Hydration is important. Most would consider it an essential element of survival. But what about those of us who are not content with simply consuming water? What if we won't be satisfied until we unleash our inner Katara and truly bend the wave to our will? If you're looking to make such a splash in your Dungeons & Dragons campaign, maybe it's time to dip your toes into the shape water cantrip found in Xanathar's Guide to Everything!
- What Does Shape Water Do?
- How to Use Shape Water
- Who Can Cast Shape Water?
- Why We Love This Spell
- FAQ: Shape Water
What Does Shape Water Do?
A transmutation cantrip, shape water does exactly what it says on the tin. This useful cantrip allows you to redirect the flow of water that you can see up to 5 feet in any direction. You can even form it into simple animated shapes that will last up to an hour without concentration. These changes aren't just limited to the shape or direction of the water. You can also freeze it or even change its color and opacity, creating ice sculptures or elaborate, literal water ballets.
Deeper Dive
Shape water is a non-combat cantrip, which means that none of its effects can directly be used to damage enemies. The redirected flow doesn't have enough strength to harm an opponent, and the freezing effects cannot trap enemies in a block of ice. This certainly doesn't mean it isn't an extremely useful cantrip to have in your toolbox.
Seafaring adventurers will absolutely appreciate shape water when their ship starts taking on water. The spell's instantaneous casting time means a few somatic casting motions can turn you into a one-being bucket brigade, directing that overflow back out to the sea pronto.
How to Use Shape Water
The more advanced uses, freezing, shaping, or changing color, can only have up to two effects active at a time. These abilities open up a whole well of potential roleplaying options:
- Dungeon delvers could use a nearby puddle to leave a liquid message for folks following behind you, such as an arrow or a warning.
- You could make a block of ice to temporarily plug a leak until a more permanent solution can be found.
- A spellcaster could carry a small waterskin in order to pour water into locks, then freeze it to burst them open. Your DM may ask for a skill check using your spellcasting ability modifier to determine whether this succeeds.
- You could leave a slick, slippery surface behind you, forcing enemies to make a DC 10 Dexterity (Acrobatics) check to avoid falling prone. You could even have some hidden icy spikes to cause a more damaging hazard. Your DM would be the judge of how much damage the spikes would do.
- If you're suspicious that a creature lurks inside a murky puddle, you could use the cantrip to reveal them by lifting the water out. An even more subtle approach would be attempting to freeze it to see if the presence of a creature bars you from doing so.
- If you're in a situation where you have to check your weapons to enter a location, prepping a water container ahead of time could provide you with two frozen improvised weapons or shields if you need them.
- If your DM allows you to use the cantrip to make temporary weapons out of holy water, the cantrip's last effect could be a fairly powerful ambush to spring on a vampire.
- If you're a squishy spellcaster caught in the middle of a tough battle, you could make yourself some cover with a chunk of opaque ice. The amount of available water and space could determine if you get half, three-quarters, or full cover according to the cover rules in the Player's Handbook.
- Similarly, if you're trying to create a safer haven to have a short rest, you could make a door out of ice to keep the creepy crawlies of a given dungeon out until naptime is over or at least give you a tiny bit of warning before they invade.
- You could unleash your inner Kevin McCallister and drop or slide a giant block of ice onto your foes.
Who Can Cast Shape Water?
With their connection to the primal magic of the world, druids are a natural fit for shape water. It's also accessible to sorcerers and wizards at character creation. Because it's on the wizard's spell list, a high elf can also select shape water as their cantrip of choice at character creation.
For those thinking outside the bucket, a feat such as Magic Initiate also allows access to shape water. It can also be added via the use of magic items that grant the ability to access a cantrip from any spell list, such as the artificer's all-purpose tool.
Why We Love This Spell
Shape water falls firmly in the bucket of cantrips that have an excellent blend of form and function. Like we said above, it's got some pretty practical applications for use in the game, but it also just begs to be used in ways that flavor the moment and your own character in the process. If you're playing a character who feels drawn to the water, it gives them the ability to craft their own personal World of Color or dancing fountains. It can do a lot to establish a history of having honed their water shaping into an art form.
The aforementioned artificer may have spent their morning analyzing the elemental nature of water in order to properly align their tool to allow themselves to manipulate it. There's a lot of versatility to how you can shape your water to best fit your character, which makes it one of the more aesthetically interesting spells in the game.
FAQ: Shape Water
Can shape water be used to shape other liquids, such as blood or alcohol?
The spell description specifically states water as the target of the spell and not other liquids that may or may not have water as part of their base. However, the opposite is possible. You could use the ability to change the water's opacity or color to trick someone into thinking there has been a bloodbath of a crime scene or by remaining secretly sober while others drink themselves into loosened tongue territory.
Can you use shape water to breathe underwater?
You could use shape water to create a temporary bubble of air around yourself or others in order to pass through a watery space by displacing the water around you. However, you would not be able to create new oxygen once within the bubble, so this would not be a long-term solution or a replacement for higher-level spells to breathe underwater.
Can you unfreeze ice or boil water into steam using shape water?
The cantrip doesn't have the ability to turn water into vapor or melt ice that wasn't created by the spell itself. However, teamwork makes the dream work, and perhaps partnering with a fellow party member utilizing create bonfire or fire bolt could still lead to a 5-foot cube of boiling water that is now at your beck and call.
Can you create snow with shape water?
Using the freeze feature, you could create snow from falling rain or water pouring down from above. Of course, you would have to keep casting the spell as the water moved in and out of the area, and the water you had previously frozen would then unfreeze due to the two-at-a-time active effects restriction on that ability. But it would certainly look cool.
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-setDice Ex Machinafor the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsoredThe Broken Pact. Riley also played as Braga in the official tabletop adaptation of theRat Queenscomic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcastThe Game of Rassilon. She currently lives in Los Angeles.
I have a water genasi who constantly uses this to dry out his foot fear. He switched to sandals for more comfort.
I think what Generic_Poster was saying is that using shape water has downsides. Using knock allows you to re-lock the door, hiding your tracks, but in this scenario the lock is broken and anyone who is trying to hide something behind the lock knows the players stole something, or that they are still there.
Not sure why the quote nesting attributes someone else's statement to me, but Backcountry is saying here what I was trying to say, but better.
Dwarven prospector sitting by a stream, a set of riffles made of ice with shape water, sorting gold that has been swirled into the stream with mold earth, while they sit back with a nice pipe and beer
My water genasi tempest cleric finds this to be a VERY useful cantrip to have during her adventures in Icewind Dale. We're surrounded by water almost 24-10, and my DM decided not to be picky about what state the water is in (liquid or solid).
What if you'd rather the lock was broken so you didn't have to deal with again on your way out?? So it's as likely to be an advantage as a disadvantage, depending upon the situation.
Either way, one is an at-will ability, the other is a significant cost for a low level caster. Just that makes it significantly better.
But note changed shape lasts an hour. Easy to shape, then freeze. A cantrip, after all, can be cast over and over, ten times per minute. Even if the DM decides on some restrictions, like only freezing water currently inside a 5 ft cube, so not all at once for a large sheet or door, easy enough to do one 5 ft square per 6 seconds. Spikes might take an extra round per square, but still, a few uninterupted minutes of casting the cantrip and you can do a lot with 5 cubic feet of water.
This seems a perfect segue for figuring out the force produced by breaking a bead formed from dust of dryness.
Spoiler
It's enough to explode a head if you hide it in food.
That's why I don't understand why the cantrip is being taken away from water genasi, the very race that looks like they just left bath a second ago, meaning they are covered in water droplets at all times. My DM is allowing me to collect that for Shape Water. Granted, I ussually use that to clean off the mud etc.
Another great spell spotlight, Riley!
Ok, the locking mechanism is now destroyed, but the bolt of the lock is now jammed in the locked position.
I think this is a totally fine and creative solution. I'd definitely require a d20 test. And I'd probably only have it work on nonmagical/non dwarvish locks. But this kind of creativity should be encouraged by DMs.
So the understanding is, that ice created with the spell can be unfrozen instantly?
Ehh . . . you can make it have drawbacks -- broken lock, noise, etc.
I had wanted to convert water into ice to make it slippery for a crowd of soldiers. Yes, there's a 2-level spell GREASE that does this as well, but the ice save was DC 10, the GREASE save is potentially a lot higher. (plus: you can set GREASE on fire causing damage, and shape water can't do that, so . . . )
It's just a matter of balance.
Agreed on not letting it bust locks open. If I were DMing I'd honestly rule that as the water freezes, the ice expands out of the various holes and doesn't affect the lock mechanism itself... except now the lock is frozen shut (until they unfreeze it). But a frozen lock also has some benefits too!
Whilst I agree with you for the most part, by 5e RAW, nowhere does it state that you can set the grease from the Grease spell on fire, causing damage. That is what Baldur's Gate 3 added, but it is not true by 5e RAW. That stated, talk with your DM, they may allow it in their game.
I agree with "Generic_Poster" above.
If a spell is already available to do this very thing (i.e. Knock, a 2nd level spell) then it should be used instead, especially if it is a higher level spell. Also, "freezing locks" to get past them belies the "Lockpick Tools" proficiency which should never occur either. Creativity is one thing but eliminating another spell or skill should be frowned upon.
Really cool ideas, spells like presdigitation do so much that I often forget how versatile other cantrips can be. Minor illusion though, that spells going places XD
freezing a lock to burst it open it just absurd...even in d&d. You know what it does? it just stops you from being able to pick it. That's it.
yeah, I think the burning thing was the DM just doing the rule of cool thing.
but even without that, the DC10 for ice vs a DC 13-14 for a first level spell is self-balancing enough to justify "yes".
the possible breaking of a lock (potentially alerting the guards) for a cantrip vs a 2nd level spell that also potentially alerts the guards but can also counter a arcane lock spell may also be so self-balancing as to not even require a judgment call.
does that mean a DM might need to make sure they know more of the spells to make sure a cantrip doesn't step on the toes of a higher level spell?
Absolutely. But that's what happens when you have the kind of players that like to be creative (we should all be so lucky). And the DM will just have to learn to keep up--and not just by saying "no".
This might simply boil down to differences in game playstyle, but I don't see a problem with using SHAPE WATER to break a simple lock.