Armor Class
            
                
                    12
                
                
                    
                        (natural armor)  
                     
                         
            
        
        
            Hit Points
            
                
                    22
                
                
                    (5d8)
                      
            
        
        
            Speed
            
                
                    5 ft., fly 30 ft.
                     
                
            
        
    STR
                
                    3
                    (-4)
                
            DEX
                
                    13
                    (+1)
                
            CON
                
                    10
                    (+0)
                
            INT
                
                    1
                    (-5)
                
            WIS
                
                    7
                    (-2)
                
            CHA
                
                    1
                    (-5)
                
            
                Damage Resistances
                
                    Bludgeoning, Piercing, Slashing
                
            
        
            
                Condition Immunities
                
                    Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
                
            
        
            
                Senses
                
                    Blindsight 10 ft.,  Passive Perception 8
                
            
        
            
                Languages
                
                      --  
                
            
        
        
                Challenge
                
                    1/2 (100 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Traits
                Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Actions
                Bite. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.







 
     
                    
- 
            
                
                View User Profile
     
            
            
            
       
- 
            
                
                Send Message
     
            
            
            
       
Posted Jul 2, 2025I am going to use the swarm of wasps as a environmental hazard for my players. I am making a (Homebrew) pirate / treassure campain where these will be on the island as a different encounter then as you say a gobelin camp.