A Hexblade Warlock is thrown into a dungeon cell without any of her possessions. Or is that true? This Warlock has the Pack of the Blade boon, so she * bamf * her pack weapon (Longsword) out of thin air and waits for the guards to return to her cell.
Simple question: Pack of the Blade boon does not need a type of spell focus to "conjure" the weapon. In essence, nothing prevents the blade from forming keeping the warlock from being weaponless.
A focus is only required for casting spells with the M component, unless another feature specifically states it interacts with it, such as the Cleric Turn Undead feature or the Circle of Stars Star Map feature.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Simple question: Pack of the Blade boon does not need a type of spell focus to "conjure" the weapon. In essence, nothing prevents the blade from forming keeping the warlock from being weaponless.
Take the "Improved Pact Weapon" invocation and then the pact weapon becomes the Warlocks spell focus too. Meaning he can now cast quite a few of his spells too in his cell.
Also, if the hexblade has not bound a specific weapon as their pact weapon, they can summon up any weapon they like.
So they could pull out a glaive to poke through bars or use it to lift or poke something across the room. They could summon up an axe or iron club to use as a crowbar. If the weapon breaks they can just summon up another one with an action. If they have the improved pact weapon feature and some bolts or arrows they could pull out a crossbow or longbow (unfortunately pact weapons don't come with ammunition).
Being able to pull out any weapon from thin air with an action can be very convenient if you happen to need a particular type of weapon. On top of that, a blade pact warlock is always proficient with their pact weapon no matter what form it might be.
Ok, talking to the Warlock player, she indicated what if she applied the Ruby of the War Mage to his Pact Weapon? The weapon is not destroyed; is it when it disappears? Looking at the Pact of Blade section, this is the only indication of what happens to the Weapon.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
Would the Ruby still be attached to the Weapon each time it is called?
If it switched the type of weapon, I'd say the Ruby would fall off.
Reference:
Ruby of the War Mage Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
Ok, talking to the Warlock player, she indicated what if she applied the Ruby of the War Mage to his Pact Weapon? The weapon is not destroyed; is it when it disappears? Looking at the Pact of Blade section, this is the only indication of what happens to the Weapon.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
Would the Ruby still be attached to the Weapon each time it is called?
If it switched the type of weapon, I'd say the Ruby would fall off.
Reference:
Ruby of the War Mage Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
I would say that the ruby stays on no matter what, including the weapon it is attatched to disappearing.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
It’s going to be up to you about where it goes when it disappears. Maybe some demiplane, just chockablock full of pact weapons? Probably, you don’t need to think about it, but if you do, just make sure to remember and stay consistent.
But I’d agree with quar1on that the ruby would stay attached.
It’s going to be up to you about where it goes when it disappears. Maybe some demiplane, just chockablock full of pact weapons? Probably, you don’t need to think about it, but if you do, just make sure to remember and stay consistent.
But I’d agree with quar1on that the ruby would stay attached.
Pact of the Blade says "You can choose the form that this melee weapon takes each time you create it." So it looks like you aren't summoning the same weapon again - so I would expect the gem to just fall to the floor. I suppose you could do the "attuning" to a specific magic weapon using the weapon to which you've attached the gem in order for it to be there each time you summon it (but it also restricts to only summoning that particular weapon in the future).
Yea I agree with Farling. If you want a ruby then you would be stuck with that specific weapon, it wouldn't work on the "summon whatever weapon you like" creations..
Yea I agree with Farling. If you want a ruby then you would be stuck with that specific weapon, it wouldn't work on the "summon whatever weapon you like" creations..
I agree, which is what I was alluding to in my question about Ruby. In one situation, the Warlock switched from a Longsword (the character's primary pact weapon of choice) to a Glave for a short time. I explained that if the Ruby were stuck to the Longsword, it would fall off, and when the sword switched to another weapon type.
Yea I agree with Farling. If you want a ruby then you would be stuck with that specific weapon, it wouldn't work on the "summon whatever weapon you like" creations..
I agree, which is what I was alluding to in my question about Ruby. In one situation, the Warlock switched from a Longsword (the character's primary pact weapon of choice) to a Glave for a short time. I explained that if the Ruby were stuck to the Longsword, it would fall off, and when the sword switched to another weapon type.
I would have them summon the Longsword in order to remove the ruby - only then would they be able to summon another type of weapon.
This would only really have an impact if it was done in a combat, since it only takes 1 action to summon the longsword, and then another action to summon a glaive instead.
Yea I agree with Farling. If you want a ruby then you would be stuck with that specific weapon, it wouldn't work on the "summon whatever weapon you like" creations..
I agree, which is what I was alluding to in my question about Ruby. In one situation, the Warlock switched from a Longsword (the character's primary pact weapon of choice) to a Glave for a short time. I explained that if the Ruby were stuck to the Longsword, it would fall off, and when the sword switched to another weapon type.
That seems perfectly reasonable. I guess the opposite argument would be: it just works because magic. Which also seems pretty reasonable.
Like lots of stuff in this edition, there’s no wrong ruling. Just stay consistent for everyone in the world, and you’re good.
Yea I agree with Farling. If you want a ruby then you would be stuck with that specific weapon, it wouldn't work on the "summon whatever weapon you like" creations..
I agree, which is what I was alluding to in my question about Ruby. In one situation, the Warlock switched from a Longsword (the character's primary pact weapon of choice) to a Glave for a short time. I explained that if the Ruby were stuck to the Longsword, it would fall off, and when the sword switched to another weapon type.
You might want to mention the improved pact weapon invocation which not only adds +1 to hit and damage and allows for bows or crossbows - but it also allows the warlock to use the weapon as a spell focus.
"You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow."
It gets around a lot of these issues ..
P.S. As for the ruby, the text says that the warlock "creates" the weapon .. which means that RAW they might have to spend 10 minutes attaching the ruby every time the weapon is created but it is ultimately a DM call on how they want to run it for their game.
A Hexblade Warlock is thrown into a dungeon cell without any of her possessions. Or is that true? This Warlock has the Pack of the Blade boon, so she * bamf * her pack weapon (Longsword) out of thin air and waits for the guards to return to her cell.
Simple question: Pack of the Blade boon does not need a type of spell focus to "conjure" the weapon. In essence, nothing prevents the blade from forming keeping the warlock from being weaponless.
Correct.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
A focus is only required for casting spells with the M component, unless another feature specifically states it interacts with it, such as the Cleric Turn Undead feature or the Circle of Stars Star Map feature.
Yep, except for an antimagic field or similar effect.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Take the "Improved Pact Weapon" invocation and then the pact weapon becomes the Warlocks spell focus too. Meaning he can now cast quite a few of his spells too in his cell.
Also, if the hexblade has not bound a specific weapon as their pact weapon, they can summon up any weapon they like.
So they could pull out a glaive to poke through bars or use it to lift or poke something across the room. They could summon up an axe or iron club to use as a crowbar. If the weapon breaks they can just summon up another one with an action. If they have the improved pact weapon feature and some bolts or arrows they could pull out a crossbow or longbow (unfortunately pact weapons don't come with ammunition).
Being able to pull out any weapon from thin air with an action can be very convenient if you happen to need a particular type of weapon. On top of that, a blade pact warlock is always proficient with their pact weapon no matter what form it might be.
Ok, talking to the Warlock player, she indicated what if she applied the Ruby of the War Mage to his Pact Weapon? The weapon is not destroyed; is it when it disappears? Looking at the Pact of Blade section, this is the only indication of what happens to the Weapon.
Would the Ruby still be attached to the Weapon each time it is called?
If it switched the type of weapon, I'd say the Ruby would fall off.
Reference:
I would say that the ruby stays on no matter what, including the weapon it is attatched to disappearing.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
It’s going to be up to you about where it goes when it disappears. Maybe some demiplane, just chockablock full of pact weapons? Probably, you don’t need to think about it, but if you do, just make sure to remember and stay consistent.
But I’d agree with quar1on that the ruby would stay attached.
Pact of the Blade says "You can choose the form that this melee weapon takes each time you create it." So it looks like you aren't summoning the same weapon again - so I would expect the gem to just fall to the floor. I suppose you could do the "attuning" to a specific magic weapon using the weapon to which you've attached the gem in order for it to be there each time you summon it (but it also restricts to only summoning that particular weapon in the future).
Yea I agree with Farling. If you want a ruby then you would be stuck with that specific weapon, it wouldn't work on the "summon whatever weapon you like" creations..
I agree, which is what I was alluding to in my question about Ruby. In one situation, the Warlock switched from a Longsword (the character's primary pact weapon of choice) to a Glave for a short time. I explained that if the Ruby were stuck to the Longsword, it would fall off, and when the sword switched to another weapon type.
I would have them summon the Longsword in order to remove the ruby - only then would they be able to summon another type of weapon.
This would only really have an impact if it was done in a combat, since it only takes 1 action to summon the longsword, and then another action to summon a glaive instead.
That seems perfectly reasonable. I guess the opposite argument would be: it just works because magic. Which also seems pretty reasonable.
Like lots of stuff in this edition, there’s no wrong ruling. Just stay consistent for everyone in the world, and you’re good.
You might want to mention the improved pact weapon invocation which not only adds +1 to hit and damage and allows for bows or crossbows - but it also allows the warlock to use the weapon as a spell focus.
"You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow."
It gets around a lot of these issues ..
P.S. As for the ruby, the text says that the warlock "creates" the weapon .. which means that RAW they might have to spend 10 minutes attaching the ruby every time the weapon is created but it is ultimately a DM call on how they want to run it for their game.