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Returning 35 results for 'both before divine claim reach'.
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Monsters
Monster Manual
effects.Multiattack. The empyrean makes two attacks, using Sacred Weapon or Divine Ray in any combination.
Sacred Weapon. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit
", "rollAction":"Sacred Weapon"}, reach 10 ft. Hit: 31 (6d6 + 10);{"diceNotation":"6d6+10", "rollType":"damage", "rollAction":"Sacred Weapon", "rollDamageType":"Force"} Force damage, and the target has the
Monsters
Monster Manual
effects.Multiattack. The empyrean makes two attacks, using Sacred Weapon or Divine Ray in any combination.
Sacred Weapon. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit
", "rollAction":"Sacred Weapon"}, reach 10 ft. Hit: 31 (6d6 + 10);{"diceNotation":"6d6+10", "rollType":"damage", "rollAction":"Sacred Weapon", "rollDamageType":"Force"} Force damage, and the target has the
Monsters
Monster Manual
Radiant Ray in any combination.
Slam. Melee Attack Roll: +18;{"diceNotation":"1d20+18", "rollType":"to hit", "rollAction":"Slam"}, reach 20 ft. Hit: 32 (4d10 + 10);{"diceNotation":"4d10+10", "rollType
":"Radiant"} Radiant damage. If the target is a Large or smaller creature, it has the Prone condition.
Divine Beam (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Divine Beam
Classes
Player’s Handbook
, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically
Greater Divine Intervention
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Cleric Class Features
As a Cleric, you gain the following class features when you reach the specified Cleric levels. These features are listed in the Cleric Features table.
Monsters
Monster Manual
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all
attacks or uses Holy Burst twice.
Radiant Sword. Melee Attack Roll: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Radiant Sword"}, reach 10 ft. Hit: 14 (2d6 + 7);{"diceNotation
Monsters
Monster Manual
Divine Awareness. The solar knows if it hears a lie.
Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit
;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Flying Sword"}, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8);{"diceNotation":"4d6+8", "rollType":"damage", "rollAction":"Flying Sword
Magic Items
Dungeon Master’s Guide
until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPC’s hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3
Classes
Player’s Handbook
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
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Paladin Class Features
As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.
Monsters
Heroes of the Borderlands
;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Brine Slicer"}, reach 5 ft. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Brine Slicer", "rollDamageType
":"Slashing"} Slashing damage.Kuo-toa have slimy, humanoid bodies and the heads of goggle-eyed deep-sea fish. They claim they once dominated whole worlds, their empires spanning land and sea under the blessings
Monsters
Forgotten Realms: Adventures in Faerûn
Amphibious (Sea Form Only). The beast breathes air and water.
Divine Immortality. If the beast dies, its body dissolves into black goo, and it gains a new body after 1d10;{"diceNotation":"1d10
", "rollType":"roll", "rollAction":"Divine Immortality"} days, reviving with all its Hit Points in a place of Malar’s choosing.
Legendary Resistance (3/Day). If the beast fails a saving throw, it can
Monsters
Eberron: Forge of the Artificer
;Incapacitated condition.Pummel. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Pummel"}, reach 5 ft. Hit: 5 (1d4 + 3);{"diceNotation":"1d4
: The raider makes one Pummel attack, targeting the triggering creature.Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Monsters
Heroes of the Borderlands
.
Celestial Radiance. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Celestial Radiance"}, reach 5 ft. or range 60 ft. Hit: 18 (4d8);{"diceNotation":"4d8
);{"diceNotation":"2d8+4","rollType":"heal","rollAction":"Healer's Touch"} Hit Points.A curate earns a special connection to the divine through service to shrines and temples. This devotion endows these spiritual leaders with the power to heal injuries, repel evil, and raise the dead.
Monsters
Forgotten Realms: Adventures in Faerûn
attacks. Alternatively, it makes two Tendril attacks and uses Consume once.
Tendril. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Tendril"}, reach 20 ft. Hit: 11
rotting mass of vegetation infused with the divine power of Moander, dead god of corruption and decay. Spores arise on the Material Plane where Moander’s influence can still be felt: primordial swamps
Monsters
Lorwyn: First Light
"}, reach 15 ft. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Tree Club", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Boulder. Ranged Attack Roll: +9
. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots with enormous stone archways to ensure their respites go
Monsters
Lorwyn: First Light
"}, reach 15 ft. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage", "rollAction":"Stone Sword", "rollDamageType":"Slashing"} Slashing damage.
Boulder. Ranged Attack Roll: +8
Lorwyn-Shadowmoor sleeps, it often has vivid, dramatic dreams. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots
Monsters
Forgotten Realms: Adventures in Faerûn
;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Death Touch"}, reach 5 ft. Hit: 25 (4d8 + 7);{"diceNotation":"4d8+7", "rollType":"damage", "rollAction":"Death Touch", "rollDamageType
Myrkul and gained a portion of malevolent divine power from each. A scion of the Dead Three might have seized this power in a sinister ritual or had it thrust on them by an evil Artifact or a god’s
Monsters
Astarion's Book of Hungers
, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it
Form Only). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Hellfire Claw"}, reach 5 ft. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction
Classes
Xanathar's Guide to Everything
sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine.
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but
Classes
Xanathar's Guide to Everything
sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine.
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but
Monsters
Mythic Odysseys of Theros
hit, reach 5 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"Psychic Touch","rollDamageType":"psychic"} psychic damage.
Spellcasting. The naiad casts one
personality.
Aquatic Collectors. Curious by nature, naiads often seek out what the seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains
Word of Radiance
Legacy
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Spells
Xanathar's Guide to Everything
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
The
spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Priest
Legacy
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Monsters
Basic Rules (2014)
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
":"Divine Eminence","rollDamageType":"radiant"} radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra
Monsters
Out of the Abyss
Divine Eminence. As a bonus action, Asha can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Divine
by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Divine Eminence"} for each level above 1st.
Fey Ancestry. Asha has advantage on saving throws against being charmed, and magic can’t
Monsters
Waterdeep: Dragon Heist
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
":"Divine Eminence","rollDamageType":"radiant"} radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra
Monsters
Acquisitions Incorporated
Divine Eminence. As a bonus action, Dagdra can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Divine
increases by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Divine Eminence"} for each level above 1st.
Dwarven Resilience. She has advantage on saving throws against poison and resistance
Monsters
Storm King's Thunder
Divine Eminence. As a bonus action, Elister can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
":"Divine Eminence","rollDamageType":"radiant"} radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage
Monsters
The Wild Beyond the Witchlight
use of Spellcasting.
Divine Radiance. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Divine Radiance"} to hit, reach 5 ft. or range 60 ft., one target. Hit
Special Equipment. Mercion wields a quarterstaff, +1;+1 quarterstaff.Multiattack. Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a
Monsters
Bigby Presents: Glory of the Giants
gigant makes one Mandibles attack and two Talons attacks.
Mandibles. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Mandibles"} to hit, reach 10 ft., one
", "rollAction":"Talons"} to hit, reach 20 ft., one target. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Talons", "rollDamageType":"slashing"} slashing damage, and the target
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Resurrection. When Auril drops to 0 hit points, her crystalline form shatters and
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
Monsters
Dragonlance: Shadow of the Dragon Queen
Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Pike"} to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4", "rollType":"damage", "rollAction":"Pike
. This gem smolders and glows red whenever Kansaldi uses her magic, and her followers claim it allows her to see through any lie.
Highlord Verminaard follows visions from the Dragon Queen on a
Giant Elk
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollAction":"Ram"} to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Ram","rollDamageType":"bludgeoning"} bludgeoning damage.
Hooves. Melee
Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Hooves"} to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4);{"diceNotation":"4d8+4","rollType":"damage","rollAction
Planetar
Legacy
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Monsters
Basic Rules (2014)
Weapons","rollDamageType":"radiant"} radiant damage (included in the attack).
Divine Awareness. The planetar knows if it hears a lie.
Innate Spellcasting. The planetar's spellcasting ability is Charisma
effects.Multiattack. The planetar makes two melee attacks.
Greatsword. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 21
Monsters
Acquisitions Incorporated
Divine Eminence. As a bonus action, Prophetess can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
":"Divine Eminence","rollDamageType":"radiant"} radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Prophetess expends a spell slot of 2nd level or higher, the extra
Monsters
Mythic Odysseys of Theros
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Eldritch Touch"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Eldritch Touch
for insights.
Divine Influence. Just as oracles seek insights from interpreting the divine, so too do gods occasionally seek to manipulate the world through oracles. Sometimes a god might speak
Solar
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollDamageType":"radiant"} radiant damage (included in the attack).
Divine Awareness. The solar knows if it hears a lie.
Innate Spellcasting. The solar's spellcasting ability is Charisma (spell save
.
Greatsword. Melee Weapon Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8);{"diceNotation":"4d6+8","rollType






