Hydration is important. Most would consider it an essential element of survival. But what about those of us who are not content with simply consuming water? What if we won't be satisfied until we unleash our inner Katara and truly bend the wave to our will? If you're looking to make such a splash in your Dungeons & Dragons campaign, maybe it's time to dip your toes into the shape water cantrip found in Xanathar's Guide to Everything!
- What Does Shape Water Do?
- How to Use Shape Water
- Who Can Cast Shape Water?
- Why We Love This Spell
- FAQ: Shape Water
What Does Shape Water Do?
A transmutation cantrip, shape water does exactly what it says on the tin. This useful cantrip allows you to redirect the flow of water that you can see up to 5 feet in any direction. You can even form it into simple animated shapes that will last up to an hour without concentration. These changes aren't just limited to the shape or direction of the water. You can also freeze it or even change its color and opacity, creating ice sculptures or elaborate, literal water ballets.
Deeper Dive
Shape water is a non-combat cantrip, which means that none of its effects can directly be used to damage enemies. The redirected flow doesn't have enough strength to harm an opponent, and the freezing effects cannot trap enemies in a block of ice. This certainly doesn't mean it isn't an extremely useful cantrip to have in your toolbox.
Seafaring adventurers will absolutely appreciate shape water when their ship starts taking on water. The spell's instantaneous casting time means a few somatic casting motions can turn you into a one-being bucket brigade, directing that overflow back out to the sea pronto.
How to Use Shape Water
The more advanced uses, freezing, shaping, or changing color, can only have up to two effects active at a time. These abilities open up a whole well of potential roleplaying options:
- Dungeon delvers could use a nearby puddle to leave a liquid message for folks following behind you, such as an arrow or a warning.
- You could make a block of ice to temporarily plug a leak until a more permanent solution can be found.
- A spellcaster could carry a small waterskin in order to pour water into locks, then freeze it to burst them open. Your DM may ask for a skill check using your spellcasting ability modifier to determine whether this succeeds.
- You could leave a slick, slippery surface behind you, forcing enemies to make a DC 10 Dexterity (Acrobatics) check to avoid falling prone. You could even have some hidden icy spikes to cause a more damaging hazard. Your DM would be the judge of how much damage the spikes would do.
- If you're suspicious that a creature lurks inside a murky puddle, you could use the cantrip to reveal them by lifting the water out. An even more subtle approach would be attempting to freeze it to see if the presence of a creature bars you from doing so.
- If you're in a situation where you have to check your weapons to enter a location, prepping a water container ahead of time could provide you with two frozen improvised weapons or shields if you need them.
- If your DM allows you to use the cantrip to make temporary weapons out of holy water, the cantrip's last effect could be a fairly powerful ambush to spring on a vampire.
- If you're a squishy spellcaster caught in the middle of a tough battle, you could make yourself some cover with a chunk of opaque ice. The amount of available water and space could determine if you get half, three-quarters, or full cover according to the cover rules in the Player's Handbook.
- Similarly, if you're trying to create a safer haven to have a short rest, you could make a door out of ice to keep the creepy crawlies of a given dungeon out until naptime is over or at least give you a tiny bit of warning before they invade.
- You could unleash your inner Kevin McCallister and drop or slide a giant block of ice onto your foes.
Who Can Cast Shape Water?
With their connection to the primal magic of the world, druids are a natural fit for shape water. It's also accessible to sorcerers and wizards at character creation. Because it's on the wizard's spell list, a high elf can also select shape water as their cantrip of choice at character creation.
For those thinking outside the bucket, a feat such as Magic Initiate also allows access to shape water. It can also be added via the use of magic items that grant the ability to access a cantrip from any spell list, such as the artificer's all-purpose tool.
Why We Love This Spell
Shape water falls firmly in the bucket of cantrips that have an excellent blend of form and function. Like we said above, it's got some pretty practical applications for use in the game, but it also just begs to be used in ways that flavor the moment and your own character in the process. If you're playing a character who feels drawn to the water, it gives them the ability to craft their own personal World of Color or dancing fountains. It can do a lot to establish a history of having honed their water shaping into an art form.
The aforementioned artificer may have spent their morning analyzing the elemental nature of water in order to properly align their tool to allow themselves to manipulate it. There's a lot of versatility to how you can shape your water to best fit your character, which makes it one of the more aesthetically interesting spells in the game.
FAQ: Shape Water
Can shape water be used to shape other liquids, such as blood or alcohol?
The spell description specifically states water as the target of the spell and not other liquids that may or may not have water as part of their base. However, the opposite is possible. You could use the ability to change the water's opacity or color to trick someone into thinking there has been a bloodbath of a crime scene or by remaining secretly sober while others drink themselves into loosened tongue territory.
Can you use shape water to breathe underwater?
You could use shape water to create a temporary bubble of air around yourself or others in order to pass through a watery space by displacing the water around you. However, you would not be able to create new oxygen once within the bubble, so this would not be a long-term solution or a replacement for higher-level spells to breathe underwater.
Can you unfreeze ice or boil water into steam using shape water?
The cantrip doesn't have the ability to turn water into vapor or melt ice that wasn't created by the spell itself. However, teamwork makes the dream work, and perhaps partnering with a fellow party member utilizing create bonfire or fire bolt could still lead to a 5-foot cube of boiling water that is now at your beck and call.
Can you create snow with shape water?
Using the freeze feature, you could create snow from falling rain or water pouring down from above. Of course, you would have to keep casting the spell as the water moved in and out of the area, and the water you had previously frozen would then unfreeze due to the two-at-a-time active effects restriction on that ability. But it would certainly look cool.
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-setDice Ex Machinafor the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsoredThe Broken Pact. Riley also played as Braga in the official tabletop adaptation of theRat Queenscomic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcastThe Game of Rassilon. She currently lives in Los Angeles.
i think thats a very bad way to receive the idea of creativity with spells. if theres a spell that already does that, who cares? the idea that magic cannot be versatile (the entire point of having different magic spells) turns dnd into an A + B = C game, which is also entirely contrary to an open world roleplaying game. If you don't like the "door" to applying logic to dnd scenarios to come up with creative solutions, whats the point in playing the game? At that point you'd get the same thrill sitting in the corner rolling dice and seeing which two rolls are higher. It's already not the same as knock because it stated that the DM could have alternate rules apply, and a roll could be required. Which is entirely why we propose these creative scenarios in this game anyways, because there's a DM to make rulings that exist outside of RAW. Page one of the DMG addresses this. Just because there's a spell that already does it (a spell almost no one takes) is no reason to avoid creative thinking. Not trying to be hostile, just trying to make a point.
I have a "Paladin of Water" (paladin 6 / tomelock 3) with this cantrip. I've used it to make stepping blocks across ponds and other water hazards, to form walls for cover and for short rests as the article describes, to create all manner of Tools for the various PCs' proficiencies to use, and to douse flames accidentally set by the party druids (Wall of Fire). I tried drowning a target with controlled water, but the DM did veto that one as "beyond the power of a cantrip" (which is totally fair). I haven't tried exploding a lock with flash-frozen water, but I have used the cantrip to freeze myself a key that perfectly fits the lock.
Combining this with a create bonfire for controlled boiling water is a new trick though! Mwah-hah-hah!
There's nothing that says it can't be ignited.
Speaking as someone that can pick locks, I don’t really agree with the whole “freezing” a lock open. A lot of those older locks would not give so easily. I am an avid user of this cantrips but I’d rather just shoot the look. You can still apply enough pressurized force thanks to this spell that it would cause it to pop open. A lot easier than freezing.
Eh, Knock is a guaranteed success (barring special anti-magic locks or such), whereas using this technique means it is entirely up to the DM if it is even feasible. HUGE difference in usage. And if you are using Knock, you are almost certainly either not concerned about being noticed (like, in one of the countless dungeons you may explore) or are ready for the risk because you know that's how the spell works. Or your character just doesn't care about stealth, that's always an option. The "downside" of Knock is rather situational whereas its power is not.
On the other hand, the downsides of not being guaranteed to even be able to break a lock open (and possibly just permanently jam it in a failure!) or even it be not possible on a given lock, Shape Water is hardly a replacement for Knock. More like a hopeful alternative.
Just because you can fill the lock with water and then freeze it doesn't mean it will have any more effect than just filling the lock with ice. The DM has the entire say on if it is possible to succeed or if they have to reach a very high DC (because they are trying to break open a lock with standard ice and no other special tools or setup). I would most likely rule "no" in my games, unless it was a particularly weak/old/etc. lock that would be just as easily smashed with a hammer. Then it's just letting them flavor how they destroy the thing.
However, and it is depressing that the author didn't think of this instead, that WOULD be a useful technique for preventing someone from opening the door! The guards can't fit, let alone turn, a key in a lock perfectly filled with ice. I guess, in theory, one might also unlock a door normally then use ice to hold it in the unlocked position, though I can't think of a great reasoning right off.
Sadly, the spell explicitly says it cannot freeze water with a creature within its area. Which I think is totally stupid and am already considering houseruling away that limit for my players (should they use it). I couldn't care less if that can lead to some OP shenanigans (only good reason I can even think of to not allow it), I enjoy seeing my players be interesting!
Sorcerer: I throw the contents of a waterskin in my opponent’s face, then use Quicken spell to cast Shape Water and cover his nose & mouth for 1 hour
I have used this cantrip a few times to create an ice bridge, and have used it to help a performance among other random things
Couldn't you make an ice key
On Shape Water being used to affect other liquids. Blood and alcoholic drinks are not distinct liquids. Even a strong drink like whiskey contains about 30% water and blood plasma is like 90% water, so it is completely feasible if your DM allows it that you can use this spell to shape other liquids that contain water or at least the water contained within them.
Everyone's talking about smashing locks with this spell but no one's talking about the holy ice weapons you can make at will which sound far more awsome. It says in the rules that if an improvised weapon is shaped like regular weapons they can use those stats instead. I would love to play a character that can summon divine ice staffs at will through magic.
I'd allow a one-time hit and then it'd break. It might have the shape of a weapon, but ice is brittle (it'd also keep with the logic that holy water is a one-time use attack and it costs 25 gp per attack). Holy water javelins and daggers could be fun. I'd probably also rule with daggers that you could attack again with it on a miss (where a miss with a thrown flask just loses the water). That'd be a nice low-level two-weapon fighting opener in a room of zombies...two dagger attacks doing dagger damage + 2d6 radiant each. expensive though.
Whoa, HeathSmith, how cool! (no pun intended) I can totally see higher-level ("Gold? what's that for?") characters totally willing to throw some "holy ice daggers" to open a fight!
That's fair, even so the shape water cantrip is still a great way to increase the effectiveness of holy water afterall its costly so you want to get as much bang for your buck so turning it into throwable ice weapons is a good tactic to not only increase the damage but is also very thematic. Think about it: a Arctic Land Druid with a 1lvl dip in Cleric master of ice and scourge of the unnatural
my campaign passed through some spores and we utilized the cantrip to keep the spores from poisoning us, and later we used the spore infested water as a weapon and shield, nothing could touch it without getting poisoned!
The cantrip says you can shape, animate, and direct water for an affect that will last for an hour.
Can the shape water cantrip be used to animate a small sphere of water directed to remain centered about an enemies head thus starving the enemy of oxygen for an hour?