future after the end of Dungeon of the Mad Mage will be, so around 1529 DR. This was necessary, because one of our party members in Descent Into Avernus wanted to be a half-elf Redemption paladin, the son of Henenu Bakafre, the human Conquest paladin in the previous campaign. I had to do a brief rundown of what was going to happen in the future without revealing too much. I decided that this future is just an assumption that as soon as we switched over to Descent into Avernus to see if everything went "right", what would happen. Essentially, if things turned out different in the long run, it is just a different reality set in a different timeline.
So, apex of Dungeon of the Mad Mage, there will be a giant battle in Waterdeep between Mecha-Halaster (Warforged Colossus stats, but shaped as Halaster Blackcloak) and several of the Walking Statues of Waterdeep, and the apprentices of Halaster and the Waterdeep heroes (Laeral Silverhand, Vajra Safhar, Hlam, Force Grey, and Elminster if he's not on Eberron yet). The heroes will have a harder task and will be above level 20 (I'm currently developing an epic level character rule set, and will have it ready by the battle) and they will be fighting The Knot in the Weave and the Dungeon of the Mad Mage.
Essentially, the Knot in the Weave is an Elder Tempest (MToF), with 20th level spellcasting, and is a gargantuan Eidolon (MToF), and will inhabit Undermountain and animate it, destroying a major part of Waterdeep, causing Mount Waterdeep to landslide to destroy many buildings, killing hundreds. I assume, they will teleport the animated dungeon to a demiplane or the middle of nowhere, and fight it where they want too. This is a tough fight, but they will have the help of Jhesiyra Kestelharp in the form of a living wish, but will still have to defeat each individual level of the dungeon, destroying key components before they can destroy the Knot in the Weave.
Essentially, after the giant battle, a lot of Waterdeep is destroyed, serious reconstruction is required, and Undermountain is destroyed, and Durnan and Mirt will die.
Alberich will move to space, Lia will travel across the Sword Coast creating towers out of the Mighty Fortress spell, out fit them with wards, teleportation circles, and traps, then go live in Candlekeep for a while training an apprentice, Jasper will become the highest ranking Zhentarim member in all of Waterdeep, set up a major smuggling operation of drugs and poisons, build a dungeon under the city to produce the toxins. Henenu Bakafre will start a family, build a fortress to live in, travel with different adventuring parties, kill the Tarrasque once, so on.
What do you think? Does the plan sound good? The battle will be massive and require a lot of preparation.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
1. New game your best (and most unique) city in your homebrewed campaign or
2. the craziest city that was a official city (like Waterdeep) that was morphed by your characters and remember:
3.ALWAYS QUOTE THE QUOTE CHAIN
My city is a smuggler city-state named Point Crin. In my homebrew setting there is a continent surrounded by mountains on all sides (think good gigantic Mordor). It is located on a dry river aquifer and is there for one of the few passes into Gigantic Mordor. Point Crin government is centered on three pillars, 1. the guilds, 2. the mob/people and 3. the pirates.
Crin (it's founder) wanted a type of government where the people got there say. At first Point Crin followed its founders system of government. But after a trade deal that removed a lot of trade tariffs (and a smuggler market) a group of smugglers guild move to Point Crin (which was the best smugglers trade route at the time). They then bought/bribed nearly every office in government. The people rallied behind the Vice mayor (who was not as important as the Mayor and thus was not brided) delcared all the resent election void because of the guild intervening and declare them the new government.
After some more years a group of local pirates moved in after some anti-pirate campaigns by the great powers. The pirates leader is the Rear Admiral of the 9th fleet. Long ago a Rear Admiral became a pirate and, in desecrate, the nation retired the positions. The title was passed on by the pirate and who ever hold it is the de facto leader of the pirates. Anyway the pirate resettled in the Point Crin Lagoon.
The pirate control the in and out of the port (the Rear Admiral has the ability to search any cargo that he/she deems suspicious). The smuggler guides has the ability to control all shipping and smuggling operations. The Vice Mayor is in charge of the people and can order lynchings and attacks on others. The Current Vice Mayor is a tiefling by the name of Lestra (CG). She seeks to (like many vice mayor before her) restore the old government. To do this she needs money so she sells her services to the highest bider. The current Rear Admiral is a water genasi chosen of Umberlee by the name of Crooks (CE). She seeks money and seeing the powerful-est nations of the word fall to her knees. If it was not for this she could take Point Crin by force. The Guilds form a council, with each guild getting one vote. The Guild master who get over 50% of the vote is declared the head guild master. The head guild master is a High Elf by the name Allen the old. In reality he does not exist and the people who rule the guilds are a group of Doppelgangers.
hello. anyone ...
This has happened, but we haven't run it yet. Hard to explain.
Long story short, we are running Dragon Heist, now Dungeon of the Mad Mage, and our party is composed of a Elf Diviner Wizard, Lia Liadon, human conquest paladin, Henenu Bakafre, a halfling swashbuckler rogue, Jasper Copperkettel, and dwarf artificer, Alberich Trollbleeder. Henenu is level 17, Lia and Alberich are level 16, and Jasper is level 13, none of them multiclassed.
Essentially, we started a new campaign, while still doing Dungeon of the Mad Mage on and off. We are doing Baldur's Gate: Descent Into Avernus, but 30 years in the future after the end of Dungeon of the Mad Mage will be, so around 1529 DR. This was necessary, because one of our party members in Descent Into Avernus wanted to be a half-elf Redemption paladin, the son of Henenu Bakafre, the human Conquest paladin in the previous campaign. I had to do a brief rundown of what was going to happen in the future without revealing too much. I decided that this future is just an assumption that as soon as we switched over to Descent into Avernus to see if everything went "right", what would happen. Essentially, if things turned out different in the long run, it is just a different reality set in a different timeline.
So, apex of Dungeon of the Mad Mage, there will be a giant battle in Waterdeep between Mecha-Halaster (Warforged Colossus stats, but shaped as Halaster Blackcloak) and several of the Walking Statues of Waterdeep, and the apprentices of Halaster and the Waterdeep heroes (Laeral Silverhand, Vajra Safhar, Hlam, Force Grey, and Elminster if he's not on Eberron yet). The heroes will have a harder task and will be above level 20 (I'm currently developing an epic level character rule set, and will have it ready by the battle) and they will be fighting The Knot in the Weave and the Dungeon of the Mad Mage.
Essentially, the Knot in the Weave is an Elder Tempest (MToF), with 20th level spellcasting, and is a gargantuan Eidolon (MToF), and will inhabit Undermountain and animate it, destroying a major part of Waterdeep, causing Mount Waterdeep to landslide to destroy many buildings, killing hundreds. I assume, they will teleport the animated dungeon to a demiplane or the middle of nowhere, and fight it where they want too. This is a tough fight, but they will have the help of Jhesiyra Kestelharp in the form of a living wish, but will still have to defeat each individual level of the dungeon, destroying key components before they can destroy the Knot in the Weave.
Essentially, after the giant battle, a lot of Waterdeep is destroyed, serious reconstruction is required, and Undermountain is destroyed, and Durnan and Mirt will die.
Alberich will move to space, Lia will travel across the Sword Coast creating towers out of the Mighty Fortress spell, out fit them with wards, teleportation circles, and traps, then go live in Candlekeep for a while training an apprentice, Jasper will become the highest ranking Zhentarim member in all of Waterdeep, set up a major smuggling operation of drugs and poisons, build a dungeon under the city to produce the toxins. Henenu Bakafre will start a family, build a fortress to live in, travel with different adventuring parties, kill the Tarrasque once, so on.
What do you think? Does the plan sound good? The battle will be massive and require a lot of preparation.
Thinking about doing Descent into Avernus, but have a current group already, and I am not the DM.
1. New game your best (and most unique) city in your homebrewed campaign or
2. the craziest city that was a official city (like Waterdeep) that was morphed by your characters and remember:
3.ALWAYS QUOTE THE QUOTE CHAIN
My city is a smuggler city-state named Point Crin. In my homebrew setting there is a continent surrounded by mountains on all sides (think good gigantic Mordor). It is located on a dry river aquifer and is there for one of the few passes into Gigantic Mordor. Point Crin government is centered on three pillars, 1. the guilds, 2. the mob/people and 3. the pirates.
Crin (it's founder) wanted a type of government where the people got there say. At first Point Crin followed its founders system of government. But after a trade deal that removed a lot of trade tariffs (and a smuggler market) a group of smugglers guild move to Point Crin (which was the best smugglers trade route at the time). They then bought/bribed nearly every office in government. The people rallied behind the Vice mayor (who was not as important as the Mayor and thus was not brided) delcared all the resent election void because of the guild intervening and declare them the new government.
After some more years a group of local pirates moved in after some anti-pirate campaigns by the great powers. The pirates leader is the Rear Admiral of the 9th fleet. Long ago a Rear Admiral became a pirate and, in desecrate, the nation retired the positions. The title was passed on by the pirate and who ever hold it is the de facto leader of the pirates. Anyway the pirate resettled in the Point Crin Lagoon.
The pirate control the in and out of the port (the Rear Admiral has the ability to search any cargo that he/she deems suspicious). The smuggler guides has the ability to control all shipping and smuggling operations. The Vice Mayor is in charge of the people and can order lynchings and attacks on others. The Current Vice Mayor is a tiefling by the name of Lestra (CG). She seeks to (like many vice mayor before her) restore the old government. To do this she needs money so she sells her services to the highest bider. The current Rear Admiral is a water genasi chosen of Umberlee by the name of Crooks (CE). She seeks money and seeing the powerful-est nations of the word fall to her knees. If it was not for this she could take Point Crin by force. The Guilds form a council, with each guild getting one vote. The Guild master who get over 50% of the vote is declared the head guild master. The head guild master is a High Elf by the name Allen the old. In reality he does not exist and the people who rule the guilds are a group of Doppelgangers.
hello. anyone ...
This has happened, but we haven't run it yet. Hard to explain.
Long story short, we are running Dragon Heist, now Dungeon of the Mad Mage, and our party is composed of a Elf Diviner Wizard, Lia Liadon, human conquest paladin, Henenu Bakafre, a halfling swashbuckler rogue, Jasper Copperkettel, and dwarf artificer, Alberich Trollbleeder. Henenu is level 17, Lia and Alberich are level 16, and Jasper is level 13, none of them multiclassed.
Essentially, we started a new campaign, while still doing Dungeon of the Mad Mage on and off. We are doing Baldur's Gate: Descent Into Avernus, but 30 years in the future after the end of Dungeon of the Mad Mage will be, so around 1529 DR. This was necessary, because one of our party members in Descent Into Avernus wanted to be a half-elf Redemption paladin, the son of Henenu Bakafre, the human Conquest paladin in the previous campaign. I had to do a brief rundown of what was going to happen in the future without revealing too much. I decided that this future is just an assumption that as soon as we switched over to Descent into Avernus to see if everything went "right", what would happen. Essentially, if things turned out different in the long run, it is just a different reality set in a different timeline.
So, apex of Dungeon of the Mad Mage, there will be a giant battle in Waterdeep between Mecha-Halaster (Warforged Colossus stats, but shaped as Halaster Blackcloak) and several of the Walking Statues of Waterdeep, and the apprentices of Halaster and the Waterdeep heroes (Laeral Silverhand, Vajra Safhar, Hlam, Force Grey, and Elminster if he's not on Eberron yet). The heroes will have a harder task and will be above level 20 (I'm currently developing an epic level character rule set, and will have it ready by the battle) and they will be fighting The Knot in the Weave and the Dungeon of the Mad Mage.
Essentially, the Knot in the Weave is an Elder Tempest (MToF), with 20th level spellcasting, and is a gargantuan Eidolon (MToF), and will inhabit Undermountain and animate it, destroying a major part of Waterdeep, causing Mount Waterdeep to landslide to destroy many buildings, killing hundreds. I assume, they will teleport the animated dungeon to a demiplane or the middle of nowhere, and fight it where they want too. This is a tough fight, but they will have the help of Jhesiyra Kestelharp in the form of a living wish, but will still have to defeat each individual level of the dungeon, destroying key components before they can destroy the Knot in the Weave.
Essentially, after the giant battle, a lot of Waterdeep is destroyed, serious reconstruction is required, and Undermountain is destroyed, and Durnan and Mirt will die.
Alberich will move to space, Lia will travel across the Sword Coast creating towers out of the Mighty Fortress spell, out fit them with wards, teleportation circles, and traps, then go live in Candlekeep for a while training an apprentice, Jasper will become the highest ranking Zhentarim member in all of Waterdeep, set up a major smuggling operation of drugs and poisons, build a dungeon under the city to produce the toxins. Henenu Bakafre will start a family, build a fortress to live in, travel with different adventuring parties, kill the Tarrasque once, so on.
What do you think? Does the plan sound good? The battle will be massive and require a lot of preparation.
Thinking about doing Descent into Avernus, but have a current group already, and I am not the DM.
I personally would like to do a campaign in ravnica (I like the orzhov)
what your favorite guild everyone
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
1. New game your best (and most unique) city in your homebrewed campaign or
2. the craziest city that was a official city (like Waterdeep) that was morphed by your characters and remember:
3.ALWAYS QUOTE THE QUOTE CHAIN
My city is a smuggler city-state named Point Crin. In my homebrew setting there is a continent surrounded by mountains on all sides (think good gigantic Mordor). It is located on a dry river aquifer and is there for one of the few passes into Gigantic Mordor. Point Crin government is centered on three pillars, 1. the guilds, 2. the mob/people and 3. the pirates.
Crin (it's founder) wanted a type of government where the people got there say. At first Point Crin followed its founders system of government. But after a trade deal that removed a lot of trade tariffs (and a smuggler market) a group of smugglers guild move to Point Crin (which was the best smugglers trade route at the time). They then bought/bribed nearly every office in government. The people rallied behind the Vice mayor (who was not as important as the Mayor and thus was not brided) delcared all the resent election void because of the guild intervening and declare them the new government.
After some more years a group of local pirates moved in after some anti-pirate campaigns by the great powers. The pirates leader is the Rear Admiral of the 9th fleet. Long ago a Rear Admiral became a pirate and, in desecrate, the nation retired the positions. The title was passed on by the pirate and who ever hold it is the de facto leader of the pirates. Anyway the pirate resettled in the Point Crin Lagoon.
The pirate control the in and out of the port (the Rear Admiral has the ability to search any cargo that he/she deems suspicious). The smuggler guides has the ability to control all shipping and smuggling operations. The Vice Mayor is in charge of the people and can order lynchings and attacks on others. The Current Vice Mayor is a tiefling by the name of Lestra (CG). She seeks to (like many vice mayor before her) restore the old government. To do this she needs money so she sells her services to the highest bider. The current Rear Admiral is a water genasi chosen of Umberlee by the name of Crooks (CE). She seeks money and seeing the powerful-est nations of the word fall to her knees. If it was not for this she could take Point Crin by force. The Guilds form a council, with each guild getting one vote. The Guild master who get over 50% of the vote is declared the head guild master. The head guild master is a High Elf by the name Allen the old. In reality he does not exist and the people who rule the guilds are a group of Doppelgangers.
hello. anyone ...
This has happened, but we haven't run it yet. Hard to explain.
Long story short, we are running Dragon Heist, now Dungeon of the Mad Mage, and our party is composed of a Elf Diviner Wizard, Lia Liadon, human conquest paladin, Henenu Bakafre, a halfling swashbuckler rogue, Jasper Copperkettel, and dwarf artificer, Alberich Trollbleeder. Henenu is level 17, Lia and Alberich are level 16, and Jasper is level 13, none of them multiclassed.
Essentially, we started a new campaign, while still doing Dungeon of the Mad Mage on and off. We are doing Baldur's Gate: Descent Into Avernus, but 30 years in the future after the end of Dungeon of the Mad Mage will be, so around 1529 DR. This was necessary, because one of our party members in Descent Into Avernus wanted to be a half-elf Redemption paladin, the son of Henenu Bakafre, the human Conquest paladin in the previous campaign. I had to do a brief rundown of what was going to happen in the future without revealing too much. I decided that this future is just an assumption that as soon as we switched over to Descent into Avernus to see if everything went "right", what would happen. Essentially, if things turned out different in the long run, it is just a different reality set in a different timeline.
So, apex of Dungeon of the Mad Mage, there will be a giant battle in Waterdeep between Mecha-Halaster (Warforged Colossus stats, but shaped as Halaster Blackcloak) and several of the Walking Statues of Waterdeep, and the apprentices of Halaster and the Waterdeep heroes (Laeral Silverhand, Vajra Safhar, Hlam, Force Grey, and Elminster if he's not on Eberron yet). The heroes will have a harder task and will be above level 20 (I'm currently developing an epic level character rule set, and will have it ready by the battle) and they will be fighting The Knot in the Weave and the Dungeon of the Mad Mage.
Essentially, the Knot in the Weave is an Elder Tempest (MToF), with 20th level spellcasting, and is a gargantuan Eidolon (MToF), and will inhabit Undermountain and animate it, destroying a major part of Waterdeep, causing Mount Waterdeep to landslide to destroy many buildings, killing hundreds. I assume, they will teleport the animated dungeon to a demiplane or the middle of nowhere, and fight it where they want too. This is a tough fight, but they will have the help of Jhesiyra Kestelharp in the form of a living wish, but will still have to defeat each individual level of the dungeon, destroying key components before they can destroy the Knot in the Weave.
Essentially, after the giant battle, a lot of Waterdeep is destroyed, serious reconstruction is required, and Undermountain is destroyed, and Durnan and Mirt will die.
Alberich will move to space, Lia will travel across the Sword Coast creating towers out of the Mighty Fortress spell, out fit them with wards, teleportation circles, and traps, then go live in Candlekeep for a while training an apprentice, Jasper will become the highest ranking Zhentarim member in all of Waterdeep, set up a major smuggling operation of drugs and poisons, build a dungeon under the city to produce the toxins. Henenu Bakafre will start a family, build a fortress to live in, travel with different adventuring parties, kill the Tarrasque once, so on.
What do you think? Does the plan sound good? The battle will be massive and require a lot of preparation.
Thinking about doing Descent into Avernus, but have a current group already, and I am not the DM.
I personally would like to do a campaign in ravnica (I like the orzhov)
what your favorite guild everyone
Izzet, who doesn't love a bunch of goblins and Vedalken running around in exploding wheels and fly in hat shaped helicopters?
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
1. New game your best (and most unique) city in your homebrewed campaign or
2. the craziest city that was a official city (like Waterdeep) that was morphed by your characters and remember:
3.ALWAYS QUOTE THE QUOTE CHAIN
My city is a smuggler city-state named Point Crin. In my homebrew setting there is a continent surrounded by mountains on all sides (think good gigantic Mordor). It is located on a dry river aquifer and is there for one of the few passes into Gigantic Mordor. Point Crin government is centered on three pillars, 1. the guilds, 2. the mob/people and 3. the pirates.
Crin (it's founder) wanted a type of government where the people got there say. At first Point Crin followed its founders system of government. But after a trade deal that removed a lot of trade tariffs (and a smuggler market) a group of smugglers guild move to Point Crin (which was the best smugglers trade route at the time). They then bought/bribed nearly every office in government. The people rallied behind the Vice mayor (who was not as important as the Mayor and thus was not brided) delcared all the resent election void because of the guild intervening and declare them the new government.
After some more years a group of local pirates moved in after some anti-pirate campaigns by the great powers. The pirates leader is the Rear Admiral of the 9th fleet. Long ago a Rear Admiral became a pirate and, in desecrate, the nation retired the positions. The title was passed on by the pirate and who ever hold it is the de facto leader of the pirates. Anyway the pirate resettled in the Point Crin Lagoon.
The pirate control the in and out of the port (the Rear Admiral has the ability to search any cargo that he/she deems suspicious). The smuggler guides has the ability to control all shipping and smuggling operations. The Vice Mayor is in charge of the people and can order lynchings and attacks on others. The Current Vice Mayor is a tiefling by the name of Lestra (CG). She seeks to (like many vice mayor before her) restore the old government. To do this she needs money so she sells her services to the highest bider. The current Rear Admiral is a water genasi chosen of Umberlee by the name of Crooks (CE). She seeks money and seeing the powerful-est nations of the word fall to her knees. If it was not for this she could take Point Crin by force. The Guilds form a council, with each guild getting one vote. The Guild master who get over 50% of the vote is declared the head guild master. The head guild master is a High Elf by the name Allen the old. In reality he does not exist and the people who rule the guilds are a group of Doppelgangers.
hello. anyone ...
This has happened, but we haven't run it yet. Hard to explain.
Long story short, we are running Dragon Heist, now Dungeon of the Mad Mage, and our party is composed of a Elf Diviner Wizard, Lia Liadon, human conquest paladin, Henenu Bakafre, a halfling swashbuckler rogue, Jasper Copperkettel, and dwarf artificer, Alberich Trollbleeder. Henenu is level 17, Lia and Alberich are level 16, and Jasper is level 13, none of them multiclassed.
Essentially, we started a new campaign, while still doing Dungeon of the Mad Mage on and off. We are doing Baldur's Gate: Descent Into Avernus, but 30 years in the future after the end of Dungeon of the Mad Mage will be, so around 1529 DR. This was necessary, because one of our party members in Descent Into Avernus wanted to be a half-elf Redemption paladin, the son of Henenu Bakafre, the human Conquest paladin in the previous campaign. I had to do a brief rundown of what was going to happen in the future without revealing too much. I decided that this future is just an assumption that as soon as we switched over to Descent into Avernus to see if everything went "right", what would happen. Essentially, if things turned out different in the long run, it is just a different reality set in a different timeline.
So, apex of Dungeon of the Mad Mage, there will be a giant battle in Waterdeep between Mecha-Halaster (Warforged Colossus stats, but shaped as Halaster Blackcloak) and several of the Walking Statues of Waterdeep, and the apprentices of Halaster and the Waterdeep heroes (Laeral Silverhand, Vajra Safhar, Hlam, Force Grey, and Elminster if he's not on Eberron yet). The heroes will have a harder task and will be above level 20 (I'm currently developing an epic level character rule set, and will have it ready by the battle) and they will be fighting The Knot in the Weave and the Dungeon of the Mad Mage.
Essentially, the Knot in the Weave is an Elder Tempest (MToF), with 20th level spellcasting, and is a gargantuan Eidolon (MToF), and will inhabit Undermountain and animate it, destroying a major part of Waterdeep, causing Mount Waterdeep to landslide to destroy many buildings, killing hundreds. I assume, they will teleport the animated dungeon to a demiplane or the middle of nowhere, and fight it where they want too. This is a tough fight, but they will have the help of Jhesiyra Kestelharp in the form of a living wish, but will still have to defeat each individual level of the dungeon, destroying key components before they can destroy the Knot in the Weave.
Essentially, after the giant battle, a lot of Waterdeep is destroyed, serious reconstruction is required, and Undermountain is destroyed, and Durnan and Mirt will die.
Alberich will move to space, Lia will travel across the Sword Coast creating towers out of the Mighty Fortress spell, out fit them with wards, teleportation circles, and traps, then go live in Candlekeep for a while training an apprentice, Jasper will become the highest ranking Zhentarim member in all of Waterdeep, set up a major smuggling operation of drugs and poisons, build a dungeon under the city to produce the toxins. Henenu Bakafre will start a family, build a fortress to live in, travel with different adventuring parties, kill the Tarrasque once, so on.
What do you think? Does the plan sound good? The battle will be massive and require a lot of preparation.
Thinking about doing Descent into Avernus, but have a current group already, and I am not the DM.
I personally would like to do a campaign in ravnica (I like the orzhov)
what your favorite guild everyone
Izzet, who doesn't love a bunch of goblins and Vedalken running around in exploding wheels and fly in hat shaped helicopters?
good point
I like orzhov because they are basically fiendish bankers. twisting poor sods into paying them and handing over there souls forever
In one of my dnd ravnica campaign I created a timeline to the foundation of the guildpact. do you want me to share with it?
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
1. New game your best (and most unique) city in your homebrewed campaign or
2. the craziest city that was a official city (like Waterdeep) that was morphed by your characters and remember:
3.ALWAYS QUOTE THE QUOTE CHAIN
My city is a smuggler city-state named Point Crin. In my homebrew setting there is a continent surrounded by mountains on all sides (think good gigantic Mordor). It is located on a dry river aquifer and is there for one of the few passes into Gigantic Mordor. Point Crin government is centered on three pillars, 1. the guilds, 2. the mob/people and 3. the pirates.
Crin (it's founder) wanted a type of government where the people got there say. At first Point Crin followed its founders system of government. But after a trade deal that removed a lot of trade tariffs (and a smuggler market) a group of smugglers guild move to Point Crin (which was the best smugglers trade route at the time). They then bought/bribed nearly every office in government. The people rallied behind the Vice mayor (who was not as important as the Mayor and thus was not brided) delcared all the resent election void because of the guild intervening and declare them the new government.
After some more years a group of local pirates moved in after some anti-pirate campaigns by the great powers. The pirates leader is the Rear Admiral of the 9th fleet. Long ago a Rear Admiral became a pirate and, in desecrate, the nation retired the positions. The title was passed on by the pirate and who ever hold it is the de facto leader of the pirates. Anyway the pirate resettled in the Point Crin Lagoon.
The pirate control the in and out of the port (the Rear Admiral has the ability to search any cargo that he/she deems suspicious). The smuggler guides has the ability to control all shipping and smuggling operations. The Vice Mayor is in charge of the people and can order lynchings and attacks on others. The Current Vice Mayor is a tiefling by the name of Lestra (CG). She seeks to (like many vice mayor before her) restore the old government. To do this she needs money so she sells her services to the highest bider. The current Rear Admiral is a water genasi chosen of Umberlee by the name of Crooks (CE). She seeks money and seeing the powerful-est nations of the word fall to her knees. If it was not for this she could take Point Crin by force. The Guilds form a council, with each guild getting one vote. The Guild master who get over 50% of the vote is declared the head guild master. The head guild master is a High Elf by the name Allen the old. In reality he does not exist and the people who rule the guilds are a group of Doppelgangers.
hello. anyone ...
This has happened, but we haven't run it yet. Hard to explain.
Long story short, we are running Dragon Heist, now Dungeon of the Mad Mage, and our party is composed of a Elf Diviner Wizard, Lia Liadon, human conquest paladin, Henenu Bakafre, a halfling swashbuckler rogue, Jasper Copperkettel, and dwarf artificer, Alberich Trollbleeder. Henenu is level 17, Lia and Alberich are level 16, and Jasper is level 13, none of them multiclassed.
Essentially, we started a new campaign, while still doing Dungeon of the Mad Mage on and off. We are doing Baldur's Gate: Descent Into Avernus, but 30 years in the future after the end of Dungeon of the Mad Mage will be, so around 1529 DR. This was necessary, because one of our party members in Descent Into Avernus wanted to be a half-elf Redemption paladin, the son of Henenu Bakafre, the human Conquest paladin in the previous campaign. I had to do a brief rundown of what was going to happen in the future without revealing too much. I decided that this future is just an assumption that as soon as we switched over to Descent into Avernus to see if everything went "right", what would happen. Essentially, if things turned out different in the long run, it is just a different reality set in a different timeline.
So, apex of Dungeon of the Mad Mage, there will be a giant battle in Waterdeep between Mecha-Halaster (Warforged Colossus stats, but shaped as Halaster Blackcloak) and several of the Walking Statues of Waterdeep, and the apprentices of Halaster and the Waterdeep heroes (Laeral Silverhand, Vajra Safhar, Hlam, Force Grey, and Elminster if he's not on Eberron yet). The heroes will have a harder task and will be above level 20 (I'm currently developing an epic level character rule set, and will have it ready by the battle) and they will be fighting The Knot in the Weave and the Dungeon of the Mad Mage.
Essentially, the Knot in the Weave is an Elder Tempest (MToF), with 20th level spellcasting, and is a gargantuan Eidolon (MToF), and will inhabit Undermountain and animate it, destroying a major part of Waterdeep, causing Mount Waterdeep to landslide to destroy many buildings, killing hundreds. I assume, they will teleport the animated dungeon to a demiplane or the middle of nowhere, and fight it where they want too. This is a tough fight, but they will have the help of Jhesiyra Kestelharp in the form of a living wish, but will still have to defeat each individual level of the dungeon, destroying key components before they can destroy the Knot in the Weave.
Essentially, after the giant battle, a lot of Waterdeep is destroyed, serious reconstruction is required, and Undermountain is destroyed, and Durnan and Mirt will die.
Alberich will move to space, Lia will travel across the Sword Coast creating towers out of the Mighty Fortress spell, out fit them with wards, teleportation circles, and traps, then go live in Candlekeep for a while training an apprentice, Jasper will become the highest ranking Zhentarim member in all of Waterdeep, set up a major smuggling operation of drugs and poisons, build a dungeon under the city to produce the toxins. Henenu Bakafre will start a family, build a fortress to live in, travel with different adventuring parties, kill the Tarrasque once, so on.
What do you think? Does the plan sound good? The battle will be massive and require a lot of preparation.
Thinking about doing Descent into Avernus, but have a current group already, and I am not the DM.
I personally would like to do a campaign in ravnica (I like the orzhov)
what your favorite guild everyone
Izzet, who doesn't love a bunch of goblins and Vedalken running around in exploding wheels and fly in hat shaped helicopters?
good point
I like orzhov because they are basically fiendish bankers. twisting poor sods into paying them and handing over there souls forever
In one of my dnd ravnica campaign I created a timeline to the foundation of the guildpact. do you want me to share with it?
Sure.
I started a Ravnica campaign just over a year ago, but we stopped doing it after around 5 sessions because one player wanted to stop, and the game got weird.
What do you think of my giant Waterdeep battle idea?
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
1. New game your best (and most unique) city in your homebrewed campaign or
2. the craziest city that was a official city (like Waterdeep) that was morphed by your characters and remember:
3.ALWAYS QUOTE THE QUOTE CHAIN
My city is a smuggler city-state named Point Crin. In my homebrew setting there is a continent surrounded by mountains on all sides (think good gigantic Mordor). It is located on a dry river aquifer and is there for one of the few passes into Gigantic Mordor. Point Crin government is centered on three pillars, 1. the guilds, 2. the mob/people and 3. the pirates.
Crin (it's founder) wanted a type of government where the people got there say. At first Point Crin followed its founders system of government. But after a trade deal that removed a lot of trade tariffs (and a smuggler market) a group of smugglers guild move to Point Crin (which was the best smugglers trade route at the time). They then bought/bribed nearly every office in government. The people rallied behind the Vice mayor (who was not as important as the Mayor and thus was not brided) delcared all the resent election void because of the guild intervening and declare them the new government.
After some more years a group of local pirates moved in after some anti-pirate campaigns by the great powers. The pirates leader is the Rear Admiral of the 9th fleet. Long ago a Rear Admiral became a pirate and, in desecrate, the nation retired the positions. The title was passed on by the pirate and who ever hold it is the de facto leader of the pirates. Anyway the pirate resettled in the Point Crin Lagoon.
The pirate control the in and out of the port (the Rear Admiral has the ability to search any cargo that he/she deems suspicious). The smuggler guides has the ability to control all shipping and smuggling operations. The Vice Mayor is in charge of the people and can order lynchings and attacks on others. The Current Vice Mayor is a tiefling by the name of Lestra (CG). She seeks to (like many vice mayor before her) restore the old government. To do this she needs money so she sells her services to the highest bider. The current Rear Admiral is a water genasi chosen of Umberlee by the name of Crooks (CE). She seeks money and seeing the powerful-est nations of the word fall to her knees. If it was not for this she could take Point Crin by force. The Guilds form a council, with each guild getting one vote. The Guild master who get over 50% of the vote is declared the head guild master. The head guild master is a High Elf by the name Allen the old. In reality he does not exist and the people who rule the guilds are a group of Doppelgangers.
hello. anyone ...
This has happened, but we haven't run it yet. Hard to explain.
Long story short, we are running Dragon Heist, now Dungeon of the Mad Mage, and our party is composed of a Elf Diviner Wizard, Lia Liadon, human conquest paladin, Henenu Bakafre, a halfling swashbuckler rogue, Jasper Copperkettel, and dwarf artificer, Alberich Trollbleeder. Henenu is level 17, Lia and Alberich are level 16, and Jasper is level 13, none of them multiclassed.
Essentially, we started a new campaign, while still doing Dungeon of the Mad Mage on and off. We are doing Baldur's Gate: Descent Into Avernus, but 30 years in the future after the end of Dungeon of the Mad Mage will be, so around 1529 DR. This was necessary, because one of our party members in Descent Into Avernus wanted to be a half-elf Redemption paladin, the son of Henenu Bakafre, the human Conquest paladin in the previous campaign. I had to do a brief rundown of what was going to happen in the future without revealing too much. I decided that this future is just an assumption that as soon as we switched over to Descent into Avernus to see if everything went "right", what would happen. Essentially, if things turned out different in the long run, it is just a different reality set in a different timeline.
So, apex of Dungeon of the Mad Mage, there will be a giant battle in Waterdeep between Mecha-Halaster (Warforged Colossus stats, but shaped as Halaster Blackcloak) and several of the Walking Statues of Waterdeep, and the apprentices of Halaster and the Waterdeep heroes (Laeral Silverhand, Vajra Safhar, Hlam, Force Grey, and Elminster if he's not on Eberron yet). The heroes will have a harder task and will be above level 20 (I'm currently developing an epic level character rule set, and will have it ready by the battle) and they will be fighting The Knot in the Weave and the Dungeon of the Mad Mage.
Essentially, the Knot in the Weave is an Elder Tempest (MToF), with 20th level spellcasting, and is a gargantuan Eidolon (MToF), and will inhabit Undermountain and animate it, destroying a major part of Waterdeep, causing Mount Waterdeep to landslide to destroy many buildings, killing hundreds. I assume, they will teleport the animated dungeon to a demiplane or the middle of nowhere, and fight it where they want too. This is a tough fight, but they will have the help of Jhesiyra Kestelharp in the form of a living wish, but will still have to defeat each individual level of the dungeon, destroying key components before they can destroy the Knot in the Weave.
Essentially, after the giant battle, a lot of Waterdeep is destroyed, serious reconstruction is required, and Undermountain is destroyed, and Durnan and Mirt will die.
Alberich will move to space, Lia will travel across the Sword Coast creating towers out of the Mighty Fortress spell, out fit them with wards, teleportation circles, and traps, then go live in Candlekeep for a while training an apprentice, Jasper will become the highest ranking Zhentarim member in all of Waterdeep, set up a major smuggling operation of drugs and poisons, build a dungeon under the city to produce the toxins. Henenu Bakafre will start a family, build a fortress to live in, travel with different adventuring parties, kill the Tarrasque once, so on.
What do you think? Does the plan sound good? The battle will be massive and require a lot of preparation.
Thinking about doing Descent into Avernus, but have a current group already, and I am not the DM.
I personally would like to do a campaign in ravnica (I like the orzhov)
what your favorite guild everyone
Izzet, who doesn't love a bunch of goblins and Vedalken running around in exploding wheels and fly in hat shaped helicopters?
good point
I like orzhov because they are basically fiendish bankers. twisting poor sods into paying them and handing over there souls forever
In one of my dnd ravnica campaign I created a timeline to the foundation of the guildpact. do you want me to share with it?
Sure.
I started a Ravnica campaign just over a year ago, but we stopped doing it after around 5 sessions because one player wanted to stop, and the game got weird.
What do you think of my giant Waterdeep battle idea?
it seems cool and I definite see the characters renaming/building it in there own image. I this one idea for a encounter were a city was under siege and each of the had a battalion at there disposal each one fitting the character. dwarven shield guard for the dwarf fighter, a pack of shape shifted wolves/druids for the druid etc.
The timeline leading up to Ravnica:
1. The Fey unify under one ruler. This ruler starts consuming other nature gods, this being becomes Mat’Selesnya (Selesnya Conclave).
2. The now unified nature priests join with a group of wizards with the purpose of creating new life. After a while they forget their religion beginnings (Simic Combine).
3. Some followers of one of the last other gods (this god is Ilharg, the Raze-Boar). They help the demons due to their chaotic nature (Grull Clans).
4.The Demons win the blood war forcing the (arch)devils* to retreat to the prime material plane. Most set themselves corrupt the banking establishment into fooling them and worshiping them (Orzhov Syndicate).
5.The Demons chase the feeling devils to prime material plane. They are lead by the demon lord Graz'zt (who is renamed Rakdos). He gets stuck (I will tell you why) on the prime and set up a mixer of a traveling carnival and a war band (Cult of Rakdos).
6. The amount of destruction causes a group of crazy lunatics who live in the wake of the demons to grow under a philosophy of rebirth (Golgari Swarm).
7. The common folk gather in safe places which are protected by sphinxes against the demons. The small isolated groups communicate through magical messages and create a code of laws. (Azorius Senate).8. The good gods hear the prayers of the faithful and send a legion of angels. The LG angels create a military structure and start to battle the demonic hordes that are pouring forth. This legion is secretly joined by Zariel who continues here campaign against the demons (Boros Legion).
9. With the army of angels running around (and encouraged by Dispater) a vampire (who has been able to save him save from the demons) create an information network to keep himself alive (House Dimir).
10. The angles, good people, banks (egged on by the Archdevil) and the followers of Mat’Selesnya unify the scientific community together to find a way to forever stop the demonic invasion. They under the leadership of a Dragon are able to cast a ritual which cuts off the prime from the astral plane (this is why Graz’zt/Rakdos is trapped). Other wizard follower darker paths egged on by Mephistopheles (Izzet League).
11. In the outer Celestial stopped the demons on Acheron and Carceri/Limbo. This is because of an effect of the ritual which causes planes travelers to hop between adjacent planes to travel them. Also Carceri is next to limbo because a Greater Power hurred it there and since it traps everyone there few demons can get to limbo where they die to the githzerai
*Zariel joins the boros, Dispater joins dimir, Mammon joins the Orzhov, Belial joins the Orzhov, Fierna joins the Orzhov, Levistus is still trap in that block of ice but is allied with the Orzohv, Baalzebul is left behind because of his curse, Mephistopheles joins the Izzet and, Asmodeus joins the Orzhov. The 5 Archdevils that join the Orzhov are the reason that there are 5 ghosts on the Obzedat
You didn't say what the previous quote was from
But, anyway, that is obviously Monty Python and the Holy Grail
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
you forget to quote a movie
"Who's Vice President, Jerry Lewis?"
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
And you forgot to sing .....
You always look on..... the briiiiiight side of life....... ( whistles....whistles... )
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Monty python life of Brian
"...the..."
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
"How's it going, bear?"
"Don't call me that."
"Sorry uh.... Mr. Bear?"
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
bother bear
"I am iron man"
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Avengers: Endgame and Iron Man
"I find your lack of faith disturbing."
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
i forget
”That one’s new!”
jack l p
😐
Shame on you _ for not quoting the quote chain
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
New quote chain
1. New game your best (and most unique) city in your homebrewed campaign or
2. the craziest city that was a official city (like Waterdeep) that was morphed by your characters and remember:
3.ALWAYS QUOTE THE QUOTE CHAIN
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
My city is a smuggler city-state named Point Crin. In my homebrew setting there is a continent surrounded by mountains on all sides (think good gigantic Mordor). It is located on a dry river aquifer and is there for one of the few passes into Gigantic Mordor. Point Crin government is centered on three pillars, 1. the guilds, 2. the mob/people and 3. the pirates.
Crin (it's founder) wanted a type of government where the people got there say. At first Point Crin followed its founders system of government. But after a trade deal that removed a lot of trade tariffs (and a smuggler market) a group of smugglers guild move to Point Crin (which was the best smugglers trade route at the time). They then bought/bribed nearly every office in government. The people rallied behind the Vice mayor (who was not as important as the Mayor and thus was not brided) delcared all the resent election void because of the guild intervening and declare them the new government.
After some more years a group of local pirates moved in after some anti-pirate campaigns by the great powers. The pirates leader is the Rear Admiral of the 9th fleet. Long ago a Rear Admiral became a pirate and, in desecrate, the nation retired the positions. The title was passed on by the pirate and who ever hold it is the de facto leader of the pirates. Anyway the pirate resettled in the Point Crin Lagoon.
The pirate control the in and out of the port (the Rear Admiral has the ability to search any cargo that he/she deems suspicious). The smuggler guides has the ability to control all shipping and smuggling operations. The Vice Mayor is in charge of the people and can order lynchings and attacks on others. The Current Vice Mayor is a tiefling by the name of Lestra (CG). She seeks to (like many vice mayor before her) restore the old government. To do this she needs money so she sells her services to the highest bider. The current Rear Admiral is a water genasi chosen of Umberlee by the name of Crooks (CE). She seeks money and seeing the powerful-est nations of the word fall to her knees. If it was not for this she could take Point Crin by force. The Guilds form a council, with each guild getting one vote. The Guild master who get over 50% of the vote is declared the head guild master. The head guild master is a High Elf by the name Allen the old. In reality he does not exist and the people who rule the guilds are a group of Doppelgangers.
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
hello. anyone ...
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
This has happened, but we haven't run it yet. Hard to explain.
Long story short, we are running Dragon Heist, now Dungeon of the Mad Mage, and our party is composed of a Elf Diviner Wizard, Lia Liadon, human conquest paladin, Henenu Bakafre, a halfling swashbuckler rogue, Jasper Copperkettel, and dwarf artificer, Alberich Trollbleeder. Henenu is level 17, Lia and Alberich are level 16, and Jasper is level 13, none of them multiclassed.
Essentially, we started a new campaign, while still doing Dungeon of the Mad Mage on and off. We are doing Baldur's Gate: Descent Into Avernus, but 30 years in the future after the end of Dungeon of the Mad Mage will be, so around 1529 DR. This was necessary, because one of our party members in Descent Into Avernus wanted to be a half-elf Redemption paladin, the son of Henenu Bakafre, the human Conquest paladin in the previous campaign. I had to do a brief rundown of what was going to happen in the future without revealing too much. I decided that this future is just an assumption that as soon as we switched over to Descent into Avernus to see if everything went "right", what would happen. Essentially, if things turned out different in the long run, it is just a different reality set in a different timeline.
So, apex of Dungeon of the Mad Mage, there will be a giant battle in Waterdeep between Mecha-Halaster (Warforged Colossus stats, but shaped as Halaster Blackcloak) and several of the Walking Statues of Waterdeep, and the apprentices of Halaster and the Waterdeep heroes (Laeral Silverhand, Vajra Safhar, Hlam, Force Grey, and Elminster if he's not on Eberron yet). The heroes will have a harder task and will be above level 20 (I'm currently developing an epic level character rule set, and will have it ready by the battle) and they will be fighting The Knot in the Weave and the Dungeon of the Mad Mage.
Essentially, the Knot in the Weave is an Elder Tempest (MToF), with 20th level spellcasting, and is a gargantuan Eidolon (MToF), and will inhabit Undermountain and animate it, destroying a major part of Waterdeep, causing Mount Waterdeep to landslide to destroy many buildings, killing hundreds. I assume, they will teleport the animated dungeon to a demiplane or the middle of nowhere, and fight it where they want too. This is a tough fight, but they will have the help of Jhesiyra Kestelharp in the form of a living wish, but will still have to defeat each individual level of the dungeon, destroying key components before they can destroy the Knot in the Weave.
Essentially, after the giant battle, a lot of Waterdeep is destroyed, serious reconstruction is required, and Undermountain is destroyed, and Durnan and Mirt will die.
Alberich will move to space, Lia will travel across the Sword Coast creating towers out of the Mighty Fortress spell, out fit them with wards, teleportation circles, and traps, then go live in Candlekeep for a while training an apprentice, Jasper will become the highest ranking Zhentarim member in all of Waterdeep, set up a major smuggling operation of drugs and poisons, build a dungeon under the city to produce the toxins. Henenu Bakafre will start a family, build a fortress to live in, travel with different adventuring parties, kill the Tarrasque once, so on.
What do you think? Does the plan sound good? The battle will be massive and require a lot of preparation.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Thinking about doing Descent into Avernus, but have a current group already, and I am not the DM.
I personally would like to do a campaign in ravnica (I like the orzhov)
what your favorite guild everyone
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Izzet, who doesn't love a bunch of goblins and Vedalken running around in exploding wheels and fly in hat shaped helicopters?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
good point
I like orzhov because they are basically fiendish bankers. twisting poor sods into paying them and handing over there souls forever
In one of my dnd ravnica campaign I created a timeline to the foundation of the guildpact. do you want me to share with it?
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
Sure.
I started a Ravnica campaign just over a year ago, but we stopped doing it after around 5 sessions because one player wanted to stop, and the game got weird.
What do you think of my giant Waterdeep battle idea?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
it seems cool and I definite see the characters renaming/building it in there own image. I this one idea for a encounter were a city was under siege and each of the had a battalion at there disposal each one fitting the character. dwarven shield guard for the dwarf fighter, a pack of shape shifted wolves/druids for the druid etc.
The timeline leading up to Ravnica:
1. The Fey unify under one ruler. This ruler starts consuming other nature gods, this being becomes Mat’Selesnya (Selesnya Conclave).
2. The now unified nature priests join with a group of wizards with the purpose of creating new life. After a while they forget their religion beginnings (Simic Combine).
3. Some followers of one of the last other gods (this god is Ilharg, the Raze-Boar). They help the demons due to their chaotic nature (Grull Clans).
4.The Demons win the blood war forcing the (arch)devils* to retreat to the prime material plane. Most set themselves corrupt the banking establishment into fooling them and worshiping them (Orzhov Syndicate).
5.The Demons chase the feeling devils to prime material plane. They are lead by the demon lord Graz'zt (who is renamed Rakdos). He gets stuck (I will tell you why) on the prime and set up a mixer of a traveling carnival and a war band (Cult of Rakdos).
6. The amount of destruction causes a group of crazy lunatics who live in the wake of the demons to grow under a philosophy of rebirth (Golgari Swarm).
7. The common folk gather in safe places which are protected by sphinxes against the demons. The small isolated groups communicate through magical messages and create a code of laws. (Azorius Senate). 8. The good gods hear the prayers of the faithful and send a legion of angels. The LG angels create a military structure and start to battle the demonic hordes that are pouring forth. This legion is secretly joined by Zariel who continues here campaign against the demons (Boros Legion).
9. With the army of angels running around (and encouraged by Dispater) a vampire (who has been able to save him save from the demons) create an information network to keep himself alive (House Dimir).
10. The angles, good people, banks (egged on by the Archdevil) and the followers of Mat’Selesnya unify the scientific community together to find a way to forever stop the demonic invasion. They under the leadership of a Dragon are able to cast a ritual which cuts off the prime from the astral plane (this is why Graz’zt/Rakdos is trapped). Other wizard follower darker paths egged on by Mephistopheles (Izzet League).
11. In the outer Celestial stopped the demons on Acheron and Carceri/Limbo. This is because of an effect of the ritual which causes planes travelers to hop between adjacent planes to travel them. Also Carceri is next to limbo because a Greater Power hurred it there and since it traps everyone there few demons can get to limbo where they die to the githzerai
*Zariel joins the boros, Dispater joins dimir, Mammon joins the Orzhov, Belial joins the Orzhov, Fierna joins the Orzhov, Levistus is still trap in that block of ice but is allied with the Orzohv, Baalzebul is left behind because of his curse, Mephistopheles joins the Izzet and, Asmodeus joins the Orzhov. The 5 Archdevils that join the Orzhov are the reason that there are 5 ghosts on the Obzedat
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now