So I was wondering how high can you throw a creature? As flying races are often frowned upon, but falling damage is a nice and fun way to contribute to combat, so throwing could be something usable here. How crazy can we go with this. Lets just say no teleportation and no flying, but you are allowed to jump. Let me know what the greatest distance is that you could throw a creature, the highest you could jump, how much that is combined and how to do it.
I'll throw in my 2 cents to get the discussion started: minimum of 3 levels of rune knight and let's throw in the Duergar race for easy enlarge/reduce (so it is easier to also throw creatures that are larger than tiny) or harengon for a better high jump. This gives you advantage on strength checks (of course you max strength for this build or get a belt of storm giant strength) add to that 6 lvls of beast barbarian for a greater high jump and take the tavern brawler feat to be able to get proficiency with thrown weapons standard 20/60 then add at least 3 lvls of glory paladin and then add maybe some lvls of sorcerer, warlock (7), less preferable but still usable druid, ranger (2), artificer, wizard or bard (6 lore) (be sure also pack featherfall or if you feel silly get some lvls in monk for slow fall).
I think and I'm probably wrong on this, assuming 20 strength, from having activated giants might and channel divinnity in the rounds before we would get 20 (beast) + 10 (channel divinnity) + 3+5 normal high jump rules + 30 (Harengon jump) X 2 (jump spell) = 136 + 60 (furthest distance for improvised throwing weapons) = 196 feet into the air (I'm sure there are ways to get that way higher, I mean I haven't even factored in expertese), so let's just say about 200 feet, that is 20d10+1d4 (improvised weapon lol) of damage to 1 or multiple enemies, I think that's worth the effort, right? Let me know everything I missed.
Knock-back effects in 5e don’t always say a direction and so many of then can be up (just like a shove). So a warlock could use the crusher feet to knock-someone up and then blast them up up and away
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D&D, Youth Work and the Priesthood sadly do not typically interact... I do what I can!
Knock-back effects in 5e don’t always say a direction and so many of then can be up (just like a shove). So a warlock could use the crusher feet to knock-someone up and then blast them up up and away
Don't forget that the rules for Shove say "push", so you can't really push something into the air, you tend to throw something into the air.
Pretty sure this falls solidly under DM Fiat. There are no rules, that I know of for "throwing a creature." This is all just whatever the DM decides is first even possible and then how far they can be thrown.
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So I was wondering how high can you throw a creature? As flying races are often frowned upon, but falling damage is a nice and fun way to contribute to combat, so throwing could be something usable here. How crazy can we go with this. Lets just say no teleportation and no flying, but you are allowed to jump. Let me know what the greatest distance is that you could throw a creature, the highest you could jump, how much that is combined and how to do it.
I'll throw in my 2 cents to get the discussion started: minimum of 3 levels of rune knight and let's throw in the Duergar race for easy enlarge/reduce (so it is easier to also throw creatures that are larger than tiny) or harengon for a better high jump. This gives you advantage on strength checks (of course you max strength for this build or get a belt of storm giant strength) add to that 6 lvls of beast barbarian for a greater high jump and take the tavern brawler feat to be able to get proficiency with thrown weapons standard 20/60 then add at least 3 lvls of glory paladin and then add maybe some lvls of sorcerer, warlock (7), less preferable but still usable druid, ranger (2), artificer, wizard or bard (6 lore) (be sure also pack featherfall or if you feel silly get some lvls in monk for slow fall).
I think and I'm probably wrong on this, assuming 20 strength, from having activated giants might and channel divinnity in the rounds before we would get 20 (beast) + 10 (channel divinnity) + 3+5 normal high jump rules + 30 (Harengon jump) X 2 (jump spell) = 136 + 60 (furthest distance for improvised throwing weapons) = 196 feet into the air (I'm sure there are ways to get that way higher, I mean I haven't even factored in expertese), so let's just say about 200 feet, that is 20d10+1d4 (improvised weapon lol) of damage to 1 or multiple enemies, I think that's worth the effort, right? Let me know everything I missed.
Thank you in advance!
Note it is your strength modifier, not your strength score, for high jump
What are you actually trying to throw? Another creature? Have you grappled it first? Do the rules allow you to throw a grappled creature?
I'm pretty sure, I did write modifier, however beast allows you to add extend the jump distance/hight by the checks total.
That's why you take Tavern brawler to become proficient in improvised weapons (which includes throwing enemies), then grapple, jump and YEET.
Hate to be that guy, but improvised weapons do not include thrown enemies. They must be an object, and a creature is not an object.
I fully support throwing enemies (within reason), but you need houserules to do it.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
So if I throw a bag over him it should work right? I'm not throwing him anymore I'm throwing the bag with him in it.
Knock-back effects in 5e don’t always say a direction and so many of then can be up (just like a shove). So a warlock could use the crusher feet to knock-someone up and then blast them up up and away
Don't forget that the rules for Shove say "push", so you can't really push something into the air, you tend to throw something into the air.
Pretty sure this falls solidly under DM Fiat. There are no rules, that I know of for "throwing a creature." This is all just whatever the DM decides is first even possible and then how far they can be thrown.