Charge. If the Zergling moves at least 20ft straight towards a target and hits with it's bite attack on the same turn, the target takes an extra 3 (1D6) piercing damage. If the target is medium or smaller they must succeed on a DC 10 Strength saving throw or be knocked prone.
Keen smell. The Zergling has advantage on Wisdom (Perception) checks that rely on smell.
Ambusher. The Zergling has advantage on attack rolls against creatures that haven't acted yet or that it was hidden from.
Pack tactics. The Zergling has advantage on an attack roll against a creature if at least one of the Zergling's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Zergling makes two attacks: one with it's bite and one with its claw
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Description
Zerglings are small fast creatures that alone pose little threat but are well known to swarm opposition with large numbers. If you come across one Zergling be on the lookout for ambushes and be prepared to fight many or try to flee.
do they eat people? if so then yay!