Armor Class
14
(natural armor)
Hit Points
37
(5d10 + 10)
Speed
50 ft.
STR
17
(+3)
DEX
15
(+2)
CON
15
(+2)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.







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Posted Jun 22, 2018Describe the following to your players to provide better immersion - (show, don't tell during their first encounter):
This immensely large gray (or white, brown, black) wolf seems as big as a horse. It has fiery eyes, a thick coat of fur, and spikes crowning the top of its spine.
In addition, you might want to allow them a Wisdom - Survival check to know the following (accumulated - a roll of 25 or above would know all):
DC5 (very easy): attacks with a bite and could knock its opponent prone
DC10 (easy): can hunt its prey using smell and has a keen sense of hearing - has the advantage when hunting with a pack - moves very quickly
DC15 (medium): does not have any damage resistances nor damage vulnerabilities
DC20 (hard): does not have any damage immunities
DC25 (very hard): does not have immunity to any conditions
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Posted Aug 24, 2018They used the same illustration for "dire wolf" as just plain "wolf". I don't know if that was intentional. Is a 5e dire wolf just a bigger wolf? It's fine if that's the case, but the wolf pictured in RickAJr's comment certainly looks more like what I'd expect a 'dire' wolf to look like. But maybe that's just old-school me.
Incidentally, the dire wolf in that post is a mini from Pathfinder Battles "Deep Cuts" line from WizKids, a company that also does official D&D minis. WizKids is scheduled to release another line of official D&D minis -- D&D Icons of the Realms, "Waterdeep Dragon Heist" line -- in September 2018. That line contains a dire wolf figure that (from what I can tell) looks a bit like a mix of both. No spikes, but definitely has it's hackles up.
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Posted Nov 8, 2018I really like your approach to this of informational reveal , I am going to shamelessly "borrow" this from you. Well done!
P.S. the pic is a nice touch
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Posted Dec 5, 2018What do you mean by "show, don't tell" during a first encounter? You first said to describe, but then cautioned don't tell.
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Posted Dec 6, 2018Ideally, the idea is to not tell them a dire wolf is about to attack. Instead, use the description of the beast when introducing and have them roll a check for knowledge (that's what I mean by show - describe the scene - show it to them in their minds). I try to always do this when they first encounter a monster. I keep a list of all monsters encountered by the party in the dndbeyond campaign notes. When they come across the same monster later, I'll then state that it's a dire wolf. I really like 5th edition and everything about it builds upon the previous systems before it, but what I'm disappointed with is the monster manual's description. I'm always going back to my 3.5 edition book and pulling the description from there - I feel that while it might be difficult to reprint the monster manual with updated descriptions, the folks at dndbeyond could put those 3.5 edition descriptions back in - unlike a book, electronic page/space is free. I did a whole bunch for my own prep and shared, but quite frankly, I don't have the time. The above chart could/should be done for all monsters in the electronic version here on dndbeyond.
Happy gaming!
Rick
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Posted Dec 14, 2018I have a Half-Orc who is in the process of purchasing a Dire Wolf to be used as a mount. Is this kosher?
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Posted Dec 28, 2018Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Can someone explain the attack better? What does +5 to hit mean? And the Hit: 10 (2d +3)? It looks like this thing is supposed to do like 100 damage or something
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Posted Dec 28, 2018@XanderHebb099
The Creature rolls a d20 and adds the "+5" onto the value to determine a hit, e.g.: it rolls a 13, add 5 = 18 (so its hits any target with armour class 18 or less).
If it hits, you determine the done damage by rolling "2d6 +3" (the "10" is an average value if you wont do dice rolls, bc the damage range is 5-15), e.g.:
1. roll 4
2. roll 5.
4 + 5= 9 + 3 = 12.
So the wolf does 12 damage in total.
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Posted Dec 28, 2018The wolf can attack anything within 5ft of it. After you roll for the attack you add 5 to the rolled number. If the new number is higher than the ac of the creature it attacked you roll two 6-sided die then add 3 to the number rolled. The number you get is the amount of damage taken.
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Posted Jan 14, 2019If the new number is equal to or higher than.
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Posted Apr 14, 2019Wisdom isn't knowing facts; Intelligence is. Intelligence (Nature) would be better.
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Posted Apr 25, 2019They're good doggos
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Posted Aug 11, 20193.5 has better details on animals. Their bodies is 9 feet long. But don't say that here
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Posted Sep 29, 2019Abelhawk, but nature-based classes - ranger & druid don't use Intelligence so usually have pretty poor Nature modifiers whereas your Wizard that has spent their entire life in a library does use Int so would have good Nature which doesn't really make sense.
I like to break it up. Wisdom for behaviour and physical abilities - e.g. pack tactics. Intelligence for resistances and vulnerabilities.
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Posted Oct 17, 2019I wanna ride that wolf everywhere, and give it lots of belly rubs!
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Posted Oct 17, 2019I want to ride it everywhere and give it lots of belly rubs
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Posted Dec 9, 2019Paladins gain a Dire Wolf as an option for the spell, "Find Greater Steed".
"Pack Tactics" let's your dire wolf gain advantage as long as an ally is within 5ft of it...and you're riding that wolf, so advantage on all its attacks.
This means a lot of prone enemies that YOU as the rider get advantage on.
All of this is nice, but serves to just to reinforce that fact that you are riding a giant wolf into battle, which is just metal.
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Posted Dec 13, 2019I literally just created a Paladin character yesterday and my DM allowed me to have a Dire Wolf as a steed option for the spell "Find Steed"! So excited! :)
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Posted Feb 16, 2020i think is is just a L O R G E wolf
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Posted Mar 4, 2020I like how Shadow Mages can basically summon a freakish Shadowfell monstrosity version of this.