By the way, y'all, I'm looking for some ideas on how to make a fight interesting.
Setting will be fighting "We are borg" modrons. And want some weird effects to get into that 'lawful very orderly' feeling to use as lair actions that set special rules for the round of combat.
Example I've thought of: No more moving diagonal on a grid. Only N/E/S/W movement for that round.
I also thought of "every roll is average" but that would mean the monsters would all miss their attacks that round while the players all automatically hit and that's not good for fight balance.
ooooooooh
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Hello! Call me Gato or Mother (Cat in Spanish) My pronouns are They/them, but they can fluctuate. I am a teenager. I have ADHD, Depression, and anxiety. I'm also Genderfluid, Pansexual, and Aromantic, but this community means the world to me; you cannot change that about me ALL HAIL O_MERLIN_O. 4D8 ATTEMPT:[roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] = [roll][roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll] I have adopted Golden, Salem; they are my D&D children.
By the way, y'all, I'm looking for some ideas on how to make a fight interesting.
Setting will be fighting "We are borg" modrons. And want some weird effects to get into that 'lawful very orderly' feeling to use as lair actions that set special rules for the round of combat.
Example I've thought of: No more moving diagonal on a grid. Only N/E/S/W movement for that round.
I also thought of "every roll is average" but that would mean the monsters would all miss their attacks that round while the players all automatically hit and that's not good for fight balance.
ooooooooh
Every roll is average WAS actually a feature of Mechanus presented in the 2014 DMG though, wasn't it?
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I just wanna run, hide it away Run because they're chasing me down I just wanna run, throw it away Run before they're finding me out
By the way, y'all, I'm looking for some ideas on how to make a fight interesting.
Setting will be fighting "We are borg" modrons. And want some weird effects to get into that 'lawful very orderly' feeling to use as lair actions that set special rules for the round of combat.
Example I've thought of: No more moving diagonal on a grid. Only N/E/S/W movement for that round.
I also thought of "every roll is average" but that would mean the monsters would all miss their attacks that round while the players all automatically hit and that's not good for fight balance.
ooooooooh
Every roll is average WAS actually a feature of Mechanus presented in the 2014 DMG though, wasn't it?
ooooooooh
Hello! Call me Gato or Mother (Cat in Spanish)
My pronouns are They/them, but they can fluctuate.
I am a teenager. I have ADHD, Depression, and anxiety. I'm also Genderfluid, Pansexual, and Aromantic,
but this community means the world to me; you cannot change that about me
ALL HAIL O_MERLIN_O. 4D8 ATTEMPT:[roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] = [roll][roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
I have adopted Golden, Salem; they are my D&D children.
Every roll is average WAS actually a feature of Mechanus presented in the 2014 DMG though, wasn't it?
I just wanna run, hide it away
Run because they're chasing me down
I just wanna run, throw it away
Run before they're finding me out
Extended Signature: (^v^)
IIRC something like that yeah.
This is a signature. It was a simple signature. But it has been upgraded.
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