Armor Class
12
(leather armor)
Hit Points
9
(2d8)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs.







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Posted May 18, 2019Death Eaters.
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Posted Jul 30, 2019yes
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Posted Oct 21, 2019Weak so I use em in start of campaign
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Posted Nov 10, 2019oh hell yeah.
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Posted Nov 24, 2019anyone else just use low level Warlocks, or use this with Eldritch Blast
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Posted Dec 2, 2019Basic rules pg. 163.
I went to 163 of the bc 3 main books, and Volo's.
Nothing.
What are they talking about????
I just want to find the stat block in a book. 😭
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Posted Dec 10, 2019i was looking for them too
monster manual pg.345
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Posted Dec 18, 2019Their talking about the basic rules png that you can print out for free, don't know where you can find them in the books though you should be able to in monster manual
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Posted Feb 22, 2020Thanks.
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Posted May 12, 2020These monsters are the perfect start for your campaign!
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Posted May 14, 2020Get it? because some cultists work for devils?
I'll leave now
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Posted May 20, 2020this dude is worse than a frikin goblin
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Posted Jun 8, 2020The computation of the CR here is incorrect. Following the formulas in the DMG, this should be a CR 1/4 creature.
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Posted Jun 29, 2020Interesting thought.
Considering their AC is 1 lower than the CR 1/8 creature in the DMG, their health is WELL below the CR 1/4 and even on the lower end of the 1/8. And they deal 1 more damage per round than the 1/8 I would definitely put these at a 1/8 NOT 1/4.
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Posted Jun 29, 2020Yeah, it would seem that this creature would have a CR of 1/8, but its defensive CR is 1/8 while its offensive CR is 1/4. Averaging those (3/16) and rounding to the nearest CR (2/16 versus 4/16) gets to a CR of 4/16 = 1/4 (if rounding properly).
It's no big deal, but I happen to be converting a huge campaign from third edition at the moment, and I am finding that WoTC didn't follow their own CR computation scheme when building the creatures in the Monster Manual.
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Posted Sep 11, 2020I use them as spam enemies late game i talk abaout like 20 of em
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Posted Sep 24, 2020they look hard
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Posted Sep 25, 2020Page 345 of the monster manual
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Posted Oct 19, 2020I Use This For Commoners
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Posted Oct 22, 2020what the hell?