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Returning 35 results for 'beyond bards devout contained recent'.
Magic Items
Dungeon Master’s Guide
1,000 GP each appear at your feet.
Jester. You have Advantage on D20 Tests for the next 72 hours, or you can draw two additional cards beyond your declared draws.
Key. A Rare or rarer magic weapon with
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
classes
Player’s Handbook
Move in Harmony with the Cosmos
Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial
bodies and flow through the motions of the smallest creatures. These Bards practice a way of being in harmony with the whirling cosmos that emphasizes agility, speed, and grace.
Monsters
Mythic Odysseys of Theros
one another and the land. Only in recent times have some leonin started guardedly looking beyond their homeland and wondering what role they might take in the wider world.
Most leonin hunters are tribal
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
could make yourself and all your companions immune to a lich's life drain attack.
You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn
be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples
classes
Basic Rules (2014)
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers.
The greatest strength of bards is their sheer
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Background Remarkable individuals from all walks of life seek their destinies among the lands of Theros, from devout servants of the gods, to triumph-hungry athletes. (NOAH BRADLEY)
While the
character’s backstory, consider how the gods have influenced your life. The gods are pervasive in the stories and cultures of Theros, and even their devout followers shouldn’t feel bound to choose a faith
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Background Remarkable individuals from all walks of life seek their destinies among the lands of Theros, from devout servants of the gods, to triumph-hungry athletes. (NOAH BRADLEY)
While the
character’s backstory, consider how the gods have influenced your life. The gods are pervasive in the stories and cultures of Theros, and even their devout followers shouldn’t feel bound to choose a faith
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Background Remarkable individuals from all walks of life seek their destinies among the lands of Theros, from devout servants of the gods, to triumph-hungry athletes. (NOAH BRADLEY)
While the
character’s backstory, consider how the gods have influenced your life. The gods are pervasive in the stories and cultures of Theros, and even their devout followers shouldn’t feel bound to choose a faith
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent
Magic Items
Tasha’s Cauldron of Everything
existential threats, and the crook was largely forgotten. In recent ages, though, the Crook of Rao was rediscovered and leveraged against the rising power of the Witch Queen Iggwilv (one of the names of the
sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the god’s tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
groups of adventurers who dared to explore Harrowhall were killed by Gremorly and are now trapped in the keep. Fate’s Devout are in the dining hall (area 6), the Spellseekers are in the eastern
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
groups of adventurers who dared to explore Harrowhall were killed by Gremorly and are now trapped in the keep. Fate’s Devout are in the dining hall (area 6), the Spellseekers are in the eastern
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Dungeon Master’s Guide (2014) This document corrects and clarifies some text in Dungeon Master’s Guide (2014). The changes appear in recent printings of the book. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Dungeon Master’s Guide (2014) This document corrects and clarifies some text in Dungeon Master’s Guide (2014). The changes appear in recent printings of the book. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Dungeon Master’s Guide (2014) This document corrects and clarifies some text in Dungeon Master’s Guide (2014). The changes appear in recent printings of the book. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
groups of adventurers who dared to explore Harrowhall were killed by Gremorly and are now trapped in the keep. Fate’s Devout are in the dining hall (area 6), the Spellseekers are in the eastern
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Sword Coast Adventurer’s Guide This document corrects and clarifies some text in Sword Coast Adventurer’s Guide. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Volo’s Guide to Monsters This document corrects and clarifies some text in Volo’s Guide to Monsters. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Spelljammer: Adventures in Space This document contains official updates to Spelljammer: Adventures in Space. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Curse of Strahd This document corrects and clarifies some text in Curse of Strahd. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Monster Manual This update corrects and clarifies some text in the Monster Manual. The changes appear in recent printings of the book. These changes have been applied across D&D Beyond and can also be found via downloadable PDF.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Xanathar’s Guide to Everything This document corrects and clarifies some text in Xanathar’s Guide to Everything. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Mordenkainen’s Tome of Foes This document corrects and clarifies some text in Mordenkainen’s Tome of Foes. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Ghosts of Saltmarsh This document corrects and clarifies some text in Ghosts of Saltmarsh. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Spelljammer: Adventures in Space This document contains official updates to Spelljammer: Adventures in Space. These changes appear in recent printings of the book and have been applied across D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. Silver hair shining in a shaft
glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. Silver hair shining in a shaft
glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Curse of Strahd This document corrects and clarifies some text in Curse of Strahd. These changes appear in recent printings of the book and have been applied across D&D Beyond.






