Armor Class
14
(natural armor)
Hit Points
138
(12d12 + 60)
Speed
30 ft.
STR
22
(+6)
DEX
11
(+0)
CON
20
(+5)
INT
8
(-1)
WIS
6
(-2)
CHA
10
(+0)
Senses
Passive Perception 8
Languages
Giant
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
Actions
Multiattack. The cyclops makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Description
Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes.







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Posted Feb 13, 2025Seems redundant to give it disadvantage beyond 30ft. The range of 30/120ft already does that.
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Posted Apr 26, 2025Ya I Played as GM and a guy joined and named his character Noman and there was a cyclops. He instantly Died like permanetly
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Posted Apr 26, 2025**** ******* son of a *****
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Posted Apr 26, 2025Oh **** you trapbuilder2 you *******
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Posted Aug 13, 2025obviously my reply is late, but for future reference, no.
1: its a bit simple as a monster, youd have to give it lair actions and soem fun terrain.
2: it would instakill lvl 1s
3: it has technically killable health for a lvl 1, but honestly for level 1 just give them a CR2 to kill, and reskin it if u want it to sound cooler.