I have thought about how to add some leap attack ( by jumping from a higher ground ) by using optional Tasha's falling rule. I have come up with this :
- Monk slow fall reaction would divide the whole falling DMG ( before splitting with an other creature ) because you use it before landing ;
- Barbarian rage would reduce the DMG after splitting it with an other creature you fall on, because that's how a barbarian works ;
- This kind of action would be considered as a special attack, like pushing, knocking prone or grabbing, so you do need to spend an attack action ;
- To resolve this action, the attacker does an attack roll and the defender does a DD 15 dex save :
- First scenario : The attack roll hits and the defender fails his save, you roll your weapon DMG dice and then the falling DMG that will be add to the weapon DMG as a modifier, this mean the DMG will be the same type as the weapon but it can't be increase by a crit. You also take the other half of falling DMG as non-magical bludgeoning and both creatures end up prone. If the defender has huge spike on his armor/body that act as magical, you could turn this DMG to magical piercing.
- Second scenario : The attack roll hits and the defender succeed his save, you roll your weapon DMG, you take the whole falling DMG in your face and you end your turn prone.
- Third scenario : The attack roll fails and the defender succeed his save, you do not roll you weapon DMG, you take the whole falling DMG and end your turn prone. If you rolled a 1 on your attack roll, you are also stun until the start of your next turn.
- Fourth scenario: The attack roll fails and the defender fail his save, you do not roll your weapon DMG but you fall on the defender, splitting the DMG and both creatures end up prone.
- As a DM, when the defender succeed his save, you can force the player to do a Strength save to know if the player drop his weapon or not, since he's taking the whole falling DMG. You can also ready up a creature action to attack someone doing this "leap attack" against him. If you do this and you hit the player, the falling DMG will become a modifier for that creature attack DMG.
Please, let me know what you think. And remember, this is technically a special action that could be done every turn or every 2-turn. So, to make sure it doesn't become a broken mechanism, the downside as to be relevant.
I have thought about how to add some leap attack ( by jumping from a higher ground ) by using optional Tasha's falling rule. I have come up with this :
- Monk slow fall reaction would divide the whole falling DMG ( before splitting with an other creature ) because you use it before landing ;
- Barbarian rage would reduce the DMG after splitting it with an other creature you fall on, because that's how a barbarian works ;
- This kind of action would be considered as a special attack, like pushing, knocking prone or grabbing, so you do need to spend an attack action ;
- To resolve this action, the attacker does an attack roll and the defender does a DD 15 dex save :
- First scenario : The attack roll hits and the defender fails his save, you roll your weapon DMG dice and then the falling DMG that will be add to the weapon DMG as a modifier, this mean the DMG will be the same type as the weapon but it can't be increase by a crit. You also take the other half of falling DMG as non-magical bludgeoning and both creatures end up prone. If the defender has huge spike on his armor/body that act as magical, you could turn this DMG to magical piercing.
- Second scenario : The attack roll hits and the defender succeed his save, you roll your weapon DMG, you take the whole falling DMG in your face and you end your turn prone.
- Third scenario : The attack roll fails and the defender succeed his save, you do not roll you weapon DMG, you take the whole falling DMG and end your turn prone. If you rolled a 1 on your attack roll, you are also stun until the start of your next turn.
- Fourth scenario: The attack roll fails and the defender fail his save, you do not roll your weapon DMG but you fall on the defender, splitting the DMG and both creatures end up prone.
- As a DM, when the defender succeed his save, you can force the player to do a Strength save to know if the player drop his weapon or not, since he's taking the whole falling DMG. You can also ready up a creature action to attack someone doing this "leap attack" against him. If you do this and you hit the player, the falling DMG will become a modifier for that creature attack DMG.
Please, let me know what you think. And remember, this is technically a special action that could be done every turn or every 2-turn. So, to make sure it doesn't become a broken mechanism, the downside as to be relevant.
Forget about trying to jury rig existing rules that do not do what you want them to do.
Make a new feat that does exactly what you desire. Then ask if people think it is reasonable. We can adjust it as necessary
It should have no set DCs, instead make them affected by some character stat or proficiency.
If I were designing a “leap” attack mechanic I would draw inspiration from the “Pounce” attacks some monsters get.
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