Armor Class
8
Hit Points
22
(3d8 + 9)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.







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Posted Jun 22, 2018Describe the following to your players to provide better immersion - (show, don't tell during their first encounter):
The medium undead reanimated corpse shambles about in a jerky, uneven gait without fear or hesitation. Drawn from the grave, half decayed and partially consumed by worms, it wears the tattered moldering remains of its burial clothes. A rank odor of death and decay hangs heavy in the air.
In addition, you might want to allow them an Intelligence - Religion check to know the following (accumulated - a roll of 25 or above would know all):
DC5 (very easy): attacks with a slam
DC10 (easy): moves slowly
DC15 (medium): does not have any damage resistances nor damage vulnerabilities
DC20 (hard): attacking the creature with poison has no effect - ability to regenerate health unless attacked with radiant damage or a critical strike
DC25 (very hard): immune to being poisoned - darkvision out to 60'
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Posted Sep 17, 2018Zombies are harder to beat then Guards. This is confusing.
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Posted Oct 11, 2018yes very good, nice and informative.
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Posted Jan 2, 2019of course! if Guards could beat Zombies, why would they need Adventurers?!
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Posted Mar 5, 2019Nice
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Posted Jun 19, 2019Where to do I find variations notes like the Ash Zombies in Thundertree of MLoP?
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Posted Aug 4, 2019:D
tanks
used this for my dungeon
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Posted Sep 8, 2019Why is this not tagged as undead?
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Posted Sep 10, 2019Thanks for the Content
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Posted Dec 5, 2019HAHAHAHA
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Posted Jan 19, 2020That Undead Fortitude trait is pretty cool. Makes a zombie with just 1 hit point, a problem at first level.
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Posted Jan 20, 2020i fought only two and it destroyed our party at all level 3
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Posted Feb 5, 2020Ok
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Posted Feb 5, 2020I fought 8 with a party level of 1 and we destroyed them there is only 3 characters
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Posted Feb 11, 2020lol im new to d&d im a dm I need to know good monsters can you guys help me
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Posted Feb 18, 2020Zombies are usually a goodie. People who haven't played before already know what they are, instead of being like, I know nothing of the threat of this big floaty eyeball thing.
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Posted Mar 7, 2020The language is wrong. According to the SRD, it should be "understands the languages it knew in life but can’t speak".
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Posted Mar 21, 2020A guard could easily beat a zombie if you played him well. Remember, a zombies speed is 20 feet. So the guard can move away and defend with his spear.
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Posted Apr 17, 2020if you figgure this out i will be proud
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Posted May 8, 2020The dice giveth, and the dice taketh away.
With undead fortitude, you are even more at their mercy than usual.