Small Aberration, Lawful Evil
Armor Class 14 Natural Armour
Hit Points 10 (2d8 + 2)
Speed 50 ft., burrow 30 ft., climb 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws DEX +4
Skills Perception +2, Stealth +2
Damage Vulnerabilities Psychic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60, Tremorsense 20, Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

 

Charge. If the Zergling moves at least 20ft straight towards a target and hits with it's bite attack on the same turn, the target takes an extra 3 (1D6) piercing damage. If the target is medium or smaller they must succeed on a DC 10 Strength saving throw or be knocked prone.

Keen smell. The Zergling has advantage on Wisdom (Perception) checks that rely on smell.

Ambusher. The Zergling has advantage on attack rolls against creatures that haven't acted yet or that it was hidden from.

 Pack tactics. The Zergling has advantage on an attack roll against a creature if at least one of the Zergling's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Zergling makes two attacks: one with it's bite and one with its claw

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. 

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. 

 

Description

Zerglings are small fast creatures that alone pose little threat but are well known to swarm opposition with large numbers. If you come across one Zergling be on the lookout for ambushes and be prepared to fight many or try to flee.

PsycoTurnip

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