You've come to the desert Kingdom of Anjara thanks to the archaeologist and adventurer, S.E. Maitland, who has collected your party for this adventure in a distant land. The good doctor filled your ears with tales from their entire life spent in the desert sands. They tell you of the night their mentor, Sayre Silverwood, also a famous archaeologist and rumored cultist disappeared in the Desert of the Dead.
Deep blue mists of the night swirl over the sands of the Kingdom of Anjara, the incomparable Desert of the Dead. As the cool night air drains the heat from the sand, they huddled around the campfire, glancing nervously at the giant pyramid in the distance. Gradually, the winds change direction, bearing a thin streak of white mist toward the pyramid. It swirls & takes shape as a faceless man dressed in ancient robes & an ornate headpiece; moonlight shining through his ghostly body & robes, he lifts his arms toward Silverwood before they both then vanish…
This tale, after all, is only one of the many tales that finally brought you to this place - tales of endless wealth, spirit-guarded pyramids, crystalline obelisks, and gemstones with mysterious properties. You had a hard crossing from your homeland to the desert Kingdom of Anjara causing you to wonder if these treasures & the quest are worth the price...perhaps your very lives.
Are you really the heroes who will overcome the foretold tests for whom immense treasures and glory await? It is time to search your hearts before venturing further into the Desert of the Dead.
Party applications:
A cooperative group gameplay attitude; we're telling this story together 'lone wolves' need not apply
Starting Level 5; no multiclass yet
Stats standard array
Any class on dndbeyond.com available in the character builder
Species any available on dndbeyond.com character builder
Starting equipment and 1 magic item listed in uncommon rarity worth less than 1000 GP include how your PC acquired it in the backstory plus 200 GP for better equipment
A brief backstory involving your PC's reasons for joining Maitland on this particular desert adventure
*Your PC cannot be a local of Anjara*
Ability to post at least once a day but update if gameplay progresses required
I have a question. I thought it might be fun for my character to own a cursed or otherwise weird item as their magic item, inherited from a tomb raider parent, who just so happened to coincidentally suffer some horrible and mysterious fate. However, I wanted to check with you to see which items would be fine, since some are... unusual, to say the least. I assume that a cursed luckstone would be fine, but I was wondering about two other items: Harkon's Bite, and a Soul Coin. They would be reflavored to fit the campaign's vibes, though. Playing a character afflicted with lycanthropy would be fun, but also could definitely cause strain in the party, and it's definitely not the type of thing you don't check about first. The soul coin, on the other hand, could be a fun and limited source of a few tidbits of information at crucial points, but it would also require extra work by the DM to determine whose soul is actually contained within, and once again I wanted to check before I built a character around the item.
Sorry, that was a bit of a text wall. TL;DR, are Harkon's Bite or a Soul Coin fine as magic items, or not? I can make the character concept either way, just wanted to check.
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"Ignorance is bliss, and you look absolutely miserable."
He's a young halfling who was taken as a toy or pet by a gang of ogres at a very early age. He was fed and otherwise kept alive and ended up being gifted to a shaman of a neighboring tribe at the age of four or so. The shaman examined the boy and saw an omen pictured in his scars. He was to be trained and sent as a messenger or scout to search out a largest tribe of ogres somewhere in the world. As a gift to the chieftain of that tribe Twig was to carry a set of gauntlets of ogre power.
---
I can put together a character sheet as well if you wish. He would be a monk of the Sun Soul.
Love this story, should be an awesome adventure. I'm going to a trip now but you can be sure I will be thinking about a great character and a backstory for this and update this post before the deadline :)
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Player: Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra Theron Pyllae - Variant Human Fighter 1 | Shell Island Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2) DM: Derailed Dreams - Panic on the Zakhara Express
Danorin, a Harengon, and a common thief. Known for stealing from the less fortunate in order to survive, one day, he went into the Desert of the Dead and found an old temple, where inside, he found loads of treasure. He found writings on the inside that stated that the oil lamp in the middle of the room was to be the only thing taken otherwise there'd be consequences. He did do so, but found something else that caught his eye, a Periapt of Wound Closure (his magic Item) Once he took this, the genie that dwelled inside the lamp burst out and declared that Danorin would be his servant! If Danorin hadn't stolen anything else, it would've been the other way around. The genie's motives are unknown to him, but if one thing's true, the genie wants Danorin to go on this search for the archeologist.
He is a Warlock of the Genie pact due to this backstory
I have a question. I thought it might be fun for my character to own a cursed or otherwise weird item as their magic item, inherited from a tomb raider parent, who just so happened to coincidentally suffer some horrible and mysterious fate. However, I wanted to check with you to see which items would be fine, since some are... unusual, to say the least. I assume that a cursed luckstone would be fine, but I was wondering about two other items: Harkon's Bite, and a Soul Coin. They would be reflavored to fit the campaign's vibes, though. Playing a character afflicted with lycanthropy would be fun, but also could definitely cause strain in the party, and it's definitely not the type of thing you don't check about first. The soul coin, on the other hand, could be a fun and limited source of a few tidbits of information at crucial points, but it would also require extra work by the DM to determine whose soul is actually contained within, and once again I wanted to check before I built a character around the item.
Sorry, that was a bit of a text wall. TL;DR, are Harkon's Bite or a Soul Coin fine as magic items, or not? I can make the character concept either way, just wanted to check.
Let me research these and I'll get back to you. Make a character anyway or not having either items a deal breaker?
He's a young halfling who was taken as a toy or pet by a gang of ogres at a very early age. He was fed and otherwise kept alive and ended up being gifted to a shaman of a neighboring tribe at the age of four or so. The shaman examined the boy and saw an omen pictured in his scars. He was to be trained and sent as a messenger or scout to search out a largest tribe of ogres somewhere in the world. As a gift to the chieftain of that tribe Twig was to carry a set of gauntlets of ogre power.
---
I can put together a character sheet as well if you wish. He would be a monk of the Sun Soul.
Gauntlets are average across price guides 4000; you have 1000 to spend. Please stick within that hard limit.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Flintwick is a young Archeologist, who has traveled to Anjars by the lore of undercovered treasure. He was drawn into Archeology by the stories his grandfather told of his wild adventures searching for ancient and lost treasures of the kingdoms. It was from his grandfather that he acquired his first spell book, in the form of an Arcane Grimoire. Now with his grandfathers teachings and blessing he leaves home to join Maitland and the others.
Dozaka, lizardfolk druid - she is looking for her son, who went missing on an expedition into the pyramids. If allowed, I'd like her magic item to be a Helm of Comprehending Languages which her tribe crafted for her before she left.
Again don't mind an archaeologist background but the land of Anjara is a mysterious land no PC has ever seen/visited. Please create accordingly to this hard limit.
Pantheon based on Critical Role (for the homelands of PCs) and one of my own design for Anjara.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Gauntlets are average across price guides 4000; you have 1000 to spend. Please stick within that hard limit.
Could you link us a source that you use, please? I checked almost all of the first page of google results and got wildly different prices, ranging from 100 to 8000. I'd like to pick a different item based on the same assumptions you are making.
Gauntlets are average across price guides 4000; you have 1000 to spend. Please stick within that hard limit.
Could you link us a source that you use, please? I checked almost all of the first page of google results and got wildly different prices, ranging from 100 to 8000. I'd like to pick a different item based on the same assumptions you are making.
I use Sane mostly but it's 8,000 GP there. First page on Google:
Again don't mind an archaeologist background but the land of Anjara is a mysterious land no PC has ever seen/visited. Please create accordingly to this hard limit.
Pantheon based on Critical Role (for the homelands of PCs) and one of my own design for Anjara.
If you are referring to my submission Flintwick is not from Anjara, he traveled there to based on stories he has heard, and as joined Maitland once he arrived. He is 100% new to the area. It was just his reason for being there
Here is my submission for the adventure. If something more in detail is needed, please let me know.
Name: Yiin Soulseeker Class: Monk (Way of the Astral Self) Appearance: Yiin is a 100 hunderd years old Firbolg with indigo fur all over his body and simple clothes. In his back he wears a golden cape which is totally out of tune with respect the rest of the clothes. He also has a quarterstaff which he uses basically as a walking stick. Background: Yiin, as almost any other firbolg, was born a raised without a name, with the only purpose in his life to continue to be one with the nature. However, one day he found a dairy written in elvish which theorized about the concept of the soul and how our identity is embedded in it and separates us from other beings. Intrigued by that, Yiin started a journey by himself to find the elf that write the dairy. As it turns out, this was a sacred book of a monastery deep in the woods, managed by an old elf. This elf named him Yiin and keep him as his student. As several decades past, Yiin started to question the real nature of the soul and the knowledge of the elf master. Thus Yiin decided to search the truth outside the monastery, and before leving, the elf master give him a cloak to protect him of possible danger (Cloak of Protection). Yiin started to follow any rumor and whisper that talked about something unnatural and ended hearing the story of how the mentor of Maitland disappeared. This was, for Yiin, a very interesting clue that could give him some knowledge about the nature of the soul. Sheet: https://ddb.ac/characters/90941880/07UseA
You've come to the desert Kingdom of Anjara thanks to the archaeologist and adventurer, S.E. Maitland, who has collected your party for this adventure in a distant land. The good doctor filled your ears with tales from their entire life spent in the desert sands. They tell you of the night their mentor, Sayre Silverwood, also a famous archaeologist and rumored cultist disappeared in the Desert of the Dead.
This tale, after all, is only one of the many tales that finally brought you to this place - tales of endless wealth, spirit-guarded pyramids, crystalline obelisks, and gemstones with mysterious properties. You had a hard crossing from your homeland to the desert Kingdom of Anjara causing you to wonder if these treasures & the quest are worth the price...perhaps your very lives.
Are you really the heroes who will overcome the foretold tests for whom immense treasures and glory await? It is time to search your hearts before venturing further into the Desert of the Dead.
Party applications:
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
I have a question. I thought it might be fun for my character to own a cursed or otherwise weird item as their magic item, inherited from a tomb raider parent, who just so happened to coincidentally suffer some horrible and mysterious fate. However, I wanted to check with you to see which items would be fine, since some are... unusual, to say the least. I assume that a cursed luckstone would be fine, but I was wondering about two other items: Harkon's Bite, and a Soul Coin. They would be reflavored to fit the campaign's vibes, though. Playing a character afflicted with lycanthropy would be fun, but also could definitely cause strain in the party, and it's definitely not the type of thing you don't check about first. The soul coin, on the other hand, could be a fun and limited source of a few tidbits of information at crucial points, but it would also require extra work by the DM to determine whose soul is actually contained within, and once again I wanted to check before I built a character around the item.
Sorry, that was a bit of a text wall. TL;DR, are Harkon's Bite or a Soul Coin fine as magic items, or not? I can make the character concept either way, just wanted to check.
"Ignorance is bliss, and you look absolutely miserable."
I would like to offer Twig for this adventure.
He's a young halfling who was taken as a toy or pet by a gang of ogres at a very early age. He was fed and otherwise kept alive and ended up being gifted to a shaman of a neighboring tribe at the age of four or so. The shaman examined the boy and saw an omen pictured in his scars. He was to be trained and sent as a messenger or scout to search out a largest tribe of ogres somewhere in the world. As a gift to the chieftain of that tribe Twig was to carry a set of gauntlets of ogre power.
---
I can put together a character sheet as well if you wish. He would be a monk of the Sun Soul.
Love this story, should be an awesome adventure. I'm going to a trip now but you can be sure I will be thinking about a great character and a backstory for this and update this post before the deadline :)
Player:
Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra
Theron Pyllae - Variant Human Fighter 1 | Shell Island
Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2)
DM:
Derailed Dreams - Panic on the Zakhara Express
Danorin, a Harengon, and a common thief. Known for stealing from the less fortunate in order to survive, one day, he went into the Desert of the Dead and found an old temple, where inside, he found loads of treasure. He found writings on the inside that stated that the oil lamp in the middle of the room was to be the only thing taken otherwise there'd be consequences. He did do so, but found something else that caught his eye, a Periapt of Wound Closure (his magic Item) Once he took this, the genie that dwelled inside the lamp burst out and declared that Danorin would be his servant! If Danorin hadn't stolen anything else, it would've been the other way around. The genie's motives are unknown to him, but if one thing's true, the genie wants Danorin to go on this search for the archeologist.
He is a Warlock of the Genie pact due to this backstory
https://ddb.ac/characters/90932756/usgJa1
*as a note: per my applicant highlights no one is from Anjara or familiar with the area. That's a hard limit.
Let me research these and I'll get back to you. Make a character anyway or not having either items a deal breaker?
Low end 4, high end 6 but depending on the PCs submissions.
Gauntlets are average across price guides 4000; you have 1000 to spend. Please stick within that hard limit.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Flintwick is a young Archeologist, who has traveled to Anjars by the lore of undercovered treasure. He was drawn into Archeology by the stories his grandfather told of his wild adventures searching for ancient and lost treasures of the kingdoms. It was from his grandfather that he acquired his first spell book, in the form of an Arcane Grimoire. Now with his grandfathers teachings and blessing he leaves home to join Maitland and the others.
Halfing, wizard
Dozaka, lizardfolk druid - she is looking for her son, who went missing on an expedition into the pyramids. If allowed, I'd like her magic item to be a Helm of Comprehending Languages which her tribe crafted for her before she left.
((I'm interested in this. Gonna leave a comment and come back later today))
Again don't mind an archaeologist background but the land of Anjara is a mysterious land no PC has ever seen/visited. Please create accordingly to this hard limit.
Pantheon based on Critical Role (for the homelands of PCs) and one of my own design for Anjara.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Could you link us a source that you use, please? I checked almost all of the first page of google results and got wildly different prices, ranging from 100 to 8000. I'd like to pick a different item based on the same assumptions you are making.
I use Sane mostly but it's 8,000 GP there. First page on Google:
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
If you are referring to my submission Flintwick is not from Anjara, he traveled there to based on stories he has heard, and as joined Maitland once he arrived. He is 100% new to the area. It was just his reason for being there
Here is my submission for the adventure. If something more in detail is needed, please let me know.
Name: Yiin Soulseeker
Class: Monk (Way of the Astral Self)
Appearance: Yiin is a 100 hunderd years old Firbolg with indigo fur all over his body and simple clothes. In his back he wears a golden cape which is totally out of tune with respect the rest of the clothes. He also has a quarterstaff which he uses basically as a walking stick.
Background: Yiin, as almost any other firbolg, was born a raised without a name, with the only purpose in his life to continue to be one with the nature. However, one day he found a dairy written in elvish which theorized about the concept of the soul and how our identity is embedded in it and separates us from other beings. Intrigued by that, Yiin started a journey by himself to find the elf that write the dairy. As it turns out, this was a sacred book of a monastery deep in the woods, managed by an old elf. This elf named him Yiin and keep him as his student. As several decades past, Yiin started to question the real nature of the soul and the knowledge of the elf master. Thus Yiin decided to search the truth outside the monastery, and before leving, the elf master give him a cloak to protect him of possible danger (Cloak of Protection). Yiin started to follow any rumor and whisper that talked about something unnatural and ended hearing the story of how the mentor of Maitland disappeared. This was, for Yiin, a very interesting clue that could give him some knowledge about the nature of the soul.
Sheet: https://ddb.ac/characters/90941880/07UseA
Yiin Soulseeker - Firbolg Monk (Way of the Astral Self) 3 - Adventures in the Sands
Love this idea. I'll update this post with my character idea before the deadline.
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Name: Friar Tuckerman
Friar Tuckerman's Character Sheet - D&D Beyond (dndbeyond.com)
Mountain Dwarf-Cleric
A tale of exploration in ancient pyramids and tombs has drawn his fancy and desire to explore
Withdrawn.
I seem to somehow consistently keep making the opposite PC to what is required for your games so probably best if I stop wasting your time. :D
Have a good game everyone and a Happy New Year.