AC
            
                
                    8
                
                         
              
            Initiative
            
                
                    -2 (8)
                
            
        
        
            HP
            
                
                    15
                
                
                    (2d8 + 6)
                      
            
        
        
            Speed
            
                
                    20 ft. 
                
            
        
    | Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 | 
| DEX | 6 | -2 | -2 | 
| CON | 16 | +3 | +3 | 
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | -4 | 
| WIS | 6 | -2 | +0 | 
| CHA | 5 | -3 | -3 | 
                Immunities
                
                    Poison; Exhaustion, Poisoned
                
            
        
            
                Senses
                
                    Darkvision 60 ft.,  Passive Perception 8
                
            
        
            
                Languages
                
                      Understands Common plus one other language but can’t speak
                
            
        
        
                CR
                
                    1/4 (XP 50; PB +2)
                
            
        Traits
                Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
                Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.







 
     
                    
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Posted Sep 3, 2024Necromancers still have a chance of bogging down initiative yet. Brings a tear to my eye. :')
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Posted Sep 6, 2024Oof what a nerf compared to 2014.
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Posted Sep 7, 2024The only change from the 2014 version is that they have one hit die less, resulting in 7 average HP less (15 vs. 22). I have to say, I prefer the Zombies from MCDM's Flee, Mortals. Undead Fortitude can turn combats into a slog if a group doesn't have access to radiant damage.
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Posted Sep 8, 2024Any change?
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Posted Sep 9, 2024Fortunately, Holy Water is now a DEX save and will typically be a DC of at least 10 against something with a negative DEX mod. So if it procs, just toss a flask or two of Holy Water at the shambler and it should be down for good. The price is a factor, but after level 1 or 2 it's a case of bringing the right gear for the job.
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Posted Sep 28, 2024They gained immunity to Exhaustion, but they're missing proficiency in WIS saving throws. Why they had them in the first place I don't know.
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Posted Sep 28, 2024Good catch, didn't notice that! Notably, immunity to Exhaustion ensures they are still immune against the Sleep spell.
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Posted Nov 11, 2024The art looks cooler, at least in my opinion.
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Posted Dec 11, 2024fight him
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Posted Jan 16, 2025What's with the art showing the zombie casting some kind of spell?
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Posted Jan 20, 20252024 PHB says their Wisdom Saving Throw is 0, not -2.
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Posted Feb 8, 2025They also have double proficiency in Initiative now. +2 instead of -2. And their damage die has been increased from a d6 to a d8, increasing their static damage from 4 points to 5.
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Posted Feb 8, 2025Oh, and they gained Immunity to Exhaustion.
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Posted Feb 17, 2025Here comes the baseless AI accusations, because the hand is turned at an angle for a... zombie. Almost as if a zombie is a reanimated mangled corpse.
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Posted Feb 20, 2025Im doing a second encounter in my campaign and i don't know if i should use zombies as the characters are lvl 1 and they have just faced a skeleton should i change the encounter to add variety pls reply soon?
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Posted Mar 16, 2025They still have proficiency in WIS saving throws. If you look at the stat block you can see even though they have -2 WIS their WIS save is 0.
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Posted Mar 25, 2025Poor Necromancers, forced to use zombies.
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Posted Apr 6, 2025I don't see that
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Posted Apr 8, 2025The digital 2024 Monster Manual and PHB Zombie entries say -2 (8) and not +2 (12) for Initiative like it says here. Also, my physical 2024 PHB says 4 (1d6+1) for damage and not 5 (1d8+1), so that's another addition for PHB errata. What's the usual process for letting them know to correct this?
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Posted Apr 25, 2025I've always wondered, why aren't zombies resistant or immune to necrotic damage?