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Returning 35 results for '(Thunder)'.
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Thunder
Monsters
Dragon of Icespire Peak
attacks: one with its lightning tusks and one with its thunder hooves.
Lightning Tusks. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Lightning Tusks"} to hit
","rollType":"damage","rollAction":"Lightning Tusks","rollDamageType":"lightning"} lightning damage.
Thunder Hooves. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Thunder
Magic Items
Dungeon Master’s Guide (2024)
required).
Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a
DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn.
Thunder and Lightning. Immediately after you hit with a melee attack using the staff, you can take a
Spells
Xanathar's Guide to Everything
Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away.
You can bring along objects as
Staff of Thunder and Lightning
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
, it can't be used again until the next dawn.
Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
Thunder. When you hit with
a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned
Elemental Adept (Thunder)
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
Prerequisite: The ability to cast at least one spell
When you gain this feat, you gain the following benefits:
Spells you cast ignore resistance to thunder damage. In addition, when
you roll damage for a spell you cast that deals thunder damage, you can treat any 1 on a damage die as a 2.
You can select this feat multiple times. Each time you do so, you must choose a different damage type.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Thunder Cliffs “Thunder Cliffs” is balanced for characters of 8th level, though characters of 7th level should be able to survive the encounters.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. A tyrannical and supremely devout servant of Talos
Talos makes her a great and feared commander. The map of the Thunder Cliffs Caves represents the cave system at low tide. The yellow parts of the map show the sandy areas that become flooded at high
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Thunder Step 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. Immediately after
you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Thunder Cliffs “Thunder Cliffs” is balanced for characters of 8th level, though characters of 7th level should be able to survive the encounters.
Thunder Damage
Legacy
This doesn't reflect the latest rules and lore.
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Rules
A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Thunder Step 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. Immediately after
you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Circle of Thunder Locations The following locations are keyed to the map of the Circle of Thunder. Map: Circle of Thunder View Player Version
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Circle of Thunder Locations The following locations are keyed to the map of the Circle of Thunder. Map: Circle of Thunder View Player Version
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Circle of Thunder “Circle of Thunder” is balanced for characters of 6th level, though characters of 4th or 5th level can weather its challenges if they are cautious. No quest leads the party to this
counterattack on Falcon’s Hunting Lodge (see “Counterattack!”), characters can follow Gorthok’s trail back to the Circle of Thunder, where that creature was summoned.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Circle of Thunder “Circle of Thunder” is balanced for characters of 6th level, though characters of 4th or 5th level can weather its challenges if they are cautious. No quest leads the party to this
counterattack on Falcon’s Hunting Lodge (see “Counterattack!”), characters can follow Gorthok’s trail back to the Circle of Thunder, where that creature was summoned.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gorthok the Thunder Boar Gorthok is a primal nature spirit that takes the form of a boar as big as an elephant, with lightning that dances along its tusks. Gorthok serves the will of Talos, god of
storms, and can be summoned during stormy weather to do the bidding of Talos’s evil followers. Like its patron deity, Gorthok revels in destruction. Gorthok the Thunder Boar
Huge monstrosity, chaotic
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. A tyrannical and supremely devout servant of Talos
Talos makes her a great and feared commander. The map of the Thunder Cliffs Caves represents the cave system at low tide. The yellow parts of the map show the sandy areas that become flooded at high
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Days of Thunder Tens of thousands of years ago, empires of reptilian, amphibian, and avian peoples — known in Elvish as Iqua’Tel’Quessir, the creator races — dominated the world. They built great
cities of stone and glass, carved paths through the wilderness, tamed the great lizards, worked mighty magics, shaped the world around them, and warred upon each other. Those were the Days of Thunder
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gorthok the Thunder Boar Gorthok is a primal nature spirit that takes the form of a boar as big as an elephant, with lightning that dances along its tusks. Gorthok serves the will of Talos, god of
storms, and can be summoned during stormy weather to do the bidding of Talos’s evil followers. Like its patron deity, Gorthok revels in destruction. Gorthok the Thunder Boar
Huge monstrosity, chaotic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Days of Thunder Tens of thousands of years ago, empires of reptilian, amphibian, and avian peoples — known in Elvish as Iqua’Tel’Quessir, the creator races — dominated the world. They built great
cities of stone and glass, carved paths through the wilderness, tamed the great lizards, worked mighty magics, shaped the world around them, and warred upon each other. Those were the Days of Thunder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of Thunder and Lightning Staff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also
target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Thunder and Lightning Staff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also
target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Thunder and Lightning Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the
target to take an extra 2d6 lightning damage. Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must
Magic Items
Dungeon Master’s Guide (2024)
This reinforced lute can be wielded as a magic Club that deals an extra 2d8 Thunder damage on a hit.
Sing and Swing. If you’re a Bard, you can use your Charisma modifier instead of your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Thunder and Lightning Staff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also
target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Thunder and Lightning Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the
target to take an extra 2d6 lightning damage. Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must
Magic Items
Dungeon Master’s Guide (2024)
failed save, a creature takes 5d8 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the Cone
that aren’t being worn or carried take 10d8 Thunder damage.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn.
Magic Items
D&D Free Rules (2024)
;Lightning
6
Potion of Necrotic Resistance;Necrotic
7
Potion of Poison Resistance;Poison
8
Potion of Psychic
9
Potion of Radiant Resistance;Radiant
10
Potion of Thunder Resistance;Thunder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of Thunder and Lightning Staff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also
target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Thunder and Lightning Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the
target to take an extra 2d6 lightning damage. Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Thunder and Lightning Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the
target to take an extra 2d6 lightning damage. Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must
Magic Items
D&D Free Rules (2024)
2
Cold
3
Fire
4
Force
5
Lightning
6
Necrotic
7
Poison
8
Psychic
9
Radiant
10
Thunder
Magic Items
D&D Free Rules (2024)
;Psychic
Jade
9
Ring of Radiant Resistance;Radiant
Topaz
10
Ring of Thunder Resistance;Thunder
Spinel
Spells
Player’s Handbook
Your strike rings with thunder that is audible within 300 feet of you, and the target takes an extra 2d6 Thunder damage from the attack. Additionally, if the target is a creature, it must succeed on
Monsters
Monster Manual
":"Elemental Flail (Fire)", "rollDamageType":"Fire"}, Lightning;{"diceNotation":"6d6+4", "rollType":"damage", "rollAction":"Elemental Flail (Lightning)", "rollDamageType":"Lightning"}, or Thunder
;{"diceNotation":"6d6+4", "rollType":"damage", "rollAction":"Elemental Flail (Thunder)", "rollDamageType":"Thunder"}.
Elemental Claw. Ranged Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit