So i've gone down a bit of a rabbit hole concerning AC in 5e and i've been wondering. Say you are a class with unarmored defense (monk or barb for example) and have dragonic resilience, you can't stack them ofcourse. The thing is, anything i've searched for this comes down to "just pick one" but if there is no official ruling about it, does that mean say with perfect stats you can start with one (13+5) and when you get enough ability score improvement switch to the other (10+5+5)?
Yep. Whichever feature is higher at any given time is the one that applies.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Yes. You could start calculating your AC for your character in the beginning of a campaign using one calculation (such as Draconic Resilience), and then at some point later in the campaign switch to using a different calculation (such as Unarmored Defense) if it’s better. There is nothing in the rules that locks you into a single calculation.
Your Armor Class (AC) represents how well your character avoids being wounded in battle. Things that contribute to your AC include the armor you wear, the shield you carry, and your Dexterity modifier. Not all characters wear armor or carry shields, however.
Without armor or a shield, your character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your character sheet.
Your character needs to be proficient with armor and shields to wear and use them effectively, and your armor and shield proficiencies are determined by your class. There are drawbacks to wearing armor or carrying a shield if you lack the required proficiency, as explained in the Equipment section.
Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use.
So i've gone down a bit of a rabbit hole concerning AC in 5e and i've been wondering. Say you are a class with unarmored defense (monk or barb for example) and have dragonic resilience, you can't stack them ofcourse. The thing is, anything i've searched for this comes down to "just pick one" but if there is no official ruling about it, does that mean say with perfect stats you can start with one (13+5) and when you get enough ability score improvement switch to the other (10+5+5)?
Yep. Whichever feature is higher at any given time is the one that applies.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Do note that the rules for multiclassing says this:
But a different type of feature, like Draconic Resilience, is allowed and can thus be chosen as the calculation you use.
Yes. You could start calculating your AC for your character in the beginning of a campaign using one calculation (such as Draconic Resilience), and then at some point later in the campaign switch to using a different calculation (such as Unarmored Defense) if it’s better. There is nothing in the rules that locks you into a single calculation.
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