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Returning 35 results for 'barred being down cast rulers'.
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Spells
Player’s Handbook
creatures in its area.
Creatures and objects within the Emanation when you cast the spell can move through it freely. All other creatures and objects are barred from passing through it. Spells of level 3
A 10-foot Emanation springs into existence around you and remains stationary for the duration. The spell fails when you cast it if the Emanation isn’t big enough to fully encapsulate all
Spells
Player’s Handbook
.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If the target is
held shut by Arcane Lock, that spell is suppressed for 10 minutes, during which time the target can be opened and closed.
When you cast the spell, a loud knock, audible up to 300 feet away, emanates from the target.
Spells
Player’s Handbook
nearest to the portal.
Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.
When you cast this spell, you can
Monsters
Eberron: Rising from the Last War
Dual Mind. The Inspired has advantage on Wisdom saving throws.
Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.
Innate Spellcasting
(Psionics). The Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery
Monsters
Eberron: Rising from the Last War
Dual Mind. The Inspired has advantage on Wisdom saving throws.
Fear (1/Day). The Inspired can cast the fear spell (spell save DC 13), requiring no material components.
Innate Spellcasting (Psionics
). The Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery (see “Actions
Monsters
Eberron: Rising from the Last War
Dual Mind. The Inspired has advantage on Wisdom saving throws.
All Around Vision. The Inspired can’t be surprised.
Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no
material components.
Innate Spellcasting (Psionics). The Inspired’s spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material
Monsters
Eberron: Rising from the Last War
Dual Mind. The Inspired has advantage on Wisdom saving throws.
Innate Spellcasting (Psionics). The Inspired’s spellcasting ability is Intelligence (spell save DC 13). It can innately cast the
":"1d4","rollType":"damage","rollAction":"Vicious Mockery","rollDamageType":"psychic"} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.The rulers of
Magic Items
Storm King's Thunder
Built by dwarven gods and entrusted to the rulers of Shanatar, an ancient dwarven empire, the Wyrmskull Throne was a symbol of dwarven power and pride for ages untold. The throne hovers a foot off
expend any charges.
As an action, the creature can expend 1 charge to cast lightning bolt (spell save DC 19) from the throne. The spell is cast as though using a 9th-level spell slot and deals 49 (14d6
Leomund's Tiny Hut
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the
smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move
Tiny Hut
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space
smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move
monsters
Oppressive Burst in any combination. It can replace one attack with a use of Spellcasting to cast Dominate Person, if available.
Gauntlet. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType
cultists use their forceful personalities to counsel well-intentioned rulers, turning benign organizations into dictatorships and twisting leaders into tyrants. They tattoo Bane’s symbol on
Knock
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If you choose a
target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
Gate
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.
Deities and other planar rulers can
prevent portals created by this spell from opening in their presence or anywhere within their domains.
When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
objects within the Emanation when you cast the spell can move through it freely. All other creatures and objects are barred from passing through it. Spells of level 3 or lower can’t be cast through it
springs into existence around you and remains stationary for the duration. The spell fails when you cast it if the Emanation isn’t big enough to fully encapsulate all creatures in its area. Creatures and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Emanation when you cast the spell can move through it freely. All other creatures and objects are barred from passing through it. Spells of level 3 or lower can’t be cast through it, and the
existence around you and remains stationary for the duration. The spell fails when you cast it if the Emanation isn’t big enough to fully encapsulate all creatures in its area. Creatures and objects within
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked
time the target can be opened and shut normally. When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. If the target is held shut by Arcane Lock, that spell is suppressed for 10 minutes
, during which time the target can be opened and closed. When you cast the spell, a loud knock, audible up to 300 feet away, emanates from the target.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the rulers are secretly warring lycanthropes, hags, and vampires
2 A countryside littered with gigantic pieces of armor
3 A nation where fog hides packs of deadly beasts
4 An island
bloodthirsty creatures live in monstrous peace
7 A city where all who die are cast in plaster and used to adorn tableau-covered avenues
8 An artist’s paradise where cruelties are elevated to terrible and beautiful art forms
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. If the target is held shut by Arcane Lock, that spell is suppressed for 10 minutes
, during which time the target can be opened and closed. When you cast the spell, a loud knock, audible up to 300 feet away, emanates from the target.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry
with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
portal. Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains. When you cast this spell, you can speak the name of a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
portal. Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains. When you cast this spell, you can speak the name of a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created by this spell
from opening in their presence or anywhere within their domains. When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn’t work). If that creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created by this spell
from opening in their presence or anywhere within their domains. When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn’t work). If that creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rulers, though, spending decades focused on their own comforts, hoards, or magical concerns within their lairs. But when their attention returns to their territories, if they find matters not to their
Spellcasting to cast Scorching Ray.
Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E4. Burgomaster’s Mansion A weary-looking mansion squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast aside, while the left swings lazily in the wind
shard of glass stands in any window. All the windows are barred with planks, each one marked with stains of evil omen. Characters who survey the grounds can, with a successful DC 11 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
four magically locked stone doors (see below).
Windows. Crystal-barred windows look down on the courtyard from the two floors above.
Pulling the correct lever in area 37 unlocks all the doors
leading to the courtyard. A knock spell or similar magic can also unlock a door. Each time such a spell is cast in the courtyard, a blade of force like that created by the Mordenkainen’s sword spell
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
live below.
Mountain Dwarves Led by the aristocratic Hylar clan, mountain dwarves are the unquestioned rulers of Thorbardin. Many great fighters, engineers, and artisans call these magnificent
the surface for years before reporting back. Or you might have ventured forth on your own, eager to see what the wider world holds. Hill Dwarves The dwarves barred from Thorbardin experienced the years
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Inspired The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired
can gain benefits depending on the type of quori possessing it. The quori also gains access to the Inspired’s knowledge and features.
Hashalaq
Suggestion (3/Day). The Inspired can cast the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
presented here. Zakya Rakshasa Zakya rakshasas are the bloodthirsty foot soldiers of the rakshasa horde. They are driven to free their fiendish rulers, seeking vengeance against the dragons and those who
)
Innate Spellcasting. The rakshasa’s innate spellcasting ability is Charisma (spell save DC 11). The rakshasa can innately cast the following spells, requiring no material components:
At will: detect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or similar magic. Chapter 8 provides guidelines for setting the DCs and assigning statistics to doors and other objects. Barred Doors. A barred door is similar to a locked door, except that there’s no
lock to pick, and the door can be opened normally from the barred side by using an action to lift the bar from its braces. Secret Doors A secret door is crafted to blend into the wall that surrounds
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other. Two svirfneblin — one male, one female — sit behind the desks, conferring with advisers and each other. They turn their attention to you as you enter.
The de facto rulers of Blingdenstone are
the highest spell level a spellcaster in the party can cast. “Operation: Exterminate?” The wererats of the Goldwhisker clan are a point of contention among the Diggermattocks. Dorbo wants them out of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from all as Grand Secretary, the leader of the government of Yongjing. Since the nation’s rulers’ source of extreme longevity has vanished, Secretary Wei is determined to hold the country together (as
rulers for the benefit of future ones. Historians believe that the palace of the last ruler of the Yun dynasty—known as the Mountain Cloud Empress—lies in the Old City beneath present-day Yongjing. Wei
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. City Government The Free City of Greyhawk is ruled by a council called the Directing Oligarchy, made up of sixteen coequal rulers. This council elects its chief officer, the lord mayor—a position
gate consists of a pair of iron-reinforced wooden doors that can be barred from the inside. These heavy doors are backed by a massive portcullis of iron bars. A very small child might be able to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
brackets protrude from the walls under the reliefs.
To disarm the puzzle cube trap in area 19E, the magic torches from that room must be placed in the brackets in this hall. Barred Secret Door. A
character who searches the walls and succeeds on a DC 17 Wisdom (Perception) check spots a secret door just inside the entrance. The door is triple-barred from the west side. It can’t be opened manually






