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Returning 35 results for 'before binding during candle range'.
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Spells
Player’s Handbook
You create a magical effect within range. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time
out a candle, a torch, or a small campfire.
Clean or Soil. You instantaneously clean or soil an object no larger than 1 cubic foot.
Minor Sensation. You chill, warm, or flavor up to 1 cubic foot of
Spells
Player’s Handbook
Whispering to the spirits of nature, you create one of the following effects within range.
Weather Sensor. You create a Tiny, harmless sensory effect that predicts what the weather will be at your
an animal, or the faint odor of skunk. The effect must fit in a 5-foot Cube.
Fire Play. You light or snuff out a candle, a torch, or a campfire.
Monsters
Eberron: Rising from the Last War
magical effects.Multiattack. The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +13;{"diceNotation":"1d20+13
","rollType":"to hit","rollAction":"Arcane Blast"} to hit, range 120 ft., one target. Hit: 12 (1d10 + 7);{"diceNotation":"1d10+7","rollType":"damage","rollAction":"Arcane Blast","rollDamageType":"force
Monsters
Guildmasters’ Guide to Ravnica
":"to hit","rollAction":"Arc Lightning"} to hit, range 30 ft., one target. Hit: 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Arc Lightning","rollDamageType":"lightning"} lightning
tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The experiment was partly successful: the resulting weird, a fluxcharger, doesn't explode like
Monsters
Strixhaven: A Curriculum of Chaos
Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Tidal Strike"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage
. Binding and channeling these natural elements allow the professors to mold their environment to their needs, both for breathtaking performances and to control the fabric of a battlefield against their
Darkling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage. If the darkling has
for the beauty of art. A darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse the colors in a painting or a jewel.
Elder Transformation. A wise and respected darkling can
Druidcraft
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Whispering to the spirits of nature, you create one of the following effects within range:
You create a tiny, harmless sensory effect that predicts what the weather will be at your location for
effect must fit in a 5-foot cube.
You instantly light or snuff out a candle, a torch, or a small campfire.
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
Spells
Acquisitions Incorporated
When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range
Prestidigitation
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
You create an instantaneous, harmless sensory effect
, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
You instantaneously light or snuff out a candle, a torch, or a small campfire.
You instantaneously clean or soil an
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell
. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Rime’s Binding Ice 2nd-Level Evocation Casting Time: 1 action Range: Self (30-foot cone) Components: S, M (a vial of meltwater) Duration: Instantaneous A burst of cold energy emanates from you in a
by ice. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd. Rime’s binding ice adds insult to injury in the hands of a spellcasting white dragon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druidcraft Transmutation Cantrip (Druid) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Whispering to the spirits of nature, you create one of the following
effects within range. Weather Sensor. You create a Tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druidcraft Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous Whispering to the spirits of nature, you create one of the following effects within
range: You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druidcraft Transmutation Cantrip (Druid) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Whispering to the spirits of nature, you create one of the following
effects within range. OLGA DREBAS A sprite casts Druidcraft
to make flowers blossom Weather Sensor. You create a Tiny, harmless sensory effect that predicts what the weather will be at your location
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druidcraft Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous Whispering to the spirits of nature, you create one of the following effects within
range: You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Prestidigitation Transmutation Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S
Duration: Up to 1 hour
You create a magical effect within range
, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. Fire Play. You instantaneously light or snuff out a candle, a torch, or a small campfire
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prestidigitation Transmutation Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S
Duration: Up to 1 hour
You create a magical effect within range
, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. Fire Play. You instantaneously light or snuff out a candle, a torch, or a small campfire
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wind Walk Level 6 Transmutation (Druid) Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a candle)
Duration: 8 hours
You and up to ten willing creatures of your choice within range
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Prestidigitation Transmutation cantrip Casting Time: 1 action Range: 10 feet Components: V, S Duration: Up to 1 hour This spell is a minor magical trick that novice spellcasters use for practice. You
create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Prestidigitation Transmutation cantrip Casting Time: 1 action Range: 10 feet Components: V, S Duration: Up to 1 hour This spell is a minor magical trick that novice spellcasters use for practice. You
create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. You
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prestidigitation Transmutation Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S
Duration: Up to 1 hour
You create a magical effect within range
, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. Fire Play. You instantaneously light or snuff out a candle, a torch, or a small campfire
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wind Walk Level 6 Transmutation (Druid) Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a candle)
Duration: 8 hours
You and up to ten willing creatures of your choice within range
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Planar Binding Level 5 Abjuration (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a jewel worth 1,000+ GP, which the spell consumes)
Duration: 24
hours
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Planar Binding Level 5 Abjuration (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a jewel worth 1,000+ GP, which the spell consumes)
Duration: 24
hours
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Planar Binding 5th-level abjuration Casting Time: 1 hour Range: 60 feet Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt
to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
changes: Vertrand is chaotic evil and speaks Abyssal, Common, Deep Speech, and Undercommon. He has blindsight out to a range of 60 feet, but is blind beyond this radius. He has the confusion spell
desk’s top drawer. It contains all the spells he has prepared, plus legend lore, conjure elemental, and planar binding. The spells are written out using a form of Braille script.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Planar Binding 5th-level abjuration Casting Time: 1 hour Range: 60 feet Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt
to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fluxcharger In an effort to create a weird that could be more easily controlled, Izzet mages tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The
Lightning twice.
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) fire damage.
Arc Lightning. Ranged Spell Attack: +7 to hit, range
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and a letter kit containing a red wax candle, four blank sheets of parchment, and a wooden seal bearing the Durst family’s insignia (a windmill). The desk drawer is empty except for an iron key
, which unlocks the door to area 20. The bookshelves hold hundreds of tomes covering a range of topics including history, warfare, and alchemy. There are also several shelves containing first-edition
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on
Fast Friends 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: V Duration: Concentration, up to 1 hour When you need to make sure something gets done, you can’t rely on vague
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks “Some souls’ll do anything a flying head with a candle tells them
Teleport.
Radiant Strike. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d6 + 3) radiant damage.
Spellcasting. The archon casts one of the following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to its distance traveled. If this added distance changes a ranged weapon attack from normal to long range, the attack roll is made with disadvantage. An object that enters the curtain and can travel
Plane of Water. Ichthyglug’s reward consists of a suit of mariner’s armor (scale mail) and two common wondrous items: a candle of the deep and a pole of angling (both described below). These items
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Imprisonment 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that
range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Imprisonment 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that
range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn’t






