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Returning 35 results for 'beneath build diffusing carried restraint'.
Magic Items
Dungeon Master’s Guide
arrow emits Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
This weapon has the following additional properties.
Arrow of Restraint. Whenever you use this weapon to make a
condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check
Spells
Player’s Handbook
You create a magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this
is entombed beneath the earth in a hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe.
Chaining. Chains firmly rooted in the
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell
spell, you choose one of the following forms of imprisonment.
Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing
Monsters
Eberron: Rising from the Last War
longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam
decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery light that shot from their mouths. This rampage was cut short on the Day of
Monsters
Princes of the Apocalypse
. Small and Medium creatures move at half speed through the wind; Tiny creatures exposed to the wind are carried away with it at a rate of 40 feet per round unless they succeed at a DC 15 Strength
beneath the open sky have a five percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Thunderstorm Chance"} chance of being struck by lightning. A creature struck by lightning must make a
Monsters
Fizban's Treasury of Dragons
targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 28 (8d6);{"diceNotation":"8d6
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
Monsters
Fizban's Treasury of Dragons
make their way through it.
6
Remorhaz;Remorhazes infest the glacier beneath an adult crystal dragon;adult crystal dragon's lair, posing an imminent threat to the dragon’s home and hoard
above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.
Crystal dragons&rsquo
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
the restraint, ending the effect on itself on a successful check. Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of
monsters
recreate the victim in its Deepest Hive. No one knows what Valaara wants, but its minions could be all around you even now, crawling in your walls and moving beneath your feet.
Chitin Consciousness
hive behavior. Valaara exerts its dominance over animals in its domain. All Beasts within 1 mile of the passage have the Charmed condition while in that area.
These regional effects build over time. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
the restraint, ending the effect on itself on a successful check. Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
the restraint, ending the effect on itself on a successful check. Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
the restraint, ending the effect on itself on a successful check. Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
the restraint, ending the effect on itself on a successful check. Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
the restraint, ending the effect on itself on a successful check. Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of
Monsters
Fizban's Treasury of Dragons
Actions). The dragon targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 40 (9d8
Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Eberron: Rising from the Last War
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
contraband hauled in from the Carnath Roadhouse is inspected, sorted, and repacked before being carried to the portal beneath the southwest tower. The tables in that half of the hall are covered with
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
contraband hauled in from the Carnath Roadhouse is inspected, sorted, and repacked before being carried to the portal beneath the southwest tower. The tables in that half of the hall are covered with
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
classes
Basic Rules (2014)
exhales and a blast of fire roars from his mouth, engulfing his foes.
Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
lawful in alignment.
QUICK BUILD
You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
contraband hauled in from the Carnath Roadhouse is inspected, sorted, and repacked before being carried to the portal beneath the southwest tower. The tables in that half of the hall are covered with
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
contraband hauled in from the Carnath Roadhouse is inspected, sorted, and repacked before being carried to the portal beneath the southwest tower. The tables in that half of the hall are covered with
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
contraband hauled in from the Carnath Roadhouse is inspected, sorted, and repacked before being carried to the portal beneath the southwest tower. The tables in that half of the hall are covered with
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
contraband hauled in from the Carnath Roadhouse is inspected, sorted, and repacked before being carried to the portal beneath the southwest tower. The tables in that half of the hall are covered with
inner ward. Even asleep, the guard drakes are at normal alertness. Treasure The southwest corner of the room is a makeshift carpentry shop, where cultists build new chests and boxes to hold the
Monsters
Fizban's Treasury of Dragons
seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs glow with gathered starlight, and caves or tunnels beneath the ice and snow provide protected
Monsters
Fizban's Treasury of Dragons
that isn’t being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
carried off by a wyvern. Read or paraphrase the following: You are falling fast. Far beneath you, you can see a lightning train running on an elevated track. On your current trajectory, you are going to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow
ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. Although they were manufactured, warforged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow
ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. Although they were manufactured, warforged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow
ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. Although they were manufactured, warforged






