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Returning 35 results for 'are briefly'.
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are brief
Spells
Player’s Handbook
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
Spells
Player’s Handbook
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
This
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Black Sewers, a realm within Pandemonium that he filled with his beloved creatures, rat;rats and bat;bats, which xvarts befriend to this day. He enjoyed his reign only briefly before Graz’zt
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;bats, which xvarts befriend to this day. He enjoyed his reign only briefly before Graz’zt unleashed his vengeance. The demon prince urged villains far and wide to pursue the Infinity Spindle for themselves and destroy Raxivort.Low Cunning. The xvart takes the Disengage action.
Monsters
Quests from the Infinite Staircase
Overheat. When the maschin-i-bozorg is reduced to 0 hit points, its power source overloads, briefly superheating its outer shell. Each creature within 10 feet of the maschin-i-bozorg must make a DC
Monsters
Journeys through the Radiant Citadel
. The riverine conjures swampy ground that briefly covers the ground in a 20-foot square the riverine can see within 120 feet of itself. That area becomes difficult terrain until initiative count
Monsters
Candlekeep Mysteries
one. The shards fade away to vapor and the pane is restored to normal at the next initiative count 20.
Nintra targets one pane of shadow glass in her lair, briefly transforming it into a swirling
Monsters
Mythic Odysseys of Theros
:
Hythonia briefly animates creatures that have been petrified by her gaze. Each statue attacks one creature within 5 feet of it, with a +11 bonus to hit and dealing 10 (3d6);{"diceNotation":"3d6
Monsters
Fizban's Treasury of Dragons
.
Mossy Sludge. The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round
Monsters
Fizban's Treasury of Dragons
conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round.
Toxic Spores. The
Misty Step
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Time Stop
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
This
Species
Dungeon Master’s Guide (2014)
twilight realm of the Feywild. Their cities sometimes cross over to the Material Plane, appearing briefly in mountain valleys or deep forest glades before fading back into the Feywild.
Commune with Nature
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Misty Step Level 2 Conjuration (Sorcerer, Warlock, Wizard) Casting Time: Bonus Action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Misty Step Level 2 Conjuration (Sorcerer, Warlock, Wizard) Casting Time: Bonus Action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Misty Step Level 2 Conjuration (Sorcerer, Warlock, Wizard) Casting Time: Bonus Action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Misty Step 2nd-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Misty Step 2nd-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Misty Step 2nd-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Misty Step Level 2 Conjuration (Sorcerer, Warlock, Wizard) Casting Time: Bonus Action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Misty Step Level 2 Conjuration (Sorcerer, Warlock, Wizard) Casting Time: Bonus Action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Misty Step 2nd-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Misty Step Level 2 Conjuration (Sorcerer, Warlock, Wizard) Casting Time: Bonus Action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Nature’s Veil 10th-level ranger feature, which replaces the Hide in Plain Sight feature You draw on the powers of nature to hide yourself from view briefly. As a bonus action, you can magically
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brigands threaten the town or fishing boats vanish—victims of the lake monster, Wolf-Head Wylie—things are only briefly “unfortunate.” Discussing such events at the town’s larger public houses, such as Old Nuck’s or the Lost Goat Knight, spurs locals to change the subject.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Nature’s Veil 10th-level ranger feature, which replaces the Hide in Plain Sight feature You draw on the powers of nature to hide yourself from view briefly. As a bonus action, you can magically
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brigands threaten the town or fishing boats vanish—victims of the lake monster, Wolf-Head Wylie—things are only briefly “unfortunate.” Discussing such events at the town’s larger public houses, such as Old Nuck’s or the Lost Goat Knight, spurs locals to change the subject.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
days from the nearest community. The town of Blasingdell is briefly described in this adventure, if you need a location where the characters can make their final preparations. Your next task is to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Time Stop Level 9 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V
Duration: Instantaneous
You briefly stop the flow of time for everyone but yourself. No time
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
by name. Fifel encourages the characters to briefly tour the hamlet before heading to the lake by sundown.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Time Stop Level 9 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V
Duration: Instantaneous
You briefly stop the flow of time for everyone but yourself. No time
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Time Stop 9th-level transmutation Casting Time: 1 action Range: Self Components: V Duration: Instantaneous You briefly stop the flow of time for everyone but yourself. No time passes for other
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Time Stop Level 9 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V
Duration: Instantaneous
You briefly stop the flow of time for everyone but yourself. No time
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
by name. Fifel encourages the characters to briefly tour the hamlet before heading to the lake by sundown.