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Returning 35 results for 'barrier back down cold repeat'.
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Spells
Forgotten Realms: Heroes of Faerûn
Action on your later turns, you can move the rift up to 60 feet and repeat the two attacks against a creature or an object within 5 feet of it. You can direct the attacks at the same target or at
different ones.
The blade can harmlessly pass through any barrier, including ones created by spells like Wall of Force.
Monsters
Spelljammer: Adventures in Space
barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5 bonus to AC, including against the triggering attack, and prevents magic missile
spells from damaging it.A braxat is a towering, warm-blooded carnivore with a thick, articulated shell covering its back, a squarish head topped with horny protrusions, and thick arms ending in large hands
Wings of Flying
Legacy
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Magic Items
Basic Rules (2014)
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as
Adult Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the
of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8
Ancient Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it
uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8
Abominable Yeti
Legacy
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Monsters
Monster Manual (2014)
","rollType":"damage","rollAction":"Chilling Gaze","rollDamageType":"cold"} cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the
":"Claw","rollDamageType":"slashing"} slashing damage plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Claw","rollDamageType":"cold"} cold damage.
Chilling Gaze. The yeti targets one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
they encounter.
One can reach the Negative Plane from the Shadowfell in places where the barrier between the planes is thin. Stepping onto the Negative Plane is almost always fatal since the plane
as they arrived.
Worse, for each creature that enters the plane, a nightwalker is released to take its place. In order for a trapped creature to escape, the released nightwalker must be lured back
Silver Dragon Wyrmling
Legacy
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Monsters
Basic Rules (2014)
following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8
","rollType":"damage","rollAction":"Cold Breath","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a
Young Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
"} slashing damage.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapons"}. The dragon uses one of the following breath weapons.
Cold Breath. The dragon
exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage","rollAction":"Cold Breath
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Hailstone", "rollDamageType":"bludgeoning"} bludgeoning damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Hailstone", "rollDamageType":"cold"} cold damage
where the barrier between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative
Magic Items
The Book of Many Things
This ash-gray flail is cold to the touch. You gain a +1 bonus to attack and damage rolls made with this magic weapon, and it deals double damage to objects and structures.
Additionally, when you hit
2d4 necrotic damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this property is used in this way, it can’t be used again until the next dawn.
Monsters
Baldur’s Gate: Descent into Avernus
appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving
":"damage","rollAction":"Matalotok","rollDamageType":"fire"} fire damage. In addition, the weapon emits a burst of cold that deals 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Matalotok
Yeti
Legacy
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Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Chilling Gaze","rollDamageType":"cold"} cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the
":"Claw","rollDamageType":"slashing"} slashing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Claw","rollDamageType":"cold"} cold damage.
Chilling Gaze. The yeti targets
Ice Devil (Spear Variant)
Legacy
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Monsters
Monster Manual (2014)
":"Ice Spear","rollDamageType":"cold"} cold damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or for 1 minute, its speed is reduced by 10 feet; it can take either
an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Oni
Legacy
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Monsters
Basic Rules (2014)
, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep
Magic Weapons. The oni's weapon attacks are magical.
Regeneration. The oni regains 10 hit points at the start of its turn if it
Shape. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment
Quasit
Legacy
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Monsters
Basic Rules (2014)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back
. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Scare (1/Day). One creature of the quasit's choice within 20 feet of it must succeed
Monsters
Icewind Dale: Rime of the Frostmaiden
Innate Spellcasting. Sephek can innately cast misty step up to three times per day, requiring no components. His innate spellcasting ability is Charisma.
Cold Regeneration. If the temperature around
":"2d4","rollType":"damage","rollAction":"Ice Longsword","rollDamageType":"cold"} cold damage.
Ice Dagger. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Ice Dagger
Monsters
Infernal Machine Rebuild
);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its
Barrier Peaks. After constructing a new collective body from spare parts, the brains escaped (and now seek revenge against the characters if they did not aid the brains sufficiently during that
Monsters
Bigby Presents: Glory of the Giants
", "rollDamageType":"cold"} cold damage plus 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Freezing Touch", "rollDamageType":"necrotic"} necrotic damage. If this damage would reduce the
);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Icy Axe", "rollDamageType":"cold"} cold damage.
Polar Ray. Ranged Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction
Magic Items
Fizban's Treasury of Dragons
roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or
thunder.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Gray Slaad
Legacy
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Monsters
Monster Manual (2014)
Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Greatsword","rollDamageType":"slashing"} slashing damage.Acid, Cold, Fire, Lightning, Thunder
Adult White Dragon
Legacy
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Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Bite","rollDamageType":"cold"} cold damage.
Claw
feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect
Monsters
Tyranny of Dragons
Discorporation. When Tiamat drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Nine Hells, and she is unable to take physical form for a time
DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s
Monsters
Strixhaven: A Curriculum of Chaos
minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.Joyful Flare. Melee Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit
", "rollType":"damage", "rollAction":"Melancholic Bolt", "rollDamageType":"cold"} cold damage.
Captivating Artistry (1/Day). The elemental targets one creature it can see within 30 feet of itself. The target
Green Slaad
Legacy
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Monsters
Monster Manual (2014)
Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it
damage. The fire ignites flammable objects that aren’t being worn or carried.Acid, Cold, Fire, Lightning, Thunder
Quasit (familiar variant)
Legacy
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Monsters
Monster Manual (2014)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back
"} poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Scare (1/Day). One creature of the
Ancient White Dragon
Legacy
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Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Bite","rollDamageType":"cold"} cold damage.
Claw
feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
saving throws. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect
ends for it, the creature is immune to any eladrin’s Sorrowful Presence for the next 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollAction":"Drop","rollDamageType":"cold"} cold damage. Miss: The ice piercer takes half the normal falling damage for the distance fallen. Auril the Frostmaiden has transformed icicles into creatures that
that misses its chance to kill must make its slow way back to the ceiling. A fallen piercer excretes a foul-smelling slime when attacked, making most predators think twice about eating it.
Piercers
Winter Eladrin
Legacy
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Monsters
Mordenkainen’s Tome of Foes
wind
1/day each: cone of cold, ice storm
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Sorrowful Presence. Any non-eladrin creature that
has disadvantage on ability checks and saving throws. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s
Alhoon
Legacy
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Monsters
Volo's Guide to Monsters
":"3d6","rollType":"damage","rollAction":"Chilling Grasp","rollDamageType":"cold"} cold damage.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Blast "}. The
","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning, Necrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"cold"} cold damage.
Frost Shard. Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Frost Shard"} to hit, range 60 ft., one target. Hit: 30 (6d8
+ 3);{"diceNotation":"6d8+3", "rollType":"damage", "rollAction":"Frost Shard", "rollDamageType":"cold"} cold damage, and the target’s speed is reduced by 10 feet until the start of the hag’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollType":"damage","rollAction":"Chromatic Bolt","rollDamageType":"acid"}, cold;{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Chromatic Bolt","rollDamageType":"cold"}, fire;{"diceNotation":"2d6
;s diplomat and mouthpiece—anticipating the dragon’s needs, issuing commands to others on the dragon’s behalf, and reporting information back to the dragon. Such scale sorcerers often
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage. The target must succeed on a DC 19 Wisdom saving throw or become frightened of the drow for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the
. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success
Death Slaad
Legacy
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Monsters
Monster Manual (2014)
Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it
);{"diceNotation":"2d6","rollType":"damage","rollAction":"Greatsword","rollDamageType":"necrotic"} necrotic damage.Acid, Cold, Fire, Lightning, Thunder






