I'm not sure if this is the right place for this question but here we go.
So let me begin by saying I am relatively new to the world of D&D. So if I ask stupid questions sorry.
In the past I played as fighter and our new group needed support so I decided to play as a Cleric.
My Issue is that, I have found myself a problem with my god and are kinda betraying it with another god.
Giving some background.
I decided to be a pirate Cleric. So one day my pirate ship was destroyed and the CE Umberlee decided to save my life under the condition that I serve her. I agree but I don't know if she actually caused the storm in the first place, that is how I become a cleric. So my character's main drive is to find that out and if that's true take appropriate action. Side note my Alignment is CN
So in the process of the campaign she appears to me and orders me to steal a crystal that contains part of the god Torm's soul. As soon as she is gone I go to Torm and make a deal with him that if I get him the crystal he will protect me from Umberlee and gives me a Brand on my hand that clouds me from Umberlee.
So now my issue is (if I survive this decision) I don't see myself serving Umberlee anymore, but I also maxed out my wisdom so I don't want to stop being a cleric.
Is there a way in D&D to Nullify my pact with my god or switch sides? Or is there a way to be a godless Cleric?
Once again I am new to this, so if I am asking stupid questions, Sorry about that.
None of this has rules written down, so it's not so much a rules question. It's an ask your DM question. A reasonable DM is trying to make a fun story for you and your party, and so they should be open to discussing this situation with you and working to come up with an interesting resolution - interesting for you and for the story you are all sharing. Yes, you could change class, go multiclass, become a cleric without a specific god serving the pantheon more generally until a specific one answers your prayers, or maybe the god you serve enjoys an antagonistic relationship. It is all color and flavor, and is up to you and your DM to define. Have fun with it.
Is there a way in D&D to Nullify my pact with my god or switch sides? Or is there a way to be a godless Cleric?
That is not a stupid question and is in fact a pretty cool story. You might be new to the game but it sounds like you have the roleplaying bit right. :-)
Clerics in 5th ed don't have to worship a particular god. They can worship an idea (like "war" or "light" - in other words, the domain names).
Switching gods is also an option. As a GM I wouldn't allow switching god without an interesting story, but you've already got that part covered.
Short answer - If Umberless is —ed at your character you can still continue to be a cleric and cast magic.
Your decision would have some profound effects on your ability to be a cleric. Losing touch with your diety means you're powerless, her divine influence can no longer reach you, your prayers are unheard, you cannot effectively make a spell list any more. You still have your trusty mace and shield, so you're able to defend yourself, but that awesome Cure Wounds spell...yea not so much. However, if you proved yourself to Torm, you may find yourself with a whole new set of powers, a different caste, and a domain shift. There would then be the bitter rivalry between Umberlee and Torm...your patronage in the mix, and probably a very tumultuous time of a diety being vexed by your very existence.
Now we have 5e..you're fine, just go godless. Umberlee may be upset with you, Torm may like you, but because of reasons, you don't have to bow down to either of them.
First of all, ignore alignment. It doesn't really matter that much unless your DM wants you to mind it. Its primarily a roleplaying guideline for NPCs and doesn't matter that much for PCs. Don't let it restrict the way you want to play your character.
Secondly, its not uncommon for clerics to change deities, especially in a pantheistic society. There's usually a quest attached to the change of faith, but it wouldn't be the first time in D&D lore it happened. I agree with others, however, that you'll need to talk to your DM about specifics; they will vary depending on the game. Sometimes, you can go godless, sometimes you cannot. (I'm on the side of cannot).
What was the domain you were using with Umberlee? Was it Tempest? With Torm maybe you would change your domain to War to match your new gods ideals.
Probably a better question is do you want to keep being a tempest Cleric (if that is what you are currently) or when you finish this quest do you want to have some epiphany and switch domain.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
For saving you from an evil God, your character is now forever indebted to Torm and he wishes to use his life serving him. For aiding him and rejecting Umberlee, Torm welcomes your prayers.
Really, this is all an RP decision. Work with your DM to pick a new a new god and find a reason for it. What domain is your cleric? According to the tempest domain, gods of tempest include "gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage." I could see a God of your cleric's domain saying something along the lines of "that mortal has some guts. I want him as a follower" or even a rival of Umberlee may be willing to accept your patronage for betraying the evil god. Some gods are neutral and don't care.
Or maybe, having lost his original deity, your character needs to do some soul-searching (aka, a quest) to find a new one to follow. After this ordeal, what does your character value? What does he want to pursue now?
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I'm not sure if this is the right place for this question but here we go.
So let me begin by saying I am relatively new to the world of D&D. So if I ask stupid questions sorry.
In the past I played as fighter and our new group needed support so I decided to play as a Cleric.
My Issue is that, I have found myself a problem with my god and are kinda betraying it with another god.
Giving some background.
I decided to be a pirate Cleric. So one day my pirate ship was destroyed and the CE Umberlee decided to save my life under the condition that I serve her. I agree but I don't know if she actually caused the storm in the first place, that is how I become a cleric. So my character's main drive is to find that out and if that's true take appropriate action. Side note my Alignment is CN
So in the process of the campaign she appears to me and orders me to steal a crystal that contains part of the god Torm's soul. As soon as she is gone I go to Torm and make a deal with him that if I get him the crystal he will protect me from Umberlee and gives me a Brand on my hand that clouds me from Umberlee.
So now my issue is (if I survive this decision) I don't see myself serving Umberlee anymore, but I also maxed out my wisdom so I don't want to stop being a cleric.
Is there a way in D&D to Nullify my pact with my god or switch sides? Or is there a way to be a godless Cleric?
Once again I am new to this, so if I am asking stupid questions, Sorry about that.
None of this has rules written down, so it's not so much a rules question. It's an ask your DM question. A reasonable DM is trying to make a fun story for you and your party, and so they should be open to discussing this situation with you and working to come up with an interesting resolution - interesting for you and for the story you are all sharing. Yes, you could change class, go multiclass, become a cleric without a specific god serving the pantheon more generally until a specific one answers your prayers, or maybe the god you serve enjoys an antagonistic relationship. It is all color and flavor, and is up to you and your DM to define. Have fun with it.
That is not a stupid question and is in fact a pretty cool story. You might be new to the game but it sounds like you have the roleplaying bit right. :-)
Clerics in 5th ed don't have to worship a particular god. They can worship an idea (like "war" or "light" - in other words, the domain names).
Switching gods is also an option. As a GM I wouldn't allow switching god without an interesting story, but you've already got that part covered.
Short answer - If Umberless is —ed at your character you can still continue to be a cleric and cast magic.
Back in my day....
Your decision would have some profound effects on your ability to be a cleric. Losing touch with your diety means you're powerless, her divine influence can no longer reach you, your prayers are unheard, you cannot effectively make a spell list any more. You still have your trusty mace and shield, so you're able to defend yourself, but that awesome Cure Wounds spell...yea not so much. However, if you proved yourself to Torm, you may find yourself with a whole new set of powers, a different caste, and a domain shift. There would then be the bitter rivalry between Umberlee and Torm...your patronage in the mix, and probably a very tumultuous time of a diety being vexed by your very existence.
Now we have 5e..you're fine, just go godless. Umberlee may be upset with you, Torm may like you, but because of reasons, you don't have to bow down to either of them.
First of all, ignore alignment. It doesn't really matter that much unless your DM wants you to mind it. Its primarily a roleplaying guideline for NPCs and doesn't matter that much for PCs. Don't let it restrict the way you want to play your character.
Secondly, its not uncommon for clerics to change deities, especially in a pantheistic society. There's usually a quest attached to the change of faith, but it wouldn't be the first time in D&D lore it happened. I agree with others, however, that you'll need to talk to your DM about specifics; they will vary depending on the game. Sometimes, you can go godless, sometimes you cannot. (I'm on the side of cannot).
What was the domain you were using with Umberlee? Was it Tempest? With Torm maybe you would change your domain to War to match your new gods ideals.
Probably a better question is do you want to keep being a tempest Cleric (if that is what you are currently) or when you finish this quest do you want to have some epiphany and switch domain.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
For saving you from an evil God, your character is now forever indebted to Torm and he wishes to use his life serving him. For aiding him and rejecting Umberlee, Torm welcomes your prayers.
Really, this is all an RP decision. Work with your DM to pick a new a new god and find a reason for it. What domain is your cleric? According to the tempest domain, gods of tempest include "gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage." I could see a God of your cleric's domain saying something along the lines of "that mortal has some guts. I want him as a follower" or even a rival of Umberlee may be willing to accept your patronage for betraying the evil god. Some gods are neutral and don't care.
Or maybe, having lost his original deity, your character needs to do some soul-searching (aka, a quest) to find a new one to follow. After this ordeal, what does your character value? What does he want to pursue now?